Have i made the wrong choices?
There is no such thing as a bad Scrapper combination.
Some are better than others at certain things, and there are good all around builds that don't excel at anything, but there isn't a combination in existence that can't pull off some eye-popping feats later in the game.
A couple examples of what I mean:
Very few things can mow down minions like a Spines/Fire or Spines/Dark, but the trade off is they get anemic single target damage, which makes them not as good at one hard target.
A DM/Fire is sort of the opposite. Your AoE will not be great, but you will have one of the best single target damage outputs a Scrapper can have, in your primary. Your secondary trades a little survivability for more damage. An SR will outlive you in the long run, but in th eshort term you will do more damage.
I look at Claws/Regen as one of the better "all around" builds. They don't excel at any one thing, but can do everything at least passably well.
Scrappers are probably the best overall balanced AT in the game. The performance differences between set combinations are relatively small compared to other ATs. What one scrapper cannot do, another can, and vice versa.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Oh! One more piece of general advice. You're probably going to get CREAMED through the teens. The teens can be awful on many scrappers no endurance, lots of deaths. Just stick it out. It'll go by fairly quickly, and it gets a LOT better in the twenties.
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I'm burning through inspirations like there's no tomorrow at the moment, and it helps.
I'm also forgetting to hover alot. I have been told it adds to your defenses, but it doesnt 'feel' right to hover while pounding on mobs, so i might end up switching out of that aswell lateron.
Yeah im feeling the Creamage right now hehehehe...
I'm burning through inspirations like there's no tomorrow at the moment, and it helps. I'm also forgetting to hover alot. I have been told it adds to your defenses, but it doesnt 'feel' right to hover while pounding on mobs, so i might end up switching out of that aswell lateron. |
Brw, consider Combat Jumping and Hurdle, they're great for combat movement.
Oh, almost forgot!
Going with the Leaping pool is a very good decision for a /Fire or /Dark scrapper. They are the only secondaries that get no Knockback protection built in. Unless you're lucky enough to have a KB protection IO drop for you, or make enough to buy one, the last power in the pool, Acrobatics, will be invaluable.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Oh, almost forgot!
Going with the Leaping pool is a very good decision for a /Fire or /Dark scrapper. They are the only secondaries that get no Knockback protection built in. Unless you're lucky enough to have a KB protection IO drop for you, or make enough to buy one, the last power in the pool, Acrobatics, will be invaluable. |
The Knockback IOs are pretty easy to get via Tickets though. I got a level 20 one from Bronze Drops fairly quickly on my Stone/Fire Brute through some easy farming. They've also gone down in value on the market thanks to this. You could probably just use Tickets to Random Roll a fair whack of Common Salvage and make enough cash for one just as quickly (and more reliably, I got fairly lucky with my roll, it came up quickly).
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
True....but what about Immobilize protection? Combat Jumping provides it. The only Immobilize protection /Fire has is Burn, and it doesn't prevent it, it just breaks it. /Dark gets it in Cloak of Darkness, which is a sort of expensive toggle to run in a set full of them, Combat jumping is FAR cheaper.
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But my Brute is built around using Burn all the time anyway in combat so for my build it's a wash really, I'm always protected against Immob via it. I did have Combat Jumping for a bit but things were just too tight build-wise to keep it. I've found Burn is fine as an alternative if Power Choices are tight, with an IO in an extra slot in one of my Shields for Knockback protection.
CJ is probably the better solution, but personally I'd take one of the two types of -knockback IOs rather than splurging on Acrobatics as well.
Hello.
First, in response to the original poster, I would say that Dark Melee/Fiery Aura is a great scrapper combination. You certainly did not make a wrong choice.
This combination has some interesting features, that you should make a key part of your gameplay:
* 2 forms of self-healing (Siphon Life and Healing Flames)
* 2 forms of endurance recovery (Dark Consumption and Consume)
Now, normally, I tend to include Conserve Power into most scrappers I play (with the exception or Regen and Willpower), to deal with endurance issues. However, with a Dark Melee/Fiery Aura scrapper, you have an advantage in that, with Consume and Dark Consumption, you can actually live without the Body Mastery Epic Pool.
Fiery Aura scrappers are "resistance" toons. In order to increase your survivability, I highly suggest you find ways of adding on as much defense into your build as possible, as it is the combination of resistance and defense that make up the sum of your survivability.
For melee toons like scrappers and tankers, I tend to prioritize melee defense, followed by ranged, then AOE. As a general rule of thumb, melee attacks tend to hit harder than ranged attacks, which tend to hit harder than AOEs (within a given archetype).
Below, I have included a sample Dark Melee/Fiery Aura build.
Highlights of the build are:
* 39.8% melee defense
* 23% ranged and AOE defense
Gameplay:
Gather mobs around you. After they are all in melee range around your position, quickly hop out of the mob. Then use Tenebrous Tentacles to immobilize the cluster of mobs, then jump into the middle of them, hit Soul Drain and Fiery Embrace, and Burn.
Burn Recharges every 11.2 seconds (8.5 seconds with Hasten). You can pretty much melt mobs using your immobilization powers and Burn.
Learning how to use cones effectively is what can make Tenebrous Tentacles shine. Your Tentacles will immobilize opponents for 35 seconds, and recharges every 11 seconds (8 seconds with Hasten). Use Midnight Grasp to stack immobilization immediately for Bosses. For all-boss maps, learn to stack Tenebrous Tentacles effectively.
The near 40% melee defense, along with your near 50% S/L resistance, should help you survive the close-range nature of your fighting style.
Do not be afraid to pop orange and purple inspirations. You just need to survive long enough to get sufficient immobilization magnitude stacked on.
Also, make use of geometry. For example, find corners to run into. This restricts mobs into surrounding only a 90% angle about you, which makes lining up your Tenebrous Tentacles and Shadow Maul significantly easier.
Hope this helps.
-Kokoro
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Darkness Mastery
Hero Profile:
------------
Level 1: Smite
(A) Touch of Death - Accuracy/Damage
(39) Touch of Death - Damage/Endurance
(39) Touch of Death - Damage/Recharge
(40) Touch of Death - Accuracy/Damage/Endurance
(40) Touch of Death - Damage/Endurance/Recharge
(40) Touch of Death - Chance of Damage(Negative)
Level 1: Fire Shield
(A) HamiO:Ribosome Exposure
(39) HamiO:Ribosome Exposure
Level 2: Shadow Maul
(A) Multi Strike - Accuracy/Damage
(3) Multi Strike - Damage/Endurance
(3) Multi Strike - Damage/Recharge
(37) Multi Strike - Accuracy/Endurance
(37) Multi Strike - Accuracy/Damage/Endurance
(37) Multi Strike - Damage/Endurance/Recharge
Level 4: Blazing Aura
(A) Multi Strike - Accuracy/Damage
(5) Multi Strike - Damage/Endurance
(5) Multi Strike - Damage/Recharge
(7) Multi Strike - Accuracy/Endurance
(7) Multi Strike - Accuracy/Damage/Endurance
(17) Multi Strike - Damage/Endurance/Recharge
Level 6: Healing Flames
(A) Steadfast Protection - Resistance/+Def 3%
(45) Miracle - Heal/Recharge
(46) Miracle - Heal/Endurance/Recharge
Level 8: Siphon Life
(A) Mako's Bite - Accuracy/Damage
(9) Mako's Bite - Damage/Endurance
(9) Mako's Bite - Damage/Recharge
(11) Mako's Bite - Accuracy/Endurance/Recharge
(11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(13) Mako's Bite - Chance of Damage(Lethal)
Level 10: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(15) Blessing of the Zephyr - Knockback Reduction (4 points)
(42) Luck of the Gambler - Recharge Speed
Level 12: Boxing
(A) Empty
Level 14: Tough
(A) HamiO:Ribosome Exposure
(15) HamiO:Ribosome Exposure
Level 16: Plasma Shield
(A) HamiO:Ribosome Exposure
(17) HamiO:Ribosome Exposure
Level 18: Dark Consumption
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(19) Obliteration - Chance for Smashing Damage
(19) Obliteration - Damage
(21) Obliteration - Accuracy/Recharge
(21) Obliteration - Accuracy/Damage/Recharge
(23) Obliteration - Damage/Recharge
Level 20: Consume
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(23) Obliteration - Chance for Smashing Damage
(25) Obliteration - Accuracy/Recharge
(25) Obliteration - Damage
(34) Obliteration - Damage/Recharge
(36) Obliteration - Accuracy/Damage/Recharge
Level 22: Weave
(A) Luck of the Gambler - Recharge Speed
(42) Luck of the Gambler - Defense
Level 24: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(36) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Soul Drain
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 28: Burn
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(43) Obliteration - Chance for Smashing Damage
(43) Obliteration - Damage
(43) Obliteration - Accuracy/Recharge
(45) Obliteration - Damage/Recharge
(45) Obliteration - Accuracy/Damage/Recharge
Level 30: Hasten
(A) Recharge Reduction IO
(31) Recharge Reduction IO
(31) Recharge Reduction IO
Level 32: Midnight Grasp
(A) Touch of Death - Accuracy/Damage
(33) Touch of Death - Damage/Endurance
(33) Touch of Death - Damage/Recharge
(33) Touch of Death - Accuracy/Damage/Endurance
(34) Touch of Death - Damage/Endurance/Recharge
(34) Touch of Death - Chance of Damage(Negative)
Level 35: Hurdle
(A) Empty
Level 38: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(42) Numina's Convalescence - Heal
(46) Miracle - +Recovery
(46) Miracle - Heal
Level 41: Petrifying Gaze
(A) Unbreakable Constraint - Accuracy/Hold/Recharge
Level 44: Dark Blast
(A) Devastation - Accuracy/Damage
Level 47: Tenebrous Tentacles
(A) Enfeebled Operation - Accuracy/Recharge
(48) Enfeebled Operation - Endurance/Immobilize
(48) Enfeebled Operation - Accuracy/Endurance
(48) Enfeebled Operation - Immobilize/Range
(50) Enfeebled Operation - Accuracy/Immobilize/Recharge
(50) Enfeebled Operation - Accuracy/Immobilize
Level 49: Fiery Embrace
(A) Recharge Reduction IO
(50) Recharge Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
19.5% DamageBuff(Smashing)
19.5% DamageBuff(Lethal)
19.5% DamageBuff(Fire)
19.5% DamageBuff(Cold)
19.5% DamageBuff(Energy)
19.5% DamageBuff(Negative)
19.5% DamageBuff(Toxic)
19.5% DamageBuff(Psionic)
19.6% Defense(Smashing)
19.6% Defense(Lethal)
9.25% Defense(Fire)
9.25% Defense(Cold)
9.25% Defense(Energy)
9.25% Defense(Negative)
3% Defense(Psionic)
32.4% Defense(Melee)
15.5% Defense(Ranged)
15.5% Defense(AoE)
27% Enhancement(Accuracy)
33.8% Enhancement(RechargeTime)
3% Enhancement(Immobilize)
5% FlySpeed
85.3 HP (6.37%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 8.8%
MezResist(Immobilize) 8.8%
MezResist(Sleep) 3.3%
MezResist(Stun) 9.9%
7.5% (0.13 End/sec) Recovery
22% (1.23 HP/sec) Regeneration
1.89% Resistance(Fire)
1.89% Resistance(Cold)
1.88% Resistance(Negative)
5% RunSpeed
Hi, Great to see a thread on this as I have just rolled up a DM/Fire scrapper. I noticed that there is not much in the way of defense for this resistance based scrapper, so I have added combat jump, and weave to help in that arena. I also notice that the self heal does not include a boost to base HP like Dull Pain. I have tried to slot a few sets that will boost this also.
I do have questions. It seems like the end generating powers are AoEs, Generally these do not seem to work as well on single targets. I have slotted 2 endmod set IOs in Dark Consumption, for both the boost to HP, and boost to end on use. My first question, will Dark Consumption/Consume be viable to get end from a single target?
I have also slotted my aura with a full set of Obit. I have read the proc does not work as well, perhaps there is another suggestion for slotting that power? or other of my powers?
I have not taken Shadow Maul (thought to take the Aura over the Cone), and I did not take Burn (have a heck of a time with Location AoEs). These powers did not appear to be 'that great', but then again what do I know!? (3second cast time on Maul was not appealing!).
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg(45), C'ngImp-Acc/Dmg/EndRdx(46)
Level 1: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResDam/Rchg(43)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg(40), C'ngImp-Acc/Dmg/EndRdx(42)
Level 4: Healing Flames -- Numna-Heal(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5), Numna-Heal/EndRdx(40)
Level 6: Blazing Aura -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg(7), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(48)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg(37), C'ngImp-Acc/Dmg/EndRdx(46)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11), Zephyr-Travel(23)
Level 12: Hurdle -- Empty(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Plasma Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam/Rchg(37)
Level 18: Dark Consumption -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Acc/Rchg(19), Erad-Acc/Dmg/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/Acc/Rchg(37)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23)
Level 24: Consume -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-Dmg(25), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(46)
Level 26: Soul Drain -- GSFC-Build%(A), GSFC-ToHit/EndRdx(27), GSFC-ToHit(27), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(42)
Level 28: Temperature Protection -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg(34), C'ngImp-Acc/Dmg/EndRdx(50)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Boxing -- EndRdx-I(A)
Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Thanks!
I've edited the title of the post for Clarity, at least now people can see it is about DM/Fire scrappers.
I hit 18 now and moved to steel canyon. 6 brandspanking new contacts to go to \o/ .
Finally i made the effort to buy enhancements for all my powers. Up till now i have been relying on drops i got. Man, what a difference... Note to self: Up to date enhancements make for more fun.
Of course, finding a Defender and a Tanker to run missions with also helps .
While we're on the subject of builds, here is Funny That's one. Try at your own peril!
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Funny That: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(36)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx:50(3), HO:Ribo(3)
Level 2: Shadow Maul -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Acc/Rchg:50(7), Armgdn-Acc/Dmg/Rchg:50(7), Armgdn-Dmg/Rchg:50(9), Armgdn-Dmg:50(9)
Level 4: Healing Flames -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(11), Mrcl-Rcvry+:40(13), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-Heal/Rchg:50(43)
Level 6: Blazing Aura -- EndRdx-I:50(A), Sciroc-Acc/Dmg/EndRdx:50(11), Sciroc-Acc/Dmg:50(17), Sciroc-Dmg/EndRdx:50(31), Sciroc-Dmg/Rchg:50(33), Sciroc-Dam%:50(33)
Level 8: Siphon Life -- Hectmb-Acc/Dmg/Rchg:50(A), Dct'dW-Heal/Rchg:50(15), HO:Golgi(15), Numna-Heal/Rchg:50(17), Hectmb-Dmg/Rchg:50(21), C'ngImp-Dmg/Rchg:50(43)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(19)
Level 12: Air Superiority -- HO:Nucle(A), Hectmb-Dmg/EndRdx:50(19), Hectmb-Dmg:50(50)
Level 14: Fly -- EndRdx-I:50(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx:50(21), HO:Ribo(39)
Level 18: Dark Consumption -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
Level 20: Consume -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(25), P'Shift-EndMod/Acc/Rchg:50(25), P'Shift-Acc/Rchg:50(27)
Level 22: Boxing -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(23), Amaze-Acc/Stun/Rchg:50(23), Amaze-Acc/Rchg:50(27), Amaze-EndRdx/Stun:50(29)
Level 24: Tough -- Aegis-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx:50(29), HO:Ribo(31)
Level 26: Soul Drain -- AdjTgt-Rchg:50(A), AdjTgt-EndRdx/Rchg:50(31), AdjTgt-ToHit/EndRdx:50(39), AdjTgt-ToHit/Rchg:50(40), AdjTgt-ToHit/EndRdx/Rchg:50(40)
Level 28: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 30: Touch of Fear -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(33), Cloud-Acc/Rchg:30(34), Cloud-ToHitDeb/EndRdx/Rchg:30(46)
Level 32: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx/Rchg:50(36), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-EndRdx:50(37), LkGmblr-Rchg+:50(37)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(42), RechRdx-I:50(42), RechRdx-I:50(42), RechRdx-I:50(43)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 47: Rise of the Phoenix -- RechRdx-I:50(A)
Level 49: Hover -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 9,5% DamageBuff(Smashing)
- 9,5% DamageBuff(Lethal)
- 9,5% DamageBuff(Fire)
- 9,5% DamageBuff(Cold)
- 9,5% DamageBuff(Energy)
- 9,5% DamageBuff(Negative)
- 9,5% DamageBuff(Toxic)
- 9,5% DamageBuff(Psionic)
- 4,25% Defense(Smashing)
- 4,25% Defense(Lethal)
- 5,81% Defense(Fire)
- 5,81% Defense(Cold)
- 4,25% Defense(Energy)
- 4,25% Defense(Negative)
- 3% Defense(Psionic)
- 5,5% Defense(Melee)
- 5,5% Defense(Ranged)
- 8,63% Defense(AoE)
- 2,25% Max End
- 64% Enhancement(Accuracy)
- 73,8% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 65,3 HP (4,87%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2,5%
- MezResist(Held) 2,5%
- MezResist(Immobilize) 6,9%
- MezResist(Sleep) 2,5%
- MezResist(Stun) 4,7%
- MezResist(Terrorized) 4,7%
- 22,5% (0,38 End/sec) Recovery
- 10% (0,56 HP/sec) Regeneration
- 7,56% Resistance(Fire)
- 7,56% Resistance(Cold)
- 1,26% Resistance(Energy)
- 4,39% Resistance(Negative)
- 10% RunSpeed
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Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013
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Thanks! ^_^
Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013
Wow, it seems I've really stumbled on a great community here.
It has been awhile since I've read over a page with helpful, decent posts. At the moment, at the mighty level 12, I put up my blazing aura and wade in. By the time im getting close to endurance problems i shut the aura down again and finish off any remaining badguys. So far it is working like a charm, but im trying to slot blazing aura with endurance reduction thingies instead of damage to try and keep endurance cost low. Recently I've noticed I made at least one 'mistake'. I've slotted brawl while everyone I have been talking to, kind of advises against it. All in all it has been an awesome journey so far, even though im being lazy and taking police scanner missions mostly. The contact missions had me traveling more than actually doing superheroics, so i kinda gave up on them at the moment. I do run some from time to time when i feel like it though. |
MrSuzi:
Your power choices look solid. You don't need Shadow Maul or Burn. A lot of people like them, but no one is going to laugh at you for skipping them. A couple points about them though. Shadow Maul is not difficult to line up to consistently hit 2 or 3 targets, making it one of the best damage per endurance powers in the set if you get good at it. Burn is technically not a Location AoE, there's no targeting reticle to move around, Burn drops the patch directly at your feet every time, no aiming required.
Your slotting leaves a little to be desired.
Most glaring problem: GSFC in Soul Drain. The set bonuses are awesome in that set, but if you look at it, you will see that it has zero Accuracy enhancement in it. Against anything with defense bonuses (Cimeroran Traitors come to mind) you will not hit as many as you would like, nothing sucks more than firing Soul Drain and having it hit nothing at all. I would move the Obliteration set from Blazing Aura to Soul Drain. You can't enhance the damage boost Soul Drain gives you, and making sure it hits will be more productive in the long run than getting a bigger accuracy bonus.
The other reason to move the Obliteration set is it has very little end reduction in it. You want more end reduction in a power that will be on all the time. I like Scirocco's Dervish, Multi Strike, or frankenslotting for toggle damage auras. Obliteration was designed with blaster nukes in mind, lots of damage, accuracy, and recharge, and not much end reduction because the nukes crash your end bar anyway.
What I would do with the end recovery powers is this: Set up Consume for use in crowds (you already slotted it exactly how I would have) and set up Dark Consumption for 1 or 2 targets by slotting an end mod set in it. I like Performance Shifter, but Efficacy Adapter works too. I say set it up like that because Dark Consumption has an 8 foot radius, and Consume has a 20 foot radius (if I'm remembering that right), which makes Consume more reliable in a crowd because it has a larger possible target area.
Consider full sets of Mako's Bite or Touch of Death for your single target attacks (Shadow Punch, Smite, Siphon Life, Midnight Grasp). They provide ranged and melee defense respectively with the 6 slot bonuses. I don't have access to Mid's right now as I'm at work, but those two sets are very commonly used to squeeze a little defense out of a build. With 4 ST attacks I would slot 2 of each set.
Even with DC and Consume you will want to slot Stamina better than that. I like putting 4 Performance Shifters in it (EndMod, Endmod/?, EndMod/?, Chance for + End), it gives you just about the same enhancement as 3 generic IOs, and the proc is really nice. 4 Performance Shifters gives pretty good set bonuses too. You can get the extra slot from Temperature Protection, it really doesn't need more than one.
That's about all I see that I would change, your power choices look good, as do most of your slotting choices. Just thought I'd throw you some advice as to what I'd do different.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Your power choices look solid. You don't need Shadow Maul or Burn. A lot of people like them, but no one is going to laugh at you for skipping them. A couple points about them though. Shadow Maul is not difficult to line up to consistently hit 2 or 3 targets, making it one of the best damage per endurance powers in the set if you get good at it. Burn is technically not a Location AoE, there's no targeting reticle to move around, Burn drops the patch directly at your feet every time, no aiming required.
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- Burn, at my feet everytime huh? Well that does not sound too bad at all. I seem to have clicking issues with Location AoEs
Most glaring problem: GSFC in Soul Drain. The set bonuses are awesome in that set, but if you look at it, you will see that it has zero Accuracy enhancement in it.
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What I would do with the end recovery powers is this: Set up Consume for use in crowds (you already slotted it exactly how I would have) and set up Dark Consumption for 1 or 2 targets by slotting an end mod set in it.
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Just thought I'd throw you some advice as to what I'd do different.
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I am at work, but unlike you I have mids installed! Perhaps I will have to rebuild and reselect a few powers. Having a closer look at shadow maul its damage is outstanding!
Here is the next question ... Defense Debuff Resistance?
Great news. Here is what you need to know about enhancements.
Before IOs came out:
At level 12 hit Steel Canyon and buy all level 15 DOs(dual origin)
At level 22 hit Talos or IP and buy all level 25 SOs(Single Origin)
With IOs you can start to get some level 15s in at level 12. At 22 get some 25s. Nice thing about IOs is they don't expire. once you can slot 35s you can get all the way to 50.
Siphon Life is different then Dull Pain btw. First of all, its recharge is such that it is in your normal DPS chain. Just keep using it.
- I have been practicing with a cone lately and have been getting better at it. Now, Shadow Maul with a 3 second activation leaves plenty of time for nasties to leave that Cone area. Does Shadow Maul deal damage to all nasties in the cone at time of activation, regardless if they leave the cone while it is activating?
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Veridian Dynamics. Mistakes. We all make them. But sometimes mistakes lead to great discoveries. Mistakes are how we learn and grow... so we can do amazing things.
When you think about it, shouldn't you be thanking us for making mistakes? Veridian Dynamics. We're sorry. You're welcome.
Hey all, Hate to bring back a thread that is over a month old now, but I have been playing my DM/Fire with some regularity, and have now reached level 38. I got a free respec with i16, and I am thinking now is the time to use it.
I have taken some of the advice here, and come up with something that I think I could use. I am still not sure about NOT taking Shadow Maul, as I have taken Shadow Punch. I took a look at Umbral's build on here, which is pretty awesome, unfortunately I am lacking the ultra rare sets, and will likely not be looking to get those anytime soon. It looks like that build, with a very good recharge, uses Smite, Siphon Life and Midnight Grasp. I am not sure my build is capable of this, and thought to put Shadow Punch in there, and lose Shadow Maul. Good idea? bad? Better to stand around for a few seconds and have Shadow Maul, or slip Shadow Punches in there (especially when Hasten is down!). Thoughts?
I previously saw a post of proposed attack chains for each powerset, would be great to see that link again ..
I am feeling pretty squishy at level 38, and was tempted to take Rise of the Phoenix to compensate! ug. I'd rather not plan to be 'dead'. Im hoping tough will help with this, and this is why I have slotted it where I have. Sooner may be better, but not sure how I could effectively work this in. Currently I do not have tough at level 38, so I am not sure how much this will help, or if this is 'all i really need' to help my feelings of squishiness. Not sure if I have enough defense in this build either, maybe another set of BotZ to get to ~20% ranged-AoE?
I am liking the numbers I am getting out of Physical Perfection, perhaps with the Recovery I have I do not need both Consume and Dark Consumption? Perhaps subsitute an attack (Shadow Maul) in the place of Consume? maybe Temp protection to mule +3 def, and some reslotting of tough?
If you are reviewing my build please keep in mind that I like to run Task Forces, including Positron, so I would like to have a 'functional' build for these. I am basically looking for improvements to help some survivability. I have heard /fire is not a contender for solo'ing an AV, but I would sure like to be able to survive an 8 man spawn!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(21), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/Rchg(42)
Level 1: Fire Shield -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(3), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 2: Shadow Punch -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(25), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dam%(50)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(48)
Level 6: Boxing -- Acc-I(A)
Level 8: Siphon Life -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(50)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(15)
Level 16: Plasma Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam/Rchg(25)
Level 18: Dark Consumption -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(21)
Level 20: Health -- RgnTis-Regen+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(42)
Level 26: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(46)
Level 28: Consume -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(43)
Level 30: Blazing Aura -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Acc/Dmg(31), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(48)
Level 32: Midnight Grasp -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Dam%(46)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), EndMod-I(45), Numna-Regen/Rcvry+(45), Mrcl-Rcvry+(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Burn -- Dmg-I(A)
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Thanks for your help in advance. If someone has not tried this combo out, its plenty of fun! I keep thinking about the firebat from SC saying "Let's Burn"
Oh! One more piece of general advice. You're probably going to get CREAMED through the teens. The teens can be awful on many scrappers no endurance, lots of deaths. Just stick it out. It'll go by fairly quickly, and it gets a LOT better in the twenties.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks