A new Uni on Red Side


Assailant

 

Posted

I noticed that there's only one university on villains, but three on heroes.

I think there's a definite need for at least one addtional uni on villains. It's not like it's easy to get around at the best of times and having only Cap au D to learn is a bit... well frankly it's silly.

With St Martial being a massive number crunching facility with the casino etc, you'd expect them to have some input into it and Grandville would be a good candidate too.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

No real need. Abandoned Labs were added to Port Oakes and St. Martial with I13.


Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."

Stuff

 

Posted

Besides Dr Aeon wrote an excellent report that University rots your brain. You get all the education you need from Television.


 

Posted

[ QUOTE ]
I noticed that there's only one university on villains, but three on heroes.

[/ QUOTE ]

Sounds about right to me to be honest - there's over 20 zones on heroes but only 7 on villians. They have a tough time keeping the university's open on the red side because the villians keep burning the books.


 

Posted

I wonder if just a new Midnighter Club entrance would be out of the question... We do have more than one RWZ entrance just like the Heroes do, after all.


 

Posted

Yea more midnighters entrances would be nice and relitivly easy to do.

I would suggest probably Nerva and St.Martel to avoid having to use the uni building type entrance they could convert one of the existing shops in the zone into a magic/book/occult store using the same setup as they have for the Magic stores hero side and add a back door that leads into the midnight club zone


 

Posted

[ QUOTE ]
No real need. Abandoned Labs were added to Port Oakes and St. Martial with I13.

[/ QUOTE ]

Also RWZ and your base as well as anyone thats got a portable workbench


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

I think perhaps the Midnight squad have a much smaller membership in the rogue isles, so don't need so many entrances to thier HQ.


I really should do something about this signature.

 

Posted

Cap has almost everything we need Villain side, direct transport to all other zones, vanguard entrance, Mightnight entrance, a black market, the university, and a tailor.
The only thing mission is an entrance to Pocket-D, and the super group registrar.

If Cap had to be improved, I would say move the tailor, hospital and black helicopter line to mercy up near the university, and move the mercy end of the line down to starter archons base on mercy. And then move the sharkhead isle entrance to pocked-D to the university area as well.


 

Posted

[ QUOTE ]
[ QUOTE ]
No real need. Abandoned Labs were added to Port Oakes and St. Martial with I13.

[/ QUOTE ]

Also RWZ and your base as well as anyone thats got a portable workbench

[/ QUOTE ]

If anything, hero-side needs way more invention facilities.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Why? Both sides have access to 4.