Suggestions: Travel powers reworked


Baeleos

 

Posted

Hey there all you NCSoft guys and gals,

First up..... thanks. Thanks for an awesome gaming experience and thanks for all the hard work you put into makin' my evenings fun.

Second up... I just read the forum and it said no suggestion for vehicles or running up walls etc, and I know they are in here, but it took me a long time to write this and I would really like to share this with the community and NCSoft and see what you have to say. Suggestion for how mechanics would work are included as well as many other suggestions.

My wife said to me the other day: "Seth, you complain all the time that there is so much more they can do with a game, so many ideas not put into play, you should damn well write your ideas down and send them, or shut up!"... Well... as my friends would know, I'm never going to shut up, so I am writing my ideas down and sending them to you, do with them as you wish

First up on my list of suggested improvements for CoX: Transport Powers...

Oh man, how I love to fly, but not all characters are made for flying, my martial arts expert shouldn't be able to fly, it's not part of his backstory. Superspeed won't work, he's fast with his fists but not that fast on his feet. Super jump isn't happening, he is not strong enough to leap that high, he's just human. Well that leaves us with teleport, and that won't work either, it just doesn't fit.

I am sure I am not the only one who has had these thoughts, and everyone just settles with flight or superjump, because superspeed is annoying on the ground and teleport costs too much endurance.

There are so many more ideas we could use for travel powers, so much more spice... and best of all, these mechanics are pretty much built into your game already , it's just a matter of making it happen. So here we go, travel powers remade:

Flight:
1) I don't want to type ;flypose3 every time I lift off the ground or even have to hit a keybind each time. At least have an option where I can choose my flypose permanently or switch automatically between them while flying for some variety. Variety is the spice of gaming, and since this is the slowest travel power, we spend more time in the air than anyone else. Without variety, we get bored. Maybe a different pose for flying up and different for going down, extending right arm when banking left etc.

2) Banking: The flight animation when turning is incredibly robot looking, stiff and inorganic. Just a small tilt left or right when turning would make a massive difference.

3) Here is a personal request, but one I have heard many, many a person agree with, why cant we have the jetpack as a permanent option or power somewhere. Everyone loves it, everyone wants it, everyone only get to use it for 2 hours. Same goes for the Zero G pack, awesome, but limited. We could keep these as temp powers for lower levels, but make it a permanent option for later on in the levels, maybe even have an option to keep it on your back when not using it. How about a recipe? Like Piston boots?

Super jump:
1) Works well in my opinion... Others may have some more ideas, I personally would take less control in the air for more realism, but that's just me, and more likely that most players would want that control for ease of transport.

Superspeed:
1) By far the most annoying as a travel power for me... very useful for speed but lacks one mega important option: Up. How do we solve this... read a comic book with the Flash in it and tell me that guy can't run up walls. Hell - why even stop there? Surely if you move fast enough, you could create enough heat, friction and updraft to run on air!

2) Run up walls, problematic at best and it was suggested that I don't mention it in the forums, so I have taken this idea and it's details out completely.

3) Run on Air: Well just imagine leaving fiery tracks in the air as you speed past those slow poke flyers. I would give only minimal control in the air, banking very slowly, with a short run up before going airborne and a falling option if you stop, but this could really remake the superspeed, make it fun again, instead of spending hours trying to figure out a way around this stupid wall, you at least have the option to go over it.

4) And what about running on water? Please? Maybe?

Teleport:
1) Let me ask a question, why is it that all the other transport powers allow me to get across a map with full endurance and this one does not? This power is extremely unbalanced, have you noticed that no-one uses it? My suggestion is simple, lower the endurance cost drastically.

2) I also find that teleport is too slow moving and almost frustrating at times . Yes, I am talking about the 4 sec hold, and yes it is absolutely necessary.... in the air. On the ground we don't need to be held for 4 seconds. Most of the time, I want to be running away from the guys I just landed next to If you have seen the movie "Jumper", you know how cool it would be to move around like that in game. These 2 changes would make this power an AWESOME choice for transport and make combat a whole new ball game.

3 )Maybe a small speed up on the activation time as well, it's teleport, it should be the fastest mode of transport in the game by far

4) Mechanics wise , simple place the 4 second hold on the character when the targeting reticule reaches maximum distance, if it is less than that, it is because we are touching the ground or roof and don't require the hold. Otherwise if you have programming that can recognise a surface you can run on, that would be perfect.

A transport power is exactly that... yes it can be used in combat but is almost never used like that. 99.9% of the time not in a mission, we are spending our time travelling from one mission or place to another. Although it is not an intricate part of the combat mechanics, I would almost hazard to say, we spend more time using travel powers to travel around your game, than we do fighting for truth justice and all that stuff. My suggestion would be to put some time into improving that travel time for the player, make it more fun, make it enjoyable and you will have people sticking around for alot longer. I know I would

Well that is all about the current powers, but what about more options..... Oh no! say the dev group... but hear me out. My idea's are based on what I would imagine, with my non existent programming knowledge and fair animation knowledge, to be fairly easy (Since I am trying to imagine using what is already in the game), if not simply time consuming to implement.

The grappling hook (Not swinging)

1) Where does he get those wonderful toys? Yeah, we all saw that Batman, and we all wanted one after the movie. I am sure many problems come to mind with making such a travel power. First off, moving like Spiderman is a no no, the copyright infringments in that are not even worth mentioning, so how do we move around using a grappling hook without looking like Spiderman?

2) Well, up is easy, using the flight mechanics and teleport targeting mechanics and a simple straight line, we can go straight up to a targeted location on the side of a wall. Once arriving on the wall, the character can stick against the wall with a neat little animation, allowing the next target or movement to be placed, or jump option to get on top of the building.

3) Down would be different though, 2 options I see are available: The zip line and the glider. Zip line could use the same mechanic downwards as upwards, or the glider could simply use a flight mechanic without an upwards option.

4) Simple, but fun as hell and I guarentee you alot of people will go mad for this. All ninja's included.

The car / bike / boat / plane / hover jet thingy - take your pick:

1) Oh yes, you have roads on almost every single map, wonderful byways and bridges. Oh how I would love to race down the roads of Paragon City on my superpowered bike. OK OK, you are worried about many things here, the car can't get everywhere, what about up, how are we to implement car mechanics, what about running over citizens, this is a PG game!!!

2) Implementing car mechanics? Simple... don't! Use the normal "run around" mechanic coupled with the "summon pet" mechanic with a new 3d model and a few adjustments and people will be happy with it. Simply allow only a forward a backward option, with no strafing, while steering using the standard rick click and drag mouse option and you have basic, but acceptable car movement. Running mechanics are not that realistic to start with and I am sure players would be happy with some unrealistic movements of their vehicles if they at least get to drive them. Improvements can be made at a later date, or over time.

3) Maybe a ejector seat and parachute / glider will solve the, "I cant get on top of that building" thing, could be fun ) Again, gliding and parachuting is simply flying downwards slowly with a new animation.

4) Possibly 4 options for vehicles, depending on where you want to travel could solve the "I cant get there" problem, Founders Falls or Peregrine Island would be wonderful for boating around, Atlas Park for those super fast bikes, Cimerora for the planes / hover jets and The Hollows for that off road 4 wheeler

5) A simple spawn animation, like you do with the pets could suffice to bring in your vehicle, right click get in and select power to get out and dismiss vehicle, or something to that effect. Using the jump into hole animation, to get in and out of the car, and the "sit in chair" option for open top vehicles. Dismissing a vehicle as you do with your pet once done. All these mechanics are already in the game, driving would simply be running fast without jump, planes could simply be flying with a new model.

6) A possible passenger option could be wonderful for getting teams and colleagues around. Make things alot more fun taking a trip in your team leader's 6 seater hover plane, to the next mission, or trusting your life to your fellow team member's bike riding skills. Mechanics wise, it would be linking each toon to follow the leader in a certain formation, I don't know how tricky this would be, but I am sure it's possible.

7) Even further, to help keep your team together (And alot of the times teams disband because travelling together becomes and issue), imagine a Supergroup vehicle (Possibly part of the base building options) that any supergroup member of a high enough rank, can summon and / or borrow. An 8 man hover jet of sorts with all the "Zone's" coordinates selectable. Having the option to choose which zone you would like to go to with your team and taking them all there in one easy go, then flying / hovering the rest of the way to the next mission.

8) All of these vehicles should have a customizable option or at least a few different models with colour choosing options, either at the Tailor (Similar to weapons option) or at a ""garage" as a new introduction to the game. Some spray jobs / texture maps and a few mods, like suspension height, bonnet, body, boot, roof, sides etc. You could even introduce a new company like WW to the game, who specialise in selling vehicles for those superheroes who cant get around quickly or haven't chosen a travel power.

9) Having each vehicle as a separate power option or a vehicle travel power with all 4 as an option, I think is really up to you or the gaming community. Personally, I think each vehicle as their own power allows for more powers to choose from, more variety, and 3 extra powers for each vehicle, like side mounted gun attack, bike with grappling hook, super jump / turbo boost for the car and so on.

Pede pede, that's all folks Well not actually, these were just my ideas around travel powers. I have a billion other ideas floating around in this little cranium of mine and none of them have a home... if any of you wish to hear more, let me know... otherwise feel free to add your suggestions and improve on my ideas.

Otherwise if I am being a numpty and wasting my time with these suggestions, let me know.

Thanks,
Seth

P.S. Yes I am aware these suggestions have been made before, you don't have to comment on it.... no really, you don't. How about you add to it, or improve it instead. Let's try and get some of these features implemented


 

Posted

Well, as far as most of the new options suggestions go, check the stickied "Frequent Suggestions - PLEASE READ!" post at the top of this forum. The first 3 items of that post, in fact.

For Superspeed having no vertical component, and Teleport using lots of end...those are the balancing downsides for Superspeed being the second fastest travel power and having built in stealth, and Teleport being the fastest travel power of all.

Yes, TP's the fastest of all, even with the current activation time, and gets faster still if you add Range Enhancements to it. Are you using one of the mouse click binds? If not, try one, as it can make things a lot easier to control.


 

Posted

I hate to say it after you've put so much effort into your post, but I feel the need to do so tactfully before someone else comes and shoots your post down in flames in a single curt sentence - almost every single thing you suggest has been asked for at least a dozen times before and many of them are just not possible in the game's current engine without completely replacing it (i.e. basically writing CoH 2).

I did want to comment on your Teleport stuff though:
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1) Let me ask a question, why is it that all the other transport powers allow me to get across a map with full endurance and this one does not? This power is extremely unbalanced, have you noticed that no-one uses it? My suggestion is simple, lower the endurance cost drastically.

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It lets you get across a map and arrive with full endurance if you slot it for that - with IOs you could probably get away with just 2 slots (same as I usually put in Fly) with EndRdx IOs - with L50 IOs that would give you 84% EndRdx. But yeah I would like it if Teleport used less end - the need for slotting to make it useable and the fact it's not so good "out of the box" are the two main reasons I hardly ever take it.

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2) I also find that teleport is too slow moving and almost frustrating at times . Yes, I am talking about the 4 sec hold, and yes it is absolutely necessary.... in the air. On the ground we don't need to be held for 4 seconds.

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I agree that it would be nice to not have the auto-hover when near the ground - no idea if it is possible though in the current engine. Even with it I can't accept teleport as slow though - maybe across short distances because of the auto-hover, but over long distances it is easily the fastest travel power in the game.

On my L50 MM I have TP ED-capped for endrdx and range (over 90% on both, 5-slotted with IOs, basically every IO from both TP sets except the stealth - it used to be 6-slotted with SOs to achieve the same pre-I9) and I was doing a mission in Nerva once. The team had all 4 travel powers present with me as the only teleporter, all starting from the ferry at the same time with the mission door on Thorn Isle (around 2 miles away). Not only did I reach the mission door before the next fastest player (a superspeeder) had got halfway there, I actually managed to reach the mission and Recall Friend the entire team (all 7 other players) to the door before any of them reached Thorn Isle under their own power. You can't call that slow.

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3 )Maybe a small speed up on the activation time as well, it's teleport, it should be the fastest mode of transport in the game by far

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It is - see above. Are you using a teleport keybind btw? If you're not then I can understand you finding it slow - the speed you can get with teleport can be somewhat dependent on your own reaction time and the speed of your PC/connection.


 

Posted

I can understand that slotting your teleport and setting up keybinds will allow teleport to get you to the other side of the stage faster than the other guy. However I think I wrote this wrong and that was not what I intended it to sound like, let me explain:

Flight, super speed and super jump at lvl 14 with no slots will get you to the other side of the stage with full end. Teleport will not.

Flight, super speed and super jump do not require you to set up keybinds in order to function the way you want them to, teleport does.

Flight, super speed and super jump do not hold you for 4 seconds in a montionless "cage" while you are being shot, teleport does.

Hence my comment: "this power is unbalanced". So yes, you can get it to work at awesome range, with no end cost, if you are willing to spend time and influence and valuable slots on a power just to esentially get the same effect as the other powers get for free.

What I meant by faster, is activation time (without binds), movement speed from the ground. This power should make you difficult to track, fast and effective, not slow and frustrating. Think Nightcrawler here, you have all seen the beginning of X-men 2, you know what I mean here. This is what teleport should do for you, not just getting to the other side of the stage first, it should be fun, not laborious.

As for the suggestions already been made, I put mine up for two reasons:

1) Mine has explanation on how these can be used with the current game mechanics, I have not seen other posts do this otherwise I would not have tried.

2) The more people ask the same thing, the more our game makers will begin to think "hey, these guys are really keen on this, maybe we should give it a try"

Other than that, I was bored at work and had nothing better to do than give it a shot, and see if it works. Hey... you never know till you try


 

Posted

Despite the fact that a lot o this has been asked before. There are two things I would love to sign to.

The flightpose animation. We got a few flightposes but we always start with the default one. Sure we can cnange the way we fly with a bind or a command. But I would love to see a random flightpose each time we fly.

Another thing is with SuperJump. It is great fun but it lacks one thing. A continual jump option. For long distane travel it would be nice if you just press one button and you keep jumping until you hit another button. Just as the R from run.

Two small things that imo would improve the Game Quality a tiny bit.


 

Posted

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It is great fun but it lacks one thing. A continual jump option.

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Agreed, I know I use fly, because I can point my toon in the right direction and go make some coffee and be at my target when I get back to my desk

This could easily work, if the (R) key was mapped to include forward and jump on continuesly when super jump is active and only run forward when not.

Alternatively, for your needs in the mean time, may I suggest investing in a G-15 keyboard, you could write a really quick and easy macro to do that for you and assign it to one of the (G) keys


 

Posted

I get all of that, but you're also completely missing the big advantage of teleport - it does not suppress - you can use it to escape combat, even if immobilised, and be out of combat instantly - that's a pretty big advantage over SS/SJ/Fly.

The "long" hang-time on the hover is also for people with slower connections too - sure, we'd both like it removed near the ground, but have no idea if that is possible in the current engine without a major rewrite - but are you aware that lots of people who do take teleport also take hover to extend their hang-time because they don't feel they can teleport onwards fast enough without dropping?

The main thing that annoys me about teleport is also the main thing that annoys me about fly - you can't cap their speed with a single range/speed IO in the base slot like you can with Superspeed/Super-Jump. This has been reponsible for me taking mainly Super Jump but sometimes Superspeed instead (usually on Controllers/Doms because they were taking Hasten anyway) on 95% of my characters, because when slots are tight you don't want to be wasting them on non-combat powers (well, I don't). That is why my MM is now my only teleporter (well, other than my warshade who gets TP inherently) - his was the only build where I wasn't desperate for slots in other powers and could spare enough to make the most of Teleport.


 

Posted

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It is great fun but it lacks one thing. A continual jump option.

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Agreed, I know I use fly, because I can point my toon in the right direction and go make some coffee and be at my target when I get back to my desk

This could easily work, if the (R) key was mapped to include forward and jump on continuesly when super jump is active and only run forward when not.

Alternatively, for your needs in the mean time, may I suggest investing in a G-15 keyboard, you could write a really quick and easy macro to do that for you and assign it to one of the (G) keys

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You can do it with keybinds. To start auto-SJing:

/bind r "autorun 1$$++up$$powexectoggleon super jump"

And the keybind to cancel it is something like:

/bind t "autorun 0$$-up$$powexectoggleoff super jump"

I think...

You don't want to use "--up" as a statement because iirc that makes you completely unable to jump at all (and ++down and similar statements are just for flying/swimming and doesn't affect jumping, iirc). I'm typing these from memory though and don't have access to the game on this PC atm, so I can't test it to check my memory.

You could bind both of these to the same key as an alternating toggle if you put the above statements in their own .txt files, missing out the /bind at the front of each and adding a bindloadfile command at the end of each to switch between them.

I gave up on using the auto-jump keybind though because sometimes it just wouldn't cancel the auto-jumping no matter what I did and I found it rather annoying.


 

Posted

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I get all of that, but you're also completely missing the big advantage of teleport - it does not suppress - you can use it to escape combat, even if immobilised, and be out of combat instantly - that's a pretty big advantage over SS/SJ/Fly.

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I am aware of all these things, but again, and you said it yourself, noone uses teleport. Why? The answer is simple.. because they don't like it. NCSoft has spent ALOT of time and effort on something that noone uses because it is flawed. Everyone defends this power with "you can do this and you can do that" but still noone uses it.

This is a game... look carefully at the word.... "game". It implies fun, and fun has no limits, nor should the imagination. Why limit something so much when you could do so much more with it? But then, as I stated in my orginal article, these are just my thoughts, leave them be, or improve them.


 

Posted

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Flight, super speed and super jump at lvl 14 with no slots will get you to the other side of the stage with full end. Teleport will not.

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Yes it will, depending on the size of the zone and slotting (you might try turning your toggles off). Whatever, it is much much much faster (and in more safety)than Fly, so the higher end cost is to balance the higher speed. It aint broke.

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Flight, super speed and super jump do not require you to set up keybinds in order to function the way you want them to, teleport does

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True, but it just takes very little effort to set up the keybind, so I don't see a problem.

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This power should make you difficult to track, fast and effective,

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It does. It just takes a little more skill to use.

Basically, it boils down to this: If you don't like teleport, you don't have to take it.

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2) The more people ask the same thing, the more our game makers will begin to think "hey, these guys are really keen on this, maybe we should give it a try"


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Old American saying: "if it aint broke don't try fix it". Most of us would rather the the developers spent thier valuble time developing new content and fixing things that are broke.


I really should do something about this signature.

 

Posted

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noone uses it.

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I use it and I love it. I know others that use it too.
As everyone else has said: Not imba, not broke.


Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."

Stuff

 

Posted

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I am aware of all these things, but again, and you said it yourself, noone uses teleport. Why? The answer is simple.. because they don't like it. NCSoft has spent ALOT of time and effort on something that noone uses because it is flawed. Everyone defends this power with "you can do this and you can do that" but still noone uses it.

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I use it and like it, though I like all the travel powers. I'll accept your statement if you replace 'noone' and 'they' with 'I', big man.


 

Posted

Off the top of my head I have TP on 3 characters. Flight on 4. SJ on 3. SS on 1. And no travel power at all on 2.

Of the many alts that are sitting around waiting for me to get them over 14, I'd say a quarter will be taking TP. It would be nice if you didn't have to put so many slots into it, but I like it.


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

I have TP on my two Scrapper magicians, one slotted for range. I ran out of end (almost, had to pause) when I got the Vazy Plague mission. They are also both Regen, so that does help. It's fast, flexible, and it gets me off those damn caltrops.

It suddenly hit me yesterday that we the travel powers each require a different amount of skill to use. Flight requires more or less none. SS needs a bit, and an encyclopedic knowledge of the road system to get around the vertical component. SJ actually needs a fair amount to use efficiently, and part of that is knowing when to stop holding the jump button down. TP requires the most, especially when navigating somewhere like Steel Canyon.

Now what would be good is if they could add some mechanism to allow more natural supers to make use of the travel powers without fudging it. The most obvious idea would be a summoned motorcycle. Basically SS with a variant animation. Logically, it should lose the Stealth component so it would need something to replace that, perhaps a +Res. Equally, if we could have something as simple as a flight animation where you grow a jetpack, that would solve that problem.

Sadly, I doubt it'll happen. It's really a roleplay thing and historically those have been neglected in CoX.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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Now what would be good is if they could add some mechanism to allow more natural supers to make use of the travel powers without fudging it. The most obvious idea would be a summoned motorcycle.

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That's how I rationalize Imoba's SS, it ofcourse only works with the power of my imagination, and I would love to have an actual model so that everyone can see what I do


 

Posted

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I am aware of all these things, but again, and you said it yourself, noone uses teleport. Why? The answer is simple.. because they don't like it.

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I didn't actually say that "no-one" uses it - other posters have disputed that generalisation, and I even said that I use it myself (even though it's only on one of my 2 dozen or so characters).

And I love TP - for the fun of using it it's my second favourite travel power after SJ (which I have on well over half of my characters) - the sole reason I don't use TP more often isn't because I don't enjoy it, it's because personally I feel the need to slot it up when I have it, and I can't spare those extra slots on most builds (for a similar reason I rarely use Fly too - on some builds I can't justify the extra slot to make it's speed tolerable for me - with TP it's end use I need to make tolerable, not speed).

Honestly I do believe that Teleport should cost less end, but it's a long leap of logic from that drawback to saying it is "flawed".

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NCSoft has spent ALOT of time and effort on something that noone uses because it is flawed. Everyone defends this power with "you can do this and you can do that" but still noone uses it.

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Again, players DO use it. If you want to quibble about powers that hardly anyone uses then look at Team Teleport and Group Fly. But there are main powersets and even whole archetypes that are much less popular than others - something has to be the least popular.


 

Posted

Teleport is by far my favourite travel power, though leaping as a set ranks higher cause of the use of CJ. It cant be suppressed, it can be used when imobolised, slowed and while under the effects of -jump and -fly. In effect there is no -tp that hasn't already made you completely prone. It is by far the fastest travel power, and that's just with a single end red in it, put the 3 range in there and nothing else comes close.You could argue about needing slots for that but you need slots to cap fly's speed as well. The only power that can be speed capped from the get go is Super Speed (which is why it deserves its limitations, that and the fact it gives you +stealth in PvE)

I do like your stance on flyposes though, I never bother with them now, but if you could pick one and keep it then I would definitely get more out of them


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I just goes to show how so few of you actually bother to read everything... well done May you live your lives in half truth never seeing round the corner.


 

Posted

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I just goes to show how so few of you actually bother to read everything... well done May you live your lives in half truth never seeing round the corner.

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Is that like the truth contained in the Frequently Suggestions?

I'm curious - what have we all missed?


 

Posted

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I just goes to show how so few of you actually bother to read everything... well done May you live your lives in half truth never seeing round the corner.

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A declined suggestion resulting in the OP flaming the entire community?! GOOD LORD!


 

Posted

Probably a WOW player.


I really should do something about this signature.

 

Posted

Has anyone ever suggested that flight gains momentum? Eg - Longer you fly in a given direction, the faster you start to go?
Also, does it not strike anyone as strange, that falling, makes you go faster than flying downwards?

Surely downward motion should be allowed at the very least to go faster. (Granted - I can see people taking advantage of this by zig zagging up and down to get speed as they travel accross the map)


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Posted

The momentum thing makes no physical sense. In order to fly forward, you msut apply force to counter air resistance. Air resistance does not grow less the more you resist it and you will always have a finite amount of force to apply.

Yes, adding gravity into the equation would be interesting and would speed things up going down, but to balance that, it should slow you down going up. Which would stop that up-and-down stunt you were talking about. Considering people are always saying that flight should be faster, I don't think they'd accept a concept that had them moving slower when climbing, even if it did mean they got faster when diving. I quite like the concept myself, though.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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I just goes to show how so few of you actually bother to read everything... well done May you live your lives in half truth never seeing round the corner.

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Your original post was rather long - you can't flame the entire community for not commenting on all of it - with a post of that size you can't have expected us to focus on more than the few points that leapt out at us as individuals.

Besides, as has been inferred, we've seen all of these suggestions dozens upon dozens of times before, which is why you won't get comments on most of it - we're tired of saying the same old things again and again to the same old suggestions, which is why we look for new angles and just comment on the few things we feel like commenting upon.

Surely that's better than us ignoring your post and not commenting at all? Or were you only looking for praise? Anything posted on a public forum is likely to get some form of criticism (negative or positive, constructive or not) and if you can't cope with that then you should probably refrain from posting in the first place. You'll save yourself a lot of angst.