New Mob - Trophy Hunters


Alvan

 

Posted

Well, given my base is now well-defended, I'd like to TEST those defences!


[B][COLOR="DeepSkyBlue"]@Winter Flare[/COLOR] - [url="http://sites.google.com/site/thenewguardians"] The New Guardians[/url] - [url="http://www.badge-hunter.com/index.php?/page/view_player.php?id=339"] 1211 Badges [/url][/B]

 

Posted

[ QUOTE ]
Well, given my base is now well-defended, I'd like to TEST those defences!

[/ QUOTE ]

I have seen some defensive basis and that could become a problem. I am certain no AI can traverse some of those defenses,


 

Posted

npc attacks on bases-signed, so long as they only get triggered once in a while, when there's a lot of your sg on and they beat up your butler.


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

Posted

I like that idea. How about something like the Paper/Radio misisons... where they respond in retaliation? You do 2 or three missions against them and then they attack you in your base?



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Such an attack never should be something you don't see coming. Like the grand finale of a storyarc for example with plenty of warnings that this will happen.

Of course the villains can wreck the place but nothing should be destroyed because that would leave this up for to much grievance possibilities.


 

Posted

The one problem with base raids always seems to be the danger of stuff getting busted. Now thats stuff cheaper, maybe it might not be such an issue, but its still a thought.
Also, I dunno about anyone else but its sometimes refereshing to have to face the unexpected.
Scene 1) Hero defeats last mob and starts packing up the stolen items. Right until a shot clips the wall next to him, and he turns to find a rank of Hunter types watching him. "I say, chap; surprise, wot? Get 'em!"

Scene 2) Cant think how it would be, but basically take out all the shock factor. Even the supposed 'ambushes' have a handy text bubble pop up, even when the mob is half a map away. Takes all the suprise/shock out of it.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

You've said that elsewhere - you are right though, the 'surprise' isn't always there. But then again, if the 'suprise ambush' kills you and sends you to hospital - what did you lose? They won't catch up with you for a long time. Is this about taking them down so they stop hunting you?


[B][COLOR="DeepSkyBlue"]@Winter Flare[/COLOR] - [url="http://sites.google.com/site/thenewguardians"] The New Guardians[/url] - [url="http://www.badge-hunter.com/index.php?/page/view_player.php?id=339"] 1211 Badges [/url][/B]

 

Posted

Can't the hunting party just be like every other random zone spawn mob (bar fire and troll rave). That is they have no lovel, so anyone can pitch in and help kill them regardless of level etc etc.


 

Posted

Problem with the current no level engine Ollie is that somehow they are to easy for a lvl 50 and way to tough for lowbies.


 

Posted

There is no "no level system". They can remove level scaling, but mobs still have a level that determines how many hp they have.

That is why rikti invasion minions are so difficult for low level characters: they have the hp of a level 30 mob.


I really should do something about this signature.

 

Posted

[ QUOTE ]
Problem with the current no level engine Ollie is that somehow they are to easy for a lvl 50 and way to tough for lowbies.

[/ QUOTE ]

It's their health, which is the same as a level 30 enemy (I think...ish). They scale up or down so you'll do the normal damage you would expect against an equal conning enemy, with the same degree of accuracy. This means a level 50 can crush them even more easily than the normal enemies they face, and a level 1 is still incapable of hurting those enemies due to their masses of health.

I've actually made a thread that pointed this out about Rikti Invasions before, that you should always SK people as high as possible so they can do more damage. Unfortunately this simple concept is just way too advanced for many people to grasp, and they won't listen, ironically telling you that you have 'no clue'.


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

Posted

[ QUOTE ]
[ QUOTE ]
Problem with the current no level engine Ollie is that somehow they are to easy for a lvl 50 and way to tough for lowbies.

[/ QUOTE ]

It's their health, which is the same as a level 30 enemy (I think...ish). They scale up or down so you'll do the normal damage you would expect against an equal conning enemy, with the same degree of accuracy. This means a level 50 can crush them even more easily than the normal enemies they face, and a level 1 is still incapable of hurting those enemies due to their masses of health.

I've actually made a thread that pointed this out about Rikti Invasions before, that you should always SK people as high as possible so they can do more damage. Unfortunately this simple concept is just way too advanced for many people to grasp, and they won't listen, ironically telling you that you have 'no clue'.

[/ QUOTE ]

They should scale the damage of the players up when fighting those enemies, then, only if they are below 25. In fact, if they made the Rikti Code go to lvl 25 (mid-way) and took it from there...
Well, I know Id love to see a game with no 'levels' as such. Time spent = ammount of powers, cash, a few perks or something. But I still dont believe it should really affect the level of damage and suchnot. Of course, all that would require a much more complicated creation process, possible something like Fallouts SPECIAL system to use as a base to build on and suchnot...
Meh, speculation


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Makes you wonder if they couldn't auto SK everyone in an invasion zone to lvl 50 and set the Rikti/Zombies/Who knows what to level 50 too. Of course lowbies would still have the issues that

A) They have few powers
B) They'll probably run out of End

But it might make the invasions more open to evenyone.

That said it might make Hard suites hard to find (due to their spawn rules) and Hard to Kill (as they'd have level 50 HP instead of level 30 HP), but that might not be a bad thing.

However this only works for invasions where the general mob population is removed. So for the Hunters this wouldn't work so well as I don't think we'd want the zones emptying as we do in an invasion.


 

Posted

Yeah, Offtopic, what the hey is up with the Battlesuit spawns? Or lack of? We had an absolute ton of players one time, yet no suits. Muchos suck


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

It's not down to the number of Alts in a place it's down to how fast those Alts can kill whats available. Basically the faster you kill off the invaders the more Heavies turn up. lvl 50s can clear the mobs faster than say lvl 30s you'll see more heavies when there are lots of highbies around than if there are lots of lowbies around.