Anyone fancy a rest?


Assailant

 

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Ok, I may be adding 2 and 2 to get 5, but do you think this will mean anything for CoH?

http://www.eurogamer.net/article.php?article_id=213753

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Not in itself; sure, they could add something like that to CoX too, but I don't think putting it in another game in the NCSoft stable makes it more or less likely that we'll get it.


 

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An offline reward system HAS been briefly mentioned for CoH, so this could be what it was alluding too.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

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They also made sure that players will reach the endgame levels a lot faster then before in lineage II. The first 20 levels can be done in less then one hour if you do the correct missions.

When they would do something like that for CoH it would be equivalent to:

Hit one hellion and ding hit level 5. Talk to cop in Hollows, ding a raptor pack and level 10.

Of course, then they want you to grind (trust me CoX has 0 grind) for a year (assuming you powerlevel) to max level. And pray you got enough gold to buy yourself that topgrade stuff you need to rule the PvP scene (Which in Lineage II is a very important aspect of the game).

I am sure they wont implement this for for CoX as we have no problem of hitting level 50 quickly and it is not as if we in CoX need to be level 50 to have fun in PvP either. We also don't have castles and fortresses to conquer and no cool powers are to be gained in doing arena chanpionfights either. Which reminds me of a suggestion to be made.


 

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That's a really interesting article, demonstrating once again that no one should ever trust anything a journalist says.

As FFM said, there has been some rumour of an offline reward system in CoX, and most modern MMOs seem to feature a Rest XP system of some kind, but I don't see this being a useful one for CoX.

Almost all of CoX's 'end-game content' is replayability. If NCNC plan to add loads of end-game content and then speed up the run to 50, they are likely to lose a load of players who like things the way they are. They won't attract people from other games, because they are always going to be playing catch-up on the existing games which made their name of boring raids and PvP eSport.

To put this into perspective: I left CoX finally to play LotRO. Since I was working, and did not play all day, my main was in perma-restxp mode. If I tried hard, I could use all of it up by the end of a weekend where I just levelled constantly.

The majority of CoX players who actually work are going to be in the same boat, constantly catching up with their friends' levels at the end of a weekend, just to fall behind over the week.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

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And lets not mentions those like me with Altoitus who always lag far behind those who don't. But I really really don't want to level even faster in this game. Its to easy to hit 50 as it is.


 

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I don't understand... you get xp for not playing?

Just how long have I been asleep?


 

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I don't understand... you get xp for not playing?

Just how long have I been asleep?

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I've played EQ2 and WoW and they both have "rested time" and it works a similar way in both, so I'm sure this will be the same too.

While you're not playing a character (either not logged in at all, or playing a different character) rested time will slowly build up - it shows as a different colour bar on your xp meter, building up ahead of your current xp/level point, like debt does here. In fact think of it like reverse-debt that, instead of happening when you get defeated, just builds up over time while a character is offline.

When you play a character that has rested time you'll earn bonus xp while that rested time lasts - in WoW you level twice as quickly (i.e. every kill gets you double xp). But as you earn xp it reduces your rested time in your xp bar, just like earned xp pays off your debt bar gradually in CoH.

In EQ2 iirc the rested time capped at two weeks offline per character, while in WoW I think it was always capped at 1.5 levels ahead of your present level/xp. It did lead to some players with lots of alts only playing their characters until rested time ended, then switching to another alt that still had some rested time to "use up". If you were an altaholic and did this then basically all of your characters would level twice as fast all the time (unless you played so much that you managed to use up all the rested time on all of your characters - not easy to do).

It was intended to help casual players keep up with more hardcore friends that played more often than them - theoretically the hardcore player would play so much with a single character that they spent more time without the rested bonus, while the casual player would be in rested state most of the time, helping them to catch up. But it always struck me as rather odd to have an incentive that built up while you weren't playing the game.


 

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Lord of the rings have boosted xp too, when you've been away for a day or two, but with the current XP curve I see no reason for it in this game.

The general idea is pretty good though, a casual gamer (like me in lotro, member since start and still lvl 20) can catch up and play with more serious buddies and still enjoy the game. (Without the boosted XP I'd prolly still be lvl 10 in lotro and golly-wolly darn bored of it... wait I'm bored of it anyway).

You do get bored of games when nothing happens. If you play it a lot, you'll level up anyway, and probably team a lot. If you play less, it's a bad idea if the game keeps you stuck at one level for months. Point is, CoX doesn't! Even if you don't play much you get enough XP fast enough to keep "interest" up, unless you've already got a bunch of 50s...

..then you wonder where the (cencored) (cencored) (cencored) high lvl content is!


 

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Even if you don't play much you get enough XP fast enough to keep "interest" up, unless you've already got a bunch of 50s...

..then you wonder where the (cencored) (cencored) (cencored) high lvl content is!

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<points down at sig>

Actually all I want is more TF/SFs that scale to 50 (tbh I wish all of them could scale to 50 so I didn't have to lose powers/bonuses to do most of them). I've experienced the endgames in other MMOs and tbh most of them get dull really fast to me, but I never get bored of exploring new powersets and how they evolve and synergise with other powersets to create new tactics.


 

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But it always struck me as rather odd to have an incentive that built up while you weren't playing the game.

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That's what makes it such a good incentive for the companies. You, the player, know that if you log in and play today for maybe an hour, you'll gain something extra (however artificial that bonus may be). And when you've used up your bonus, you might even log out so as not to "waste time" leveling slower.

It doesn't make people play more, but it makes them play longer, adding more subscription time. It's really quite elegant, imo


Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM

 

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I have never experienced or looked at these offline systems but I cant see a need for it in CoX. Leveling is easy enough when u get in a team. I think a better idea would be to update the team browser. Option to just search for team leaders with team sizes. Will save huge amounts of time and get more people into teams. In over a year of playing I am still bemused by the origin filter. What earthly reason would you need to use that?


 

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Same here it's a new'ie for me. Don't really like the idea as the curve is already enough, dunno something about this idea is putting me off although part of me is saying it'll be really good for my non-solo toons...

Then again the fact I'm never off the game (well I am...but within reason) means the bonus wouldn't be too useful to me...then if its toons only and not the account then my 40 toons will be very happy.

I'm sticking my neck out and saying "nah not for me".


@SkullFester

I'm not changing this signature until I'm proclaimed 'King of the World'.

 

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In my opinion, it's become too-easy to outlevel content thanks to 'Easy-mode', or XP-curve smoothing. On Heroes this isn't much of a problem. There are lots of contacts. On Villains, this is more noticable. Lots of the contacts are unlockable only, and thanks to smoothing, you are more likely to outlevel the contacts you normally have spent time hunting/achieving/whatever for.

This happened to me yesterday afternoon where, after I'd unlocked a new contact and played half their missions, they gave me a new contact to talk to... That I'd already out-levelled. I was not amused.

I don't pay money to play a game that makes me level faster if I've not played on a char. CoX already levels us fast enough to fifty so that people can get their shiney epic AT's sooner and sooner. If they let us level faster still, there would be less of a sensation of 'Ah.. that felt good.' and more a sensation of 'Oh, another fifty. Okay.'

If rest XP is introduced, it'll be a pandering move towards people who don't want to put real effort into their characters. Granted some people don't get much time online, and I understand how frustrating it can be. But presently, levelling is plenty fast enough already without getting power-levelled by the Dev's.

My two-quid.


 

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Fore some ATs and power set combinations, leveling is indeed fast maybe even to fast at times. I preordered CoV, even added CoH to my account after a few months. However I only stayed for a little over a year, and only returned recently.

My original reason for quitting was that my main char (a gravety/energy dominator) felt stuck at level 32, after having spent over a month to get from 30 to 32. I could barley solo most story archs, was in constant XP debt thanks to dyeing 2 or 3 times per mission. And when grouping I could not enjoy the story arch as the teams always rushed throe them.

If there had been a system to help my leveling along a bit more I would not have burned out back then, and eventually the charter might have come in to its own. If not it might have gotten me to level 50, with enough enthusiasm left for the game to create an alt that would not have had such a though time.

On the other hand I do see the point of the “to fast leveling” argument. My new main charter (WM/WP brute) have be having it really easy, and I had to die repeatedly on purpose to prevent it out leveling contacts before story archs was over.
For this charter I would actuarial have liked the ability to stop my XP gain at times.

So at least giving us a choice would be nice, a system to help along though that find the leveling to slow would be nice, and might keep a few players a bit longer.


 

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triple xp plx


 

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My original reason for quitting was that my main char (a gravety/energy dominator) felt stuck at level 32, after having spent over a month to get from 30 to 32.

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Everyone gets stuck in the 30s, though it's usually the late 30s (on the hero-side anyway). From playing last night, I can tell that all the XP smoothing and 'easy mode' that people are talking about has not affected this. I've got a 36 Scrapper who seems to be dragging his way through the level to 37. You have the added issue that you stop getting a power every two levels in the 30s and start getting a lot of slots. This is great for rounding out your character, but not very exciting. End result, the 30s Doldrums.


Anyway, as I said, Rest systems are for games which focus on the end-game, and CoX doesn't. The problem NC have is that players are used to games which focus on the end-game: you race to level cap to do raiding and PvP. Sadly, MMO players are frequently not open to alternative forms of play. (You just have to look at the number of forum posts comparing whatever game you are on with whatever game they last played. And I don't just mean on these forums.)


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.