Curiosity - don't kill me!


Big_Game_EU

 

Posted

Red Cell. It was a short-lived concept, but with plenty of ideas supporting it. One to remember, is that you can consistently introduce a new super-villain, crank up some tension yeah, but essentially make one up only to be eliminated. That way, you don't worry about who's beloved villain will be deleted next.

Speaking of Red Cell, they're actually all dead, aren't they? Wayne, Codename, Dragonfly, Xirogh... Redsight?


 

Posted

Xirogh and Anathema of Red Cell are still alive last I checked.

Just to fill in anyone who doesn't know. Red Cell was a Militia Spin-Off focusing on a Black-Ops division of the famous SG, who were a secret to all. Unfortunately they were unofficially dibanded after the Minister - founder of the Militia and Red Cell - was killed by a Rikti bombing, leaving them without purpose or order. All of the members used Firearms of some sort to take down dangerous enemies.

In other words, theres a group of us who would love to carry on in another incarnation should anyone be wondering about interest levels. Atleast I'd be interested.


It takes Chaos to move the world to Action.

 

Posted

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In other words, theres a group of us who would love to carry on in another incarnation should anyone be wondering about interest levels. Atleast I'd be interested.

[/ QUOTE ]It's funny that you should say that; I've actually started working on an idea very similar to this planned for the start of Issue 11.

In fact very similar to several ideas in this thread.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Hey query: would it be easier to start a chat channel ingame for interested people to discuss possible ideas? That way I don't have to keep trying to PM everyone in the thread *grin*

Your call, Synth - I'll catch you ingame!


 

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Im thinking more like heroes who dangle goons off the edge of buildings to scare them into getting info, torch gang bosses loot rather than hand it over to the PPD, or tip off troll gangs about C-Dyne shipments so they do the dirty work for them. (...er not that I ever did that

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Don't most heroes already do the afore mentioned?

[/ QUOTE ]Only one...

"Why'd you dangle that guy off the edge of a building and threaten to kill all of his family?"
"I'm Batman"



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You should talk to Tiger White. She uses a variation of this tactic from time to time.

1) Grab villains ankle.
2) Fly to 1 mile high
3) Swing a few times, then let go
4) A few yards from splatsville, catch him
5) THEN ask the questions. Saves buggering about as he knows you're serious.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Okay, thanks for all the response guys. The general consensus seems to be that people would rather have this as more of a sort of 'secret order' than a supergroup, a group of heroes who can contact each other when the need arises, for those times when they think a villain just has to be stopped.

But it also sounds as if Tyger is working on an idea like this already, but more in the vein of bringing back an old group. So I'm going to follow up on Loups suggestion and create an ingame channel to discuss this. Anyone who is interested, send me a tell in game, @Synth, and I'll invite you straight away.


 

Posted

Hmmmm, curious...


I now have 3 mains, and all three have killed, and probably will kill again.
I don't tell everyone (or anyone), Grav's best friends don't know about the most recent ones. But they happen.

The other two are villains, sure... but both try to avoid killing. Except when it's a 'really bad man(tm)'.

I guess what I'm saying is... I don't understand the interest in a group that has similar ideas about this one subject


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted


Essentially, because it's fun and we like it. I don't understand people's obsession with putting cat ears on their characters and saying "Nyan" a lot, but they do it. So let them have their thing, and we'll have ours.


 

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Essentially, because it's fun and we like it. I don't understand people's obsession with putting cat ears on their characters and saying "Nyan" a lot, but they do it. So let them have their thing, and we'll have ours.

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Well said
(though you could have thrown in parts about 'agreeing on this one thing usually involves agreeing on other things too'... )

Edit:
Though I would like to point out the difference between that Nyan thing and your thing.
The Nyan thing (especially with the actions) is a very 'public' thing. It's appearant from the moment you first meet them.
Your "I've gone above the law on some occassion" thing is a very behind the scene thing. It won't become appearant unless you tell someone. I see it as a layer to the public RP of such a character, not an intrical part.

Your character is a person first, a vigilante second (unless I'm very much mistaken)
The "Nyan" catgirl is a Japaneese Catgirl first and what-ever-else second. (Though I know a fair amount of other style catgirls that are persons first and happen to be catgirls)

Oh, the above is my oppinion and views, which are subject to change.


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

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Redsight was Militia, Jayhawk was Red Cell


 

Posted

I return!

As at one point i was asked to lead Red Cell (declined due to previous incidents with running SGs), all i can say is this: I only actually managed to RP my Red Cell character twice. Why? Mostly due to how you cant go up to a public place filled with heroes having killed multiple people and using various...non-legal ways of getting infomation (Some Militia people may remember the forum post of that). And even then, i only RPed on a forum and with another Red Cell character.

Good luck!


 

Posted

Very Interesting.... will have too look at this sometime


 

Posted

i'd be interesting in learning more about this when i can, and quite possibly have a new character that would work quite well here too called The Farceur. I'm on at @Leprechaun. (remember dot at end, i know it's annoying =S) so if there is a channel it would be cool to listen in and see what's going on =)


 

Posted

Just to let you folks know there is a channel for this; EdgeOOC. We put some preliminary ideas together last night; I recap them here and Synth can correct me if I got it wrong:

This isn't going to be any bigger than twelve - Dirty Dozen! Namely to keep it from being a mess. There will be a very vague reference about it on Wiki but other than that, we are going to try to keep members and characters out of every resource as much as we can to prevent people from using the knowledge OOC. Also, this is sort of a sideline, to be used when the group decides a villian has gone too far, so it may be the group only gets together once a month, though there's always other stories and plots to get involved with.

Got a bit of rp going last night to start which was great fun. Expect more on this story soon


 

Posted

You're all free to join EdgeOOC, but I had to leave it. I had to join the RPRoundtable channel, and I had five global channels as it is. It sucks, but I have too many globals, so we can talk about itin RPRoundtable if that's alright with everyone.

Like Loup said, I don't want the numbers getting too big. The level of interest we have is great, but I think more than twelve charaters and it loses its feel, and also becomes difficult to manage.

I'd like to apologise to Loup, Hand of Battle and Sword of Redemption if they read this. My sudden exit last night was a result of sudden real life news that I had to react to immediately. Sorry for disrupting RP.


 

Posted

Dude, don't apologise at all; we know how it goes. If you want, I'll change the details on the wiki for this idea to move over to the RP-Roundtable channel for the interested parties.


 

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That would be best. If the interested parties want to talk about it more in private we'll have to make do with forming a team, or finding a secluded spot in game and doing it through Local.


 

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Well, count me in. I like the idea of only meeting up every now and then and I even have a character for it already. If you guys are okay with it, then I'm up for it.


 

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Ok, channel modification added. Mr. Erth, try and chase Synth up when you're ingame.

Sorted!


 

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Synth, there is nothing to apologise for. The real world is jut that: Real. This is a game, something to enjoy. The real worl must come first, I know this as a father.


 

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I don't understand the interest in a group that has similar ideas about this one subject

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I'm sure you understand better than most people that In Character Roleplaying is an extension of the Escapism we get from playing RPG's. That escapism varies from person to person.

Me? I love playing my Anti-Hero because it's a deeply rewarding way to get inside the mind of a seriously messed up person. It makes me remember that Human's are inherently Good, and it's the actions and situations forced upon them that turn them into Monsters. Check out Xirogh's Wiki at a later date for what I mean by that.

I also love exploring the social stigma involved, both IC and OOC. Because it would seem that the IC lore points towards a world where Heroes are allowed to kill. But Roleplayers see it making more sense that Killing is inherently wrong and gets people sent to jail if they do it. I personally agree with that entirely, and I don't play my character for the cheap thrill of putting a bullet to an Outcasts head. I play him for the Escapism, to do things I would only ever dream of doing in real life, to get to know myself and people like the characters I've created.

I think there's also the added layer about the popularity of Action Movies and shows like 24, even the Spiderman movies. The sense of having to do such an incredibly hard job... killing people who would seek to kill thousands if not millions were they left to their own devices. Resulting in a "By Any Means Necessary" attitude, the ultimate battle - the Fight to the Death.

Plus, the whole point of doing it secretly, is because Killing is wrong and the characters don't want to be hunted by angry Heroes, by giving them a bad name, or generally breaking the law infront of them. These guys aren't Villains. They're Heroes who take the lives of those who don't deserve to live.


Question to Netherwitch and Tyger

I just wanted to ask Netherwitch and Tyger something. Do you guys have two groups or are you working together? Tyger was telling me about his idea last night on the Militia channel, and I'm wondering if the two groups are the same?


It takes Chaos to move the world to Action.

 

Posted

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Because it would seem that the IC lore points towards a world where Heroes are allowed to kill.

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Whilst I agree with most of your points, on this one I cannot. Almost the entire hero side of the game tells you that you arrest, not kill. There are one or two missions where people die, yes; but in 99.9% of the hero game, you are not killing nor does it tell you that you are.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

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Plus, the whole point of doing it secretly, is because Killing is wrong and the characters don't want to be hunted by angry Heroes, by giving them a bad name, or generally breaking the law infront of them. These guys aren't Villains. They're Heroes who take the lives of those who don't deserve to live.

[/ QUOTE ](emphasis mine)

The highlighted part is why I don't really get it...
If it's secret, why find people to tell it to?

The way I see it (in my probably limited imagination on this subject) is that you go about your business and keep that underlaying thought in mind, add some near slip of the tongues, perhaps...

Please don't take this as a dig... I would like to better understand.
On the other hand, I realise the answer to my "why" question is probably just "because".


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

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Because it would seem that the IC lore points towards a world where Heroes are allowed to kill.

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Whilst I agree with most of your points, on this one I cannot. Almost the entire hero side of the game tells you that you arrest, not kill. There are one or two missions where people die, yes; but in 99.9% of the hero game, you are not killing nor does it tell you that you are.

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Heh heh, always a difficult subject where there's missing information from the game creators. I guess this point is like so many RP points, in that it's completely down to interpretation. I certainly agree, the game never tells you you're killing. But that's been attributed to stuff like Real World Laws and restrictions and what not on the games development. The way I see it there's no way a world can be a No-Kill Zone for heroes that use Assault-Rifles/Flame-Throwers, Katana's, Grenades, Broadswords, Shuriken etc. Most of these weapons send chunks of vital organs spraying across the room. Even the "Normal" powers are up for speculation depending on your perception of what they can do... Radiation, Fire, and Energy Blasts are obvious examples of powers that kill and seriously injure. Not to mention, if someone who could dent a brick wall with a punch, hit you in the face, your head might just explode a little. Sure you can apply Comic Book Physics to the world. But some people will always hunger for realism, and consequences.


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Please don't take this as a dig... I would like to better understand.
On the other hand, I realise the answer to my "why" question is probably just "because".

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Well I'm happy to have a go...

Like, yeah, just... Because... Uh... >_> Yeaaah. Pretty much. <_<



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Plus, the whole point of doing it secretly, is because Killing is wrong and the characters don't want to be hunted by angry Heroes, by giving them a bad name, or generally breaking the law infront of them. These guys aren't Villains. They're Heroes who take the lives of those who don't deserve to live.

[/ QUOTE ](emphasis mine)

The highlighted part is why I don't really get it...
If it's secret, why find people to tell it to?

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Well for me, I've played a Vigilante Character for a while now, he uses an array of Super-Powers and a Katana, that is used to end the lives of the unworthy. He's able to melt through walls so he doesn't have to face the consequences of his actions... I can tell you, coming into Pocket D with just a look on your expressionless face that says "you'll never guess what I've been doing" gets old real quickly.

A team of these people however... Hmmm, I have a feeling the bonding between individuals will be pretty extreme. Either they'll devour each other, or form together as a Band of Brothers and Sisters. Either way I think it'll be more interesting than telling no one.


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The way I see it (in my probably limited imagination on this subject) is that you go about your business and keep that underlaying thought in mind, add some near slip of the tongues, perhaps...

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I guess... but it'd be a more of a challenge to let none of it slip, and have the outside Characters decieved entirely as to the true nature of the organisation.


It takes Chaos to move the world to Action.

 

Posted

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Whilst I agree with most of your points, on this one I cannot. Almost the entire hero side of the game tells you that you arrest, not kill. There are one or two missions where people die, yes; but in 99.9% of the hero game, you are not killing nor does it tell you that you are.

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Heh heh, always a difficult subject where there's missing information from the game creators. I guess this point is like so many RP points, in that it's completely down to interpretation. I certainly agree, the game never tells you you're killing. But that's been attributed to stuff like Real World Laws and restrictions and what not on the games development. The way I see it there's no way a world can be a No-Kill Zone for heroes that use Assault-Rifles/Flame-Throwers, Katana's, Grenades, Broadswords, Shuriken etc. Most of these weapons send chunks of vital organs spraying across the room. Even the "Normal" powers are up for speculation depending on your perception of what they can do... Radiation, Fire, and Energy Blasts are obvious examples of powers that kill and seriously injure. Not to mention, if someone who could dent a brick wall with a punch, hit you in the face, your head might just explode a little. Sure you can apply Comic Book Physics to the world. But some people will always hunger for realism, and consequences.


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Oh I agree completely. In fact my main, Tiger White (Miss Ellie), has killed rather a LOT of people, especially during the Requiem war community plot last year; and spent rather a lot of time agonising over it too.

Of course, that doesn't mean she LIKES it; she avoids it wherever possible and would even let a villain escape rather than be forced kill him, unless doing so would put someone else's life at risk.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.