A few more ideas....
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A wide range of clothing options.
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You already have the widest range of clothing options of any MMO in existance, and they are always adding more. If you can actually come up with anything specific, you can suggest it in Jay's Costume Thread (in Dev Corner, IIRC).
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A wider range of actions for comunication
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Too vague. What do you mean?
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A couple of new powers to try. eg: Shape shifting, Energy draining powers, more gadgets/ weapon range., Maybe a new couple of Inspirations? Mega range increase or Super strength x3 of something like this.
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You don't understand what Inspirations are, or what Strength is, apparently.
That said, insps for Increased Attack Range, Increased Range, one or two other things, might be good and, I think, have been suggested before. A 'Super Strength x3' insp makes no sense, however since you fundamentally have no strength attribute. Assuming you're after more damage, that's what the Red insps are for.
More powers? Well, yes. I don't think anything you've suggested hasn't been suggested before, and we already have shape shifters in the game: Peacebringers and Warshades. Electrical attacks drain energy. We have a vast array of weapons available under various different power sets. People consistently ask for pistols, but usually on Scrappers because they all want to make Cleric John Preston clones.
Some general advice: learn to play the game for longer than a month before you start making suggestions about making it better.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Some general advice: learn to play the game for longer than a month before you start making suggestions about making it better.
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Harsh - but fair.
Hero ATs get a limited form of shapeshifting. Also check out the button on the far right of the text box for chat - there's quite alot of emotes in there you may not have found. As for costume diversity - hit random a few times to see the range of possibilities.
Warning: you may need eye protection with some of the colour combos the randomiser picks.
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Some general advice: learn to play the game for longer than a month before you start making suggestions about making it better.
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Harsh, for all we know he/she could of been playing more than a month!!
Possibly, but some of the 'mistakes' in there suggest otherwise.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Some general advice: learn to play the game for longer than a month before you start making suggestions about making it better.
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while all your points are valid is this not just a tad harsh especially if this is a new player what happened to the nice friendly community that used to exist here?
I don't think it ever existed in the form you seem to believe it did.
Yes, possibly a bit harsh. Sorry to the OP.
OTOH, what's the point in making suggestions when you clearly don't understand how the game currently works? Perhaps asking questions first, in the questions section, would bring things to light, and then if you still have suggestions after that, then make them. As it is, this thread was headed into total obscurity without any form of reply until I did reply to point out a few basic points of reality. The 'friendly community' was just ignoring the OP.
And if I was being unfriendly, I'd have probably said "RTFM" and not beothered explaining anything at all.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Again I think a bit harsh but some ideas come from the unlikeliest of places and in naviety some great ideas can come. I do think the inc range insp would be a fantastic idea.
Yes, I agree that there are a couple of insps that might be interesting, such as Range and Attack Rate. I said so in my initial reply.
OTOH, those were suggested sufficiently long ago that I think the forum has been reset since then and have never been implemented. However, several other insps have been. I get the feeling that we won't be seeing new insps.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Possibly rose tinted specs and all that
On the front of shapeshifting powers, saying "we already have them" is basically a bunch of [censored]. Kheldians can change into a squid or a dwarf, wow, that's some REAL shapeshifting capabilities there /em clap. Seriously, don't just discount what could be a fairly decent idea. I personally would love to see more shapeshifting abilities for characters, a la morph, mystique, changeling etc. Could work for a variety of AT's and might actually be quite fun. <removed text>
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a la morph, mystique, changeling
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These sort of powers are hard enough to manage in a PnP RPG setting. Any "freestyle" shapechanging is out of the question given the technical limitations of a computer game. pre set forms with pre set abilities is the only form of shape shifting possible.
Keldian forms are not the only shape shifting powers in the game. There is also Granite Armor, the Electric Armor tier 9, and a gaggle of tempory powers.
I really should do something about this signature.
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a la morph, mystique, changeling etc. Could work for a variety of AT's and might actually be quite fun.
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the problem with shape shifting is that it exists in different forms within the comic universes some one like mystique is stuck pretty much changing between human forms and although she has taken on slightly more unusual forms there always very humanoid. in game a character like mystique could probably be represented with a MA/SR scrapper with a few very different costumes rather than a hole new powerset/AT.
Then you get those shape shifter like morph who can become anything they want as there pretty much a lump of playdo with a mind this type of character would be neer impossible to replicate in CoH (and i suspect pretty much any other current computer game)
within CoH for a shape shifting AT probably the best you can hope for is a kind of super Kheldian where every power is a mutually exclusive toggle that changed you into a different entity but balancing such a thing would be a nightmare eat ch "power" would have its own set of sub powers if you followed the khelidian model that would be about 5 sub powers per actual power so your looking at 45 powers (90 if its a primary and secondary) that need to be created/animated. that's a hell of a lot of work for a single AT
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within CoH for a shape shifting AT probably the best you can hope for is a kind of super Kheldian where every power is a mutually exclusive toggle that changed you into a different entity but balancing such a thing would be a nightmare eat ch "power" would have its own set of sub powers if you followed the khelidian model that would be about 5 sub powers per actual power so your looking at 45 powers (90 if its a primary and secondary) that need to be created/animated. that's a hell of a lot of work for a single AT
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I believe this was the kind of thing that was actually planned for the Blood of the Black Stream epic AT.
I really should do something about this signature.
Yea i was looking forward to them but personaly i would much preffer 4 or 5 new power sets than a new epic has to be unlocked AT
Though maybe a shape shifting light AT available to both heroes and villains would be nice it could have 4 or 5 different shapes with the rest of powers just being shape shift attacks (turn arm into blade type stuff) would be nice it would still need a fair bit of work though i imagine
i love shape shifters, so i would like to see such a power implemented. But i agree it is techniqally difficult to get with the current engine. You could try (this is just a brainstorm) a mystique like character for a stalker, the hide is a form which makes you accept him (or her) so you shift constantly, again how this could be implemented in the current engine is a mystery for me!;-)
Freeform shapeshifting might not be possible, but a different take on the stealth of stalkers would be doable, taking the shape of a targetted mob to perform "surprise" attacks for example. If we can change into a huge walking block of granite or a squid, why couldn't we also take the shape of particular animals? You see where I'm going with this. There are many ways shapeshifting could be implemented to create another nice variety of powers we don't already have in game. T1000-esque powers of converting limbs into weapons, another shapeshifting power that could work for scrappers. Mr Fantastic-esque stretchy powers (obviously not to a crazy extent, but then, fire blast isn't close to human torch/pyro powers either, although the root is the same) could be used to create hand-mallets, mid-range mellee attacks, bendy-dodge-rubber-skin defense sets. But then, that sort of thing would require imagination beyond "what type of energy can we fire in a predictable blast or use to power our fists/weapons at melee range" which seems to be the general consensus for "interesting" power ideas...
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i love shape shifters, so i would like to see such a power implemented. But i agree it is techniqally difficult to get with the current engine. You could try (this is just a brainstorm) a mystique like character for a stalker, the hide is a form which makes you accept him (or her) so you shift constantly, again how this could be implemented in the current engine is a mystery for me!;-)
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Actually this exists ingame in one of the Faultline missions, where you get the Widow disguise (changes the character model) and Arachnos won't aggro to you.
Not sure if that applies to just that mish (in other words heavily scripted one-off) or to all Arachnos though.
The shapeshifting (changing character model) bit is already ingame though. There's the halloween eventy cossies as well (although they don't actually do anything ingame),.
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i love shape shifters, so i would like to see such a power implemented. But i agree it is techniqally difficult to get with the current engine. You could try (this is just a brainstorm) a mystique like character for a stalker, the hide is a form which makes you accept him (or her) so you shift constantly, again how this could be implemented in the current engine is a mystery for me!;-)
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Actually this exists ingame in one of the Faultline missions, where you get the Widow disguise (changes the character model) and Arachnos won't aggro to you.
Not sure if that applies to just that mish (in other words heavily scripted one-off) or to all Arachnos though.
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IIRC it's all mobs, as the engine doesn't discriminate enough to let a power stop you aggroing one particular group of mobs but be treated normally by everything else.
Very handy for a brief frenzy of badge collecting, that little temp power.
Yeah, there are three powers that work like this (the others are a freakshow disguse and the Midnighter one). Unfortunatly the game engine doesn't support being stealthed to one mob type and not to others, so these are all actually stealth vs all. That's why they all have short durations, in the hope you won't spot the subtefuge.
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If we can change into a huge walking block of granite or a squid, why couldn't we also take the shape of particular animals?
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No reason, but the OP suggested shapeshifting as a "new power to try", to which Ravenswing correctly pointed out that the game already has shapeshifting powers. If the OP had suggested more shapeshifting powers, or the ability to change into something specific, say a tree, or a seagull, then there suggestion would have made more sense.
I really should do something about this signature.
Wow... I did'nt think my post would get this much interest really. Yes you are right i have'nt been playing long, and perhaps i should have asked questions first..
However... OTOH. Nothing i posted here was actually a suggestion. Hence the title " a few more ideas. "
If its posted in the suggestions forum, it automaticlly becomes a suggestion.
You could post "George Washington was the first president of the United States of America", and it would become a suggestion.
I really should do something about this signature.
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.A couple of new powers to try. eg: Shape shifting
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Shap shifting has already been said that it's probably not going to happen.
Eh, that's not quite what we said.
We said there are already some shapeshifting powers in the game. There is no reason why more, similer to GA, keldian forms, or PPD Hardsuit power couldn't be added in the future.
I really should do something about this signature.
The real problem with size/shape shifting is the 'morph' involved, to make the 'transition' anything like realistic is nigh on immpossible.
As far as I know so far they mostly cover that with a lighting effect or have a 'set' destination.
Ok so the power customisation is a bit difficult.
How about these?
A wide range of clothing options.
A wider range of actions for comunication
A couple of new powers to try. eg: Shape shifting, Energy draining powers, more gadgets/ weapon range., Maybe a new couple of Inspirations? Mega range increase or Super strength x3 of something like this.