*Number Crunch*


Carnifax

 

Posted

Ok technical questions now, thinking this will prob be for the likes of PRAF or CARNIFAX as I know how good you guys are with this sorta thing.

So I am working on a Kinetic / Archery Defender, looking at creating the fastest nuker I can and in the whole game this seems like the one for me

However, I know there is no point in taking assault on the likes of my Fire/Kin because fulcrum hits the dmg cap...

With AIM and POWERBUILDUP how many Fulcrums would I need to Hit the damage cap with Rain Of Arrows?

Any more indepth number crunching is appreciated, tell me what you can please. RoA would be slotted 3x Dam/Acc Hammi's and 3 Recharge IO's

cheers x


Consciousness: that annoying time between naps.

 

Posted

Heh. All I do is pillage City of Data for the numbers. Also I'm not 100% on how Fulcrum Shift works so this could easily be rubbish.

Far as I know though it will give you a 50% boost from yourself and a (25% * #affected) from the target.

The cap is 400, including Enhancments

You start at 100%

Enhancements give 95%

Aim gives 50%

Power Boost gives 80%

So with Enhancements, Aim & PB you've 325% already. So all you need with Fulc is 75%, so just one target will cap you off.

However with just Enhancements you've got 195, so you need 205% : 6 targets will bring you to 395%.

With it totally unslotted for damage 10 targets will still cap damage on any power you fire off.

All taken from here


 

Posted

If I remember correctly, the problem with Kin/Arch isn't the damage numbers (which are great, if a little skewed in favour of Rain of Arrows actually hitting everything with all three ticks - the average is two as it's a % chance not based on accuracy) but the redraw.

Simply put: Kin is a VERY active set. Archery is a fast recharge but lowish damage set (Blazing arrow and Rain of Arrows aside). You'll redraw every time you switch from a Kinetic power to an Archery power... so all those Siphon Speeds/Powers and Fulcrums? Good buffs on paper, but kinda annoying to have to keep up in practice.

As Carni said, with Enhancements, Aim & PBU you're only 75% short of the cap. Assault gives +18.8%, and you can easily get in the region of +20-25% from set bonuses. If you're content to wait until the buffs are all up, you'd be so close to the cap that one Siphon Power would nearly cap you, let alone Fulcrum Shift. If you were Rad/ instead of Kin/, Accelerate Metabolism would very nearly cap you, AND you'd have EF's 30% -resistance.

I'm not saying Kin/Arch is a bad combo, but the constant redraw can be very annoying. And with both Aim + PBU, Fulcrum Shift is probably more worthwhile for your teammates than for Rain of Arrows.

Personally I'd rather pair /Arch with a less active set like Sonic or FF... or the obligatory TA. I've a level 4 FF/Arch on Defiant that I'm planning to level up at some point. Eventually. Probably...


 

Posted

The bonus from Kinetic was the speed I can Nuke,, I have actually got my design on mids and I am looking at a 18sec recharge on RoA whereas PBU is about 75secs. Fulcrum will ensure I am at the dmg cap perma.

Plus a 18 Sec Nuke before I stack siphon speeds, coupled with Fistfull of Arrows and Exploding Arrow should make for efficient killing I hope.

Planning on using Blazing Arrow and Total Focus to take out more single targets.

Or would I be better rerolling a Kin/Sonic??


Consciousness: that annoying time between naps.

 

Posted

I know this is a fairly late reply but the big problem with kin/archery is that to get the full benefit of fulcrum shift you need be be right in the middle of a group and by the time you have fulcrum shifted the group will be decimated (Assuming you aren't the main source of damage) thus wasting most of your RoA.

Fulcrum shift from range will net you personally I think 50% or 75% (Definately 50%, not sure if you also get the 25% from hitting the target or not) and give the rest of the buff to those around the target, and since the clickie buffs like BU aren't perma your not going to be at the damage cap as often as you like, unless you are happy with RoA every other group (IE: First mob get your fulcrum shift bonus, lob out a few ST attacks/SB's etc then be at the front of the queue with RoA for the second group)


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Posted

Actually, the problem is not that you have to be in the middle of the spawn to get the full benefit of Fulcrum Shift... as a good mad-as-hell-kinetic you will be there anyway.
No, the real problem is that everybody else in the team with at least half a brain will be there, too, resulting in a permanently FSed and Speedboosted team steamrolling over any non-AV mob faster than you can pull your bow after doing the kinetic stuff.
However, with a bit of timing you can pull off some nice RoAs without missing out on something of greater use for the team. A Blazing Arrow every now and then is also nice and occasionally a Fistful of Arrows comes in handy, too, but Total Focus... I think I never used that in a team. It's quite nice for soloing and duoing though.
And Explosive Arrow... having some level 50 kinetics including a Kin/Arch defender myself I have a name for powers like that (sucky damage + AoE KB): team debuff.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

You thought about duoing with a friend? If you both have Emp/Arch I'm pretty sure you can easily get perma AB ect.....

Or organise a superteam of Emp/Archs - will be proper boring till you get yer nukes but when you do the multiple forts, CMs and perma AB would be pretty uber. Could respec at 32 and take out your RAs :-)


 

Posted

There is no need to get it perma. If you get it to 1:30 cool down, its enough because these time will be filled by the 2 empathyauras


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
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Posted

/offtopic

/em slap Guffy. Storm ftw!!

[ QUOTE ]
There is no need to get it perma. If you get it to 1:30 cool down, its enough because these time will be filled by the 2 empathyauras

[/ QUOTE ]

If you and a friend both pick hasten and AB each other, there is no need for auras/healing...

...unless you're Steve.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
...unless you're Steve.

[/ QUOTE ]No, it's just helge... well, basically the same.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

Storm makes the world better, one flying mob at a time.


 

Posted

i have a kin/archery defender already on 50, its not bad, but you spend a lot of time buffing up and by time you have done the mobs already dead, its not down to recharges its down to animation times.

I dont use siphon power because the boost is small and you wouldnt have enough time to use it anyway, my attack set up currently is fulcrum shift, aim, rain of arrows, then fistful of arrows so that the RoA lands.

all this together still doesnt quiet catch up with a blaster using aim and build up it seems like, also, defender damage cap is 300% not 400% as stated earlier, you can check it, it caps at 300%.

with power build up in there, it would still take 2-3 FS's i reckon but im too lazy to work out the actual timing

if you need a view of how it plays, I can happily show you, the names Veracity, on union.


 

Posted

[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
all this together still doesnt quiet catch up with a blaster using aim and build up it seems like, also, defender damage cap is 300% not 400% as stated earlier, you can check it, it caps at 300%.

[/ QUOTE ]I think you mean 300% damage bonus while others are talking about 400% including base damage.
Other than that you are right. Animationwise it is just not possible to do all your kinetic stuff and still have enemies left to blast.
With my kin/arch I used to fire off a RoA just a moment before the tanker had controlled aggro. That way I still have all the buffs running from the previous enemy group and by the time the arrows begin dropping from the sky the aggro is under control and I can start doing kinetics.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.