What I think should be done with MA


Chatarsis

 

Posted

Mission Architect was supposed to be all about players creating there own epic story lines, giving the player the ability to let their imagination run wild and create something unique.

MA hasn't done that, all it's really done is give certain players the ability to get from 1 to 50 in the shortest amount of time.

So I say make MA what it should have been, a storytelling tool not a farming tool.

1. Make it so a player can gain more MA tickets per mission/mob.

2. Take out all XP for mobs , a player kills something that player gets tickets/inf.

3. The only time a player will get any XP is when a player completes the mission or completes the arc (standard mission/arc end xp).

So anyway there you go my basic framework for bringing MA into more of a storytelling orientated focus.

Discuss.


 

Posted

1. Most farms provide max tickets per run. More tickets dropping would just lead to ticket farms instead. Selling their roll recipes and getting inf that way.

2. No XP = minimum players using the MA. Almost everyone like to see progression. Doesn't matter if the person prefers story over XP, they will still want to achieve something.

3. Mission completion bonus was left out for a reason. It's extremely exploitable. 5 missions. One glowie to complete each one. Instant XP for no work at all. Rinse and repeat.


In my opinion, the only way to make the MA more story focused is to first admit that farming will always continue. Then look at curving it rather than stopping it.


There's a few things i can think of to do that.


1. Make the groups consist of minions and lieutenants. An all boss mob is ripe for the picking.

2. Lower the amount of groups per map. 200+ on dreck map is far too many.

3. If the dev's really are against farming then make the repercussions of making farm maps more severe. don't just unpublish them , give a warning or something. That will stop in ya face farming.



Anything else won't have an effect are farmers without ruining what the MA is about.

People keep saying get rid of the auto SK feature but if that was to happen i'd just go back to my perma level 46's i have and give myself an SK courtesy of the dev's and their stop XP option and i would have a bigger team. It would backfire.


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Posted

Oh why not just...
1:Lower the XP the more objectives there are.
You know... eightyeleven objectives(hostages, destructables... etc) will lower the maximum amount of xp a lot.
Or As Rent_ said about 200 enemies... It would also lower the xp you can earn from them.


 

Posted

[ QUOTE ]
1. Most farms provide max tickets per run. More tickets dropping would just lead to ticket farms instead. Selling their roll recipes and getting inf that way.

2. No XP = minimum players using the MA. Almost everyone like to see progression. Doesn't matter if the person prefers story over XP, they will still want to achieve something.

3. Mission completion bonus was left out for a reason. It's extremely exploitable. 5 missions. One glowie to complete each one. Instant XP for no work at all. Rinse and repeat.


In my opinion, the only way to make the MA more story focused is to first admit that farming will always continue. Then look at curving it rather than stopping it.


There's a few things i can think of to do that.


1. Make the groups consist of minions and lieutenants. An all boss mob is ripe for the picking.

2. Lower the amount of groups per map. 200+ on dreck map is far too many.

3. If the dev's really are against farming then make the repercussions of making farm maps more severe. don't just unpublish them , give a warning or something. That will stop in ya face farming.



Anything else won't have an effect are farmers without ruining what the MA is about.

People keep saying get rid of the auto SK feature but if that was to happen i'd just go back to my perma level 46's i have and give myself an SK courtesy of the dev's and their stop XP option and i would have a bigger team. It would backfire.

[/ QUOTE ]

^ This
I...I agree! -Shock-horror-
/Signed for that, says I


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

what about just make a mission creator, we're better of that way.


 

Posted

[ QUOTE ]

1. Make the groups consist of minions and lieutenants. An all boss mob is ripe for the picking.

2. Lower the amount of groups per map. 200+ on dreck map is far too many.



[/ QUOTE ]

Good suggestions. Also i dont understand why the auto sk function was implemented, it was rather obvious that it was going to be abused.

Perma 46 is not as accesible as auto-sk.


 

Posted

How about an additonal xp reduction depending on how many levels you gain from an MA's auto-sk? The closer you are to the minimum level, the lower that xp reduction will be.


The Intrepid's / The Institution - Union Server Hero / Villain Supergroups

 

Posted

[ QUOTE ]
Also i dont understand why the auto sk function was implemented, it was rather obvious that it was going to be abused.

Perma 46 is not as accesible as auto-sk.


[/ QUOTE ]

If they take away the auto-SK function, that'll just lead to 'SK PLZ' spam in Atlas in addition to the 'LFF' spam.

Though that would also mean the architects need to get a little more creative, with 'best farm for 1-10' arcs having to crop up.


Blueside Union: Starblayde (Blaster), Pax Imperia (Tanker), Pax Britannia (Defender)
Redside Union: Natasha Redshade (Stalker)

 

Posted

Nuke it from space its the only way to be sure.





Actually i quite enjoy the MA there is some good stuff in there under the heavy amounts of untested dross and farms.