Benumb


ConFlict

 

Posted

In testing (player vs player) i noticed many of benumbs effects were gone/different from what they used to be. The -regen seemed to be intact, and the -damage was there, though it wasn't 50%. The -status and the -heal was limited to powers that effected others only. most of the other effects seem to have been removed. is this how benumb is suposed to operate now? or is it a bug that needs to be fixed?


 

Posted

the damage value is different on the foe because of Purple Patch modifiers that effect every power in the game. This means you're not going to get the -50% on anything that cons higher than +0.

You're really being overly vague here. All the -special effects are still working just fine on foes like Ghost Widow. Keep in mind that Benumb/PB -/+special has always only effected powers on npcs not their inherent status protection/resistances.


 

Posted

The -Damage might seem different in PvP because it's -50% of BASE damage. It works exactly like damage buffs, just with a negative value. -50% will get rid of 1.5 SOs worth of damage.


 

Posted

Forgive me if the question was too vague. in simple, i was asking if anyone knew as a positive that the power had been permanently changed to what it is now. all my testing has been done in arena pvp due to the fact that i am much more familiar with the machanics of pvp, and pve testing of such a power is significantly more dificult.

The mechanics that i refer to are self status values of the player effected by benumb. prior to i15 benumb had the ability to reduce ANY heal by about 50% and self status resistance the same. I understand the numbers vary by AT, but these seem to be removed entirely. The fluctuation in the -damage is less concerning since it is still atleast present.


 

Posted

Quote:
Originally Posted by Iwrishtoo View Post
Forgive me if the question was too vague. in simple, i was asking if anyone knew as a positive that the power had been permanently changed to what it is now. all my testing has been done in arena pvp due to the fact that i am much more familiar with the machanics of pvp, and pve testing of such a power is significantly more dificult.

The mechanics that i refer to are self status values of the player effected by benumb. prior to i15 benumb had the ability to reduce ANY heal by about 50% and self status resistance the same. I understand the numbers vary by AT, but these seem to be removed entirely. The fluctuation in the -damage is less concerning since it is still atleast present.
Well to answer half of your question, it's completely the same as the day CoV was released for PvE. Keep in mind that some powers are blocked from it's effects, specifically any power that allows Damage Resist slotting, which is why PB doesn't boost cold shields but does boost FF shields. It's possible you could have been testing with an immune power and not even know it.


 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
Keep in mind that some powers are blocked from it's effects, specifically any power that allows Damage Resist slotting, which is why PB doesn't boost cold shields but does boost FF shields.
Cold shields are defense based too! You must have been thinking of the thermal or sonic shields


 

Posted

Quote:
Originally Posted by PeterAlmighty View Post
Cold shields are defense based too! You must have been thinking of the thermal or sonic shields
No, they have slottable damage resist for cold and fire damage types in addition to the Defense slotting, which omits them from PB/Benumb effects. FF shields only can be slotted for Defense and thusly are effected by PB/Benumb effects.


 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
No, they have slottable damage resist for cold and fire damage types in addition to the Defense slotting, which omits them from PB/Benumb effects. FF shields only can be slotted for Defense and thusly are effected by PB/Benumb effects.
This


 

Posted

I am curious too. Would Benumb increase my hold time on a pvp opponent?


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Posted

Quote:
Originally Posted by Necromatic View Post
I am curious too. Would Benumb increase my hold time on a pvp opponent?
I don't keep up with the large shifts in PvP changes so I don't know nor really care. In PvE though it does work like that.


 

Posted

Quote:
Originally Posted by Necromatic View Post
I am curious too. Would Benumb increase my hold time on a pvp opponent?

Yes.


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