To Peacebringer or not to Peacebringer?


Burning_Seraph_EU

 

Posted

Shakesbringer says all...as my main is nearing 50, should I pick a Peacebringer? If so, what powers should I choose?

To Peacebringer...or not to Peacebringer?


 

Posted

Roll one and find out?


 

Posted

That was short and sweet, or maybe it was just short, lol

I am trying to get to my first 50 too, and I would like a PB.. or a Warshade, could someone explain the difference?

Please remember that before 50 you get no info about them atall.


Carlsberg don't do Farming,
But if they did..........

 

Posted

This is a bit overly generalised, but I've always viewed in terms of differences that the Warshade is a cross between a Controller/Defender, whereas the Peacebringer is more of a Blaster/Scrapper role.


 

Posted

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whereas the Peacebringer is more of a Blaster/Scrapper role.

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Or as they are sometimes know, a PeaceBlapper
The above is really excellent fun, especially when get the massive +damage from a team full of tanks and defenders (nearly always try to set my own team up for this purpose) however frustratingly underpowered when teaming with blasters and scrappers.


 

Posted

DISCLAIMER - I do not have any 50s, so this is entirely based on second-hand knowledge.

Anyhey...

Kheldians, as you probably know by now, have three forms - Human, which is a scrapper with a low damage output and several ranged powers (translation - jack-of-all-trades WITH LITTLE/NO MEZ PROTECTION - BEWARE), Nova, which is a pure damage dealer with inherent Fly and even less damage-mitigation than a blaster, and Dwarf, which is essentially a Tank that's geared for resilience rather than aggro-collection. Peacebringers have an inherent human-form Fly, and several of their attacks cause knockbacks, whilst Warshades have TP and Immobilise respectively.

Both ATs are oriented towards teaming, getting bonuses to their attacks and resilience based on how many of certain archetypes there are in their team, but Peacebringers are generally viewed as being the better solo artists since Warshades require big spawns to use their powers to the optimum.

As an overview, Peacebringers are the 'vanilla' Kheldian AT - better at soloing, more defensively-oriented, and posessing (relatively) simple, straightforward, easy-to-use powers. Warshades are for the more demented (and skilled) players among us. They're capable of achieving a much higher damage output, but are more fragile than PBs and only really come into their own in teams. Furthermore, their mass Immobilises make them passable Controllers, and they have a wide variety of completely off-the-wall powers including either exploding corpses or raising them as terrifyingly lethal pets, as well as a low-level mez that also massively boosts your bars and your damage output.


 

Posted

Warshades do take a lot of 'playing' but i think they solo pretty well after lvl 32+. You get your little fluffy pets. Once you have one or two of them out you can tank for them in dwarf form. Also stygian circle is great for keeping your stamina and health bars full. And stamina is pretty hard to hang onto with a PB in human form.

PB's are better for the straight ahead play style. Whereas warshade demands that you are constantly changing form to get the most out of it. I dont really understand WS's who are just sitting in one form through missions tbh. When i play mine (lvl36) I will be constantly flipping forms- mires from dwarf or panic button if team overwhelmed, Nova for AoE's on bigger groups and human for mires, stygian circle, single targets, fluffies etc...

Right im tambling now.

Anyway PB is easier to get into and more flexible to fit to your style, all form combo's are viable and usefull (human/dwarf-triform-human only).
WS takes effort and imo is less flexible form wise. All the forms are needed. I suppose human only is possible but you would really need to work on the build. And without a decent team I think it would just be a slightly inferior def/troller.


 

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[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
This is a bit overly generalised, but I've always viewed in terms of differences that the Warshade is a cross between a Controller/Defender, whereas the Peacebringer is more of a Blaster/Scrapper role.

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Nooooooooo!!! to th Warshade part.
Only if you play human only. If you go Triform you are more of a Blaster with a LOT of added tricks, pets, and godlike resistance after 38.
The only major downside is the lack of mezz resist. But if you constantly bother a poor empath for Clear Mind, Warshades can be incredibly powerful, played by the slightly insane.


 

Posted

Yeh its not really helpfull to put khelds in terms of blapper etc. I have seen khelds with full slotted dwarf forms who can tank REALLY well.
But then again its hard to describe them to the unitiated :/

Only real advice is get a 50. Start a kheld and unlike 90% of ppl dont quit it after lvl 10.


 

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Dont do it!!!!!!!!!

Deleted both my ws and pb at lvl 12 :P


 

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As can be seen in at the end of this post, I have quite some experience with PBs.

It is absolutely correct as some people say that PBs are the easier one of the two to get into. Straight out of the box it can be played as a nrg/brg blaster which has sacrificed some offence for more defence (like shields)

If you start the character with the mindset of a "blaster with a little more defence and little less damage" you can't go wrong and hardly disappointed.

Then as you progress you will notice more cool stuff you will be able to do. Like tank a bit if it starts going bad for instance.


UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender

Total Cat: @Officer Cuffz

"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

I have both one on each server when you hit 50 try them out but give the a chance, hard to start with but get easier and are great fun noone else can change to a tank to save team from a team wipe.


Prof Radburn controller,Celtic Ice Maiden,blaster,Miss Knockout scrapper,Mistress Davina controller,Stone Hart,tank Split Personality PB.Queen Lostris controller,Fridgid Mary blaster,Shocking Fire blaster Future Elfling defender, Little Weed controller,Capo Angelo MM, Commander Buzzsaw MM, Justice Tank tank all 50,s

 

Posted

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Yeh its not really helpfull to put khelds in terms of blapper etc. I have seen khelds with full slotted dwarf forms who can tank REALLY well.
But then again its hard to describe them to the unitiated :/

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Dwarfs do not have taunt aura nor gauntlet. their taunt has toHit check in PVE. Theres more to tanking than just taking damage.

PS. I have a PB almost at lvl 30 and it sucks .


 

Posted

ATs dont suck, only players..


UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender

Total Cat: @Officer Cuffz

"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

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Yeh its not really helpfull to put khelds in terms of blapper etc. I have seen khelds with full slotted dwarf forms who can tank REALLY well.
But then again its hard to describe them to the unitiated :/

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Dwarfs do not have taunt aura nor gauntlet. their taunt has toHit check in PVE. Theres more to tanking than just taking damage.

PS. I have a PB almost at lvl 30 and it sucks .

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To add:

My Dwarves both have antagonise 6 slotted and they both suck as Tanks, beneath my expectations despite doing well "enough". In my not so humble but totally honest opinion on this, they are overall physically incapable of being "as good" as "any" type of properly built and played Tanker that there is at Tanking "anything". The fact that someone says that one Dwarf is, is a bad sign for the Tankers that they have seen. However circumstances and to be expected, experiences vary. But bare in mind not every team needs a tanker type in the first place and if they do, then its to varying degrees. So given time, support and opportunity there will be occasions Dwarves can tank really well or well enough.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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PS. I have a PB almost at lvl 30 and it sucks .

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Can't reinforce this anymore.


 

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Yeh its not really helpfull to put khelds in terms of blapper etc. I have seen khelds with full slotted dwarf forms who can tank REALLY well.
But then again its hard to describe them to the unitiated :/

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Dwarfs do not have taunt aura nor gauntlet. their taunt has toHit check in PVE. Theres more to tanking than just taking damage.

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In my not so humble but totally honest opinion on this, they are overall physically incapable of being "as good" as "any" type of properly built and played Tanker that there is at Tanking "anything".

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There's a bit of a general misunderstanding on how Peacebringers "Tank". Speaking as yet another player who has a 50 Human/Dwarf PB, I regularly ended up tanking on TFs and PUG teams whilst I was levelling, and usually ended up doing a fairly decent job at it. In fact, it was this tanking experience that led me to roll a dedicated team tanker INV/SS build.

Peacebringer Dwarfs are generally better suited to tanking than Warshade Dwarfs. Essence Boost, Dwarf Sublimation ("Reconstruction" clone) and Dwarf Flare are the reasons, despite the Warshade having access to higher +resists with Eclipse. It's true that a Dwarf's Antagonise is not autohit in PvE, this is their main weakness and was the source of much annoyance for me when I was trying to protect a team against the likes of Vengenced Nemesis or MoG'ed PPs. Dwarfs also do not have taunt auras, so you have to WORK at keeping aggro. It's still doable though, and providing you can keep aggro generally unless you're fighting Voids or certain AVs (example: with SOs my Dwarfie could tank Nightstar unaided but not Infernal) you won't die from the incoming damage.

Dwarf Flare. Dwarf Flare. Dwarf Flare. This is the substitute you use for a taunt aura because with enough +recharge you'll have a nearly perma PBAoE knockdown. Slot it. Spam it. Love it. I used Acc/Rech/Rech/EndRed with SOs, and with Hasten up I usually didn't need to use my 'taunt' much. You can get away with just a few slots in Antagonise. At least one of them HAS to be Accuracy, then Recharge or Taunt Duration. Mine was 3-slotted Acc/Rech/Taunt.

You're not a real tank, you won't hold rock-solid aggro so don't try to. Your role is primarily team damage mitigation, not holding the attention of the mobs 100% of the time. Although a higher threat modifier is applied to your attacks you don't *QUITE* have gauntlet, so you'll need to spam flare for both the 100% PBAoE knockdown and the "psuedo-gauntlet" effects.

It's quite possible for a Dwarfie to tank for a full 8-man team without any support toons or tanks on that team, although the Dwarf will have to be very mobile and on their toes. I generally preferred tanking for 3-5 man teams on my PB, but ended up as "main tanker" on more than my fair share of 8-man squads. On several occasions I even ended up main tanking when there was another tanker on the team, particularly for AV fights.

Don't forget that the main strength of the Kheldian AT is that they have the capacity to switch forms. The best way to play a PB is probably to only switch to Dwarf form when you need to (the regular tank goes down or a second group of mobs is aggroed, etc). In those cases, Dwarf is more than adequate to temporarily secure aggro and counter the threat of a team wipe.

If you do find yourself needing to be "main tank", unless you really like "teleport" then it's probably better to stay in Human form for travelling and buffing, then switch to Dwarf as you leap into a mob. Even while "main tanking" I often liked switching from Dwarfie to Human mid fight (providing the enemies didn't mez) - it lets you combine the two "Flare"s and release Photon Seekers or Nuke, then switch back to Dwarf again to mop up the remaining mobs. The only thing to rememeber is that you can't form shift for 3 mins after using Light Form- if you're really getting hammered then Light Form + a NUKE can save the day (and let you keep recovering Endurance through the nuke's -recovery) but without access to Dwarf Flare or Antagonise you'll have to rely on the Human form Knockback powers to manage aggro for the next 3 minutes (doable, but HARD).

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PS. I have a PB almost at lvl 30 and it sucks .

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Can't reinforce this anymore.

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Mine performed fairly poorly until about level 35, after which the fun factor pretty much skyrocketed. I just didn't have enough enhancement slots to get all the heals and attacks "well slotted" until then.

A well planned out build will be more useful with PBs than most other ATs. Was very tricky to fit everything I wanted in before level 44, even by 50 I still didn't really have enough slots for everything with SOs...

My PB was built as a Blapper first and a Dwarf/Tank second though. Playing it actually felt a lot like playing my Regen Scrapper, but with ranged attacks and a less resisted damage type instead of "Integration". It was definately a lot of fun to be able to Blapp something upside the head and then smack it with Ranged attacks... with two Godmodes, Phase Shift, three uninterruptable heals, two "Nukes", three travel powers, a variety of mezzes/PBAoE KB's and a self-rez to fall back on...

That PB's been 50 for ages now, yet I still find it one of my most fun toons to play simply because it has the potential to combine the powers in so many ways. I can Hoversnipe or Blapp in Human Form, perma stun a group of mobs with Pulsar, attack with Single Targets or AoEs, Teleport/Fly "Dwarfie Bomb" a group, Nuke + Blue and switch to Dwarfie, play "Knockback" pinball, take the Psi CW King's alpha in Quantum Flight, Ghost missions with Quantum Flight + Conserve Energy, Turn Full Invis with SS + Quantum Flight, Lightform + beat everything senseless without worrying about incoming damage or mez..... or even Pseudo Tank!


 

Posted

One think about keldian dwarf form: all dwarfs have taunt, which is more than you can say for tankers.


I really should do something about this signature.

 

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One think about keldian dwarf form: all dwarfs have taunt, which is more than you can say for tankers.

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Kerensky should add this to the "tips" section of the website.

edit: Although the dwarves have to slot it for it to be useful in any way.


 

Posted

Mine are 2 acc 2 taunt and 2 rechg to get a "close to what I am looking for". Mids says its duration is like Presence Pool's 8.23 secs and CoD says it has a base duration of 14 secs (which I do believe). Either way, its mainly when its resisted and misses its "pants".


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Yeah, the misses are the real pain. If it hits it works long enough to save a squshies butt.


I really should do something about this signature.

 

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Dont do it!!!!!!!!!

Deleted both my ws and pb at lvl 12 :P

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Dont do it!!!!!!!!!

Deleted both my ws and pb at lvl 12 :P

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False! Aranos just doesnt want you to roll PBs because I PWNED him with my PB so many times he now logs out everytime a PB comes near him to avoid being killed


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I can only talk about a Peacebringer from levels 1 to 15, but for those levels, it's like playing a Blaster tweaked out on superstrong coffee with a red mist over your vision. With the debt (post 10) that entails :-p

spidermonster.


 

Posted

I can only say one thing about khelds
I LUV EM!

For detailed info on kheldians see "Plasma's kheld guide"
http://boards.cityofheroes.com/showf...Number=7462941

Remember: No AT is bad if played right - don't despair
Kheldians have huge potential, but requires more than a standard player (which is more than i can say about myself )

Good luck with ur future kheldian adventures