Need help with Earth/Sonic PVE build
Just one thing...no earthquake?!?! Hope that was just an oversight. An earth troller without earthquake is like tea without biscuits...bland and unfulfilling.
I am also not fond of stone cages. Big end cost, and interferes with quake. Would try to get clarity earlier too.
Kitty
xx
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
Yes, definitely get EQ asap. With SOs and the powers you've chosen (more or less), I'd do something like this:
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Level 50 Natural Controller
Primary Power Set: Earth Control
Secondary Power Set: Sonic Resonance
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- Acc(A), Acc(3), Hold(5), Hold(5), RechRdx(7), RechRdx(9)
Level 1: Sonic Siphon -- Acc(A), Acc(36)
Level 2: Stone Cages -- Acc(A), Acc(3), EndRdx(40)
Level 4: Sonic Barrier -- ResDam(A), ResDam(7), ResDam(9), EndRdx(36)
Level 6: Quicksand -- RechRdx(A), RechRdx(43)
Level 8: Swift -- Run(A)
Level 10: Air Superiority -- Acc(A), Acc(11), Dmg(11), Dmg(34), Dmg(37)
Level 12: Stalagmites -- Acc(A), Acc(13), Dsrnt(13), Dsrnt(21), RechRdx(21), RechRdx(39)
Level 14: Fly -- Flight(A), Flight(15), Flight(15), EndRdx(48)
Level 16: Sonic Haven -- ResDam(A), ResDam(17), ResDam(17), EndRdx(36)
Level 18: Earthquake -- RechRdx(A), RechRdx(19), RechRdx(19)
Level 20: Health -- Heal(A)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Sonic Dispersion -- EndRdx(A), EndRdx(25), EndRdx(25), ResDam(27), ResDam(34), ResDam(42)
Level 26: Volcanic Gasses -- RechRdx(A), RechRdx(27), RechRdx(31), Hold(37), Hold(37), Hold(43)
Level 28: Disruption Field -- EndRdx(A), EndRdx(29), EndRdx(29)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Animate Stone -- Acc(A), Dmg(33), Dmg(33), Dmg(33), Acc(34)
Level 35: Clarity -- RechRdx(A)
Level 38: Liquefy -- RechRdx(A), RechRdx(39), RechRdx(39), ToHitDeb(40), ToHitDeb(40)
Level 41: Fissure -- Acc(A), Dmg(42), Dmg(42), Dmg(43), Acc(46), RechRdx(46)
Level 44: Rock Armor -- EndRdx(A), DefBuff(45), DefBuff(45), DefBuff(45), EndRdx(46)
Level 47: Earth's Embrace -- RechRdx(A), RechRdx(48), RechRdx(48), Heal(50), Heal(50)
Level 49: Assault -- EndRdx(A), EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]
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A few comments:
- Hasten: I have it on all my controllers. Extremely useful with long recharge powers even if you don't take SS as a travel power.
- I assume you took Air Sup for an extra attack. Another option is to take Stone Prison and slot it for damage.
- Some powers are over-slotted for SOs in my build (like VG), but you can use the slots later when you get to IOs (and procs ftw with earth). One problem with earth/sonic is that it's a very team-dependent build (very low damage) unless (until?) you slot lots of procs.
- Liquefy is not great for trollers unless you combine it with Power Boost (which is quite good for many earth powers too). Unfortunately Primal offers the lowest damage since it lacks an AoE attack. Admittedly, Earth is probably the best primary to have if you do take Liquefy because of the stacking -tht and -def.
- Leadership: difficult to squeeze in 3 powers unless you drop something else. Kitty's point about Stone Cages is a good one: you can use the SC + Stalagmites combo at lower levels, but with all the control Earth offers, you might not be using it that often at higher levels. On the other hand, slotting the purple hold proc (and a couple of dmg ones) in Cages works wonders.
Hope some of this helps
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Stone cages help in earlier levels and how does it intefere with eq besides no knockup? Doesnt the -DEF stack with other powers?
What they said, you NEED Earthquake. I wouldn't skip Stone Cages either, it is useful in combination with Volcanic Gasses
yeah check the edit in my first post
what i dont understand that kitty said cages intefere with eq.
[ QUOTE ]
yeah check the edit in my first post
what i dont understand that kitty said cages intefere with eq.
[/ QUOTE ]
Because it prevents the knockdown of EQ.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
To elaborate, yes, the -DEF will stack, but the knockdown is the major point for EQ, it completely neuters alpha strikes (at least thats true for Ice Slick, haveing never played an Earth/ troller)
Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM
OK! now i´m on the same page. Thanks for the help all will respec out of stone cages some time after i get eq.
Also okton could you post your build so i can see what procs you are using.
[ QUOTE ]
Also okton could you post your build so i can see what procs you are using.
[/ QUOTE ]
I have an earth/kin and a grav/sonic, but here are some examples of which procs you can slot in earth control (listing only those which I consider useful):
- Fossilize: GW's chance for psi dmg, Devastation Chance of Hold, Decimation chance of BU (also 2 purples)
- Stone Cages: Posi Blast chance for energy dmg, Trap of the Hunter chance of lethal dmg (also the purple Gravitation Anchor which I mentioned earlier and is very handy)
- Quicksand: Impeded Swiftness chance for smashing dmg
- Stalagmites: Posi Blast chance for energy dmg (also a purple which can do -tht although you might not need that)
- Earthquake: Achilles' Heel chance for -res, Touch of Lady Grey chance for neg dmg, Explosive Strike chance for smashing dmg, Force Feedback chance for +rechg (and 2 from tht_debuf sets which are less useful)
- VG: Posi Blast chance for energy dmg, GW's chance for psi dmg (and a purple dmg one)
- Stoney: Explosive Strike chance for smashing dmg (and a purple chance for BU).
Getting all if these won't be cheap of course since most are quite pricey and you have to optimise the remaining slots if you want a proc-heavy build, but it gives you an idea of where you can start getting some extra damage from, especially in powers which you tend to spam frequently.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Why do you have Posi's in VG rather than the other Hold PROC (Neuronic Shutdown or whatever it is)?
[ QUOTE ]
Why do you have Posi's in VG rather than the other Hold PROC (Neuronic Shutdown or whatever it is)?
[/ QUOTE ]
You're right Carni, I forgot about that one (chance for psi dmg). And btw, this is NOT my build: with earth/kin I don't need all these procs for good damage. I was just showing which ones you could use.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Thanks this has also given me some ideas how to proc cryo freeze ray on my blaster.
would something like this work?
Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/
SingingStone: Level 3 Natural Controller
Primary Power Set: Earth Control
Secondary Power Set: Sonic Resonance
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize <ul type="square">[*] (A) Empty[/list]Level 1: Sonic Siphon <ul type="square">[*] (A) Empty[/list]Level 2: Sonic Barrier <ul type="square">[*] (A) Empty[/list]Level 4: Stone Cages <ul type="square">[*] (A) Empty[/list]Level 6: Sonic Haven <ul type="square">[*] (A) Empty[/list]Level 8: Quicksand <ul type="square">[*] (A) Empty[/list]Level 10: Swift <ul type="square">[*] (A) Empty[/list]Level 12: Stalagmites <ul type="square">[*] (A) Empty[/list]Level 14: Air Superiority <ul type="square">[*] (A) Empty[/list]Level 16: Disruption Field <ul type="square">[*] (A) Empty[/list]Level 18: Health <ul type="square">[*] (A) Empty[/list]Level 20: Stamina <ul type="square">[*] (A) Empty[/list]Level 22: Fly <ul type="square">[*] (A) Empty[/list]Level 24: Sonic Dispersion <ul type="square">[*] (A) Empty[/list]Level 26: Volcanic Gasses <ul type="square">[*] (A) Empty[/list]Level 28: Maneuvers <ul type="square">[*] (A) Empty[/list]Level 30: Tactics <ul type="square">[*] (A) Empty[/list]Level 32: Animate Stone <ul type="square">[*] (A) Empty[/list]Level 35: Vengeance <ul type="square">[*] (A) Empty[/list]Level 38: Liquefy <ul type="square">[*] (A) Empty[/list]Level 41: Hurl Boulder <ul type="square">[*] (A) Empty[/list]Level 44: Rock Armor <ul type="square">[*] (A) Empty[/list]Level 47: Earth's Embrace <ul type="square">[*] (A) Empty[/list]Level 49: Clarity <ul type="square">[*] (A) Empty[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
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also how should i slot? (so)
EDIT: just noticed earthquake does knockdown not knockback, where should i fit it?