Been gone for a while, what does my Plant/thorn need?
Carrion Creepers now work properly with enhancements ( before, it turns out most did nothing at all ). The damage boost component was removed from Domination and made part of the Archetype's base damage, and all the attack sets heavily tweaked. You'll do more damage than you used to, but you'll also use more endurance; if you didn't have Stamina before you'll probably want it now.
Arc #40529 : The Furies of the Earth
Already have stamina 4 slotted, so Im good to go for that. Any new game content open up that i should know about? I saw the going Rogue stuff, I've got a blaster that i want on the red side for sure. And thanks for the responce.
About the damage changes: there were two separate parts to the change. The first was to remove the damage boost from domination, and then increase the dominator base damage modifiers so that all attacks (even the ones that weren't further tweaked) now do as much damage as they used to do in domination.
The second part was to tweak some attack powers, above and beyond the base modifier changes. In most cases, this was to make some powers hit harder, at the cost of more endurance and a longer recharge. It is only for these attacks that endurance usage was increased. You will notice this most when playing psi and fiery assault, as they received the most tweaks, and to a lesser degree energy assault. Icy and thorny were barely touched, and electric actually had some of the melee powers get cheaper.
In regards to specific sets, psi shockwave finally got the nerf that everyone's been expecting for years, but the rest of the set was significantly buffed so that it's not '37 levels of suck' anymore. Energy assault got massively buffed (the centerpiece being power push getting bumped to scale 1.64 damage for free) and is now one of the better assault sets. Oh, and lift finally got buffed to do the same damage as levitate.
If you've been gone since the beginning of the year, you missed the launch of the long-awaited mission architect player-generated content system. You will likely get a pop-up about a contact for the MA tutorial, and running through it will give you at least an idea of what's going on. There are nigh-endless amounts of player-made story arcs floating around in there - the challenge lies in separating the fun arcs from the farms and the ones written by illiterate monkeys with no concept of balance. Be warned - while dev's choice and hall of fame arcs usually got their status because they were good, fun arcs, once they attained that status they became un-editable, and thus a number of them have since been broken by updates to the MA system. If you play one and something doesn't seem right, it probably wasn't intended to be that way. Nevertheless, the MA as a whole is a pretty good way to find new content, if you are willing to pick your way through the bad and un-fun arcs to find it. A pretty good way to find em is to look around in the "MA stories and lore" forum.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Brawndo... Plants need it. *nodnod*
Sorry, I couldn't help myself.
All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.
But memories remain, And that is beautiful.
You'll need infamy. Lots of it for IOs.
Please buff Ice Control.
just finished my first ever RSF, so slowly working on that infamy. Only got about 26 million so far.
howdy.
I took a pretty long break from the game (last login Dec 21, 2008) and Im a bit rusty. I have several Doms, but my favorite is my 50 plant/thorn guy Thenos. I have seen a discussion about some changes to Dom powers, and as some of you may know, there is a difference between reading what the devs post about the changes and talking to people in the trenches. So....what do I need to do to keep up with the times?
I also saw a thread about a dom team, and even saw a few other P/T's talking about it. Once I knock the rust off, totally in for that one.