Travel Powers


Archie Gremlin

 

Posted

On the powers... Having read what DC Comics Online has done with it... They made the travel power also having inherent abilities. Kind of what is suggested here.

What if we just be able to, by activating twice or something, boost the power temporarly for a few seconds.

What you will get is a boost button for every travel power. Hitting it while using the power will...

- Boost fly to supersonic without a real way of turning.
- Boost super speed even more allowing you to run over water. Actually to do that we should skip over the 84 km/h but the server can't handle that speed I understood. Running up walls is impossible with this engine. BTW.. remove the feet aura and make it a trail aura being left behind the legs. Can be same color and will be much better accepted.
- Boost super jump to really jump buildings in a single jump. lower fall damage at least 50%. Anyone jumping that high can take it.
- Boost tp to huge distances. TP should always have the ability to go through buildings as the OP discribed.


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Posted

Have you seen the DC online super jump animation and style? Christ, let DC online keep it.


@Golden Angel
Power Clover - Inv/SS Tanker - Freedom
Arcane Clover - Emp/Psy Defender - Freedom

 

Posted

I love it when my SJ toons get stuck on the falling animation when jumping and looks like they are slightly out of control, with arms and lets wiggling all over the place.


 

Posted

"Teleporting around buildings is kinda silly."

Most teleporters, traditionally, have to 'see' where they are going before they teleport (see X-Men 2, if you can't be bothered to read comics).

Alternatively, you have the Jumper concept of 'having a good memory of the location being teleported to', but with than in mind - how well will you know the 70th story window of a random skyscraper in Steel?

I think teleporting around buildings makes sense. Or do what I did when I was a TP-er - teleport OVER them. Straight line travel at it's easiest.

I like the flying idea though - although I can see it being only useful on some characters. Flying faster would be nice, but it can't be expected that all heroes with the power of flight would be able to fly at super sonic speeds.


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The other irony is that stone tankers are very reluctant to use their signature power! Not only does Granite Armour slow you to a crawl, it also has enormous recharge and damage penalties. Once you've switched it on, you may as well go and make a cup of tea until the damage toons have cleaned up 'cos you're not going to contribute much else.

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I've slotted mine for base movement speed and recharge speed. Plus, with hasten you don't have to worry about slow attack power. And a Stoner or any Tanker for that matter not attacking would make their inherent (Gauntlet) useless.

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I was (kind of) joking. You're right that the most important thing for the tank to do is hold aggro. Mud Pots does this very nicely so you can hold aggro without clicking! (Of course, you'll want to use Taunt and attacks to pick up more.)

Even with recharge and damage bonuses, the DPS is still pretty poor compared to the same stone tank when it's not in Granite Armour. It's truly pitiful in comparison to a damage toon.

Still, you've nothing better to do in Granite form so you may as well hit things!


 

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teleporting around buildings is kinda silly

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It's handy to be able to see where you're teleporting to though. Materialising inside a solid concrete wall because you misjudged the width of the building in front of you could prove a bit awkward.


 

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teleporting around buildings is kinda silly

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It's handy to be able to see where you're teleporting to though. Materialising inside a solid concrete wall because you misjudged the width of the building in front of you could prove a bit awkward.

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Not to mention TPing mid-building and ending up in the ladies loo.

Unless that was what you were planning of course


 

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Not to mention TPing mid-building and ending up in the ladies loo.

Unless that was what you were planning of course

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Always aiming for the womens