I16 and Kheldians...
One nice thing they could do with this new system is make Black Dwarf and Nova actually solid black instead of transparent.
One nice thing they could do with this new system is make Black Dwarf and Nova actually solid black instead of transparent.
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The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
You need to read up a bit more... every power has a very select palette to choose from. If they ever did expand this to Kheldians (which I'm not sure if they will, since their "look" is a big part of who they are), they would limit PBs to lighter ranges, Warshades to darker, etc.
From BABs posts, certain things wouldn't work on some powers, and I do rather wonder if they didn't want too many egregious things, like yellow Ice powers, etc. (though you can get the same effect just by using current Rad and Ice powers together, hmmmm). |

British by act of union, English by grace of God, Northern by pure good fortune!
One nice thing they could do with this new system is make Black Dwarf and Nova actually solid black instead of transparent.
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And awesome.
"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
ROFL you guys, I'm just ROFL'ing here!
![]() Especially since BaB fixed it and it's getting into the next Test-Server build!!! ![]() |
"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age
Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
lof.guildportal.com
No one has anything to say about the amount of baddies you can now put in a mish? My Warshade loves all the cadavers er I mean mobs to play with!






No one has anything to say about the amount of baddies you can now put in a mish? My Warshade loves all the cadavers er I mean mobs to play with!
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"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Well I tested 8 man mission with my scrapper aginst +4 carnies and loved that, then I tried a +2 mobs on my Warshade and got really annoyed with the form rooting so didnt play very long.
I have never filled my missions before so I think fighting that many mobs will take some getting used to, but it was more than doable and will be quite fun when I get used to it
I will also probably end up refining my build to get perma-Sunless Mire.
British by act of union, English by grace of God, Northern by pure good fortune!
Form rooting? What's tha-oooohhhh....
You were playing a tri-former... :P
Try it with +4 mobs on this next build release (form rooting will be gone then), and tell me how you fare...
"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
To be honest I haven't really read anything about the colour changing, so I am really glad to hear they are being sensible with it
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Given the option, the only tinting I'd do on my Warshade would be to Hasten. Obviously that will have to wait for later. My current build is Hasten-less which makes me sub-optimal in the opinions of the wise. I had it on the last build and speced out of it because it was just too danged ugly. I'm shallow that way.

"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age
Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
lof.guildportal.com
On a serious note, the day Kheldian TriFormers must choose their form and stick with it through a fight, and this is enforced by game-play mechanics, is the day I turn in my non-existent Kheldian sash.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
British by act of union, English by grace of God, Northern by pure good fortune!
Actually, let me say that I disagree with you on that point. The ability of a Kheldian to shift forms at will and be mobile and be able to use a form-power and immediately after a Human-power, is at the basis of TriFormer gameplay, a.k.a Jack-of-All-Trades, therefore, as far as I'm concerned, your speculation about form-shifting does mean Jack indeed!
![]() On a serious note, the day Kheldian TriFormers must choose their form and stick with it through a fight, and this is enforced by game-play mechanics, is the day I turn in my non-existent Kheldian sash. ![]() |
Thirded.
If I can't switch forms in combat then there is no reason to play Khelds for me.
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
If I can't switch forms in combat then there is no reason to play Khelds for me.
It's official, and this thread can be finally laid to rest.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Just to shift gears a bit - anyone notice what seems to be increased End usage since i-16? On a recent TF I was running low the whole time, it seemed.
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British by act of union, English by grace of God, Northern by pure good fortune!
From BABs posts, certain things wouldn't work on some powers, and I do rather wonder if they didn't want too many egregious things, like yellow Ice powers, etc. (though you can get the same effect just by using current Rad and Ice powers together, hmmmm).
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory