Further rehabilitation for energy aura
/signed²
/signed
And get them to tone down the power shield aura while they're tinkering about.
Now @Eskimo-Spy
I'm not evil.
So this would change the powerset into a reverse-Invulnerability?
I love it. Supporting this wholeheartedly.
I also think they should add some more Toxic resist to it in general, though... To the S/L toggle, at least. Look at Deflection Shield in Force Fields.
And the ability to softcap Energy Defense.
Okay, okay, sorry. I do agree with the +res taunt aura suggestion, in any case.
/argeed
Thats a cool suggestion.
so,what yr suggesting,is like rttc for wp,but gives prot vs S/L,instead of a regen?i kinda like it.
how about these suggestions?(bear with me,i am a noob).
how about,instead of conserve energy,which is not really needed,we have a power,like dark armour's pbaoe attack(forget the name),but gives a small heal instead of damage?could also be taunt too.maybe too much like rttc?
i'd like the set to lose the stealth.keep the def,just lose the stealth.it's usless,as soon as u attack(and brutes do a lot of attacking).give it a taunt aura intead.
what would the set be like,if it gained rttc instead of conserve energy?
And i don't know about anyone else,but i think it's tier 9 needs work too.maybe it's just me.
sorry if these ideas suck.im a noob:P
/signed
[ QUOTE ]
how about,instead of conserve energy,which is not really needed,we have a power,like dark armour's pbaoe attack(forget the name),but gives a small heal instead of damage?could also be taunt too.maybe too much like rttc?
[/ QUOTE ]
That is, in a nutshell, what Castle has done with Energy Drain, made it like a weaker version of Dark Regeneration, only it keeps it's +Endurance as well and is autohit.
@OP
/signed
I don't think giving is a self heal really addresses the issues with Energy Aura (brute). Even now it offered better damage mitigation than Electric Armor (bar a few more holes), yet Electric Armor is a popular brute set, and Energy Aura isn't.
My feeling is it's not that it isn't good enough. The problems are:
1)lack of taunt aura make building fury harder.
2) It's dull.
My suggestion is simple. Change Damping Field into a cheep to run toggle, which gives 1.5% S/L resistance per mob within 8' (up to 10). This would be a buff when fighting 6-10 mobs, a nerf when fighting 1-4, but most importantly would serve as a taunt aura. It would also be a little more interesting than an S/L resistance passive.
I really should do something about this signature.