changes for melee powers in tank/brute


Alvan

 

Posted

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i just don't see why we should have a weapon in a fist melee row.

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What is a fist melee row? And since when have the elemental attacks been that?


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Posted

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I want an frost hedgehog mastermind.

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That's just the tier 1 minions; ice squirrels for tier 2 and Arctic Badger at tier 3.


 

Posted

nerf badgers.


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Posted

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I want an frost hedgehog mastermind.

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That's just the tier 1 minions; ice squirrels for tier 2 and Arctic Badger at tier 3.

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The tier 3 just wouldn't work with hedgehog MM.

Hedgehogs are kinda my totem, so I know that badgers eat them. This is why Bill the Badger in forever friends cards is always behind Ed the hedgehog - bill is obviously a knife and fork stalker after his next meal.


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Posted

Maybe just Hedgehog Masterminds then. You get normal hedgehogs for tier 1, sonic hedgehogs for tier 2 and a frost hedgehog for tier 3?


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Posted

me·lee
Pronunciation Key - [mey-ley, mey-ley, mel-ey]

1. a confused hand-to-hand fight or struggle among several people.
2. confusion; turmoil; jumble: the melee of Christmas shopping.
Also, mêlée.

From Here.

Perhaps it would be better to define what your version of melee is rather than suggest to impose that view on the rest of us.

/unsigned


 

Posted

Hope that replying to me was a result of using quick reply...

Melee within RPGs (and various related games) has often referred to the short range attacks/combat irregardless of whether they are armed or unarmed. So the weapons are entirely fine (as I think you're pointing out).

I am far more intrigued by your suggestion of a Christmas Shopping melee set... would the tier 9 be some sort of first 2 minutes of the January Sales power?? Is gift wrap viable as a complementary armour set??


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Posted

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If you don't like the power, Well, you're free to -not- take it if it bothers you that much. Although I can't exactly say much about the consequences of doing so. :\

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and you just said why the powers are trash, if i don't like the weapons i have a lame choice of melee powers i don't want to use.
if i like to have a mace power, i select one, but it should never be in a power set that is all about fist melee.
BTW, the powers i suggested where just the "out of the blue" ideas, no point on going all jumpy about it, shees.


 

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if i like to have a mace power, i select one, but it should never be in a power set that is all about fist melee

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Ah, so that's what you meant. But since when has earth/fire/ice been about "fist melee". Nothing in their description talks about them being that. They're about elemental control to do close combat. With Earth some of it is done by a mallet, with ice and fire, with a sword.


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Posted

Aye QR

Other thread after I did this one though.

Hand to hand IMO means hand weapons not specifically fists/feet, as in 'after shooting at one another the two sides closed in and went at each other with bayonets fixed, soon a grand melee was formed...'


 

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I just want a hedgehog.

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Hedgehogs are awesome.


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Posted

hedgehog/shield brute for the win


 

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I just want a hedgehog.

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Hedgehogs are awesome.

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Ah yes, the hedgehog... a fine animal as they come. How does that song go again?


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Posted

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what i would like to see is actual melee attacks, no transformed weapons where i wounder "i didn't ask for a stone hammer power, i want stone melee"
but in order to change it, there needs to be some replacements.



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strange then that you replace several melee attacks and leave the only non melee attack in Fire - i.e. Fire Breath still in your set.

Swords - whether made of Fire, Ice Stone, Grass Steel or anything else are still melee weapons as are axes, clubs, maces, shovels, hammers, knives etc - if you want an unarmed combat set then I'd suggest a MA or Claws scrapper or stalker. Or you could go to town on the power pools and pick up Boxing, Kick and Air Supremacy and don't forget to slot Brawl.
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fire melee:
-fire pillar(replace fire sword)
punch at the feet of the target enemy to make a fire pillar, target enemy and everyone adjusting to the enemy takes dmg.



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So rather than making a melee attack you want to create effectively a very short duration pseudo pet thats now blocking your attacks.
Also in what way will other enemy mobs adjust to your target - are you suggesting your target now taunts them all?, confuse them?, have them flee from it?

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-fire burst(replace fire sword circle)
concentrate your firepower inside your body and burst it out, knocking everyone around you back and takes burning damage overtime.



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fire relies heavily on mobs dying fast for its survival so knocking them back away from your PBAoEs is a very bad idea.

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-dragon fire heard(replace greater fire sword)
for a limited amount of time, your powers are instant recharged and you do 3x more damage.
when this is over, you have no endurance and lose 20% of your health.



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ridiculously overpowered - a much reduced version could replace the already existing build up power - can't remember its name off the top of my head. As you have it you could fire off long recharge powers limited only by their activation times and be able to heal anything that comes in - even if you have just done so.

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ice melee:
-frost hedgehog(replaces ice sword)
punch the ground to create a burst of ice spikes from the ground.



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same comments apply as for the fire version.

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-friezing feats(replacing greater ice sword)
frieze your legs temporary,you can't be knocked back or down and you gain a higher resistant against fire attacks.



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so replace your primary ST damage melee attack with something that is a superior acrobatics combined with some extra DR vs fire - not a good idea.

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stone melee:
-stone spikes(replacement for stone mallet)
punch target enemy, when this hits your fist bursts out stone spikes randomly around you striking stone damage at everyone who is caught in the burst.



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so you want to change a single target melee attack into a short range targetted aoe - isn't this the exact opposite of what you claim you want?

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-earthquake(replacement for heavy stone mallet)
punch the ground with your fist, knocking everyone down around you, this does no damage.



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Earthquake already exists for stoneys and again you are suggesting changing your high damage ST melee attack into a damage mitigation power.

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i don't ask to remove the weapons entirely, we always have the stalker/scrapper
i just don't see why we should have a weapon in a fist melee row.

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You don't - the fist powersets are MA and claws - if you want to box your using the wrong powersets.


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Posted

sigh, it's like telling a 1 week baby how to talk around here.
stone melee = IMO hand-to-hand earth fighting
stone melee = IMO not a mace coming from thin air, that belongs in a weapon power set.

MA and claws are lame, and i don't want to be limited to 2 lame powers, they are also not really fit for a mutant or magician.
if i like to use earth, let me, but why does every kind of element melee that is interesting has to be spoiled with something not so melee, or even not in place.


 

Posted

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IMO

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This is the important thing. It wasn't in the Devs opinion, it's not in my opinion, and judging from the posts in this thread, it's not in other Forum readers opinions.

Also, how is MA not fit for any kind of AT? My first character (and first 50) was a Mutant MA, and it fit perfectly.


However, it turned out that Smith was not a time-travelling Terminator

 

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sigh, it's like telling a 1 week baby how to talk around here.

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English isn't your fist language is it? It shows.


I really should do something about this signature.

 

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MA and claws are lame, and i don't want to be limited to 2 lame powers, they are also not really fit for a mutant or magician.


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*cough*Wolverine*cough* /fail


 

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sigh, it's like telling a 1 week baby how to talk around here.

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English isn't your fist language is it? It shows.

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Well that was needless PRAF.

On Topic, i'm amazed this is still going. Give it a rest Sorudo. That ol 'I pay moneys, so i can demand things lol' simply wont cut the mustard here. These sets are thematically, aesthetically and mechanically fine as they are. Please learn to deal with it and limit your suggestions to things which don't radically change things for no reason (as I said before, the branching suggestion for those who prefer to not pick the elemental weapons was a good suggestion to this "problem"..yours, really isn't)


 

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i give it a rest when i finally see someone realize how wrong it's made, till then, bare with it.


 

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If you haven't even begun to change anyone's mind after 3 days, the odds are you're not going to.


 

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i give it a rest when i finally see someone realize how wrong it's made, till then, bare with it.

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Except you've done nothing to prove your point. Every one bar you seems to agree with the basic definition of Melee being up close and personal combat regardless of weather said combat involves you whacking some one with a big hammer or gutting them with a sword.

What your effectively asking for is 3 new power sets one each for fire, ice, and earth now either these power sets would be copies of the existing elemental melee sets with any elemental weapon power replaced with Punch/kick type power which to be honest would be pretty rubbish there would be very little new brought to the game even tho the dev's would have effectively created 3 new power sets.

The other option would be to work up 3 all new power sets the used nothing or very little from the existing sets this would be a lot of work and while give more "new" would still result in a 2 of eatch elimental type of powers which i can see causing 2 things

1. confusion to new players

New player "hey how come you have a huge ice sword ind i have this punch"
Vet player "well see that's because you picked Ice Melee fists while i picked Ice Melee"
New Player "that sucks i want a big sword"

2. Unhappy players that want all elementally weapon sets

"You made elemental fist sets for every one who wanted just to have fist attacks when you gonna make a all elemental weapon set for earth fire and ice"

all in all its a lot of work and a lot of time to gain not a lot the branching power set idea is better (even if i do say so my self)it offers more variety for the same amount of work (maybe slightly more to implement the branching)


 

Posted

As a swords and naruto enthusiast i am offended by your statement and char bio

so leme put this in terms you can deal with,the case example is a knife.

any motion you make in a fight where your body is part of the engagement is conciderd melee,the weapon you use is designed to amplefy the damage you do with your attack but that does not change the basic nature of your attack,a fist with a knive in it does not suddenly become a ranged attack.

throwing it will put the knive in a ballistic path toward your enemy and that whould render it a ranged attack but in no way can a weapon achieve a ballistic path while it is still in the hands of the user (for the antboners,yes you hold a gun but technicaly the bullet is the weapon and the gun the delivery system)

it is true that weapons like swords alow you to establish a defencive disteance from your target but so does a sniper rifle and i think we can agree the idea just isent the same.

some of my chars have a naruto background aswel but by reading your bio i kinda see why you wont back down,instead of working within the context of the naruto lore you just invented a bloodline that has all the advantages of both other eye styles and on top made them immune to the two others.

let it go,you cant have everything your way and unless they are going to change the verry nature of things becouse you told em.

personaly i am looking for a way to play ice on a dom becouse i like the swords and i whould love to play a ninja mm but i dont agree with the oni so i dont play it,but who am i to force changes to something other people may enjoy verry much

ps:*wave* hey mess


 

Posted

[ QUOTE ]
sigh, it's like telling a 1 week baby how to talk around here.
stone melee = IMO hand-to-hand earth fighting
stone melee = IMO not a mace coming from thin air, that belongs in a weapon power set.



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as others have pointed out this is your opinion and if the set had been called Unarmed Stone Melee it would be valid but its wasn't and whether you like it or not melee combat does not preclude the use of weapons but rather it indicates the state and position of the combat - this being that it is a generally frenetic or even chaotic battle usually made up of many one on one fights in the same area and is generally seen as being undertaken at close quarters using whatever weapons happen to be available - whether thats bare hands, bottles, broken chairs or the sword strapped to your waist. It generally doesn't involve missile weapons although it may involve thrown, however under the strict definition of melee it doesn't rule these out either.
one example of its definition from Chamber's dictionarry - "a confused fight between two groups of people"
another from Fowler's dictionary - "Mixed fight, skirmish; lively debate"
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MA and claws are lame, and i don't want to be limited to 2 lame powers, they are also not really fit for a mutant or magician.



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again your opinion but you have put forth no argument to support it. I would be prepared to accept that they do not fit your characters concept however.
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if i like to use earth, let me, but why does every kind of element melee that is interesting has to be spoiled with something not so melee, or even not in place.

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If you don't want to use the weapons available in the powersets then don't - if it suits your characters concept then choose some other power from your secondary or a power pool - or if there is nothing that fits take one and don't use it - just pretend its not there - I mean how many people take boxing but never use it just so they can get access to tough and weave - in your case take it and use it.


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Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

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stone melee = IMO hand-to-hand earth fighting
stone melee = IMO not a mace coming from thin air, that belongs in a weapon power set.

[/ QUOTE ]

yes and no, if stone melee was hand to hand earth fighting, it would be essentially be super strength, with perhaps the "throwing of dust in eyes" move ( take that you fiend! )

the stone mallet does not come out of thin air, its stone melee, the power represents your toon picking up a stone, smashing it a bit to make it very large, damaging and mallet style and bashing in your opponents skull with it.

Use your imagination IMO.



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