Set: Chance for/+something


Archie Gremlin

 

Posted

There is one thing I have been wondering about for a while, but been unable to find directly addressed. Do these inventions scale with the level of the enhancement? Would for example a Mako's Bite: Chance for lethal add more damage as a level 50 enhancement than as a level 45 one?

Similarly, how does this work with inventions like Numina: +Recovery? Do these scale with the level of the enhancement?

If only some scale, how does one know which are worth spending the extra money on, and which aren't? Is there any way to find the actual benefit of each enhancement level?

I realize that logically, a level 50 +something would add more than a level 30 +the same. However, as I can find no actual documentation on this in the game, (like we see +x% listed on all other enhancements, normal and invented) I feel the question should be asked before I do my welcome-back build.

Cheers,
- Lorne


 

Posted

nope they don't add any more damage, the damage is entirely based on the player level, which is why the lower level ones are more sought after than the higher level ones (since they will work when exemped) at level 50 the Mako's Bite proc does 71 points of damage while at level...let's say 1...it will probably only do 4-5 points of additional damage.

Hope that helps.


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Posted

It does, thank you. But I wasn't aware my inventions went out of effect when exemplared. Does that go for the proc/+ ones only, sets only, or all inventions altogether?

I'm beginning to realize that doing Ouro with no enhancements may not be that much of a loss after all. (No enh, temp or insp, debuffed and buffed enemies is still a no-go, though. =))


 

Posted

[ QUOTE ]
It does, thank you. But I wasn't aware my inventions went out of effect when exemplared. Does that go for the proc/+ ones only, sets only, or all inventions altogether

[/ QUOTE ]

The wiki has a page about this.

If you're planning to do a lot of Orob missions it might be worth using your second build for this. You can fill it with low level enhancements in order to keep the set bonuses. Alternatively, use lots of purples!


 

Posted

Ah, I see now. Thanks for the link. I don't really mind the set bonuses anyway, and there's no way I'm getting more than one purple set at current prices. (Estimating in excess of 300 million for the one melee set I can see)

This might be worth noting, though:
[ QUOTE ]
"Chance for" enhancements are not affected by exemplaring, so long as the power is available. (Naturally, damage scales with combat level.)

[/ QUOTE ]

So, who is wrong?


 

Posted

The chance to Procs aren't affected while your set bonuses are (unless they're the product of a Purple set).

Inventions can be a tad weird like that.

For example the +stealth IO is also unaffected by level alteration as long as you have that power (if it's slotted in sprint it is thus always affective).


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Posted

[ QUOTE ]
Estimating in excess of 300 million for the one melee set

[/ QUOTE ]

Sure, but the mez type purple sets are much cheeper, and the set bonuses are just as good.


I really should do something about this signature.

 

Posted

I think it can be quite confusing for people at times, especially the longer you've not looked at it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Sure, but the mez type purple sets are much cheeper, and the set bonuses are just as good.

[/ QUOTE ]

Not sure whether it's worth picking several powers just to be able to get to a mez, though. Unless there are any knockback ones... I'll look into it. Claws/Regen doesn't allow for much mez outside the regular knock-'em down.

And I'm sorry, Doc, I read your initial response as if the procs/chance for would cease to function if you examplar more than -3 to them. Rereading, coupled with your second, I assume you were just referring to them as any part of the set, thus deactivating the bonus. This lets me just buy any one of them, though, as I always exemplar out of my bonuses anyway (mostly level 48-50 inventions)

Confusing, yes. But not that bad, really. And as the tooltip claims, I'm not really missing out by not being able to squeeze out that final percent anyway

I appreciate all the help, though.


 

Posted

Procs do less damage as you exemplar down, but they never stop functioning completely, unlike other special IOs (not counting 200 second buff ones like the Stealth and Healing Set uniques)


 

Posted

Just when I think I've got it... So which ones do stop working, assuming you still have the powers they are in? If I have this right thus far, there are three special categories;

Proc: gets less effective by going down, but might still fire so long as you use the power it is in.
Global: gives flat buff to character, no effect if you exemplar so far you lose the power
(200s)Buff: less effective by exemplaring, but active so long as you have the slotted power active


 

Posted

[ QUOTE ]
Proc: gets less effective by going down, but might still fire so long as you use the power it is in.

[/ QUOTE ]Correct. But the only reason they scale up and down is so proportional damage remains appropriate for your combat level, just like how your attacks deal less damage at level 1 than they do at level 50.
[ QUOTE ]
Global: gives flat buff to character, no effect if you exemplar so far you lose the power

[/ QUOTE ]Not quite. You don't need to have the power, they work like set bonuses. You lose the effect if you exemplar lower than 3 levels below the level of the IO in question. Get them as low-level as possible when buying them.
[ QUOTE ]
(200s)Buff: less effective by exemplaring, but active so long as you have the slotted power active

[/ QUOTE ]Almost. They do not scale with level, they're always equally powerful. You just need to have the power active they're slotted in. Technically these are 'procs' too, sort of, they just have a 100% chance to proc when the power is used, and grant the user a 200 second buff. These include the 3 Healing set uniques, and the Kismet +6% ToHit unique.


 

Posted

Ok, I think I've got it then, Colonel. Again, thanks to all that helped enlighten me (and possibly a few others who stumble across this)


 

Posted

Hmm, I'm pretty sure my really buffed energy/willpower brute is getting all the bonuses of his lvl 50 melee sets even when I'm doing ouroboros lvl 20 missions. The only restriction seems to be that - of course - the bonuses goes away because the powers wheren't slotted at that level, not because it's now slotted with a lvl 50 set. Anyway, it sure is a beast!

Point being: It **really* is confusing with some things supposedly not working when you're malf'ed, others supposedly working (but being bugged) and other things working just the way they're described and intended to work.


 

Posted

Rule of thumb:

1. Anything that works as a set bonus will stop working if you're exemplared less than 3 levels below the level of the enhancement. The power this is slotted in DOES NOT need to be available at your current level.

2. Anything that works as a Proc (inflicts damage or says "X effect for X seconds" on the description) will work regardless of your level as long as the power it's slotted in is available at your current level.

3. Purple set bonuses don't obey these rules. They're (meant to be) ALWAYS on...


 

Posted

And still my crushing impact recharge bonuses seem to make me spped through any ouroboros arc i choose!
Well, I'm probably just imagining it, never bother to actually check figures since the game is so rediculously easy anyway and my main can hardly get any sets due to the special nature of sonic/thermal corrs!