Rikti Invasion!


Blue Rabbit

 

Posted

well theres already normal, quite shore rikti invasions, but how about one big, ultra,super, mega invasion:
the war walls go down in everyzone, heroes wait in tension, a squad of dropships fly in attacking buildings (if possible destroying them slightly), droping bombs, then rikti ground troops arive attack any hero in sight, creating mass chaos, while also damaging paths, roads, statues, cityhall and altas that last until the end of the invasion (lasting: 30mins, 1hour or all day )

When defeated in the invasion (not counting missions) you get sent to hospital as normal, but you only have 10-15 lives maybe more, once all those are gone the mediport won't work on you for the next 5-10mins (wakies & rez powers will still work)

Alos maby bringing in one super rikti general(AV called lins'y Loa'han) thats about 30-50 foot tall.


so what you think?
Post all agreements, disagreements below. :-)


 

Posted

Uh... I think... no.


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Posted

What I'd like to see would be some way of "losing" an invasion - like if there were too few heroes in a zone that was attacked, or if the Rikti managed to defeat a certain number of Heroes.
That would mean the war walls would stay down, the sky would stay green, and there'd be Rikti mobs roaming the zone - sort of like the Supatroll bug, only intentional
Vanguard patrols would then spawn, and they'd either clear out the Rikti on their own, or Heroes could join in too - there'd only be a set number of Rikti mobs in a "captured" zone, but the Vanguard ones would keep respawning, so eventually the zone would be retaken, even if no Heroes got involved at all.


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
lasting: 30mins, 1hour or all day

[/ QUOTE ]

Yes... let's disrupt normal play for lengthy periods across the entire game. /sarcasm 0

You do realise that not everyone even likes the existing invasions? For me it depends on who I'm playing. My main doesn't care, it's something to do, but for a lot of my alts I might as well not bother if a raid hits where I'm doing things.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

The excisting invasions are nice. The only problem is that the events lasted to long. 1 day would be ok 1 week to much. Especially since very time the event period started people would be enthousiastic to bring their new toons up to date.

And yes, it would be nice if there would be consequenses when the Rikti are not opposed.


 

Posted

When the invasion's in progress in a zone all regular mobs hide.

If you do this across all zones this would stop progress in all hunt missions and several TFs/SFs for the duration.


 

Posted


Not keen on the original idea invasions are nice and inject some life into the city and i would be all for more invasion like happenings but the rikti have theres

As to this

[ QUOTE ]
What I'd like to see would be some way of "losing" an invasion - like if there were too few heroes in a zone that was attacked, or if the Rikti managed to defeat a certain number of Heroes.
That would mean the war walls would stay down, the sky would stay green, and there'd be Rikti mobs roaming the zone - sort of like the Supatroll bug, only intentional
Vanguard patrols would then spawn, and they'd either clear out the Rikti on their own, or Heroes could join in too - there'd only be a set number of Rikti mobs in a "captured" zone, but the Vanguard ones would keep respawning, so eventually the zone would be retaken, even if no Heroes got involved at all.

[/ QUOTE ]

Yes please perhaps the same tech used for RV could be adapted so that we got a "destroyed" zone when the rikti were dominant. I realise this would some what cramp the RP community but I'm of the opinion if you RP in the "city of" world you've got to be ready for the odd alien invasion or restless dead


 

Posted

[ QUOTE ]
What I'd like to see would be some way of "losing" an invasion - like if there were too few heroes in a zone that was attacked, or if the Rikti managed to defeat a certain number of Heroes.
That would mean the war walls would stay down, the sky would stay green, and there'd be Rikti mobs roaming the zone - sort of like the Supatroll bug, only intentional
Vanguard patrols would then spawn, and they'd either clear out the Rikti on their own, or Heroes could join in too - there'd only be a set number of Rikti mobs in a "captured" zone, but the Vanguard ones would keep respawning, so eventually the zone would be retaken, even if no Heroes got involved at all.

[/ QUOTE ]
This please.

And yes it could affect hunts (including TF/SF ones) - but what the heck do you expect in a world where metahumans, criminal robots and alien invasions are common??? The way invasions clean up at present is a bit too simple, clean and easy.

Mind you I've always thought that there should be ongoing zone spawn effects to show the ebb and flow of criminal gangs as they're hunted/ignored by the players...


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Posted

[ QUOTE ]
[ QUOTE ]
What I'd like to see would be some way of "losing" an invasion - like if there were too few heroes in a zone that was attacked, or if the Rikti managed to defeat a certain number of Heroes.
That would mean the war walls would stay down, the sky would stay green, and there'd be Rikti mobs roaming the zone - sort of like the Supatroll bug, only intentional
Vanguard patrols would then spawn, and they'd either clear out the Rikti on their own, or Heroes could join in too - there'd only be a set number of Rikti mobs in a "captured" zone, but the Vanguard ones would keep respawning, so eventually the zone would be retaken, even if no Heroes got involved at all.

[/ QUOTE ]
This please.

And yes it could affect hunts (including TF/SF ones) - but what the heck do you expect in a world where metahumans, criminal robots and alien invasions are common??? The way invasions clean up at present is a bit too simple, clean and easy.

Mind you I've always thought that there should be ongoing zone spawn effects to show the ebb and flow of criminal gangs as they're hunted/ignored by the players...

[/ QUOTE ]

A very simple way to fix the problems of hiding mobs is to make the Rikti that stay small mobs that hang around. And attack anything. Other mobs included. Im pretty sure the drugged up gangs would love to 'prove' themselves again the Rikti, probably testing out any new gubbins they got their mitts on.

Admittedly, sometimes Invasions are annoying, especially when you are trying to level in, say Atlas, and the whole war is focussed around Ms Liberty (boys, thats happened a few times )
Again, a way to fix would be to spawn Vanguard units at 'key' locations, such as shops, trainers and monorail stations, as, thematically, thats waht VG would do, try and stop the Rikti from locking down the zones key points.

Personally, I would like more 'go either way' things like this. Its part of the character of the game. Yes, its everyones game, but the story behind it should certainly not be ignored.

-pays 0.02 inf-


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Posted

i like to play city of heroes/villains please, not war of the world online TYVM.


 

Posted

[ QUOTE ]
And yes it could affect hunts (including TF/SF ones) - but what the heck do you expect in a world where metahumans, criminal robots and alien invasions are common??? The way invasions clean up at present is a bit too simple, clean and easy.

[/ QUOTE ]
That'd be fine in an actual world, but in a game where a team of friends might be running prearranged TFs on the only night they can all make it before next month, having everything come to a grinding halt because of a server-wide event wouldn't be popular.

Keeping the players coming back's essential for a subscription game like CoH, and I'm sure imposing a sudden change in play options for the next 24+ hours wouldn't go down well with a lot of people.


 

Posted

[ QUOTE ]
i like to play city of heroes/villains please, not war of the world online TYVM.

[/ QUOTE ]

You realise of course invaisions are part of the "city of" story and so by takeing part you are playing "city of"


 

Posted

[ QUOTE ]
[ QUOTE ]
And yes it could affect hunts (including TF/SF ones) - but what the heck do you expect in a world where metahumans, criminal robots and alien invasions are common??? The way invasions clean up at present is a bit too simple, clean and easy.

[/ QUOTE ]
That'd be fine in an actual world, but in a game where a team of friends might be running prearranged TFs on the only night they can all make it before next month, having everything come to a grinding halt because of a server-wide event wouldn't be popular.

Keeping the players coming back's essential for a subscription game like CoH, and I'm sure imposing a sudden change in play options for the next 24+ hours wouldn't go down well with a lot of people.

[/ QUOTE ]

perhaps the normal spawns for whichever zone is under occupation could get special "fighting back" spawn after all i would imagine most factions would be anti rikti


 

Posted

[ QUOTE ]
[ QUOTE ]
And yes it could affect hunts (including TF/SF ones) - but what the heck do you expect in a world where metahumans, criminal robots and alien invasions are common??? The way invasions clean up at present is a bit too simple, clean and easy.

[/ QUOTE ]
That'd be fine in an actual world, but in a game where a team of friends might be running prearranged TFs on the only night they can all make it before next month, having everything come to a grinding halt because of a server-wide event wouldn't be popular.

Keeping the players coming back's essential for a subscription game like CoH, and I'm sure imposing a sudden change in play options for the next 24+ hours wouldn't go down well with a lot of people.

[/ QUOTE ]

That wouldnt be a problem if such an event was announced in advance. Just like the Halloween thing. I bet you and your friends first enjoy the halloween event before going into a TF.


 

Posted

It does never cease to amaze me how bored gamers can come up with ways of ignoring the progression of other gamers who have not got bored yet, and coming up with dumb justifications for why their idea of totally rewriting the way the game works for days is justified because it "doesn't really affect..."

[ QUOTE ]
You realise of course invaisions are part of the "city of" story and so by takeing part you are playing "city of"

[/ QUOTE ]

And currently they last, what 15 minutes at worst? Not all day, not for an hour at a time.

[ QUOTE ]
That wouldnt be a problem if such an event was announced in advance. Just like the Halloween thing. I bet you and your friends first enjoy the halloween event before going into a TF.

[/ QUOTE ]

I think you'll find that destroying normal progression for long periods is always going to be a problem.

And the Halloween event will not destroy the normal progression in the entire game for the entire course of the event. I'd actually be amazed if it affects it as much as the existing Rikti Invason code.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
And yes it could affect hunts (including TF/SF ones) - but what the heck do you expect in a world where metahumans, criminal robots and alien invasions are common??? The way invasions clean up at present is a bit too simple, clean and easy.

[/ QUOTE ]
That'd be fine in an actual world, but in a game where a team of friends might be running prearranged TFs on the only night they can all make it before next month, having everything come to a grinding halt because of a server-wide event wouldn't be popular.

Keeping the players coming back's essential for a subscription game like CoH, and I'm sure imposing a sudden change in play options for the next 24+ hours wouldn't go down well with a lot of people.

[/ QUOTE ]

That wouldnt be a problem if such an event was announced in advance.

[/ QUOTE ]
It might be less of a problem if it was announced in advance. It'd stop surprised disappointment on the night, but still wouldn't help with the fact that the (hypothetical) one and only available night for a month couldn't be used for the TF run.

[ QUOTE ]
Just like the Halloween thing. I bet you and your friends first enjoy the halloween event before going into a TF.

[/ QUOTE ]
Emphasis on the "before" - details unannounced, but hopefully with the Halloween event there's the option of a bit of zombie slaying fun before you go on to do what you were planning to do originally.

With a server-wide Rikti invasion that's not the way it'd work - with no huntable mobs in play the TF ain't happening.


 

Posted

Ok you got a point there. If you do an event that disupts the normal gameflow, people will be annoyed.

However the other side of the coin is of course. Don't do events that disrupt the normal gameflow and other people will be bored and annoyed. Either way you lose.

So the best thing imo is to create an event that makes most people happy and as less people annoyed as possible. Tricky but thats why we pay them the big bucks.


 

Posted

[ QUOTE ]
It does never cease to amaze me how bored gamers can come up with ways of ignoring the progression of other gamers who have not got bored yet, and coming up with dumb justifications for why their idea of totally rewriting the way the game works for days is justified because it "doesn't really affect..."

[ QUOTE ]
You realise of course invaisions are part of the "city of" story and so by takeing part you are playing "city of"

[/ QUOTE ]

And currently they last, what 15 minutes at worst? Not all day, not for an hour at a time.

[/ QUOTE ]

I don't think i suggested that "it doesn't really effect" in fact that would be the hole point of a invasion it should effect every one who's logged on during it.

As you raise the subject of things that amaze you. It always amazes me the number of people who play this game which is a MMO set within a persistent world turn round and moan because somethings changing. Its a world things should change things should happen to effect it you should log in one day and discover babbage has flattened half of kings row because nobody stopped him or that lusca has sunk ships in IP these type of things would make the city more alive they would add to the character of the city and more importantly build upon your character, and add to there history. Where were you the day the rikti invaded, where were you when the circle finally summoned one of there demonic masters in the middle of atlas park.

What I'm saying is there should be consequences for doing things. In game there should be a eb and flow of street scum dependant on how active heroes (and villains) are if a alien race invade there should be a aftermath. Ok its gonna effect every one but measures can be taken to lessen those effects so that planned TF can still go ahead

I also realise that doing almost any of the stuff I've mentioned would be a shed load of work for the dev team but to be able to log into a living breathing superhero populated city i think would be worth it.


 

Posted

And you don't think the current mechanism, plus the weekend Invasions don't fit this bill?


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
(lasting: 30mins, 1hour or all day )


[/ QUOTE ]

No, NO, NO!, NO!!

I'd log off.

The Rikti invasions, after the badges, and except for getting merits in a really lazy fashion, are boring. Nobody bothers with them, they make your mobs vanish for hunts/TFs/Badges. (Numina, Sharkhead Sf, any treespecs). Thus potentially displacing pre-planned things for people, by forcing an all day long very very boring waste of time.


 

Posted

[ QUOTE ]
[ QUOTE ]
(lasting: 30mins, 1hour or all day )


[/ QUOTE ]

No, NO, NO!, NO!!

I'd log off.

The Rikti invasions, after the badges, and except for getting merits in a really lazy fashion, are boring. Nobody bothers with them, they make your mobs vanish for hunts/TFs/Badges. (Numina, Sharkhead Sf, any treespecs). Thus potentially displacing pre-planned things for people, by forcing an all day long very very boring waste of time.

[/ QUOTE ]
It won't force you into it and maybe mobs can still be round the streets


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
(lasting: 30mins, 1hour or all day )


[/ QUOTE ]

No, NO, NO!, NO!!

I'd log off.

The Rikti invasions, after the badges, and except for getting merits in a really lazy fashion, are boring. Nobody bothers with them, they make your mobs vanish for hunts/TFs/Badges. (Numina, Sharkhead Sf, any treespecs). Thus potentially displacing pre-planned things for people, by forcing an all day long very very boring waste of time.

[/ QUOTE ]
It won't force you into it and maybe mobs can still be round the streets

[/ QUOTE ]

So an all day rikti invasion of all zones won't force me into it? I fail to follow your logic

Mobs wont be around if the existing code is used.

Just no. Let's leave the Rikti invasions to die and become a novelty, and bring some fresh ideas in.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
(lasting: 30mins, 1hour or all day )


[/ QUOTE ]

No, NO, NO!, NO!!

I'd log off.

The Rikti invasions, after the badges, and except for getting merits in a really lazy fashion, are boring. Nobody bothers with them, they make your mobs vanish for hunts/TFs/Badges. (Numina, Sharkhead Sf, any treespecs). Thus potentially displacing pre-planned things for people, by forcing an all day long very very boring waste of time.

[/ QUOTE ]
It won't force you into it and maybe mobs can still be round the streets

[/ QUOTE ]

So an all day rikti invasion of all zones won't force me into it? I fail to follow your logic

Mobs wont be around if the existing code is used.

Just no. Let's leave the Rikti invasions to die and become a novelty, and bring some fresh ideas in.

[/ QUOTE ]
it doesn't have to be all day


 

Posted

[ QUOTE ]
It does never cease to amaze me how bored gamers can come up with ways of ignoring the progression of other gamers who have not got bored yet, and coming up with dumb justifications for why their idea of totally rewriting the way the game works for days is justified because it "doesn't really affect..."


[/ QUOTE ]
Personally I'm not a gamer who's bored with CoX. But slightly longer lasting effects for invasions (amongst other things) could give a more dynamic environment and is something I'd love to see.

As to the time span for something like this... I'd say that a whole day sounded about right.

Game day that is.

i.e. about 25 minutes iirc - if the rikti got a serious foothold in a zone for longer than a (in-game) day then I'd see the city/RI falling... I'd expect PCs/NPCs to have repelled them within the day unless it was a prelude to a big and pretty-persistent world change (e.g. the devs decided to have the rikti winning for an issue...)

And I would never suggest this being an all-zones at once event, as (again) that would seem to suggest that the war is lost...


I don't really see it ruining the game for anyone if the odd invasion had an aftermath for up to 25 minutes unless the players decided to defeat the rikti invaders earlier than that.



BTW - I actually find the current invasion schedules pretty immersion breaking. I can understand the post LGTF single zone invasion as being retaliatory action by the rikti. But how come the concerted invasions happen as they do, and that we always know well in advance when they will be coming?

I'd much rather a low level of random invasions occuring on a continual basis e.g. 4 or 5 single zone invasions (not spawned by LGTF) per day. Maybe have the odd burst in activity as we do know - though if there was some constant level of activity it'd be nice to see the level of rikti attacks flow in a more continuous build-ip/slow down rather than all-or-nothing as it is now.


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Posted

[ QUOTE ]
As to the time span for something like this... I'd say that a whole day sounded about right.

Game day that is.

i.e. about 25 minutes iirc - if the rikti got a serious foothold in a zone for longer than a (in-game) day then I'd see the city/RI falling... I'd expect PCs/NPCs to have repelled them within the day unless it was a prelude to a big and pretty-persistent world change (e.g. the devs decided to have the rikti winning for an issue...)

And I would never suggest this being an all-zones at once event, as (again) that would seem to suggest that the war is lost...

[/ QUOTE ]
That's broadly in line with the way raids work now (they're much more frequent on "raid weekends", but each individual raid is still limited in area and duration).

The OP did want something rather more than that though (my highlighting):

[ QUOTE ]
well theres already normal, quite shore rikti invasions, but how about one big, ultra,super, mega invasion:
the war walls go down in everyzone, heroes wait in tension, a squad of dropships fly in attacking buildings (if possible destroying them slightly), droping bombs, then rikti ground troops arive attack any hero in sight, creating mass chaos, while also damaging paths, roads, statues, cityhall and altas that last until the end of the invasion (lasting: 30mins, 1hour or all day )

[/ QUOTE ]