Theres a storm coming!!!


Alvan

 

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As for TK something does need to change with that. It can be used in a pinning tatic.

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I dont really agree to this.It falls under the same category with those asking TP foe to be locked out PvP.

Breakfrees,TP self,ID,temp travel powers in arena and team targeting the TKer negate the TK effect and on top of that the endurance consumption is phenomenal.

The only valid change for TK is reducing the breakfrees needed from 4 to 3 or 2 and thats it imho.


 

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TP self or tp temp does NOT negate TK... It has essentially unlimited range.


 

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TP self or tp temp does NOT negate TK... It has essentially unlimited range.


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I thought you could eventually out run tk, so surely tp self would work.


 

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TP self or tp temp does NOT negate TK... It has essentially unlimited range.

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I am talking about getting out of pinned position against corners which is the typical use in close maps.Getting out of TK range shuts the toggle down.


 

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TP self or tp temp does NOT negate TK... It has essentially unlimited range.

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I am talking about getting out of pinned position against corners which is the typical use in close maps.Getting out of TK range shuts the toggle down.

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Like I said, it doesnt negate TK. Due to bug you can get rubberbanded right back where you were.


 

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TP self or tp temp does NOT negate TK... It has essentially unlimited range.


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I thought you could eventually out run tk, so surely tp self would work.

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You thought wrong, only thing that limits it is the perception range of the TKer. TK itself does not shut down due to range. THe range enhancements that you can put on it only affect the range it can be switched ON. After its on it has essentially unlimited range.


 

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However, Castle is having a look at KB sets increasing your KB protection.

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As in invention sets? Great....

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Well as far as my understanding was, Acrobatics KB protection was widely considered an issue for ages, giving far too much than it's original intention was.

I can't give you a source for this, I was told it quite some time ago somewhere here where I raised some suprise that Power Thrust was able to KB through my Elec Brutes Grounded. The info and feedback I had back was that Acrobatics wasnt's really an appropriate comparison as it was giving more KB protection than intended.

No on that basis, it's not really a nerf no? More a timely correction lol.

Also, right, well if you're not happy that you could use about 2 enhancement slots to IO build the sameish KB protection that acro will offer and thus be able to free up a power choice not sure what will be satisfying for you tbh.

It's not like the KB pieces are hard to come by. I must be swimming in low level pieces from various alts just getting them off missions.

Kins are overpowered in PvP? huh?


 

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You thought wrong, only thing that limits it is the perception range of the TKer. TK itself does not shut down due to range.

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Well thats you thinking wrong then aint it, if your out of perception range you have effectively out run it. Same as if you tp out of perception range.


 

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So far fairly happy with the possible changes. Its just a pleasant surprise they having this discussion at all.


Heros
Max Powerz: Lv 50 Tanker

Villains
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Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

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You thought wrong, only thing that limits it is the perception range of the TKer. TK itself does not shut down due to range.

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Well thats you thinking wrong then aint it, if your out of perception range you have effectively out run it. Same as if you tp out of perception range.

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Im sure that comforts a lot in arena maps.

ps. There is nothing wrong in my reasoning.


 

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However, Castle is having a look at KB sets increasing your KB protection.

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As in invention sets? Great....

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Well as far as my understanding was, Acrobatics KB protection was widely considered an issue for ages, giving far too much than it's original intention was.

I can't give you a source for this, I was told it quite some time ago somewhere here where I raised some suprise that Power Thrust was able to KB through my Elec Brutes Grounded. The info and feedback I had back was that Acrobatics wasnt's really an appropriate comparison as it was giving more KB protection than intended.

No on that basis, it's not really a nerf no? More a timely correction lol.

Also, right, well if you're not happy that you could use about 2 enhancement slots to IO build the sameish KB protection that acro will offer and thus be able to free up a power choice not sure what will be satisfying for you tbh.

It's not like the KB pieces are hard to come by. I must be swimming in low level pieces from various alts just getting them off missions.

Kins are overpowered in PvP? huh?

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I have never, ever been satisfied with IO sets being 'required'. That is far too much WOW to me.

I am well aware of the acrobatics giving buggedly high protection for years now. However the entire pvp has revolved around that fact since I4 so I cant even begin to imagine everything these changes affect.


 

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You thought wrong, only thing that limits it is the perception range of the TKer. TK itself does not shut down due to range. THe range enhancements that you can put on it only affect the range it can be switched ON. After its on it has essentially unlimited range.

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What?Afaik you can get out of TK range what are you talking about?3 slotted TK for range may TK out of perception range but there is limit to the TK range itself.You can get out of TK range with 2 sequential teleports.


 

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I have never, ever been satisfied with IO sets being 'required'. That is far too much WOW to me.

I am well aware of the acrobatics giving buggedly high protection for years now. However the entire pvp has revolved around that fact since I4 so I cant even begin to imagine everything these changes affect.

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*No* IO pieces or sets are "required" Hammerfall. Acrobactics will give you KB protection to a point, if you would *like* extra or an alternative source of protection there is an *additional* source available.

I don't even know how you can purport to being dis-satisfied on about that because the whole IO system is clearly added with the intention that there is NO mandatory requirement to use them.

Why would you have a problem with PvP changing in anyway since 8 "issues" ago? What's the problem with adapting and evolving?


 

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What?Afaik you can get out of TK range what are you talking about?3 slotted TK for range may TK out of perception range but there is limit to the TK range itself.You can get out of TK range with 2 sequential teleports.


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Guess there was somethingthing wrong with your reasoning after all Hammerfall.

I just tried it with a mate and TG is right.


 

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I have never, ever been satisfied with IO sets being 'required'. That is far too much WOW to me

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They're not 'required'. A KB IO on top of Acro will negate, what, 90-95% of the KB causing powers in game? Sure it'll not be enough against a minority of powers, but hey. It's a lot better than right now where KB is useless.

Considering your history with [censored] about how Energy Blaster's secondary effect is useless in PvP I'd of thought you'd of been for this change, or did your head just go "WAIT ONE IO AND ACRO OH GOD TOO MUCH FARMING EFFORT AAAA"?

The only proposed change I don't like is TK, take that to two BF's to counter and I'll be happy.


 

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How exactly do you think that this change affects energy blasts secondary effect? Nothing I think. The secondary effects are still like 1,5 mag and 20% chance and essentially impossible to stack. I think Id still rather take extra damage of fire thank you.

Ok power push can now KB thru acro, whoop.


 

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Yea no IO sets are required if you want to PVP ok. You might want to revise that opinion if you play against fully IOed characters and want to win though.


 

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How exactly do you think that this change affects energy blasts secondary effect? Nothing I think. The secondary effects are still like 1,5 mag and 20% chance and essentially impossible to stack. I think Id still rather take extra damage of fire thank you.

Ok power push can now KB thru acro, whoop.

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Power Push and Power Thrust in your powersets. More than enough to juggle someone - that'd be usefull, no?


 

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TP self or tp temp does NOT negate TK... It has essentially unlimited range.


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I thought you could eventually out run tk, so surely tp self would work.

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You thought wrong, only thing that limits it is the perception range of the TKer. TK itself does not shut down due to range. THe range enhancements that you can put on it only affect the range it can be switched ON. After its on it has essentially unlimited range.

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ok as a lover of tk and as some 1 who uses it all the time in pvp you CAN out run it you can also phase out of its effects but if you still in range when you stop phase tk will still be on you. You can be tp away from it and eating break frees get you out of it.

If you hibernate i can put tk onto you so as that as soon as you come out of hibernat you will be tk'd.

Personaly if they reduce the no of bf you use not a probelm for me but if they get rid of the push back well lets say thats the end of my dom as far as pvp goes. It,s not as if I'm not easy to kill. So I extract the maximum fun out of this toon which is the tk.


 

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TP self or tp temp does NOT negate TK... It has essentially unlimited range.


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I thought you could eventually out run tk, so surely tp self would work.

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You thought wrong, only thing that limits it is the perception range of the TKer. TK itself does not shut down due to range. THe range enhancements that you can put on it only affect the range it can be switched ON. After its on it has essentially unlimited range.

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ok as a lover of tk and as some 1 who uses it all the time in pvp you CAN out run it you can also phase out of its effects but if you still in range when you stop phase tk will still be on you. You can be tp away from it and eating break frees get you out of it.

If you hibernate i can put tk onto you so as that as soon as you come out of hibernat you will be tk'd.

Personaly if they reduce the no of bf you use not a probelm for me but if they get rid of the push back well lets say thats the end of my dom as far as pvp goes. It,s not as if I'm not easy to kill. So I extract the maximum fun out of this toon which is the tk.

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Same thoughts with my dom... TK is almost the only reason I had why I rolled a mind/ dom, if not I would have gone other primary...

And changing this, after more of a year playing it (that toon i mean) is painfull... thinking in the time/inf invested is just lot of pain.

PS: Still I agree with the reduced number of BFs as a solution.


 

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TP self or tp temp does NOT negate TK... It has essentially unlimited range.


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I thought you could eventually out run tk, so surely tp self would work.

[/ QUOTE ]

You thought wrong, only thing that limits it is the perception range of the TKer. TK itself does not shut down due to range. THe range enhancements that you can put on it only affect the range it can be switched ON. After its on it has essentially unlimited range.

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ok as a lover of tk and as some 1 who uses it all the time in pvp you CAN out run it you can also phase out of its effects but if you still in range when you stop phase tk will still be on you. You can be tp away from it and eating break frees get you out of it.

If you hibernate i can put tk onto you so as that as soon as you come out of hibernat you will be tk'd.

Personaly if they reduce the no of bf you use not a probelm for me but if they get rid of the push back well lets say thats the end of my dom as far as pvp goes. It,s not as if I'm not easy to kill. So I extract the maximum fun out of this toon which is the tk.

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Same thoughts with my dom... TK is almost the only reason I had why I rolled a mind/ dom, if not I would have gone other primary...

And changing this, after more of a year playing it (that toon i mean) is painfull... thinking in the time/inf invested is just lot of pain.

PS: Still I agree with the reduced number of BFs as a solution.

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Same here, Devs continue the trend of nerfing my characters to oblivion.


 

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i have invested in 2 sets of purple's and a lot of other set in my toon soo know how you feel


 

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How exactly do you think that this change affects energy blasts secondary effect? Nothing I think. The secondary effects are still like 1,5 mag and 20% chance and essentially impossible to stack. I think Id still rather take extra damage of fire thank you.

Ok power push can now KB thru acro, whoop.

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Power Push and Power Thrust in your powersets. More than enough to juggle someone - that'd be usefull, no?

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Those are both undamaging powers. The secondary effect in the actual attacks in the set are still useless. Besides power thrust had its uses already. Im not interested in wasting a slot getting power push since power blast is lacking in damage already.


 

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Yes - but it's your choice not to utilise the KB causing powers in your set. You'll have the oppurtunity to juggle someone with reasonable ease if they're just using Acrobatics, especially as there's no knockback supression.


 

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i have invested in 2 sets of purple's and a lot of other set in my toon soo know how you feel

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4 purples sets here, working in my 5th (already got 2 enhances), 3 lotg +rech, 3 decim sets... I can imagine how u feel, Im totally with u.