Stop Running away from me!
Sure, why the heck not. Oh! whilst we're at it, lets half all the damage ranged ATs cause to balance things up, as melee toons wont be causeing any damage whilst they're chasing those fleeing sons of [Bad Word] through 3 other groups of enemies just to hit the [Bad Word] just once!
Nuts, my sarcasmomiter just overloaded. I'll have to get a new one.
I don't know why you'd suggest halfing the damage of ranged ATs, they seem fine to me
I'll order a sarcasmomiter for you at the same time as mine, shal I?
Nope, but despite that, back on topic.
I've noticed this a few times and found it odd when fighting Romulus in his nictus form I run and up and taunt him and then for no reason he legs it and jumps around the map for a few minutes.
Heroes: Phobos-, Protector-Bot, Shadow of Ra, Bionic Eye, Entropic Chaos, Strike-Freedom.
Villains: Necron Phobos, Khorne-Berzerker, Full Metal Panic, Smasher Devourer, Degrees Kelvin.
Co-Leader of The Echelon
Visit us at http://www.theechelon.eu
Haha, nice one. I bet that could definately use some seeing to!
[ QUOTE ]
As a user of stone armour no thanks it can be hard enough catching some mobs as it is.
[/ QUOTE ]
Taunt or Teleport are your friends.
taunt would still alow them to stay at range tho as it cant be used to fully debuff there range.
TP dose work but i tend to pick powers based on theme and TP dosent allways fit
That's your problem to be honest. Like i said, my ss/stone is fine.
[ QUOTE ]
taunt would still alow them to stay at range tho as it cant be used to fully debuff there range.
TP dose work but i tend to pick powers based on theme and TP dosent allways fit
[/ QUOTE ]
There is a rare and elusive theory out there.
I believe it involves....turning off Granite Armour? And rooted?
Oh, sorry, was that heresy?
And taunt is much more effective than people think. I've taunted people into 'Slap-Silly' range before. It's possible.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
No.
Please fight My Brute: http://2hero.mybrute.com
Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.
[ QUOTE ]
No.
[/ QUOTE ]
No what?
No taunt is pants?
No turning of Granite and rooted isn't a heresy?
Come on 2nd suggestion you seem to disagree with (in some way) yet fail to reason your arguments.
[ QUOTE ]
That's your problem to be honest. Like i said, my ss/stone is fine.
[/ QUOTE ]
Ah but mobs not running away is your problem which i dont really care about what I do care about is you makeing a suggestion that alters my play stile which i find quite enjoyable so why should I gain a problem just to make you happy.
[ QUOTE ]
[ QUOTE ]
taunt would still alow them to stay at range tho as it cant be used to fully debuff there range.
TP dose work but i tend to pick powers based on theme and TP dosent allways fit
[/ QUOTE ]
There is a rare and elusive theory out there.
I believe it involves....turning off Granite Armour? And rooted?
Oh, sorry, was that heresy?
And taunt is much more effective than people think. I've taunted people into 'Slap-Silly' range before. It's possible.
[/ QUOTE ]
I rarely run granite unless I need to. rooted though as it provides pretty much all stones mez protection is needed switch it of and it wont matter that my target has ran of as there's a good chance I would find my self under what ever control rooted was allowing me to avoid.
[ QUOTE ]
No.
[/ QUOTE ]
You've been ginving a lot of one word responses latley, and I have no idea what you're disagreeing too here. Try and by clear with your posts, and if you agree or disagree with somthing, give your reasons. A simple "No." doesn't add anything to the discussion.
[ QUOTE ]
[ QUOTE ]
No.
[/ QUOTE ]
You've been ginving a lot of one word responses latley, and I have no idea what you're disagreeing too here. Try and by clear with your posts, and if you agree or disagree with somthing, give your reasons. A simple "No." doesn't add anything to the discussion.
[/ QUOTE ]
It's called trolling.
Please do not feed the Troll's
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
taunt would still alow them to stay at range tho as it cant be used to fully debuff there range.
TP dose work but i tend to pick powers based on theme and TP dosent allways fit
[/ QUOTE ]
There is a rare and elusive theory out there.
I believe it involves....turning off Granite Armour? And rooted?
Oh, sorry, was that heresy?
And taunt is much more effective than people think. I've taunted people into 'Slap-Silly' range before. It's possible.
[/ QUOTE ]
I rarely run granite unless I need to. rooted though as it provides pretty much all stones mez protection is needed switch it of and it wont matter that my target has ran of as there's a good chance I would find my self under what ever control rooted was allowing me to avoid.
[/ QUOTE ]
Anyway its precisely what I am advocating, change the frankly idiotic way in which the mobs respond to players so that players cannot just stand in the middle of a mob and AoE them down. Yes as a melee range character you would either need to move around more, do enough damage to kill them before they run or team with someone who has some sort of slow, hold, immobilise, stun, fear or knock down. If that means that some of us will need to play in a slightly different manner then good, this game is already about the simplest MMO (that contains combat, Hello Kitty is probably simpler but not as fun k?) making the player need to use tactics so they don't get swarmed by the runners friends would be 100% step in the right direction IMO.
But what your talking about would require rebalancing of the entire game its not just a simple matter of change AI so mobs stay at a distance/ go get help im not saying these things wouldn't be nice but I don't see them working with the current set up.
I think if you were implementing what your suggesting then the ATs and power sets would need a over hall at the moment we have simple AI to go with simple power sets. Increase the AI you need to up the power sets as well melee toons would need means of catching/stopping/killing runners which is some thing many melee sets don't have at the moment.
Ranged based toons would have a huge advantage over melee as well so they would probably need nerfing
Had a problem a year or so back - can't recall if it ever got fixed where taunting the crew from the Ghost Ship resulted in them fleeing every time.
I did have fun attacking +10-14s in Cim once on my Widow whilst remaining out of range and having to keep chasing them down but that was due to the code where they will leg it if they cannot affect whoever is attacking them.
I'd agree with LostNinja though that we need to see an improved AI with many AVs in terms of when they run and what they do once they have. Returning with a slither of health isn't particularly sensible, rushing off and bringing back or more likely sending back some minions much more so but that is very rare.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
But what your talking about would require rebalancing of the entire game its not just a simple matter of change AI so mobs stay at a distance/ go get help im not saying these things wouldn't be nice but I don't see them working with the current set up.
I think if you were implementing what your suggesting then the ATs and power sets would need a over hall at the moment we have simple AI to go with simple power sets. Increase the AI you need to up the power sets as well melee toons would need means of catching/stopping/killing runners which is some thing many melee sets don't have at the moment.
Ranged based toons would have a huge advantage over melee as well so they would probably need nerfing
[/ QUOTE ]
No it wouldn't require any rebalancing at all. Any ranged mob would get 1-2 hits on a brute before the brute was in their face with CJ, SJ, SS or even sprint, then ba, 1-2 hits and they're down.
It's not like we're saying give ranged mobs SS and tell them to constantly backpedal whilst blasting nukes.
We're simply suggesting they fall back to a range where they can get their moves out. Any good brute would still be able to shatter them in a matter of seconds.
You're making this out to be a bigger deal than what everyone is suggesting.
if its going to be such a small change what's the point? as it stands mobs have a ranged or melee perswation melee mobs will try and move into melee while ranged mobs will stay at range but will not run off if you move to melee with them instead they will switch to using there melee moves in amongst there ranged moves.
Being suggested here is that ranged based mobs will always seek to move out of melee if engaged in melee.
so if your character is slow at moving for whatever reason they could have real difficulty catching up with them especially if there a flying mob how dose a ground based character take out a flying mob that wont come into melee range?
sounds more like something that's just going to be really annoying to me if im playing a melee based toon i want to spend my time in melee not chasing mobs about a map because they like to use there guns and probably end up agroing other spawns in the process.
Imagen it from a mastermind point of view pets are already prone to chasing after mobs now the pet will be chasing the mob thrue other spawns trying as it trys to get into melee range agroing them all. times that by 6 as each pet takes off after a different mob and you have a recipe for chaos
[ QUOTE ]
if its going to be such a small change what's the point? as it stands mobs have a ranged or melee perswation melee mobs will try and move into melee while ranged mobs will stay at range but will not run off if you move to melee with them instead they will switch to using there melee moves in amongst there ranged moves.
Being suggested here is that ranged based mobs will always seek to move out of melee if engaged in melee.
so if your character is slow at moving for whatever reason they could have real difficulty catching up with them especially if there a flying mob how dose a ground based character take out a flying mob that wont come into melee range?
sounds more like something that's just going to be really annoying to me if im playing a melee based toon i want to spend my time in melee not chasing mobs about a map because they like to use there guns and probably end up agroing other spawns in the process.
Imagen it from a mastermind point of view pets are already prone to chasing after mobs now the pet will be chasing the mob thrue other spawns trying as it trys to get into melee range agroing them all. times that by 6 as each pet takes off after a different mob and you have a recipe for chaos
[/ QUOTE ]
Learn adapt!
You know like if they added a new AT you wouldn't expect to just leap in and know it instantly would you? This would be sort of the same it would mean that you need to relearn some aspects of the game. Preventing runners isn't that hard, even in games that do use that mechanic, yes sometimes they will cause a team wipe but mostly you watch for it and prevent it happening.
Like if you're playing a Rad or a Dark now a mob with the toggles on runs off you know to switch the toggles off don't you? So you need to think a bit more, but I like to think the majority of MMO players are more intelligent than the beer swilling TV goggling plebs that make up the rest of the population (not entirely accurate but you get what I'm saying). Are you honestly saying that you are unable to learn new tactics? Perhaps its just you find standing in one spot AoEing the mobs down fun? Or perhaps after a hard day at school/college/work you're just too tired to do anything that requires thought? Or possibly you're one of those people who hates change...
It doesn't really matter, the game will change, maybe not the way I want it to true, but maybe not the way you want it to either. Me I hope they improve the AI over what we have now, because there is a large amount of I lacking in the thing now. And TBH I hope that you stick with it and learn that standing still even as a stone tanker isn't the most enjoyable way to play the game.
(Not intending to be offensive here, I'm genuinely trying to understand why having an improved AI would be wrong.)
I'm not saying mobs should ALWAYS run if engaged in melee, i'm saying when the fight 1st begins they should put some distance between the player and them.
[ QUOTE ]
[ QUOTE ]
No.
[/ QUOTE ]
You've been ginving a lot of one word responses latley, and I have no idea what you're disagreeing too here. Try and by clear with your posts, and if you agree or disagree with somthing, give your reasons.
[/ QUOTE ]
No.
Please fight My Brute: http://2hero.mybrute.com
Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.
Playing a low level stone isn't hard.
I've got a 50 SS/stone and he's been fine throughout his life of villainy.
To be honest, i'm not an expert player and if i can do it, i really don't see why anyone else couldn't :\