simplyfying veats


Col_Blitzkrieger

 

Posted

What could you simplify the VEAT's as?

I mean like this for example

Crab Spider- Invlun Brute/EnergyBlaster/AssaultRifleBlaster/mastermind

I dunno if thats correct but could you all simplyfy what the VEAT's are like

the bane spider
crab spider
night widow
fortunata

so could you all do that please?
and I was thinking about using them for pvp I think crabs are mainly aoe so not that good in pvp but can you all say please


 

Posted

I also heard of a huntesman for arachnos spiders aswell

Not sure what that is got told it is a hybrid build sorta , whatever that is


 

Posted

Well what you are asking for is not neccessarily defineable. The veats are highly scalable and speccable in a horrendously diverse series of manners. I've done all 4 to 50 and love each of them incredibly. Given veats highly flexible design and customisation below I will define them as I see them and how I approached them overall. Please also note the below are gross-oversimplifications as I could rant at length but I actually wanna do something else today lol

BANE
The bane spider is an unusual hybrid of stalker spike dmg with consistent corruptor style blasts. Most try to play them like stalkers/scrappers which is an immense mistake. The bane while has very considerable shielding and some nice +HP along with the most damaging ST attack with Executioner Strike means they are best semi-kited. Swooping in stealthed to wham ya AS clone and maybe CC for good measure before kiting out to play on the excellent ranged defence. With careful design a highly PvPable char, my own one is even if i13 kinda screwed up his old glory.

CRAB
The crab spider as we've all seen is the aoeing, pet freak option for veats. Its a fusion of blaster/MM with a mix of low-grade brute survivability. Many when making them will go for the full 6 pet option (including patron pet) which I personally think is a mistake and the aoes should be the focus. The crab can almost single handedly clear entire rooms, especially if tailored for hard aoeing. Its also got very respectable survivability and my own one is even capable at beta tanking. Comparitively its melees are poorer but Arm Lash is too good to not enjoy. Suppression and Omega Bomb are so fun its unreal.

NIGHT WIDOW
This is without a doubt my favourite of all the veats, the 1st I rolled and was a true dream to lvl. The NW is a mix of stalker/scrapper/defender in my eyes. It has great dps as well as criticals from hide, has some limited ranged ability and some minor buff/debuff. A well made NW in PvE is extremely hard to kill due to a very strong balance of utility abilities that work generally passively (like Foresight). You also gain Elude being the only veat with a stable godmode and ontop of that you get 2 true jewels - Mind Link (one of the best pbaoe buffs around imo) and Smoke Grenade. Many will say you dont need smoke, THEY ARE IDIOTS. The smoke grenade coupled with mask presence is the equivalent of true stalker hide and its debuffing of accuracy means you can stand there and watch your foes hit nothing but thin air basically forever. It is PvPable but requires skill and thought being a melee focused AT.

FORTUNATA
Another unusual fusion of a dominator/corruptor, with shielding on par to the NW nearly. Its own powers are akin to a Mind dom and a /psi defender but it feels so much more epic. It brings serious hard control as well as serious psionic spike dmg. Again they have access to the wonderous power that is Mind Link as well as a nice series of aoes including their own version of PSW and a pbaoe confuse. The nuke also has no end crash and does a huge stun. This again is a highly PvPable AT but must be thoroughly planned to get the most from it due to the mez nerf. Its also worth noting my fortunata was my very 1st char ever to attain MoLRSF on his 2nd LRSF ever so they have great use in any scenario.

The truth of all the above is the veats are infinetly more than the small pigeon holes I tried to define them as just as the kheldians are. They are complex, highly scalable and can be customised to any style. Like crabs can be very melee oriented if desired, banes can be ranged and debuffing, NWs can have more range and aoes and forts can even have melee powers if desired. Its this highly unique near self-made AT tht is what is most fun about all of them.

Theres also a number of ways to do concept builds for Blood Widows and Huntsman but imo I wouldnt worry about it as theres fundamentally 4 new ATs to play, with a hugely diverse number of ways of specification.

The real question you have to ask when musing them is "what do I want from THIS char?" And I hope the above has helped.


 

Posted

[ QUOTE ]
Many when making them will go for the full 6 pet option (including patron pet) which I personally think is a mistake and the aoes should be the focus.

[/ QUOTE ]Grab both.


 

Posted

Just want to say thanks for the descriptions Starscreamer. I haven't bothered to take my MM to 50 yet as the VEATS haven't excited me so far. Now they do. The way you describe them makes them sound terribly fab. Thanks!


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

I think I should mention that the reason the VEATs are so hard to pin down is because they get a much broader selection of powers than any other AT (including keldians).

This means you can make them pretty much whatever you want them to be.


I really should do something about this signature.

 

Posted

[ QUOTE ]
Just want to say thanks for the descriptions Starscreamer. I haven't bothered to take my MM to 50 yet as the VEATS haven't excited me so far. Now they do. The way you describe them makes them sound terribly fab. Thanks!

[/ QUOTE ]

No worries, in time you will know their greatness as they are all more than capable in any scenario. And if anyone wants I'll gladly demo mine anytime (and drag a few of my mates in to demo comparitive designs hehe). When I team with coalition friends even a single veat will normally bring passive ally buffs, either spike dmg or dps, a balance of offensive methods as well as at the very least some form of passive debuff ontop of their own surivivability, and as we all have some truly epic veats its like a beautiful ballet given life in the medium of destruction.

V E A T = F T W


 

Posted

As a add-on, the 'Huntsman' Build runs pretty much like so;

Sticking purely to the gun based attacks from the Soldier path, possibly with Placate and Build up.
Focussing primarily on the basic paths, so the tactics and gun pools, tending not to take travel powers (swift, Sprint and Mental Training make you damn fast). Bane armour upgrade is necessary for suvival unless you are very good at kiting, and cloaking is a nice adddition, as pummel and bayonet can use it for critical strikes.
Huntsman come with a real nasty attack chain; AoE Web nade, Venom grenade, Heavy Burst/Frag grenade. Personally, its almost more lethal than a Crab Spider AoE volley, with the exception of Omega Bomb. The Frag/Burst are interchangeable, as Frag fires faster but runs the risk of Knockback.

'Pure' Huntsman are very fun to play, however, as much fun as a dedicated Bane or Crab. Without as many slots on path powers as the others, you can add pools as you wish to create full customisation.

I think its a sign of how addictive they are that I have three Soldiers


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