Reworked TP pool
I'm with you Sapphic, was dissapointed about how TP actually works, especially as the almighty Lag kills it completly.
The only thing with the 4th tier is you have made it usefull, unlike the others.
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When i first started playing, i had the idea that with TP i could pick a point on the map, and i would teleport there. Was kinda disappointed when i saw what it actually did.
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I suppose they didn't want a teleport power that made all the other travel powers completely redundant. Who would bother taking superspeed or superjump when you could just instantly teleport to any place?.
Needing to have line of sight is a pain though, if people want to risk tp'ing into a solid wall they should have that choice - just kill them instantly with the debt that would incur.Should also have a influence penalty for sheer stupidity - who on earth would want to be influenced by someone who tp'd themselves into a lump of rock...
I think most of us lived that dissapointment...
I like teleport in its current state. Only thing worrying about TP is lag, especially around WW's.
Sure, I understand that, but the limit of 100 odd metres a teleport is just frustrating. I'm sure there is some engine limitation on it, but surely if you can see it you should be able to teleport to it?
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the limit of 100 odd metres a teleport is just frustrating. I'm sure there is some engine limitation on it
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Could be, or maybe they just designed it that way so it didn't allow tp'ers to reach their destination much quicker than anybody else. Who knows...
With the combat Teleporting thing I suppose it could be a sort of short duration Defence Buff thing. As you disappear and reappear your opponent doesn't know where to swing/shoot next.
Click power > TP 5ft forward and gain, say 5% Melee and Ranged defence for 10 seconds.
Give it an appropriate, but not crippling, Endurance cost, and a 20-25 second recharge.
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the limit of 100 odd metres a teleport is just frustrating. I'm sure there is some engine limitation on it
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Could be, or maybe they just designed it that way so it didn't allow tp'ers to reach their destination much quicker than anybody else. Who knows...
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except TPers do get to there destination much quicker than any one else any ways as TP is the quickest travel power for traveling a distance.
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Sure, I understand that, but the limit of 100 odd metres a teleport is just frustrating. I'm sure there is some engine limitation on it, but surely if you can see it you should be able to teleport to it?
[/ QUOTE ]You could... you know... enhance it.
Also, I see a distinct lack of Group TP which I don't like seeing. The replacement would also make the Assemble the Team vet reward redundant.
I -do- like the idea of a Teleport Target that combines Recall Friend and TP Foe, and I like the idea of a combat "blink" ability, though I'm not entirely sold on your concept for it. I'm imagining some sort of funky combination of Lightning Rod/Shield Charge with Parry/Divine Avalanche.
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When i first started playing, i had the idea that with TP i could pick a point on the map, and i would teleport there. Was kinda disappointed when i saw what it actually did.
But i think that would be a pretty nifty power!
Sort of like a mission teleporter but in-zone only.
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yea i recon every ones thought that when they first looked at TP i know i did but then it just be over powered
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Sure, I understand that, but the limit of 100 odd metres a teleport is just frustrating. I'm sure there is some engine limitation on it, but surely if you can see it you should be able to teleport to it?
[/ QUOTE ]You could... you know... enhance it.
Also, I see a distinct lack of Group TP which I don't like seeing. The replacement would also make the Assemble the Team vet reward redundant.
I -do- like the idea of a Teleport Target that combines Recall Friend and TP Foe, and I like the idea of a combat "blink" ability, though I'm not entirely sold on your concept for it.
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While yes it would make the assemble the team power some what redundant I'm of the opinion that in game pick able powers should be better than there vet reward counterparts as every one will eventually get the vet reward but you must choose to dedicate 3 power pics (in this case) to get the superior power.
As to the blink power i was trying to represent teleportation used offencivly/defensively within combat in a similar way that characters like marvels night crawler use it the chance of confuse possibly isn't the best representation of this but it seemed to work.
I'm imagining some sort of funky combination of Lightning Rod/Shield Charge with Parry/Divine Avalanche, though obviously dealing only minor to moderate damage, and either have the +defense not stackable, or giving very small amounts of it to begin with - after all, Pool Powers are not allowed to be too good compared to Primaries, Secondaries and Epics. Call it Blink Strike. ("Blink" being what appears to be the broadly accepted term for rapid short-range teleportation)
And thus, Teleportation is no longer the only travel pool without an attack power.
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the limit of 100 odd metres a teleport is just frustrating. I'm sure there is some engine limitation on it
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Could be, or maybe they just designed it that way so it didn't allow tp'ers to reach their destination much quicker than anybody else. Who knows...
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except TPers do get to there destination much quicker than any one else any ways as TP is the quickest travel power for traveling a distance.
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True but not as blindingly quick as a single point and click would be...which is that teleport is all about after all...
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the limit of 100 odd metres a teleport is just frustrating. I'm sure there is some engine limitation on it
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Could be, or maybe they just designed it that way so it didn't allow tp'ers to reach their destination much quicker than anybody else. Who knows...
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except TPers do get to there destination much quicker than any one else any ways as TP is the quickest travel power for traveling a distance.
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Sure, provided Lag doesn't kill you by dropping you mid trip. I had one TPing toon which I respeced to remove it cos it was too painfull.
I've had worse (and more frequent) lag experiences with Super Jumping than Teleporting, myself...
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I've had worse (and more frequent) lag experiences with Super Jumping than Teleporting, myself...
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Except you don't have to do anything for SJ to work, you can either use the macro to keep jumping and R to run, or hold down the space bar. Lag has no way to kill you with anything other than TP.
Well, I've never died from TP myself, yet I've died from being web grenaded when lag causes me to jump into a spawn of Malta.
I like TP as it is. as for "lag kills", - Raptor! doesn't eat power pick, drains no END, available perma now... you can rest mid-tp, lag merely delays you, like with any other travel pool, and is great for all sorts of situations where Flight's ability to hover midair is useful. Seriously, I only consider flight now for concept reasons. (Ok, you can chat/go AFK inflight too... Although that may kill as well.)
I rarely find lag bad enough to significantly affect TP - yes occasionally it happens but the rubberbanding on SS is more frequent.
As for the OPs suggestion, I'm not totally convinced about 1 - we have long had the difference in whether an ally or foe is a valid target and changing this would mean characters with both abilities would save a slot - this could provide difficulties with implementation as they would initially have duplicated powers. There would also be a potential for griefing by tping other players against their will when they are not enemies. Prompt teleport isn't appropriate in this case as that would allow enemies to ignore it.
You'd also need to consider the WS equivalent powers.
2 Is interesting - I could see this working if instead of casting a high mag confuse it simply tped you randomly around either your target or your current location, keeping facing them after each.
3 No change - so nothing to comment on
4 Almost but I'd want to keep this as range:zone to avoid it being seriously overpowered.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
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You'd also need to consider the WS equivalent powers.
[/ QUOTE ]Nobody ever considers the WS equivalent powers when other powers are changed.
Just look at Siphon Life and Soul Drain.
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I'm not totally convinced about 1 - we have long had the difference in whether an ally or foe is a valid target and changing this would mean characters with both abilities would save a slot - this could provide difficulties with implementation as they would initially have duplicated powers. There would also be a potential for griefing by tping other players against their will when they are not enemies. Prompt teleport isn't appropriate in this case as that would allow enemies to ignore it.
You'd also need to consider the WS equivalent powers.
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The problem of duplicate powers is largely a null issue as depending how it was implemented they would either loose there current power selections and gain the equivalent new ones or would keep there picked powers until they respec.
the greifing thing dose cause a bit of a problem but not a massive one all friends would receive the accept TP message (if they had it switched on) and foe's would not within normal PvE there would be no change with PvP the fact that your either one faction or the other would give you a friend / Foe flag the biggest problem would be free for all PvP in which case all = foe unless teamed with you.
In this case that the warshade equivalents weather they need changing or not should be judged on there on merit as there not the same power.
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When i first started playing, i had the idea that with TP i could pick a point on the map, and i would teleport there. Was kinda disappointed when i saw what it actually did.
But i think that would be a pretty nifty power!
Sort of like a mission teleporter but in-zone only.
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I was hastilly gathering /loc locations thinkking tp operated like that.
Imo Tp is a decent pool (though I like the OPs new 2nd option) all that i would change is the 4th Power to wha tthe OP said.
how about a power pool like:
1. teleport enemy : teleports target to a location you choose (within reason, no dropping off a cliff, same targetting options as current recall power but with better range)
2. recall friend (same as is)
3. teleport chain (same as current teleport power)
4. Anchored teleport: you set a "pin" in the map by physically standing at the position and activating the power. when you activate the power (long activation and disruptable so not to be used in combat) you get an option list (like base teleporter) where you select either "set anchor" (you name the anchor when you set it) or you click on an existing anchor. Numbers are limited to 1 anchor per two or three levels. ( a system where you can use team mates as anchors would be nice too).
Out of interest you can TP through things, just not in a way thats really useful.
You can TP to any point you can see from your current point of veiw. So for example if you move your point of view to above your head and the move it back so you are maximum distance away (using the mouse wheel) you will be able to see the other side of buildings. You can then TP stright to that spot effectively TPing through the building. I have used it in the past for checking to see if a badge is clear of enemies and then tping to the badge.
Trouble is it's no use inside (most of the time) and really of little use most of the rest of the time.
The TP pool has always bugged me it just doesn't seem as good as the other travel powers so here's my go at improving it.
1.Teleport target: you are able teleport your target closer to you.
(works like a combined version of TP Foe/TP friend)
2.Combat teleportation: You are able to rapidly teleport very small distances while this isn't much good for traveling doing it during combat can leave your opponent momentarily confused.
(a very short range TP it would have a very low end cost per use and would work pretty much instantly without the normal TP animation just flash as you leave and a flash as you arrive. The confuse would have a high mag so that it could work on anything up to a EB but would have a low chance of actually firing of maybe 5 or 10 percent.)
3. Teleportation.
(works the same as TP dose the now)
4. Gather Allies: using all your skill you are able to call all your team mates to you're current position even if they are a great distance away
(assemble the team with added cross zone teleportation.)