Fix PvP


Charnell

 

Posted

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And while it was a decent idea the implementation was really really bad

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I think this probably covers my feelings on i13 PvP changes lots of good ideas just badly implemented.

Had they implemented the current changes but with smaller values i recon they would have got on much better.


 

Posted

[ QUOTE ]
[ QUOTE ]
And while it was a decent idea the implementation was really really bad

[/ QUOTE ]

I think this probably covers my feelings on i13 PvP changes lots of good ideas just badly implemented.

Had they implemented the current changes but with smaller values i recon they would have got on much better.

[/ QUOTE ]

Yes a lot of the changes were well intentioned. They needed to work hard with experienced pvp'ers in closed beta to make sure the changes worked. Instead it seems Castle took a hardline approach to the experienced pvp'ers and there was a complete communication breakdown.

Unfortunately in my opinion at the time the outcry from the PvP'ers was justified. And now that outcry is vindicated by our current pvp implementation.

Arcanvilles elusivity was an excellent idea to balance defence in pvp. I still believe it would have worked perfectly. But it was intended to work with pre revamp pvp. DR capping to hit does not work with it.


 

Posted

If you want to pvp my idea is simple... remove all changes in a pvp zone aside of the excamplar/sidekick...

A defender shouldn't be able to take out a tank... etc.

Since when is the environment helping the hero become stronger to make something fair? If youre a defender and you have to take out a tank... you usually are in a team. Even though my defender has won 3 out of 3 from an invulnerable tank in arena.

And if you don't like to lose because that blaster can one-shot you... don't pvp!

it makes it unnecisary complicated too.


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