Affordability
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If the Supply is greater than the demand the price will fall.
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I would put forward the idea that there may be a flaw in the logic of this statement. On the surface it seems perfectly valid, but we have to consider some other factors.
If one particular recipe is expensive then the bidding history will reveal that it is selling for, let us say, 10 million.
If this bid history is the only thing you have to go on (and most people I would suggest will only look at that pertinent figure) then people are likely to place the recipe they have just had drop at that price.
Even if the supply of that particular recipe suddenly increases then most people will still put it up for sale at 10 million. The price remains at a high level.
In order for the price to drop the sellers would have to take their recipe off the market (and lose the 500,000 auction fee) and put it up for a lesser price (and pay the further auction fee... another 250,000 if the price is halved).
I would suggest that people are less likely to do that than they are to wait for a week or two for someone to fork out the cash; which, given the impatience of the buyers, is likely to happen.
Instead of showing the last 5 prices it should show the mean average of what the item has sold for. Should be fairly easy to keep this information up to date with one field that stores how many of the item has sold and the average price for it.
IMO, it would be fairer and could drive some prices down.
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
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Even I have been strongly considering getting a temp 2nd account to get more inf to help me get there. 2nd account aside how long do people think it would take to earn around 500million inf doing anything that comes up in game...
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If i really pushed out i can probs get 200 mill a week doing my solo able farms. What people dont realise with farms is that the well known farm missions arent always the best ones. There are numerous ways to obtain quick easy money.
A quick simple example would be to sell EVERYTHING you get. Most people just delete the common level 50 run/dmg/acc (etc) recipes whereas they usally sell for 100k each at a store/trainer. Of course theres the time spent travelling but thats easily overcomeable.
Another HIGHLY looked over farm method are street sweeping.
"But where can i find high lvl mobs in large clusters?" = The storm palace is PERFECT this, iv been there myself lately earning prestige/inf since each mob = roughly 2k prestige, a high amount of quick inf (if you can handle the mobs, luckily my main toon can) and pretty darn good drops too.
However if your a bit of badger like me then you'll be trying for both earned inf + good drops. Mender silos tf is your friend If you try to run it as fast as possible then you can get 1.2 mill EARNED inf (per 10/15 mins) + good drops (some salvage from them sell for roughly 3 mill ish) + obv the chance for a purple. This is my fav method since ANY toon can do this regardless of build since you get manticore helping you out. The trick is to finish the first 4 missions then quit/repeat. Each four mish run usually gets quite a lot of salvage/recipe drops and just by coincidence theres a store almost right next to him so sell downtime is a minimum.
If you want my opinion thats the best and most favourable method to get quick inf on small teams/solo and using it shouldnt take long to reach your desired inf level goal.
Many other "damz get rich quick methods" which i keep to globals and friends though
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
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"But where can i find high lvl mobs in large clusters?" = The storm palace is PERFECT
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Have to agree here. And Frosty can solo a big spawn of Honored Brutes quite easily. Just don't annoy the eyeballs!
I really should do something about this signature.
I just play.
Many characters get random recipes to make and I just make them as and when I can with what salvage I get or can afford at the time. Then I store them in my salvage table in the base where all my characters got that server can access them. I won't be IO setting every character I got, just the ones I really fancy doing it too and so the salvage table becomes a kitty.
Now if one day we have a global salvage storage account the ones I have in my salvage table on say Zukunft can be transfered to a character that wants it badly on Union. Or if transfering a character I will smuggle the good stuff with it.
This way I continue with altitis and eventually get there in the end. I only see the sets as something to get characters nearer to concept or good for pvp really.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hmm, this reminds me of a conversation from a team mate in a team I was on a few days ago when I was off ill with vile lurgy. We'd done a few lvl 50 mishes but the leader asked for us not to get the glowie on the current mish because they'd like to farm it at a later date. There was a dispute over sks - I was -5 lvls to the mobs and was being sked so I could contribute, but a lvl 8 (yeah, I know...) was asking me to unsk because I "didn't need the sk" and they could get more xp if I sked them, both us hanging back.
So one chap says, "You can only get the top procs if you farm properly," or words to that effect.
"No worries, we'll level faster with everyone contributing rather than maxing out individual xp gains. Besides I'm happy to make do with 6-part uncommmons," I replied. I'm pretty stoked if I can drop a complete set of Thunderstrike or particularly Crushing Impact on a power.
"Heh, you must be one of those guys that doesn't mind being average in life, working at MacDonalds or something," they said, out of the blue. Hmm, odd response, I thought.
"Well it beats the dole queue old chap, speaking as a coder who had to work as a shelf stacker around the start of the millennium. I'd rather contribute to the team and earn stuff than sitting at the back of a farm team and freeloading."
Oddly the chap logged shortly after.
Jumper for goalposts? Mmm, marvelous...!
Thanks guys I mooched into the Shadow Shard the other day with the intention of looking at the Storm Palace but got sidetracked
I will also try Mender Silos and see what delights he can provide
Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?
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Thanks guys I mooched into the Shadow Shard the other day with the intention of looking at the Storm Palace but got sidetracked
I will also try Mender Silos and see what delights he can provide
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A little tip if you do decide to do some street farming in storm palace is to avoid the wisps, they do purely psi dmg and their -recharge is deadly! can easily get to -150% recharge from just the alpha (ignoring the high dmg they do).
I love going there personally since its (imo) the most beautiful zone ingame and you dont have to wait around/travel a lot to get to the next big group, theyr all over
If you want a duo partner for silos 4 mish farm then send me an ingame tell about 11pm tonight if your on xD anyway best of luck in getting your inf! xD
(oh and the wincott rare recipe "bug" still aint fixed if your interested )
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
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I love going there personally since its (imo) the most beautiful zone ingame and you dont have to wait around/travel a lot to get to the next big group, theyr all over
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Also: that's no moon...
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"Well it beats the dole queue old chap, speaking as a coder who had to work as a shelf stacker around the start of the millennium. I'd rather contribute to the team and earn stuff than sitting at the back of a farm team and freeloading."
Oddly the chap logged shortly after.
Jumper for goalposts? Mmm, marvelous...!
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Did they make him their chief?
Is it time for the dance of joy yet?
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Myth.
Farming does not produce drops at the same rate as inf.
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Actually (and this is not intended to just pick on PRAF!) farming reduces the cost of loads of stuff.
The reasoning for this is that whilst it DOES generate a lot of "new" influence (primarily from selling level 50 common IO recipes these days rather than from kill rewards)
+ Same-map-grinding increases the supply of all types of salvage, normal "kill" drop pool recipes, wings/costume bits and Purple recipes.
+ Repeated-newspaper/radio grinding does the same as above at a slightly lower rate, but also increases the supply of the end-of-map pool drops.
+ TF-Grinding increases the supply of multiple-levels of salvage and Pool A drops (albeit at a fairly low rate if you're not doing "kill-alls") and the supply of end-of-TF pool drops.
You can see this in effect, the price of all pool A recipes and virtually all types of salvage has gotten lower and lower since the introduction of IOs and has stayed fairly low. The Magic salvage glut after the ITF was introduced has drastically helped there too.
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The problem is that there is a runaway affect on certain very sought after, very rare IOs. Such as LOTG +Recharge, and Miracle +Recoverys. Purples, whilst sought-after, are pretty easily farmable and the prices stay comparitively low (notable exceptions for the four sets of "damage" Purple IOs Melee/Ranged/PBAoE/TAoE since "everybody wants them").
These IOs are quite often the reason for people turning to farming in the first place, and with more people farming purely to generate influence in order to buy them, the supply gets used up, and the prices get higher. There is very little chance of a "farmer" actually getting one of these IOs during their farming session, which is where the problem lies. The vast, vast majority of other purchasable goods is reasonably low cost by comparison, simply because a lot of excess supply gets generated during normal gameplay and by people that are farming in order to earn enough inf to buy the "big ticket" items. Miracles in particular are out of a person's reach once they progress past level 40.
The result is a price increase spiral for the few "big ticket" items, but a glut for the rest of the market, which is extremely profitable for the average "non min-maxxed" player.
I'd wager that if they increased the availablility (eg. drop rates) for LOTGs, Miracles, Numinas and certain purple sets, nobody would really have any problem with the current pricing situation. That's something that I hope the merit system is going to address.
As it stands, it's currently very easy to fully outfit a toon with very effective (but less than "Best possible") set IOs for a comparatively small amount of investment (say, less than 100 mill total). The reason this is the case is mostly due to increased supply from farming.
We're certainly far better off these days than we were in, say, issue six...
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The reasoning for this is that whilst it DOES generate a lot of "new" influence (primarily from selling level 50 common IO recipes these days rather than from kill rewards)
+ Same-map-grinding increases the supply of all types of salvage, normal "kill" drop pool recipes, wings/costume bits and Purple recipes.
+ Repeated-newspaper/radio grinding does the same as above at a slightly lower rate, but also increases the supply of the end-of-map pool drops.
+ TF-Grinding increases the supply of multiple-levels of salvage and Pool A drops (albeit at a fairly low rate if you're not doing "kill-alls") and the supply of end-of-TF pool drops.
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I thought your maths was better than this.
You get an inf bonus based on the number of people in the team. You do not get an equivelent bonus for drops. Thus, the greater the number of people in the team, the greater the inf/recipe and inf/savage ratio becomes. So, unless people have started farming solo, inf will be generated faster than drops, leading to inflation.
I really should do something about this signature.
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The reasoning for this is that whilst it DOES generate a lot of "new" influence (primarily from selling level 50 common IO recipes these days rather than from kill rewards)
+ Same-map-grinding increases the supply of all types of salvage, normal "kill" drop pool recipes, wings/costume bits and Purple recipes.
+ Repeated-newspaper/radio grinding does the same as above at a slightly lower rate, but also increases the supply of the end-of-map pool drops.
+ TF-Grinding increases the supply of multiple-levels of salvage and Pool A drops (albeit at a fairly low rate if you're not doing "kill-alls") and the supply of end-of-TF pool drops.
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I thought your maths was better than this.
You get an inf bonus based on the number of people in the team. You do not get an equivelent bonus for drops. Thus, the greater the number of people in the team, the greater the inf/recipe and inf/savage ratio becomes. So, unless people have started farming solo, inf will be generated faster than drops, leading to inflation.
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Most people farm solo, that's the whole point.
The vast majority of earned influence will come from selling earned salvage/recipe drops, and unfortunately (as you've noted) drop rate does not scale with team size as experience/influence drop rewards do.
This is why you get lots of people asking for lower level "fillers" to join their team until they get a map that's spawned for 5-6 people, then they kick them all and farm it solo...
Personally, I just run maps with two toons on my two accounts. I don't like bothering people to get them to join to increase my spawn size, and running on Tenacious gets me plenty of drops to sell.
As far as I know, the only type of farming that's better in teams is when you're going for maximum Experience (eg. a Powerlevelling team rather than a farming team) or when you're trying to rush through a TF as fast as possible (Katie Hannon runs and the like). If you're just going for maximum influence per hour, then farming large groups of even-level (level 50) minions and LTs solo is where it's at. Just farm away, then sell all the common IO recipes at the NPC vendor, and everything else you get that you don't need at the Auction House.
Note that in this instance most of the inflation comes from selling common IO recipes to the NPCs (for >100,000 inf a recipe) rather than the 1000-ish inf you get from killing an even-level foe. The tradeoff is that it also generates a LOT of salvage and pool A recipe drops which mostly just end up on the Auction House (which both increases supply to players, and decreases inflation via getting "taxed" for 10% of the sell price).
I earned most of my inf on tf's. Managed to get a good purple drop on my troller on an itf which i sold for like 50 million and was able to kit him to my liking with money to spare(had already spent roughly 15 mil).
Rare salvage used also is a factor ie if pre 41 enchanted impervium(3mil) is used and post 41 hami goo(700k) is used i will choose the post 41 recipe.
ITFs are very nice for Recipes and Salvage. Particularly if you run it with a character that's high on wide-area AoE damage output like a Fire Blaster, Spines Scrapper or Bot/Thugs MM. Scores of mobs to kill.
I've heard of people forming the 8-man team to start it, then 6 people quitting and one logging off so that the remaining guy can solo the first few missions and horde all the drops. If memory serves, I think my best (normal 8-man) run so far netted a purple Ragnarok recipe worth 40mill+, a Numina +Recovery/+Regen from the TF reward, plus the odd rare salvage drop and some negligable (<5 mill) influence from the mobs themselves.
Back in the "good old days" (pre-romans) I could easily net well over 40 million inf just casually running missions for a few hours. These days it's closer to 20-25 million, assuming I don't get any lucky purple drops.
My best day was a Saturday where I got 240 million in drops, in the first few days of the purple IOs coming out. However I only farm when I actually need inf, and it all goes straight back into the economy for IO builds. I only ever keep about 100 million influence for "emergencies". All heroside, not too fussed about my CoV toons.
I was so happy to get a purple recipe today... Thwen I realised it was Fortunatas ***Cant remember*** worth about 1mil at very most. Such a sad day after all! Although I have now got 30mil stashed away thanks to getting Pwned in Storm Palace and running through the start of the Mender Silos Oroborus Arc. All in all I am fairly happy with progress. Thanks for the ideas guys
Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?
oooo nice xD well least youv gotten started now xD Best thing about the silos tf is that the salvage from his missions sell for quite a lot too and as you should have noticed each mission is VERY quick.
Good luck in ya missions xD
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Yeah they are pretty quick - although the Mu Bosses are a Pain in the Endurance... lol
Thanks Damz
Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?
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I've not had a single purple drop of any kind since they were introduced.
In fact; I seem to be generally unlucky with all drops.
As said above, the prices only relfect what people are prepared to pay, if the sellers didn't know they could hold out for stupidly high prices, they'd have to lower the reserve in order to sell.
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Indeed - all we have to do is stop buying them and the price will come down. This is unlikely to happen.