Lord_Infamy

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  1. I would like to know the same thing. I have a 50 Dark/dark/levithian and while I do have some IO sets in his build, I get the feeling like Im shooting in the dark (pun intended) and Im not making wise choices.
  2. Lord_Infamy

    Posting builds

    Hi Fellas,

    I was trying to post a build for one of my corruptors today and I've never done it before. Do I really have to use city of planner to show my builds? Isnt there an easier way to post what i have slotted? I really dont want to have to go through and put in each enhancement in its proper place. I tried taking a screen shot of my enhancement page in game, but that didnt work.

    Any suggestions / tips for me?
  3. just finished my first ever RSF, so slowly working on that infamy. Only got about 26 million so far.
  4. Already have stamina 4 slotted, so Im good to go for that. Any new game content open up that i should know about? I saw the going Rogue stuff, I've got a blaster that i want on the red side for sure. And thanks for the responce.
  5. howdy.

    I took a pretty long break from the game (last login Dec 21, 2008) and Im a bit rusty. I have several Doms, but my favorite is my 50 plant/thorn guy Thenos. I have seen a discussion about some changes to Dom powers, and as some of you may know, there is a difference between reading what the devs post about the changes and talking to people in the trenches. So....what do I need to do to keep up with the times?

    I also saw a thread about a dom team, and even saw a few other P/T's talking about it. Once I knock the rust off, totally in for that one.
  6. I have a 50 dominator on my account yet I cannot start an epic villian AT. Why is this?
  7. id like to see a New Dark/Dark guide
  8. I also need a BD/Regen guide please
  9. FINAL UPDATE!

    Once again, thank you TV farm. Thenos dinged 50 last weekend (10-28-07) and things are looking great. But enough about me, lets talk about kickin [censored] and breakin hearts.

    Coralax? Pretty snazzy. She has a little hesitation about getting into melee, but after you coax her in there shes like a meth addict robbing people for spare change. Just brings out that purple club and WHAM WHAM WHAM eat coral justice, good-doer.

    I was unaware that you can only have 5 total power pools (including patron powers) so i was unable to take my last choice for a power, and got stuck with invisibility. What a waste. No one messes with a lvl 49 running around grandville anyway, and in pvp i had people spotting me like i was wearing a giant hat that said "Come kill the retard!" ...not fun.

    All in all, if you want a challenge and a fun build, plant/thorn will not disapoint. Great control, great tools, and (from what i've heard) a reputation in pvp that is starting to take off. I'm off to grind my new challenge, a mind/fire dom named Abeezel. If you see me running out there, shoot me a holla and i'll do the same.
  10. Garden of Doom - PvP Plant Dom Guide (Plant/Thorn)(Serps)[I8]

    This link is incorrect
  11. UPDATE!

    Since My last post, Thenos is now sitting pretty at 47 (thank you TV farm!) Im very happy with the defensive powers I've brought in (stealth and Acrobatics) and have modified my stamina accordingly. Currently, stamia is 4 slotted with lvl 45 IO Endurance Mods. I rarely see a problem with my endurance consumption, so I'm pretty satisfied. Dropping spirit tree and spore burst was definatly a good idea, as being mobile and nimble is a great way to survive fights.

    As for a patron, I've taken on Mako. I was drawn to him by a mistake actually, I was under the impression that water spout was actually the popular corruptor power school of sharks, and i really liked how that power performed and looked. Imagine my suprise when i first saw water spout in action. However, I have really grown to love and appreicate this power. One great use if to help kill pillboxes in RV. The knockback is always kind of a downer, but if you learn to control it ( place it as to knock people back into corners) its an invaluable tool in your quest to kill puny heroes.

    The shield is pretty much the same as the other shileds, with the exception of Black Scorpions defensive power. Low endurance cost, neato effects, and great damage protection.

    As of writing this, Thenos has the summon coralax power, but I have yet to use it in combat. I'll hae to do some more testing with it, but from what I hear, its pretty good in both melee and ranged situations, so heres hoping that it really makes a difference. Stay tuned for one last update!
  12. Update!

    Well, I toyed around with spore burst and was kinda disappointed. Not that it's not a good power, but I team almost 100% of the time, and the amount of use I got out of spore burst was pretty pathetic. Several times, I told my team that I was going to sleep a group to deal with them later, and someone either ran over there like an idiot or shot them with an AoE power...[censored].

    I dropped Spore Burst and Spirit Tree ( i know I said I loved it, but again, peer pressure is a [censored]) and picked up two defensive powers...Acrobatics and Stealth. Wow. My endurance drain was never really a problem, with stamina 4 slotted, so the extra drain really isnt a problem. Carrying one or two blues is a lot better than getting knocked back and held every fight. It's SOOOO worth it to get these two powers. I'm still experimenting with them, but so far so good.
  13. Update!!

    Ok since the writing of this guide, I have made a few power changes that I think should be mentioned...

    First off, i got rid of caltrops and got my vines back. Oh vines, how did i ever live without you. My original slotting was 1Acc, 2 hold duration and 2 recharge. After some experimentation, i swapped one recharge for a hold. With hasten, the recharge rate is not great but still survivable.

    I also did the unthinkable and submitted to the peer pressure and got rid of roots. I know, i know, its a tradegdy, but I picked up spore burst instead. Im not to sure of it yet, as i havent had time to solo yet, but i did stop a team wipe with it as we all ran away from positron and his fellow longbow peeps as they snoozed on the job. We'll see if this was a wise pickup or not.

    Recently, I have been thinking about the giant wus I am when it comes to sleeps/holds/mezzes. It seems like every fight i get some sort of control thrown over me, and its pissing me off. I might try to dump another power (either chum spray or maybe even spirit tree) to get acrobatics. Hmm...From what i hear chum spray is pretty disappointing, so maybe Ill pick up acrob. next. One thing is for sure, im not dumping water spout, that power is worth its weight in gold.
  14. http://boards.cityofvillains.com/showfla...vc=#Post8632104

    thats the link to my new Plant/thorns guide, Botany for Badasses.
  15. Ok, after taking my Plant/Thorn Dom Thenos all the way to 41, I decided to try to write a guide. I don’t have a build posted, because I don’t think what I have will always work for other people. Plus, im at work so I cant see what I have slotted.

    A LITTLE ABOUT ME - One thing I see wrong with guides is that people read them, then base their powers (often word for word) around what other people say. The main problem with this is that there are different strokes for different folks. What matches up well with one persons play style may not match with another. So before you read my guide, please know this. My basic role on a team (which I almost do exclusively) is to do four things, in this order. (this works for pve and pvp)
    1. Try to defer agro. – Lots of people complain that brutes are not pulling their weight. I say that without the support of a team behind you, a brute doesn’t have a chance of performing his/her job. Its up to us to help them with the alpha, regardless if youre afraid of it or not. Three powers really help with this; SOC, Creepers, and Vines. More on them later.
    2. Tie people up. – After the initial attack, a good plant dom wants to make the killing of the baddies as quick a process as possible. If they cant fight back, they are easier to kill. Usually, I use the power that I didn’t use to defer agro. See more on this later.
    3. Jump in and start melee [censored] kicking. – You have an AWESOME scrapper-like secondary. USE IT! Ripper and Thorn barrage were meant to amaze brutes and look badass (ok, so maybe they wont amaze brutes with damage, but they do look awesome &#61514
    4. Clean up stragglers. – After you have killed your immediate targets, look around for either people struggling with baddies or baddies trying to run away. Tie them up, but I like to take it easy with the actual killing of them so I can let me bigger control powers recharge for the next group.

    If this sounds like a good plan or this is how you currently play, read on brave soul. If this sounds like the worst idea ever, then you can eat it and stop reading right now, cause you’re not going to like what I say.

    And on to the goodies (sorry orphaned hope, I stole your format&#61516

    PLANT CONTROL

    Entangle
    click, 7.8 end cost, 1.2 s cast, 4 s recharge

    Effect: ranged single target foe, moderate dot (smash, lethal) SINGLE IMMOB

    Possible enh: acc+, dmg+, recharge+, end cost-, range+, immob duration+

    Comments:
    Many people think it is a good idea to keep this power. I do not. Even when fully enhanced, the dot this puts out just doesn’t justify keeping it around, especially when you have a tight build. While this may come in handy for step #4 and 2 in my plan to take over the world, strangler is so much better and with proper slotting it can recharge pretty fast. This is a good power, but skippable in the fact that you have so much potential for this slot later.

    Strangler
    click, 8.53 end cost, 2.07 s cast, 8s recharge

    Effect: ranged single target foe, moderate dot (smash), SINGLE HOLD

    Possible enh: acc+, dmg+, recharge+, end cost-, range+, hold duration+

    Comments:
    If you don’t pick this power, do two things for me –
    1. find paper clip
    2. insert paper clip into wall electricity socket.
    This is the bread and butter of a dom, or one third of what some call the “holy trinity” of dom powers. Get it, love it, live it. Looks badass, too.

    Roots
    click, 13 end cost, 1.67 s cast, 8s recharge, 10 targets max effect

    Effect: ranged AoE from target foe (sphere 30), minor dot (smash, lethal), AOE IMMOB

    Possible enh: acc+, dmg+, recharge+, end cost-, range+, immob duration+

    Comments:
    Good, good, good. I don’t care what other people say, I really like this power. Use it for both damage and immob properties. Perfect after throwing Seeds, or for holding people in place and adding a little more damage during a full on melee fight.

    Note on roots – recently I learned that when thrown after one of our Ice dom brothers uses his/her infamous ice patches that this will negate the knock down. Im not sure if this will also be the case with creepers, so until further research is conducted, buyer beware. AND PLEASE don’t throw it after ice patch, that’s like having Jessica alba move in next door and shes lonely and you go over there and tell her all about your wonderful girlfriend in the peace core. You had two great things, but one just ruined the other. BANG JESSICA and keep roots in your pocket.

    Spore Burst
    click, 13 end cost, 1.37 cast, 45s recharge, higher than standard base range, sphere aoe 25, 10 targets max effect

    Effect: ranged AoE from target foe (sphere 25), no dmg, AOE SLEEP

    Possible enh: acc+, recharge+, end cost-, range+, sleep +

    Comments:
    Umm…sleep powers are team unfriendly unless you have a crack unit of coked up mercenaries that are awesome beyond belief. This makes a good run away power, but so does caltrops. If you plan to solo, this is more money that Vince Vaugn in Swingers. However, in a team all it takes is for one fire corr to launch their fireball and game over.


    Seeds of Confusion
    Click, 15.6 end cost, 1.07 cast, 60s recharge, 10 targets max effect

    Effect: ranged wide cone from you with target foe within cone area, no dmg, CONE CONFUSE

    Possible enh: acc+, recharge+, end cost-, range+, confuse+

    Comments:
    winning the lottery and having your way with pre-psychotic breakdown Brittney Spears (I’m a pig aren’t I) pales in comparison to the awesome power that is Seeds. Use it, love it, live it. If I met another plant dom who didn’t take this power, I would announce on broadcast that he hates America and watch the angry tells pour in and giggle with glee. Don’t make me do that. Use this with every fight. Its kinda sucks out of the box, but with proper slotting, you can make this baby shine.


    Spirit Tree
    Click summon, 13 end cost, 3.2s cast, 200s recharge

    Effect: placed summon immobile, physical obstruction, PBAoE from summon increases ally regeneration rate

    Possible enh: heal+, recharge+, end cost-, PBAoE / placement range+

    Comments:
    I like Spirit tree. It makes me happy in pants. Im a healer dom! (well, ok, not really, but its technically not a lie either) this power has many other uses other than just healing. Use it as a symbol of “this is where we make our stand” when fighting an Arch Hero or other boss. Use it to block doorways when making a retreat. Its great, and I love it. The heal rate is nothing to write home about, but every little bit helps.

    Vines:
    Click, 15.6 end cost, 3.1s cast, 240s recharge, sphere aoe 20, 10 targets max effect

    Effect: ranged AoE from target foe (sphere 20), no dmg, AOE HOLD

    Possible enh: acc+, recharge+, end cost-, range+, hold duration+

    Comments:
    This is the one power that I wish I had. I may respect out of caltrops to get this power. I used to have it, and I never appreciated it or had it slotted right. This is a great solution to steps 1 and 2 above. It has a horrendous recharge time, but since you only really use it once per fight, with hasten you should be gravy. Its got an awesome graphic, making it the perfect screenshot opp (imagine you there with your arms crossed while there are 7 baddies all tied up around you. Looks awesome.)


    Carrion Creepers:
    Click, 26 end cost, 1.17s cast, 360s recharge, location based area, will spread for duration

    Effect: ranged location summon, foe speed-, foe jump-, fly-, foe knockback, minor lethal dmg, creepers will spread on mob death (particularly if foe immob on death)

    Possible enh: acc+, dmg+, recharge+, end cost-, range+, knockback+, slow+, immob duration+

    Comments:
    another great power to complete mission # 1 from above. I get comments about this all the time. People love this stuff. Basically, a wave of creepy looking vines (not unlike the vines in the first respect trial) come out of the ground and attacks the enemy. Not only do they knock people down and draw agro, but they will follow you and spread to other areas after you move on! How awesome is that? As I stated before, im not sure as to the effects of roots on this power; if it negates knockdown or not, so someone in the know please let us humble folk know.

    Fly Trap
    Click summon, 26 end cost, 1.17s cast, 240s recharge

    Effect: summon fly trap pet, summon casts ranged immob, ranged moderate lethal with dot with def- effect, moderate melee lethal bite. Summon resistant to smash … {check other types}

    Possible enh: acc+, dmg+, recharge+, end cost-, range+, immob duration+, def debuff+

    Comments:
    Creepiest pet ever. However, he’s a good dog and pleases his master. Fire will make this pet its [censored]. He spams immob (hey, another reason not to take yours!) and has a nasty bite. He also vomits thorns from range. It’s a little hard to get him into melee unless you summon him right in there, but I’m actually not sure where he is more effective. Either way, if you’re stranded in the artic and you get hungry, you can cook him up and make a wonderful stir-fry. Mmmmmm.

    Onto the secondary. Hey, what do you know, Thorns goes perfect with plant! How ‘bout that!

    THORNY ASSAULT

    Thorny Darts
    Click, 4.4 end cost, 1.33s cast, 3s recharge

    Effect: ranged target foe single, minor dmg (dot toxic), foe DEF-

    Possible enh: acc+, dmg+, recharge+, end cost-, range+, def debuff+

    Comments:
    If you don’t like my play style from above, then you want this power. I still took it cause it is pretty good, but to sit back and throw this and impale all day is like wasting your newly won gambling money on boring things like school books or toilet paper. Booze and loose women, my man.


    Skewer
    Click, 8.5 end cost, 1.63s cast, 8s recharge

    Effect: MELEE moderate dmg (lethal), dot (toxic), def-

    Possible enh: acc+, dmg+, recharge+, end cost-, def debuff+

    Comments:
    one of the 4 hits of doom in my melee chain of death. It’s a nice filler power when in melee and it has the same –def powers that all of thorns has. The more you hit them, the harder you hit them. Sounds like a party to me.

    Fling Thorns:
    Click, 13 end cost, 1.63s cast, 12s recharge, cone 30, 10 targets max effect

    Effect: ranged cone foe targeted, moderate dmg (lethal), dot (toxic), def-

    Possible enh: acc+, dmg+, recharge+, end cost-, range+, def debuff+

    Comments:
    I use this as an after-AOE-power. If I throw roots, SoC, or creepers, I throw this out after while im still in a ranged position. The cone is quite wide, and seeing all those orange numbers come up makes me feel frisky. Then its time to jump in and beat up some people.

    Impale
    Click, 6.9 end cost, 2.43s cast, 6s recharge

    Effect: ranged single target foe, high dmg (lethal), dot (toxic), IMMOB, def-, speed-, fly-, jump-

    Possible enh: acc+, dmg+, recharge+, end cost-, range+, def debuff+, slow+, immob+

    Comments:
    potential for immob (yet another reason not to…) slow, and knocks people out of the sky. If it wasn’t for the long animation, this would be awesome. Your toon winds up like Nolan Ryan and beans the runner with this spike of evil justice. Right in the gut, that’s gonna cause digestive problems. I mean look at those effects! Crap!

    Aim:
    Click, 5.2 end cost, 1.17s cast, 90s recharge

    Effect: self +acc, +dmg

    Possible enh: recharge+, end cost-, to hit buff+

    Comments:
    I use it almost every time its up. Why not? Do you know how much 10000000 yellow inspirations cost? Well I don’t know either but Im sure it’s a lot. Not to mention all the blue ones as well. Im saving my infamy for the i13 release when lady liberty is forced to “dance” at pocket D due to low finances.


    Thorn Burst:
    Click, 15.19 end cost, 3s cast time, melee sphere 15, 15s recharge, 10 targets max effect

    Effect: PBAoE melee 15, moderate dmg (lethal), dot (toxic), def-

    Comments:
    Boy, I love nothing more than jumping in into melee, where I’m most vulnerable, and taking a crap. Just drop your britches and unleash a “creeper” of my own. Cause that’s what it looks like you’re doing when you fire off thorn burst. The animation of this power makes it rather cumbersome. You could use this power in step 3, but you have to make sure no agro is on you, but if you did job #1 and 2 right, the agro WILL be on you. A conundrum, you say? Quite right…

    Caltrops:
    Click, 7.8 end cost, 1.63s cast, location placed AOE, 45s recharge

    Effect: placed location aoe. Minor dot (lethal), foe speed-

    Possible enh: recharge+, end cost-, range+, dmg+, slow+

    Comments:
    I got this power in place of vines, but now Im gonna get rid of it (Thanks, captain Mako! Now please don’t eat me!). Its really good for bottlenecking people around corners and through doorways, but other than that people just run out if it and then they are spread out, making your AOE goodness not so good. In a dream world, I would expand this to like the size of tar patch, and then make thorn burst only have a .5 second animation and recharge, and I would be able to beat Jesus himself in pvp.

    Ripper:
    click, melee cone 5, 11 end cost, 2.17s cast, 11s recharge, 5 targets max effect

    effect: melee cone 5, high dmg (lethal), dot (toxic), def-,knockdown effect, speed-

    possible enh: acc+, dmg+, recharge+, end cost-, knockdown+, def debuff+

    comments:
    De-li-ci-ous. The knockdown is great. If he’s on his back, he cant hit you. Good damage, part 2 of the four hits of doom in the attack chain of death.

    Thorn barrage
    click, short ranged, 10.2 end cost, 2s cast, 11s recharge

    effect: close ranged, high dmg (lethal), dot (toxic), def-

    possible enh: acc+, dmg+, recharge+, end cost-, range+, knockback+

    comments:

    This power is like 99.9% awesome, except for that dam knockback. Not knockdown, that’s good, but knockback is bad. Its annoying. Yes, it keeps them on their backs, meaning they cant hit you, but im lazy and its hard to move forward while one hand is activating powers and the other is eating cheetos. Sigh….. still part 4 of the 4 hits of doom.

    OTHER POWERS

    Hasten – yes, yes, yes, oh god yes. Makes the 4 hits of doom awesome. And quick. Forget the other super speed stuff unless you really like running around and tearing your hair out in Grandville where all the elevator doors are hot.

    Super jump – again, yes and with the addition of combat jumping, you are at least a little protected. Its fast too.

    Flight – the only exception to the Super Jump. With hover, more protection. This is a matter of taste and concept as to if you get this or SJ.

    Swift/health/stamina – Why get hurdle? You already have SJ! I 4 slotted stamina asap, its nice to worry about popping one less inspiration when you’re fighting.

    Sands of Mu – I hate to say it, but this is an integral part of my attack chain. I use it all the time, as its #3 in the four hits of doom. Get this over ghost axe and day of the week.

    A few notes on defense –

    You’ll notice that with the exception of combat Jumping, I have no defensive powers of any kind. None. All you corrs with your fancy toggles can go straight to heck for all I care. Like I stated in the earlier steps to world domination (no pun intended), I am in the thick of it all the time. This means two things. First, I must use something we doms call active defense. Look at the aptly titled how to not suck as a dom guides to read more about this. Basically, one must be actively aware of and deal with each threat on the battle field. This means that if a carnie IM wants to paddle your naughty bottom, she’s gonna unless she gets distracted by a teammate (unlikely) or your tell her it’s not nice to hit people…by tying her up and hitting her.

    Best slogan for Dominators (feel free to put this in your battle cry window)

    -The best defense is a great offence.

    Second, you have to keep an eye on your health bar. Often things like bosses, game glitches, or just plain bad luck can cause dramatic drops in your well being. You then need to pop a green, continue to fight and earn a pair of brass balls, or jump/fly out and rest. You need to do it quickly. I die a lot. Im not gonna lie. But my xp is still about the same as anyone else because I facilitate the mass murder of bad guys (good guys?) very quickly. If you adopt my play style, you will die also. A lot. But what good is an emergency teleporter if you never use it? Its all worth it when you get a teammate to say something like this – (and I quote)

    “Thenos is a brute in doms clothing.”

    Oh hell yea.
  16. also, just fyi, torrent is useful as a set up for moonbeam. it seems that the time it takes a target to get up is exactly the time needed to fire off a moonbeam, making it a useful attack in close quarters.
  17. very helpfull. i didnt even know what stamnia did, and i hated having to rest every 3 seconds after busting heads. I took a break from playing for the summer, and now with all thsi new info, i cant wait to get back into it. Lord infamy will reign supreme!