Mission Architect for Soloists


3dent

 

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I've also noted a bug when soloing MA's (Which I reported but nothing has been done against) I play a Squishy controller. Before I've had no real difficulty soloing by using blind as cc and phantom army on the really big groups. In MA though I have to search for missions without any costom mobs at all. Why? My blind isn't working as it should with custom mobs. It works fine on meele mobs, but all ranged mob s are still happily fiering away with deadly accuracy even when blinded. My boyfriend have had the same issue with his cc power(he plays blaster). And another issue on the same notes custom characters are much better aimers than normal mobs.

For me the trouble is most people do like to use custom groups making it nearly impossible finding arcs without them, and especially finding good arcs.

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Custom Critters who are given a ranged damage powerset as their primary, as they are based on PLAYER powersets, are automatically gifted with Defiance from Blasters inherent.

This means, if you use holds on them, they'll be paralysed and unable to run away, but can still use their tier 1 and tier 2 powers (and presumably, their tier 1 from their secondary powerset).

Not quite sure if they still get Defiance if the ranged powerset is secondary, may need some testing.

Other inherents which Custom Critters seem to have inherited, providing they get the proper powersets is Overpower - from Controllers, allows for double magnitude hold. There's probably a ton of others which haven't been documented.

Incidently, my illusion controller has never had a problem against ranged custom mobs... remember, you have Deceive, Spectral Terror, and Phantom Army as well. :3


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"Keep living the dream, and never let any jerk tell you what to do."
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I have to agree with the OP, the MA is not solo friendly.

Most custom groups in the MA have a lot of stun/toggle/holds etc, and for my characters without a countermeasure against that they basically get put out of comission (1 of the custom mobs just perma holds, the rest of them beats down on you).

And then theres the matter of EB's that have got an insane recovery rate, that puts my tanker (my main) out of comission because he just cant outdmg the boss.
Heck,I was on a solo mission arc yesterday and had the take down the end boss, who just kept running away and using mog, and I was on my peacebringer squid form and still couldn't outdmg his recovery.

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What you describe is not MA mate, people who are doing their arcs. Some people are somehow like to show how uber things they can build.

In my opinion if you want to make a solo friendly arc:

1- If you want to put an AV at the end, put at least one ally to help squishy players or two (Just like Kurse mission on faultline where you have Arbiter Sands and Fusionette to help you)
2- Give controller or defender sets to Lt. and Bosses. Whose are not spawn much in solo setting, especially bosses.
3- Use ambushes as less as possible.
4- Test your arc with a squishy character. (But using a defender will make your arc too easy for all other sets)


 

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Deceive FTW! But yes, customs get containment, Defiance, AS and scrapper/corr crits, or so it seems. No problem with Boss or above getting them, sure, but minions?


 

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Most missions don't have every minion able to induce mez though. Been trying some arcs on a lowbie and I can well see people didn't intentionaly made it hard, but anything martial arts rushes over and overhelms with the number of attacks with chance to stun. Same with EM, but lets not go into mobs with controller sets.

Now being a lowbie I've no reason to complain, custom mobs *are* strong and sticking to in-game factions works so much better because.. yes, they were tailored for lowbies. Other than the Lost we get no mezzes, damage comes at a slow steady rate because mobs have few attacks, etc.



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This is why i think we must have ability to tailor powers of our custom mobs. I want to disable some powers in my custom mobs instead of using same or similar sets with each one. Also some lowbie powers would be nice to have, like pistol, baseball bat, crossbow or throwing knives most low level standart minions use.


 

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I've also noted a bug when soloing MA's (Which I reported but nothing has been done against) I play a Squishy controller. Before I've had no real difficulty soloing by using blind as cc and phantom army on the really big groups. In MA though I have to search for missions without any costom mobs at all. Why? My blind isn't working as it should with custom mobs. It works fine on meele mobs, but all ranged mob s are still happily fiering away with deadly accuracy even when blinded. My boyfriend have had the same issue with his cc power(he plays blaster). And another issue on the same notes custom characters are much better aimers than normal mobs.

For me the trouble is most people do like to use custom groups making it nearly impossible finding arcs without them, and especially finding good arcs.

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Hmm i never noticed that. I have two ranged mobs on my custom mob and using my mind troller for test. I can hold or sleep them easily as i usually rush to finish first mission which is only has custom mobs. I can't remember which attack set i choose for them tho', possibly they have defender attack sets instead of blaster ones.

One thing i noticed, can't remember which set but either WP or SR custom mobs are immune to confuse.


 

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MA mobs SO need pistol/bat set. It could be patterned after assault sets, available only to mobs, and between pistol attack, baseball bat attack, 3 thug MM attacks and some auras here and there we can find required 9 animations. OTOH, err... agricultural persons would abuse it by making pistol-toting LVL 54s.


 

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My blind isn't working as it should with custom mobs. It works fine on meele mobs, but all ranged mob s are still happily fiering away with deadly accuracy even when blinded.

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Illusion Control Blind has no effect on accuracy. It never has done. It is a Hold, with a minor secondary Sleep effect.

The chances are you where trying to use in on custom mobs with a defense set, and therefore mez protection.


I really should do something about this signature.

 

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MA mobs SO need pistol/bat set. It could be patterned after assault sets, available only to mobs, and between pistol attack, baseball bat attack, 3 thug MM attacks and some auras here and there we can find required 9 animations. OTOH, err... agricultural persons would abuse it by making pistol-toting LVL 54s.

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Needs to include Throw Rock.

You could assign - x% XP to "weak" sets, although it isn't hard to design a weak custom mob as is if you try (or you could design mobs that do all fire damage, them farm them with a fire tank).


I really should do something about this signature.

 

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Illusion Control Blind has no effect on accuracy. It never has done.

[/ QUOTE ]Technically there are no powers in the game (to my knowledge) that debuff Accuracy, but assuming you meant ToHit...

...really? Dang, goes to show what I know about Controllers. Wonder what made me miss so much when I was fighting that Illu/Mind Control AV yesterday. Must've been the parade of other customs around it.

Also, the person who mentioned blinded mobs could have been talking about Smoke Grenades or similar powers... Which, to my knowledge, don't work the same way against mobs as they do against players anyway (NPC Night Widows cause a "Blinded" status effect). Think they debuff ToHit, at least.


 

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Ok, To Hit isn't debuffed by IC: Blind. (nor is perception).

Given that poster mentioned Controllers and Phantom Army, I don't think they whee talking about Smoke Grenade.


I really should do something about this signature.

 

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Ack, my bad, shouldn't post before coffee...

It is a known phenomenon that people tend to overuse mez protection when making custom mobs, though. Ran one the other day where just about every Minion (never mind the Lieuts) had Obsidian Shield.


 

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Illusion Control Blind has no effect on accuracy. It never has done.

[/ QUOTE ]Technically there are no powers in the game (to my knowledge) that debuff Accuracy, but assuming you meant ToHit...

...really? Dang, goes to show what I know about Controllers. Wonder what made me miss so much when I was fighting that Illu/Mind Control AV yesterday. Must've been the parade of other customs around it.


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Spectral Terror? It's got an unenhancable 15% ToHit debuff in there.

Looking at City of Data it's a 15% per Fear (PBAOE Aura and a single target one) and the single target one should also self-stack on you.

Looking at those figures I see why the -ToHit is unenhancable.


 

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Ack, my bad, shouldn't post before coffee...

It is a known phenomenon that people tend to overuse mez protection when making custom mobs, though. Ran one the other day where just about every Minion (never mind the Lieuts) had Obsidian Shield.

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Think that could change if we had control over individual power selections rather than just standard/hard/extreme settings for powersets.

Sure it'd make it easier for creating farming mobs, but it'd also make it easier to make challenging-but-not-overpowered mobs to fit story concepts


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People, read the entire post, not just the subordinate clause. I THINK the aurhor just meant that they kept firing (and hitting him), instead of being totally held, as normal mobs do.

Or so I think. (note to self: do not use purple, flowery turns of belle lettres on this literalist message board or you'll get people confuzzled, blinded and smoke-grenaded.)


 

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Ack, my bad, shouldn't post before coffee...

It is a known phenomenon that people tend to overuse mez protection when making custom mobs, though. Ran one the other day where just about every Minion (never mind the Lieuts) had Obsidian Shield.

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Think that could change if we had control over individual power selections rather than just standard/hard/extreme settings for powersets.

Sure it'd make it easier for creating farming mobs, but it'd also make it easier to make challenging-but-not-overpowered mobs to fit story concepts

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How exploitable would it be if we could just "Add onto Standard" in the custom diff? Wouldn't let you make Pistol Attack only enemies or the like but it would at least let people pare off things like Mez Protection


 

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People, read the entire post, not just the subordinate clause. I THINK the aurhor just meant that they kept firing (and hitting him), instead of being totally held, as normal mobs do.

[/ QUOTE ]Most Blast sets have Defiance, like Blasters. This means mobs with Blast sets will be able to use their tier 1 and 2 blasts while Held.


 

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I THINK the aurhor just meant that they kept firing (and hitting him), instead of being totally held, as normal mobs do.

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AFAIK ranged mobs appear to have the blaster ability (part of Defiance v2 IIRC) to use the first 2 attacks even when mezzed.

A few days ago I noticed that one of my trollers was holding mobs fine but they were getting off a limited number of ranged attacks.


By my mohawk shall ye know me!
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Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

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Illusion Control Blind has no effect on accuracy. It never has done.

[/ QUOTE ]Technically there are no powers in the game (to my knowledge) that debuff Accuracy, but assuming you meant ToHit...

...really? Dang, goes to show what I know about Controllers. Wonder what made me miss so much when I was fighting that Illu/Mind Control AV yesterday. Must've been the parade of other customs around it.


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Spectral Terror? It's got an unenhancable 15% ToHit debuff in there.

Looking at City of Data it's a 15% per Fear (PBAOE Aura and a single target one) and the single target one should also self-stack on you.

Looking at those figures I see why the -ToHit is unenhancable.

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Also if Col is talking depending the AV (Mind/Illusion one) he faced on a mission, Terrify also has -To Hit in it and it is enhanceable. So Spectral Terror and Terrify (which he said he hit by it at least once) can take your to hit chance to crappy levels.


 

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Illusion Control Blind has no effect on accuracy. It never has done.

[/ QUOTE ]Technically there are no powers in the game (to my knowledge) that debuff Accuracy, but assuming you meant ToHit...

...really? Dang, goes to show what I know about Controllers. Wonder what made me miss so much when I was fighting that Illu/Mind Control AV yesterday. Must've been the parade of other customs around it.


[/ QUOTE ]
Spectral Terror? It's got an unenhancable 15% ToHit debuff in there.

Looking at City of Data it's a 15% per Fear (PBAOE Aura and a single target one) and the single target one should also self-stack on you.

Looking at those figures I see why the -ToHit is unenhancable.

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Also if Col is talking depending the AV (Mind/Illusion one) he faced on a mission, Terrify also has -To Hit in it and it is enhanceable. So Spectral Terror and Terrify (which he said he hit by it at least once) can take your to hit chance to crappy levels.

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Terrify doesn't have a -ToHit any more, it was removed years ago. But the slotting still allows you to slot it for -ToHit, they just don't do anything.


 

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o.o

Heh i never used it for -To hit.

So why Spectral Terror still has it? It is also an auto hit power not like Terrify. Meh! Sometimes i think devs barely use their brains on some situations.


 

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o.o

Heh i never used it for -To hit.

So why Spectral Terror still has it? It is also an auto hit power not like Terrify. Meh! Sometimes i think devs barely use their brains on some situations.

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Because Spectral doesn't do any damage I guess. I don't think it's auto-hit either, the aura is like Cloak of Fear. The Single Target Fear needs to hit but has bags of accuracy built in.

You leave it alone you. Don't be giving the Devs ideas to change Lil Screamy. I loves him (her?) just the way heshe is.