Mastermind Set: Demons


Assailant

 

Posted

This was inspired by a brief conversation with a few people in my VG yesterday about Mastermind sets. Here goes.

-Fire Blast: Sends a Blast of Fire at the targeted foe and sets the target on fire for a short period of time. Moderate damage(fire), fast recharge.

-Hordeling Berserker: Summons forth a murderous Hordeling Berserker from the Inferno. This creature moves quickly and attacks powerfully, but is quite fragile to prolonged attacks. You may only have three Hordelings under your control at any one time.

Hordelings have Scorch and Swipe to start off with. They gain Flares and Char when Empower Demon is used on them, and Fire Blast and Cremate when Infuse Demon is used.

-Fire Breath: You can spew out a torrent of fire that burns all foes within its narrow cone. Moderate damage (Fire), slow recharge.

-Empower Demon: Empower Demon will bestow new powers and abilities to your demonic minions. The powers gained are dependant on the henchman empowered.

-Rain of Fire: Summons a Rain of Fire over a targeted location, burning foes within a large area. Moderate damage (fire), slow recharge.

-Behemoth: You can call upon the might of a Behemoth to fight at your side. Behemoths possesses Super Strength attacks, can use fiery magics and can Super Leap. You can only control two Behemoths at any given time.

Behemoths start off with Punch, Fire Sword and Fire Shield. When Empower Demon is used, they gain Fire Sword Circle and Haymaker. When Infuse Demon is used, they gain Blazing Aura and Fire Blast.

-Bind Soul: You can bind the soul of a powerful demonic entity to one of your already-summoned minions, increasing its ability to take and deal damage and granting it several new abilities. You can only bind a soul to one of your demons at a time.

-Behemoth Overlord: You can summon a Behemoth Overlord and bind him to your will. The Behemoth Overlord is a vicious, powerful fighter, able to use Fiery melee attacks and control powers. You can only summon one Overlord at a time.

Behemoths start off with Cremate, Combustion and Ring of Fire. When Empower Demon is used, they gain Fire Sword and Bonfire. When Infuse Demon is used, they gain Heat Exhaustion, Char and Greater Fire Sword.

-Infuse Demon: You can infuse your demonic minions with the essense of Chaos itself, enhancing their abilities tremendously and granting them new powers simultaneously.

Criticism? Suggestions? Suggestions to change one of the minions around with a Succubus? (NO YOU HORNY DEVILS!) Comment away.


 

Posted

Hordelings are ice-based!

Which brings to me the idea of making an ice-based demonology MM primary just to be original. 3 Hordelings, 2 Hellfrosts, 1 Blade Prince. Toss in some Ice Blast powers. <.<


 

Posted

Don't know about anyone else, but a set that uses hackneyed cut-pastes from the CoT, and mostly from fire/ primary, would sure make me feel like the retarded runt of the litter.

Also, Hordelings with fire :S


 

Posted

What? Hordelings are ice-based? U SRS?!

Seriously. I didn't know that. Probably because I can't remember ever actually fighting Hordelings.

Oh well.

@Xemulas: COT demons are the only demons in the game. Also, all MM attacks (Robots and Thugs sets excluded) are cut-pastes from Blaster and Corruptor primaries. I don't see why fire would be any worse.


 

Posted

Thats why the badge for defeating them is called Cold Hearted.

[ QUOTE ]
COT demons are the only demons in the game

[/ QUOTE ]

Not true.


I really should do something about this signature.

 

Posted

[ QUOTE ]
What? Hordelings are ice-based? U SRS?!

Seriously. I didn't know that. Probably because I can't remember ever actually fighting Hordelings.

Oh well.

@Xemulas: COT demons are the only demons in the game. Also, all MM attacks (Robots and Thugs sets excluded) are cut-pastes from Blaster and Corruptor primaries. I don't see why fire would be any worse.

[/ QUOTE ]

Thugs get dual pistols, Bots gets rifle attacks unavailable to AR/ corrs

Edit: excluded, I see *finds his reading glasses*

Yep, that's true, Necro are dark ports, ninjas are archery ports.
My point still stands, the pets are unique to the MM, and not drawn from an enemy faction (at point of design). Correct me if i'm wrong. The set is fine as is, just, don't use the CoT demons, please...sick of looking at 'em


 

Posted

I agree with Xemulas, good set but change the demons used.

Personally I'd expect the Behemoths and/or Overlord to get in the way too much. How about more generic demons i.e red skin and horns style?


 

Posted

Ewww a pet with Bonfire? I'd never get a team invite. My other change would be having T1s with a hold, 3 of them, hell thats more control than Necro


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Hmmm... how about CoT minions, with Earth Thorn Casters? How annoying would that be for any hero coming across them.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

To be honest I would prefer if a fire based MM primary would have proper fire based creatures, rather then daemons. Like the style of the fire imps from Dominator/Controllers, just bigger and meaner.
And the same would go for any other elemental set (electric, earth, ice).

As for a source of the demons, at least it is not wailers. That would properly have put a sonic/sonic corrupter to shame.


 

Posted

The idea of a magical mastermind with access to demons is a nice one. Fire seems to be the most logical powers to have as well. It is thematically appropriate to hellspanwed denizens after all. But so are claws, poison, maggots and other nastyness.

The idea to use CoT demons is one I don't like. But it wouldnt be much of a problem to create unique demons of course.

For the tier 1 demons. Somehow I see big nasty vicious doglike beings with slavering jaws and nasty claws. I would make them start with a claw or bite (if possilbe) attack, upgrade to a more powerfull claw attack and end it with a slavering poisonous bite. For the third demonhound you could use a toxic aoe breath attack and perhaps something like venom grenade instead for the upgrades.

This would make these demons an up close and personal assault type which sound fitting for unending demon horde minions.


 

Posted

I like the idea of another Melee Pet Mastermind, but I'd rather see new Daemons created rather than recycling an in-game faction. The Daemons would need to be generic but interesting enough to be compelling - tricky. Fire attacks are interesting, but I see use for some Thermal, Dark Armour and Smoke attacks.

GrinningSpade has the right idea with tier1s - some sort of animalistic melee critter, though I'd avoid toxic - fire's enough of an advantage for a pet family. Something not unlike the Minions of Gozar from Ghostbusters. Allow them to upgrade with better melee and resistances, then a ranged option and/or light fear.

I'd make the LTs the 'fruit' pets of the set with some buff, debuff, and limited ranged attacks. Possibly Ash Daemons (potential for Smoke effects and some Thermal powers).

The Boss - a Daemon Prince, a large, impressive anthropic model with armour and possibly using some of the textures from the Magma Lord. Melee and ranged, but favouring the former, upgrade for better attacks, then a fear aura.


 

Posted

I think you would probably be better leaning more towards Elementals than demons.

3 x Fire Imps
2 x Ice Shardlings
1 x Earth tanky thingy..

with a few wind based attacks/debuffs...?


 

Posted

Elementals are more a thing for heroic types. Us villains are more easily the ones who go for the easy power even if it comes at a price later. While heroes tend to be more of the studious slow learning curve thingies.

And Sir Helm why i went for toxic and not fire is the simple fact that we allready have several pets (robots and thugs) who use fire extensively. Of course the zombies use toxic as well but not as an aoe effect like i proposed for the 3d of tier 1.


 

Posted

Only Phatbot has a fire attack out of the bots, and that's after an upgrade; the Arsonist alone from Thugs has fire attacks. On a related note the Ninja LTs also have a toxic attack.


 

Posted

Hmm either way toxic or fire I don't mind much which one it will be to be honest. Hellfire or sulforous poisonous vapours both sound demonic enough to me.

Now to convince the powers that be that this would be an asset to the game