Benumb
the damage value is different on the foe because of Purple Patch modifiers that effect every power in the game. This means you're not going to get the -50% on anything that cons higher than +0.
You're really being overly vague here. All the -special effects are still working just fine on foes like Ghost Widow. Keep in mind that Benumb/PB -/+special has always only effected powers on npcs not their inherent status protection/resistances.
The -Damage might seem different in PvP because it's -50% of BASE damage. It works exactly like damage buffs, just with a negative value. -50% will get rid of 1.5 SOs worth of damage.
Forgive me if the question was too vague. in simple, i was asking if anyone knew as a positive that the power had been permanently changed to what it is now. all my testing has been done in arena pvp due to the fact that i am much more familiar with the machanics of pvp, and pve testing of such a power is significantly more dificult.
The mechanics that i refer to are self status values of the player effected by benumb. prior to i15 benumb had the ability to reduce ANY heal by about 50% and self status resistance the same. I understand the numbers vary by AT, but these seem to be removed entirely. The fluctuation in the -damage is less concerning since it is still atleast present.
Forgive me if the question was too vague. in simple, i was asking if anyone knew as a positive that the power had been permanently changed to what it is now. all my testing has been done in arena pvp due to the fact that i am much more familiar with the machanics of pvp, and pve testing of such a power is significantly more dificult.
The mechanics that i refer to are self status values of the player effected by benumb. prior to i15 benumb had the ability to reduce ANY heal by about 50% and self status resistance the same. I understand the numbers vary by AT, but these seem to be removed entirely. The fluctuation in the -damage is less concerning since it is still atleast present. |
Keep in mind that some powers are blocked from it's effects, specifically any power that allows Damage Resist slotting, which is why PB doesn't boost cold shields but does boost FF shields.
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I am curious too. Would Benumb increase my hold time on a pvp opponent?
Dark Bard, Zoobait, Debacle
jmsb
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chucknorriss
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I am curious too. Would Benumb increase my hold time on a pvp opponent?
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Yes.
Duel me.
I will work on my sig pic more when I have time.

In testing (player vs player) i noticed many of benumbs effects were gone/different from what they used to be. The -regen seemed to be intact, and the -damage was there, though it wasn't 50%. The -status and the -heal was limited to powers that effected others only. most of the other effects seem to have been removed. is this how benumb is suposed to operate now? or is it a bug that needs to be fixed?