Stalker power prolification


Aeronaut

 

Posted

I would lol if Chain Induction kept you out of hide till it was finished.


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

I don't think it would, but it could well cause mobs to aggro on you while you where hidden.

It's one I would miss anyway.

I would go for an attack chain something like this (if powers available)

Build Up > AS > Placate > Havoc Punch > Thunder Strike > Lightning Clap

Which would hopefully leave your target dead and all the other mobs stunned/KBed.


I really should do something about this signature.

 

Posted

Lightning Clap on a Stalker would be awesome. Free hide yay


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

You know, even if they don't change Chain Induction into Assassin's Induction or something, I doubt the bouncing bolt would have any negative effect on Hide. CI appears to use a similar system as Confuse, meaning that the damage dealt to the mob it jumps to counts as dealt by the mob it jumps from.
This is also why CI:
1) reduces experience earned from mobs hit by the bounce, similar to how Confused mobs' attacks do, and
2) bounces onto players off Confused mobs, as the bounce works as an attack executed against friendly entities.

As Hide suppression requires the player him/herself to be attacking something (...Or in PvP, to have a debuff on something? something about Placate being bugged that I heard.) I reckon CI's bouncing bolt wouldn't be a problem.


 

Posted

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Lightning Clap on a Stalker would be awesome. Free hide yay

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That's a thought. To make Electic Armour slightly less gimp, They could have Hide replace Lightning Field, but also have Lightning Clap replace either Grounded, Conserve Power, or Power Sink.

Then AS replaces Lightning Clap in Electric Melee, all other powers are unchanged.


I really should do something about this signature.

 

Posted

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Lightning Clap on a Stalker would be awesome. Free hide yay

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That's a thought. To make Electic Armour slightly less gimp, They could have Hide replace Lightning Field, but also have Lightning Clap replace either Grounded, Conserve Power, or Power Sink.

Then AS replaces Lightning Clap in Electric Melee, all other powers are unchanged.

[/ QUOTE ]

Can I have a critical LR too?


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

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So, Broad Sword and Fire Melee are possible too.

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Fire melee? Can you imagine the DMG output with AS


 

Posted

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Lightning Clap on a Stalker would be awesome. Free hide yay

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That's a thought. To make Electic Armour slightly less gimp, They could have Hide replace Lightning Field, but also have Lightning Clap replace either Grounded, Conserve Power, or Power Sink.

Then AS replaces Lightning Clap in Electric Melee, all other powers are unchanged.

[/ QUOTE ]

Can I have a critical LR too?

[/ QUOTE ]

Normally, Stalker AoEs have a reduced chance of critical (this would make stalker Jacobs ladder suck). However, LR is a strange power, in that the damage originates from a pseudo-pet. On a Brute, this means it is unaffected by fury, so does higher base damage than it should. On a Stalker, it could quite easily be set to give crits against mezzed targets, but it could be very difficult to code it to crit from hidden, since the entity that generates the damage is a different entity to the one that must be hidden.

My guess would be that LR is in, but doesn't crit, and so does higher base damage. The could set it to have its end cost halved when used from Hidden without difficulty.


I really should do something about this signature.

 

Posted

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Lightning Clap on a Stalker would be awesome. Free hide yay

[/ QUOTE ]

That's a thought. To make Electic Armour slightly less gimp, They could have Hide replace Lightning Field, but also have Lightning Clap replace either Grounded, Conserve Power, or Power Sink.

Then AS replaces Lightning Clap in Electric Melee, all other powers are unchanged.

[/ QUOTE ]

I doubt that would even fix elec armour, it needs significant rebalancing for stalks because as a direct port and having no mitigation outside of resistence that caps at 75% it has the dubious distinction of being the one AT and set that survives more incoming damage by using rest in front of mobs as opposed to using sheilds. If Invuln was ported over it would still cap at 75% but have additional mitigation in invince and dull pain. Elec armour was the worst choice stalkers could get due to mitigation type and stalkers eeny weeny HPs, elec would have been a significantly better set for scrappers and tanks.


 

Posted

[ QUOTE ]
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Lightning Clap on a Stalker would be awesome. Free hide yay

[/ QUOTE ]

That's a thought. To make Electic Armour slightly less gimp, They could have Hide replace Lightning Field, but also have Lightning Clap replace either Grounded, Conserve Power, or Power Sink.

Then AS replaces Lightning Clap in Electric Melee, all other powers are unchanged.

[/ QUOTE ]

I doubt that would even fix elec armour, it needs significant rebalancing for stalks because as a direct port and having no mitigation outside of resistence that caps at 75% it has the dubious distinction of being the one AT and set that survives more incoming damage by using rest in front of mobs as opposed to using sheilds. If Invuln was ported over it would still cap at 75% but have additional mitigation in invince and dull pain. Elec armour was the worst choice stalkers could get due to mitigation type and stalkers eeny weeny HPs, elec would have been a significantly better set for scrappers and tanks.

[/ QUOTE ]

There is nothing wrong with elec! even for stalkers and i have no idea why you would wanna replace grounded
as for both conserve energy and powersink... if your only /elec and not elec/elec then i can see why you wouldent want both but with elec attacks powersink to finish off enemies end it will be quiet safe in melee only problem is you will have to use 3 slots in every shield (which i generally do till i IO at 50) no heal even in tier 9 is abit of a wounder but not the end of the world brutes live without it


 

Posted

I take it you have never played a stalker.

Stalkobot is absolutly correct. You will live longer by resting in the middle of the battle than by using /electics entirely resistance based shields.

Stalker =/= brute


I really should do something about this signature.

 

Posted

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I take it you have never played a stalker.

Stalkobot is absolutly correct. You will live longer by resting in the middle of the battle than by using /electics entirely resistance based shields.

Stalker =/= brute

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well then you take it positivly wrong i have a level 50 stalker sir! 100% PvE and i dont rest in battle and rarely die /nin


 

Posted

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I take it you have never played a stalker.

Stalkobot is absolutly correct. You will live longer by resting in the middle of the battle than by using /electics entirely resistance based shields.

Stalker =/= brute

[/ QUOTE ]

well then you take it positivly wrong i have a level 50 stalker sir! 100% PvE and i dont rest in battle and rarely die /nin

[/ QUOTE ]

So you counter an argument about resting being more effective than resistance shields by telling us you have a level 50 defense based stalker that rarely dies. Nice.


 

Posted

Ok, I guess we better spell it out:

1) For a stalker to do respectable damage, they have to be hidden. In order to be hidden they have to be not hit. In order to be not hit they need defense.

2) Stalkers have low hp and a low resistance cap. So even at the cap, your hp bar will fall much more rapidly than a scrapper, brute or tanker. In addition to a slow falling bar being generally better, it gives them more time to regenerate and/or self heal. However, with def, you can, for a time and without bad luck, keep your health bar full by not being hit.

3) With low hp you regnerate more slowly, so it becomes more important to have a +max hp ability, or at least a self heal.


Conclusion: Ninjitsu has lots of +def, and a self heal. This makes it by far the best stalker defensive set. Electric Armour has no +def, no +max hp, no self heal. This makes it by far the worst stalker set.


As for end recovery, well, you will run out of hp long before you will run out of endurance!

And sapping as a defense? This only works if you can zero the mobs endurance and keep it there, since most mob attacks have a very low endurance cost, and the AI does not try to conserve end when it is low. Powersink on it's own cannot zero any mobs endurance. Electric Brutes can just about manage it by supplementing power sink with a constant barrage of end draining attacks and Lightning Field. Stalkers will not get Ligntning Field, and they do not attack in a continous barrage. As such, Power Sink is useless to stalkers as a defensive power.


I really should do something about this signature.

 

Posted

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Ninjitsu has lots of +def, and a self heal. This makes it by far the best stalker defensive set.

[/ QUOTE ]Juuuuuuust wondering, does this apply to PvP as well or is Regeneration (or something else?) considered "better"?


 

Posted

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Ok, I guess we better spell it out:

1) For a stalker to do respectable damage, they have to be hidden. In order to be hidden they have to be not hit. In order to be not hit they need defense.

2) Stalkers have low hp and a low resistance cap. So even at the cap, your hp bar will fall much more rapidly than a scrapper, brute or tanker. In addition to a slow falling bar being generally better, it gives them more time to regenerate and/or self heal. However, with def, you can, for a time and without bad luck, keep your health bar full by not being hit.

3) With low hp you regnerate more slowly, so it becomes more important to have a +max hp ability, or at least a self heal.


Conclusion: Ninjitsu has lots of +def, and a self heal. This makes it by far the best stalker defensive set. Electric Armour has no +def, no +max hp, no self heal. This makes it by far the worst stalker set.


As for end recovery, well, you will run out of hp long before you will run out of endurance!

And sapping as a defense? This only works if you can zero the mobs endurance and keep it there, since most mob attacks have a very low endurance cost, and the AI does not try to conserve end when it is low. Powersink on it's own cannot zero any mobs endurance. Electric Brutes can just about manage it by supplementing power sink with a constant barrage of end draining attacks and Lightning Field. Stalkers will not get Ligntning Field, and they do not attack in a continous barrage. As such, Power Sink is useless to stalkers as a defensive power.

[/ QUOTE ]

ok i completly missed the fact that you were talking about the resistance of the set for stalkers and not the set itself (like EnA for brutes ppl moan about that but my EnA brute pwns)
in that case i can see your point but as we dont know the numbers we cant comment (whats DA and WP like for stalkers?)
it might be stalkers get higher resistances (...might) but personally i would much rather test it out than listen to all the doom here too many ppl moan about too much stuff that does not need to be moan about.


and really you dont need to be so condescending


 

Posted

[ QUOTE ]
[ QUOTE ]
Ok, I guess we better spell it out:

1) For a stalker to do respectable damage, they have to be hidden. In order to be hidden they have to be not hit. In order to be not hit they need defense.

2) Stalkers have low hp and a low resistance cap. So even at the cap, your hp bar will fall much more rapidly than a scrapper, brute or tanker. In addition to a slow falling bar being generally better, it gives them more time to regenerate and/or self heal. However, with def, you can, for a time and without bad luck, keep your health bar full by not being hit.

3) With low hp you regnerate more slowly, so it becomes more important to have a +max hp ability, or at least a self heal.


Conclusion: Ninjitsu has lots of +def, and a self heal. This makes it by far the best stalker defensive set. Electric Armour has no +def, no +max hp, no self heal. This makes it by far the worst stalker set.


As for end recovery, well, you will run out of hp long before you will run out of endurance!

And sapping as a defense? This only works if you can zero the mobs endurance and keep it there, since most mob attacks have a very low endurance cost, and the AI does not try to conserve end when it is low. Powersink on it's own cannot zero any mobs endurance. Electric Brutes can just about manage it by supplementing power sink with a constant barrage of end draining attacks and Lightning Field. Stalkers will not get Ligntning Field, and they do not attack in a continous barrage. As such, Power Sink is useless to stalkers as a defensive power.

[/ QUOTE ]

ok i completly missed the fact that you were talking about the resistance of the set for stalkers and not the set itself (like EnA for brutes ppl moan about that but my EnA brute pwns)
in that case i can see your point but as we dont know the numbers we cant comment (whats DA and WP like for stalkers?)
it might be stalkers get higher resistances (...might) but personally i would much rather test it out than listen to all the doom here too many ppl moan about too much stuff that does not need to be moan about.


and really you dont need to be so condescending

[/ QUOTE ]

DA and WP are not comparable to elec due to the fact they have other forms of damage mitigations, DA has cloak of fear, oppressive gloom and the mother of all heals in dark regeneration. WP has res AND defence AND a heal AND a +HP passive. If invuln was ported over it would have res + defence from invince and a +hp and big [censored] heal in dull pain. /Elec has resistence and thats it and on a AT with controller level HPs on a melee AT thats bad news.

Elecs performance is decent on brutes but stalkers have 68% of a brutes HPs so in essence will only be getting 68% of the benefit of the armours. Lets say you are fully slotted up on elec and you are attacked for 300 pts of S/l damage, both brute and stalker will get hit for 175.2 points of damage or around 11% of total hitpoints for brutes while stalkers will lose 17% of total hitpoints, thats pretty significant (standard base HPs at lvl 50 for both factoring in +HPs from accolades and IOs will only further slant numbers towards brutes due to the increased benefits they get from them due to a higher base)


 

Posted

i dont see the heal in wp...

but anyway elec/elec is really a worse (the worst) set for stalkers. The last thing i want as a stalker is lots of aoe /pbaoe attacks/stuns with low accuracy.


BANG BANG!!!

 

Posted

Stalker WP has Reconstruction, available at level 4 if I remember correctly.

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but as we dont know the numbers we cant comment

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Quite frankly, if it gave you capped resistance to everything, it would still suck.


I really should do something about this signature.

 

Posted

what's the resistance cap for stalkers?


 

Posted

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what's the resistance cap for stalkers?

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90% tanks and brutes
85% Khelds
75% for rest


 

Posted

Don't forget /Elec has zero resistance to Toxic outside of its tier 9 'god mode' power as well, which is a bit of a bugger in the late game as well tbh.

While my level 50 Spine/DA Stalker has great survivability from Tough+Weave+IO Bonuses, its the heal that typically ensures survival so not having that on /Elec as mentioned already is going to make builds really tight.

I'm thinking of a possibly early phaseshift on my future Spine/Elec - whats that power like in a PvE setting? Do critters unaggro or do they simply wait if you remain in sight?

Now if /Elec on a Stalker had a new power that drained endurance (half of what Power Sink does), filled your blue bar a little and the rest got converted into some health, that would be rather nifty


 

Posted

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what's the resistance cap for stalkers?

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90% tanks and brutes
85% Khelds
75% for rest

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So why is it so crappy for a stalker to have resistance?


 

Posted

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what's the resistance cap for stalkers?

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90% tanks and brutes
85% Khelds
75% for rest

[/ QUOTE ]

So why is it so crappy for a stalker to have resistance?

[/ QUOTE ]

wow......

They are a melee AT

NPC melee damage is horribly overpowered

They have the hitpoints of a controller

Res sets mean they are going to be dodging virtually nothing and absorbing all damage

All other non defensive stalker sets have further mitigation

See my above post for numbers and the fact that secondary for secondary stalkers operate on 68% of a brutes on a res set, for stalkers to perform up to /elec brutes then the resistence would need to be increased to give 61% resistence in the sheilds as opposed to brutes 42% which isnt going to happen because it would make the god mode obsolete.

Read the thread


 

Posted

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So why is it so crappy for a stalker to have resistance?

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...and there was much slapping of foreheads!


If you don't understand the reasons, just go and make a /DA stalker and a /Nin stalker (as a control). Play both to level 19. You will soon notice the difference.


I really should do something about this signature.