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Posts
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Joined
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confused. . . obvious drama has crippled the team. now there is no channel, no one on my global, website was never completed and has no chatter. will someone confirm the disband of this team or make an atempt to organise?
@'Anomaly - check -
What are your in-game Globals?: @'Anomaly
What are your PvP characters?: mind/fire dom - sonic/therm/power - emp/elec/soul - elec/ninja/shark - mind/emp/power
Which of these characters are on Freedom?: emp/elec - mind/emp - elec/nin
Are you willing to respec into a better PvP build?: my sucky builds can go away, sure
Are you willing to roll a new character if needed?: LoL. . . gimme more toons please!
Do you have a mic and ventrillo?: vent, yes. . mic. . works in preogress
What is your general day/time availability?: past 1am (central) mon-frid (teus-sat really) all weekend generally including all night sunday
Briefly describe your PvP experience: well versed in zone/small arena/kb - Played with DuMbies last freedom league
List a few character names of PvP toons you play: 'Anomaly 'Lint 'Lintle 'Black Cyrus Disciple of Mirage' 'Enigma -
ill/cold will beat a regen if it comes anywhere in melee. . . PA buffing each other will cut through mog and drop them quick. benumb itself will cut IH well within killing range and cut dullpain to half (if you chose to powerboost it, benumb will bring DP to almost nothing). in the end you are looking at a regen -DP, - IH, -MoG (yay psy damage), and powerboosted hold to stop em before they decide to run. not to mention pwoerboosted confuse to apply buffs.
sure they get hibernation, and IF they get into it will outlast PA, but the mitigation of powerboosted mez's (or just using gea's) will be more than enough for another casting.
normal 1v1s ill/cold vs regen last around 60 sec or less. . . vs 1/2 decent players around 3 min.
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Quote:Wewt! er now what?Our d6 draft picks where: Bleak, doyler, Jkwervo, big SOB, Projinator, Eran, Aponiwi, 4ashes, swift victory, pixel nation, checkthequeen, chartruese, daranable, illusion master, raist'lin, star flight labs, Ruthless., nova thunder, stone Smasher'
(checkthequeen) -
What are your in-game Globals?: @checkthequeen
What characters do you have on Freedom?: Fire/EM blaster, elec/nin stalker, mind/storm troller, ice/rad troller, ill/rad troller (willing to transfer: mind/emp, mind/fire dom)
Are you willing to respec into a PvP build?: yep yep
Are you willing to roll a new character if needed?: always
Briefly describe your PvP experience: Zone/ team arena/ brief test arena and zone -
Woo, I'll make it there to blow up Hami! Bring some Dom Powa!
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Forgive me if the question was too vague. in simple, i was asking if anyone knew as a positive that the power had been permanently changed to what it is now. all my testing has been done in arena pvp due to the fact that i am much more familiar with the machanics of pvp, and pve testing of such a power is significantly more dificult.
The mechanics that i refer to are self status values of the player effected by benumb. prior to i15 benumb had the ability to reduce ANY heal by about 50% and self status resistance the same. I understand the numbers vary by AT, but these seem to be removed entirely. The fluctuation in the -damage is less concerning since it is still atleast present. -
In testing (player vs player) i noticed many of benumbs effects were gone/different from what they used to be. The -regen seemed to be intact, and the -damage was there, though it wasn't 50%. The -status and the -heal was limited to powers that effected others only. most of the other effects seem to have been removed. is this how benumb is suposed to operate now? or is it a bug that needs to be fixed?