BS/Shield end fix?
I had loads of endurance issues in the early levels. Even with stamina i was winded quickly. But now at 50, with my finished build. Endurance isn't (normally) an issue for me. In very prolonged fights, yes i'll lose endurance eventually. But it's not so bad i consider it a problem. I could always add a miracle to allevate that issue.
Anyway, here's Sapphic Nekos build, as it is right now. I'm really happy with it and it works wonderfully for me.
Edit: Also with this build, you'll be past def cap with one application of parry. Note it's pretty easy to 3 stack parry if you wanna, pushing past 100% melee def
I've also soloed a few AVs with this build as well.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Sapphic Neko: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(9), Aegis-ResDam/EndRdx(9), Aegis-ResDam(11), Aegis-ResDam/EndRdx/Rchg(11)
Level 2: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15), Achilles-ResDeb%(17)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(43), Numna-Heal/EndRdx(43)
Level 6: Swift -- Flight-I(A)
Level 8: Parry -- Acc-I(A), Acc-I(17), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(19), LkGmblr-Def(21)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 12: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(27), RedFtn-EndRdx(27)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/EndRdx(29), RgnTis-Regen+(46)
Level 16: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(21), RechRdx-I(31)
Level 18: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(36), P'Shift-End%(36)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: Hover -- Zephyr-Travel(A), Zephyr-ResKB(36), Zephyr-Travel/EndRdx(39), Frbd-EndRdx(40), Frbd-Fly(50)
Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(42)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/Rchg(42), LdyGrey-%Dam(42)
Level 35: Shield Charge -- Armgdn-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(40), Armgdn-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45)
Level 38: Grant Cover -- HO:Enzym(A)
Level 41: Aid Other -- IntRdx-I(A)
Level 44: Aid Self -- IntRdx-I(A), Numna-Heal/EndRdx(45), Numna-Heal(46), Numna-Heal/Rchg(46)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: One with the Shield -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
And how much did that cost you hun?
Defiant 50's
Many and varied!
@Miss Chief
This is what my SG mate and I worked out for his BS/SD. We were sticking to some sets as he already had quite a lot of the stuff.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(9), S'dpty-Def/EndRdx/Rchg(11), S'dpty-Def/EndRdx(11)
Level 2: Slice -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(5), Sciroc-Acc/Rchg(23), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(48)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(19), ResDam-I(19)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(50)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(21), Mrcl-Heal/EndRdx(21)
Level 20: Stamina -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(36), P'Shift-EndMod(36), P'Shift-End%(37), P'Shift-EndMod/Acc(37), P'Shift-EndMod/Rchg(37)
Level 22: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(48)
Level 28: Phalanx Fighting -- DefBuff-I(A)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 32: Head Splitter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Rchg(42), Oblit-Dmg(42), Oblit-%Dam(43)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-%Dam(45)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A)
Level 44: Weave -- RedFtn-EndRdx/Rchg(A), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(46), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: One with the Shield -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Thanks for the replies and builds to be honest i think i'm going to slot a miracle +recovery and hopefully that should make a fair indent in the problem. If all else fails i'll have a go at some of those build suggestions or at least take some of the pieces for my own
thanks,
kind
Oh a performance shifter chance for +end is very useful. I have them on most of my toons.
Very good for blasters post nova as it is a reasonable chance proc.
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Oh a performance shifter chance for +end is very useful. I have them on most of my toons.
Very good for blasters post nova as it is a reasonable chance proc.
[/ QUOTE ]
That is very sound advice.
I have that on most of my toons. And it long fights thats made the difference between my sheilds staying on and my sheilds dropping.
It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!
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Taking into account i have taken body as an epic and run the +acc toggle too on top of four others from /shield set.
Any suggestions/sets or anything at all that might help this?
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Turn off the toggles you don't need?
I really should do something about this signature.
Or at least turn them off between battles to allow for end recovery...
Alternative is to rest.
Max dam for lowest end cost then good recovery. When this set is +rechargd and played at a good pace or in a long fight it can run low on end. Look at OWS if you use it, when you use it and look at those moments of crashes. It could be that an end mod or two helps there as well so that you don't detoggle atleast. Go flat out on a Vanguard Punchbag Dummy in RWZ or somit.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
IMO Ditch Focussed Accuracy and look for +ToHit/+ACC in sets. FA with three HO (33% End / 33% ToHit / 33% DefBuff (Membrane Exposure)) even then that's 0.4/s end usage which is pretty high. Put in context it's about double the base end cost of any single shield.
I only ever take foc acc as a set mule now 2.5% def to all positions from gaussians.
Oherwise spend some merits and get a kismet unique add in the set bonus's and BS's higher base to hit and you'll be fine.
I have the weapons mastery one on my Claws/WP because I like the targeting drone effect... But I have no end issues on her.
That is probably because sets with WP 2 powers of stamina/recovery
I'm still struggling with my BS/SD to hit even SO levels, my defence is very nice (woo parry) but once they do hit me its pretty painfull. Due to the redraw issue with aid self, is there any other way to increase survival?
First i thought alot of +regen from sets may help, but i think taking tough might help abit also (thats what? 12%?).
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Tough provides 11.25% S/L resistance at base (for Scrappers).
I finally got my bs/shield scrapper to 50 the other night and going through inf like no ones business with invention sets. Without mids to help me plan it im just checking out any nice buffs in the sets i can slot in that power and away i go.
Anyway playing it i am finding (ignoring the lack of sturdy defense unslotted) that i have serious endurance issues. Taking into account i have taken body as an epic and run the +acc toggle too on top of four others from /shield set.
Any suggestions/sets or anything at all that might help this?
Any general suggestions for the character that you think might help?
Thanks,
kind