Soul Control
For soul imps, can I recomend making them slightly more powerfull than Fire imps, but to create them you need to target a fallen foe, first?
Actually no I wont edit it. I like the whole "/release_pets" idea.
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Fair enough =]
interesting ideas. But too much... "like ghost widow", if you give people the signature characters powers - they lose their uniqueness.
Anyway, more hero powers please, not silly villainy rubbish :P we're the ones who have been good.
yeah too much like GW unfortunatley
The only thing Ghost Widow-ish about this set is the move, Soul Hurricane, which is a mimic of her version of Soul Storm. All her other moves are Dark Blast, Dark Miasma and Dark Armor.
So how is it like Ghost Widow again?
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if you give people the signature characters powers - they lose their uniqueness.
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I can only see one Signature Move. Read the above post.
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soul storm and soul huricane in both u say "like ghost widow"
i would try and make it more generic other than that it seems ok to me
It would be nice to have a dark or soul themed control set.
After all, GW is the dom patron, and they don't have any sets like hers!
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soul storm and soul huricane in both u say "like ghost widow"
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And so do the Patron Powers.
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It would be nice to have a dark or soul themed control set.
After all, GW is the dom patron, and they don't have any sets like hers!
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Thank you, Spirit_Spirit. At least someone appreciates my hours of thinking up ideas.
The reason I want a Set like this in-game is because, there is no Dark or Soul Control Powers except for those you get in things like Dark Blast or Patron Powers. I think it would be really cool.
Also, Ghost Widow is classed as a Dominator so if there is Dark or Soul Control Set, the Archetype would suit her more instead of a Corruptor, which I think she is.
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I love this idea I've completely got your back with this idea Rapthorn, I'm a great fan of the dark sets and even though a dark/dark defender is pretty satisfying in terms of soft control it would be nice to see a dark themed set that specialised in control! I did a similar thread ages ago for some ideas on dark and sand control sets for dominators based on the villains Ghost Widow and Scirrico, linky:
http://uk.boards.cityofheroes.com/showfl...part=1&vc=1
Yays! I have two followers now! Thanks, Black_Mage!
Now just to grab the attention of a Dev...
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Actually no I wont edit it. I like the whole "/release_pets" idea.
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Whats your point you can still /release_pets
And if you can craft 3 they have lots of attacks maybe overpowered? I think the summon from a Fallen foe is a good idea or downgrade the imps :P
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Yays! I have two followers now!
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Make that three, I think this is an awesome suggestion.
But maybe instead of imps it could be something else, something more ghost-like.. Don't know what though.
[b]@Nightfly[/b]
I like the idea of this - although I must agree with Nightfly - that poor Rikti Monkey shape has been stretched as far as possible with Monkeys, Fire Imps, Dark Swans shadow thingies and something else it has been used for although I can't remember what lol
Three Spirits would be good for the powerset imo
Nice work Rapthorn
Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?
Due to the fact some people dont want Imps and/or the Set would seem better with another pet, Ive had a little brainwave.
Bind Sprit: Using your powers of Soul Manipulation, you wrench the soul of a fallen foe from its body and force it do your bidding. Depending on the class of the target, the spirit will vary in health and endurance. However, all bound spirits will use an array of Dark Powers to attack any foe that approaches you. You can also activate this power by locking onto your target and typing /release_pets in the chat window. Recharge: Very long (240 seconds).
Bound Sprits Powers:
Resistance: Bound Spirits are resistant to Sleep (4 point protection), Fear (2 point protection), immobilize (4 point protection) and slow (75% resistance to Attack Speed and Run Speed reductions). They are also resistant to Smashing, Lethal, Cold, Negative and Toxic damage (26.6% resistance to each one).
Phase Shift: Bound Spirits can Phase Shift into the negative plane and become out of sync with normal space. While Phase Shifted, they are in touch with their native plane and can regenerate quickly. Recharge: Very Long (500 seconds).
Ghastly Blast: The Bound Spirit can use a wave of darkness to attack its foes, dealing Negative Energy damage. Damage: High (Negative Energy). Recharge: Fast (4 seconds). Ranged, High damage (Negative Energy), Foe -Acc.
Fly: The Bound Spirit can inherently fly with no cost to Endurance.
Life Drain: Using its Dark Powers, the Bound Spirit can siphon life from another being to restore its own health. Damage: Moderate. Recharge: Moderate (8 seconds). Ranged, Moderate damage (Negative Energy), Self +Heal, Foe Acc.
Necroplasmic Blast: The Bound Spirit can fire a blast of darkness unto a foe, holding them, as their life-force is slowly drained from their body. Damage: High. Recharge: Slow (16 seconds). Ranged, High DoT (Negative Energy), Foe Hold, -Acc.
This is basically the Mastermind Power, Soul Extraction, except for the fact that the Bound Spirit is permanent (Well until it dies) unlike the Mastermind version. Ive also made the Hold Power ranged instead of Melee and reduced the recharge time on Life Drain by half so the pet at least has some form of an attack chain.
Thoughts and opinions please!
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I just looked back over it and compared it with GW, it isn't that similar at all! And i agree domi's need more dark and soul related powers like everyone other villain archtype
I knew you'd join the fold eventually. It was all a matter of time.
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Bind Spirit would be awesome - just save it for when you have defeated a GM or AV...
Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?
People have been asking for a dark/dark domi set for ages, and this seems like a pretty good version of it to me! nice one rapthorn!
I love the idea of this set, albeit with a few subtle name and graphic changes to differentiate it from GW.
has anyone thought of a Swarm powerset? swarm attack and swarm defence? as in a multitude of insects and arachnids?
Thats a good idea, maybe throw in some evil devil bat thingies
i still say we need a Vampire powerset, with shapeshifting and mesmerising and stuff... could be an E AT for heroes or villains.
Spider
Here is my idea for a Primary Set for Dominators.
Soul Control
Soul Snare: You immobilize a single foe with the souls of the damned. The soul torments the target so much it can bring down flying targets. This power deals Negative Energy over time, but requires multiple applications to affect stronger foes. Damage: Moderate DoT (Negative Energy). Recharge: Fast (4 seconds). Ranged, Moderate DoT (Negative Energy), Foe Immobilize, -Fly.
Tortured Soul: You order a damned soul to torment your enemy, draining them of life. Damage: Moderate Damage (Negative Energy). Recharge: Moderate (6 seconds). Ranged, Moderate Damage (Negative Energy).
Soul Storm: Like Ghost Widow, you can summon the souls of your victims to do your bidding. Soul Storm enraptures a single target, Holding them, as their life-force is drained from their body. Damage: Moderate DoT (Negative Energy). Recharge: Moderate (8 seconds). Ranged, Moderate DoT (Negative Energy), Foe Hold.
Soul Tentacles: You can create a cone shaped rift to the Netherworld that allows the souls of the damned to slip into our reality. These Soul Tentacles will snare all foes within range, immobilizing them while they drain their life. Damage: Moderate DoT (Negative Energy). Recharge: Moderate (10 seconds). Ranged (Cone), Moderate DoT (Negative), Foe Immobilize.
Soul Corruption: Using your ability to manipulate and control souls, you warp the souls of your enemies. The affected foes will ignore you and fight their own allies. If you use this power before someone has noticed you, your presence will continue to be masked. The corruption of this power is so severe that when it wears off, the affected foes soul will be weakened and suffers a small DeBuff to Accuracy, Damage and Resistance. You will not receive any Experience Points for foes defeated by a confused enemy. Recharge: Long (90 seconds). Ranged (Cone), Target Confuse, +Special (Foe -Acc, -Dmg, -Res).
Soul Absorption: You drain the essence of all nearby foes souls, thus recovering your hit points and endurance. You also gain a slight boost to your Regen and Recovery rates. Enemies suffer from a DeBuff to their Regen and Recovery rates. Recharge: Long. (120 seconds). Point Blank Area of Effect, Self +Health, +Endurance, +Regen, +Recovery, Foe -Recovery, -Regen.
Soul Hurricane: Like Ghost Widow, you can summon the souls of your victims to do your bidding. Similar to Soul Storm, this power enraptures multiple enemies at once, holding them, as their life-force is drained from their body. Damage: Minor DoT (Negative Energy). Recharge: Very Long (240 seconds). Ranged (Target AoE), Minor DoT (Negative Energy), Foe Hold.
Soul Rupture: You use your powers of Soul Manipulation to corrupt your foes souls, disorientating them and dealing Negative Energy damage over time. Damage: Minor DoT (Negative Energy). Recharge: Long (90 seconds). Ranged (Target AoE), Minor DoT (Negative Energy), Foe Disorient.
Summon Soul Imps: You can craft three souls into small, dark, but powerful, imps and summon them in a targeted location. The Imps will attack any nearby foes with an array of Dark Powers. Type /release_pets in that chat window to release all your pets. Recharge: Very Long (240 seconds).
Soul Imp Attacks: Shadow Punch, Smite, Tortured Soul, Gloom.
Hope you like it. Took me ages!
P.S: A Seconday Power Set is coming soon to go with this so the two go together well.
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