Last attempt at my Mind/ice, comments wanted.
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It's gonna cost me shitloads since recipes for some reason on union cost 500% more then on other servers but getting there.
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You do know that the Auction House is shared between servers? IOs on Villain side just cost a lot more than they do on Hero side.
Is this build for PvP or PvE?
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
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It's gonna cost me shitloads since recipes for some reason on union cost 500% more then on other servers but getting there.
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This is impossible unless you buy from individuals since auction houses are global across the EU-US as well (NOT across COV-COH though) . LotG recharges were 40 mil on defiant as well, just so you know. Prices dont really surprise me.
Hola! I've got a Mind/Psi but let me just give you some tips on IO's. Well, I'll try.
Don't feel you NEED to complete sets. I've got two different sleep sets slotted in my Mesmerize because I wanted more control of my enhancement rather than all the set bonuses. Sure, it works out almost the same...IF you were going to slot a "Sleep Duration" into Mesmerize.
Did the same trick with most of my sets...I'm short a few set bonuses but I got to fully set up on IO's on a budget. With what you've listed here it will be super expensive because almost all the sets you've decided to shoot for have some rare components or are in serious demand, which skyrockets the price.
(This is why I usually focus on Mez sets...fewer people after them, relatively speaking....so they're generally cheaper.
By the by...I quit playing for a month and a half and now that I've returned a lot of the rare stuff is crazy high. (Like I used to be able to snag Chance for ___ IO's for around 500k-200k, now they all seem to be in the millions.) Apparently all those goofy veterans who said "IO's aren't worth my time" changed their toon. Either that or I keep missing the "Recluse gives you 10 million infamy" missions. Of course the flip side of this is that you can sell the rare stuff you get for a hell of a lot more, so I guess it balances out.
I know it seems impossible to build with the absurd prices flying around on villain side (what around 500% increase or more then Hero). But i'm doing well on inf atm and have started to buy up the expensive parts. (i'm quite lucky on drops too).
But i asked comments about build not prices as i'm gonna make a perma dom happend no matter the cost
Dominators and Controllers is the ATs i feel i was meant to play.
And what the spec is for should be rather obvious.
Ps. @OhGodtheRats the whole point about this spec revolves around the set bonuses.
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Ps. @OhGodtheRats the whole point about this spec revolves around the set bonuses.
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D'oh.
Looking at the build...good stuff. PowerBoost with the mez diversity of Mind is going to be the stuff of nightmares.
A couple of thoughts. If you're up for completing sets, most of the sets you've left almost completed give fairly decent Psi Defense/Resistance bonuses. Still, if you want to completely round out like you've done here, it looks like it works. If it was me I'd make a few sacrifices and get the Psi Defense to 7.50 and the Res up just a bit for the name of a gimmick.
By the by, no Mass Confusion? Gotta ask.
-jared
Simply wasn't room in the build for mass confusion. The aoe sets you are allowed to put in sets like call of the sandmand or decimation but because it's aoe it offers no set bonuses.
Atleast according to mids it doesn't and i can't afford to cut even one bonus out if i want to optimize.
Since I don't use mids (I just play with the wiki) I wasn't aware AOE sets don't give set bonuses? Which....confuses me.
Could you paraphrase what you just said, because right now it reads like "Mass confusion is an area of effect power, so you can't get set bonuses from it."
Maybe Mid's has Mass confusion screwed up or something?
-jared
Ok it's like this. Mass confuse is an aoe power.
Aoe power only get set bonuses from aoe set IOs, and the only aoe IO set i know of are dmg and can't be put in mass confuse.
The confuse IO sets are single target. You can put them in mass confuse since it's a confuse set but since mass confuse is aoe then according to mids it doesn't give you the set bonuses.
Same with mass hypnosis and call of the sandman set, doesn't recive set bonuses.
Ok that's just nutty. My Mind/Psi dom gets set bonuses from my Mass Confuse power and all I have in there are Malaise & Perplex, both Confuse sets.
Unless I'm understanding you wrong (which seems unlikely with your clarification) I think you've found something hella wrong with Mid's planner.
-jared
edit: Either that or the last patch just screwed over all Group Mez characters. No Set bonuses for group slows, confusions, fears, immoblizes, or sleeps? That's just retarded.
Of course IO sets in AoE mez powers give the same bonuses as in single target ones. And they show up just fine in Mids' planner. What you can't do is slot Sleep (Sandman) or ranged damage (Decimation) sets in a power which only takes Confuse IO sets (like Mass Confusion).
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Thank Christ! I was thinking I'd gone crazy for a minute there.
-jared
"who tries not to believe everything he reads, even if the person sounds stupid confident"
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Ok it's like this. Mass confuse is an aoe power.
Aoe power only get set bonuses from aoe set IOs, and the only aoe IO set i know of are dmg and can't be put in mass confuse.
The confuse IO sets are single target. You can put them in mass confuse since it's a confuse set but since mass confuse is aoe then according to mids it doesn't give you the set bonuses.
Same with mass hypnosis and call of the sandman set, doesn't recive set bonuses.
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Hiya, just 1 more comment about this:
Ive got a mind/ice dom lvl41, and got MC 5slotted with malaise for the 6.25 global rech bonus, and Im pretty sure it is counting in my recharge... In fact, if I have a look to my personal information window, where the powers are, all the set bonuses appears, including these of the MC...
In other hand, Im goin to try to give some opinions in your build:
* If you think in getting 5 LotG rechs enhances, that could be a fair ammount of 200mills, and then the other recipes... Also, the LotG recipes seem to be only lvl50, so it is gonna be very hard to get them... I would advice to try to get permadomination using hasten and bonuses from sets... I only going to say to u that it is possible, it is hard to get it, but you can hit the enough recharge with just 1 or 2 LotG and not very much sacrifice... And very very cheaper than your plann.
* Decimation in your single target hold is just painfull. IMHO, keep decimation in your assault powers, or apply it to levitate/mezmerize, but slotting your hold with dmg is just painfull :S And remember, you gonna use your single target hold in almost all the enemies you fight, so think in slotting it with control.
* Ive got a permadomination plan for my toon, with not much "gimps" in my build, and hitting round the 70% global recharge (i think the correct ammount is 69.75%)... My personal advice to hit a permadomination build is go to check the black market, have a look for the cheap prices and go for a build with the cheap sets... Mind/ice have a lot of options in slotting, so consider all of them... Just remember all your assault power can be slotted with slow sets...
Overall, the toon is really good, I can play solo fairly fine and provide a lot of control in teams... In fact, i consider this as 1 of the most completed toons i have played.
Have fun with it, and peace.
This build is not only a perma domination it's a perma hasten too.
Sure i might have trouble getting some of the enhancements, but i'm making good money and a 400 mill build would be attainable for me.
If you want to hit those 85%+ you have to make some sacrifices. I don't really see a problem having decimation in my dominate since:
1. good pvp'rs carry bf so it's mostly to detoggle or when they run out.
2. Domination is up all the time so it adds 50% hold duration so if i hold them 30 sec or 2 min i don't think it matter as they should be dead within 30 sec or i suck.
3. I'm ice for 2nd pool and have power boost.
And last there there is no hold IO set that offers recharge bonus.
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* Decimation in your single target hold is just painfull. IMHO, keep decimation in your assault powers, or apply it to levitate/mezmerize, but slotting your hold with dmg is just painfull :S And remember, you gonna use your single target hold in almost all the enemies you fight, so think in slotting it with control.
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Respectfully but heartilly diagree. With IOs it's easy to fit the single target Hold with both Hold and Damage sets and get enough benefits from both.
Even without IOs, the ST Hold is one of your best attacks anyway. The base recharge and duration are such that there is never any trouble stacking it, especially if you run Hasten - and of course it only gets better when Domination's active.
My own Mind/Psi Dom has Mezmerize, Levitate Dominate slotted for damage and frankly rules on the single target damage front, but never suffers for control - because it's Mind Control, a set sometimes criticised for actually having too much control. As such it's the easiest one to cut corners with, though I wouldn't hesitate to do the same with any Domi primary ST Hold power.
It would work nicely for Controllers who get Containment so longer holds are more to their benefit damage-wise, but Domis need extra damage wherever they can find it!
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This build is not only a perma domination it's a perma hasten too.
Sure i might have trouble getting some of the enhancements, but i'm making good money and a 400 mill build would be attainable for me.
If you want to hit those 85%+ you have to make some sacrifices. I don't really see a problem having decimation in my dominate since:
1. good pvp'rs carry bf so it's mostly to detoggle or when they run out.
2. Domination is up all the time so it adds 50% hold duration so if i hold them 30 sec or 2 min i don't think it matter as they should be dead within 30 sec or i suck.
3. I'm ice for 2nd pool and have power boost.
And last there there is no hold IO set that offers recharge bonus.
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1 slot your hold for hold dur acc recharge, you want to burn those bfs as fast as possible.
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...
Sure i might have trouble getting some of the enhancements, but i'm making good money and a 400 mill build would be attainable for me.
...
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ZOMFG!!!
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...
Sure i might have trouble getting some of the enhancements, but i'm making good money and a 400 mill build would be attainable for me.
...
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ZOMFG!!!
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yeah, it takes twice that amount to make mind/ice viable!
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
Yeah 400 mill was a rough number and with prices on villain side atm it was prolly a bit too light.
But don't want anyone to have a heart attack :P
400 mill is not enough to get a min max PvP build these days tho
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...
Sure i might have trouble getting some of the enhancements, but i'm making good money and a 400 mill build would be attainable for me.
...
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ZOMFG!!!
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yeah, it takes twice that amount to make mind/ice viable!
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LMAO. I guess I should delete mine then since I don't really plan to spend that much on him (and he's perfectly 'viable' btw).
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
The amount of inf 'needed' is just plain silly. Sure you can make a viable build with MUCH less inf.
You show 'm okty!
It's gonna cost me shitloads since recipes for some reason on union cost 500% more then on other servers but getting there.
this is what i came up with:
Villain Plan by Mids' Villain Designer 1,21
http://www.honourableunited.org.uk/mhd.php
Mordikai: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Icy Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
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Level 1: Mesmerize
(A) Call of the Sandman - Accuracy/Recharge: Level 53
(3) Call of the Sandman - Endurance/Sleep: Level 53
(3) Call of the Sandman - Accuracy/Endurance: Level 53
(5) Call of the Sandman - Sleep/Range: Level 53
(5) Call of the Sandman - Accuracy/Sleep/Recharge: Level 53
(7) Call of the Sandman - Chance of Heal Self: Level 53
Level 1: Ice Bolt
(A) Tempered Readiness - Accuracy/Slow: Level 53
(15) Tempered Readiness - Damage/Slow: Level 53
(48) Tempered Readiness - Accuracy/Endurance: Level 53
(50) Tempered Readiness - Endurance/Recharge/Slow: Level 53
(50) Tempered Readiness - Accuracy/Damage/Slow: Level 53
Level 2: Levitate
(A) Decimation - Accuracy/Damage: Level 40
(7) Decimation - Damage/Endurance: Level 40
(9) Decimation - Damage/Recharge: Level 40
(9) Decimation - Accuracy/Endurance/Recharge: Level 40
(11) Decimation - Accuracy/Damage/Recharge: Level 40
Level 4: Dominate
(A) Decimation - Accuracy/Damage: Level 40
(11) Decimation - Damage/Endurance: Level 40
(13) Decimation - Damage/Recharge: Level 40
(13) Decimation - Accuracy/Endurance/Recharge: Level 40
(15) Decimation - Accuracy/Damage/Recharge: Level 40
(45) Decimation - Chance of Build Up: Level 40
Level 6: Confuse
(A) Malaise's Illusions - Accuracy/Recharge: Level 53
(17) Malaise's Illusions - Endurance/Confused: Level 53
(17) Malaise's Illusions - Accuracy/Endurance: Level 53
(19) Malaise's Illusions - Confused/Range: Level 53
(19) Malaise's Illusions - Accuracy/Confused/Recharge: Level 53
(50) Malaise's Illusions - Chance of Damage(Psionic): Level 53
Level 8: Hurdle
(A) Jumping IO: Level 50
(21) Jumping IO: Level 50
(21) Jumping IO: Level 50
Level 10: Ice Blast
(A) Devastation - Accuracy/Damage: Level 53
(23) Devastation - Damage/Endurance: Level 53
(23) Devastation - Damage/Recharge: Level 53
(25) Devastation - Accuracy/Damage/Recharge: Level 53
(25) Devastation - Accuracy/Damage/Endurance/Recharge: Level 53
(27) Devastation - Chance of Hold: Level 53
Level 12: Telekinesis
(A) Endurance Reduction IO: Level 50
(27) Endurance Reduction IO: Level 50
(29) Endurance Reduction IO: Level 50
Level 14: Health
(A) Doctored Wounds - Heal/Endurance: Level 53
(29) Doctored Wounds - Endurance/Recharge: Level 53
(31) Doctored Wounds - Heal/Recharge: Level 53
(31) Doctored Wounds - Heal/Endurance/Recharge: Level 53
(31) Doctored Wounds - Heal: Level 53
Level 16: Power Boost
(A) Recharge Reduction IO: Level 50
(33) Recharge Reduction IO: Level 50
(33) Recharge Reduction IO: Level 50
Level 18: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 53
(33) Jumping IO: Level 50
(34) Jumping IO: Level 50
(34) Jumping IO: Level 50
Level 20: Super Jump
(A) Endurance Reduction IO: Level 50
Level 22: Acrobatics
(A) Endurance Reduction IO: Level 50
Level 24: Stamina
(A) Endurance Modification IO: Level 50
(34) Endurance Modification IO: Level 50
(36) Endurance Modification IO: Level 50
Level 26: Terrify
(A) Glimpse of the Abyss - Accuracy/Recharge: Level 53
(36) Glimpse of the Abyss - Endurance/Fear: Level 53
(36) Glimpse of the Abyss - Accuracy/Endurance: Level 53
(37) Glimpse of the Abyss - Fear/Range: Level 53
(37) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 53
Level 28: Hasten
(A) Recharge Reduction IO: Level 50
(37) Recharge Reduction IO: Level 50
(39) Recharge Reduction IO: Level 50
Level 30: Chilling Embrace
(A) Tempered Readiness - Accuracy/Slow: Level 53
(39) Tempered Readiness - Accuracy/Endurance: Level 53
(39) Tempered Readiness - Range/Slow: Level 53
(40) Tempered Readiness - Endurance/Recharge/Slow: Level 53
(40) Tempered Readiness - Accuracy/Damage/Slow: Level 53
Level 32: Stealth
(A) Luck of the Gambler - Recharge Speed: Level 53
Level 35: Greater Ice Sword
(A) Crushing Impact - Accuracy/Damage: Level 53
(40) Crushing Impact - Damage/Endurance: Level 53
(42) Crushing Impact - Damage/Recharge: Level 53
(42) Crushing Impact - Accuracy/Damage/Recharge: Level 53
(42) Crushing Impact - Accuracy/Damage/Endurance: Level 53
(43) Crushing Impact - Damage/Endurance/Recharge: Level 53
Level 38: Bitter Ice Blast
(A) Devastation - Accuracy/Damage: Level 53
(43) Devastation - Damage/Endurance: Level 53
(43) Devastation - Damage/Recharge: Level 53
(45) Devastation - Accuracy/Damage/Recharge: Level 53
(45) Devastation - Accuracy/Damage/Endurance/Recharge: Level 53
Level 41: Grant Invisibility
(A) Luck of the Gambler - Recharge Speed: Level 53
Level 44: Scorpion Shield
(A) Luck of the Gambler - Defense/Endurance: Level 53
(46) Luck of the Gambler - Defense/Recharge: Level 53
(46) Luck of the Gambler - Endurance/Recharge: Level 53
(46) Luck of the Gambler - Defense/Endurance/Recharge: Level 53
(48) Luck of the Gambler - Defense: Level 53
(48) Luck of the Gambler - Recharge Speed: Level 53
Level 47: Invisibility
(A) Luck of the Gambler - Recharge Speed: Level 53
Level 49: Super Speed
(A) Endurance Reduction IO: Level 50
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Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Domination
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Set Bonus Totals:
+8,5% DamageBuff
+3,75% Defense(Psionic)
+3,13% Defense(Ranged)
+8,55% Max Endurance
+25% Enhancement(Accuracy)
+2,5% Enhancement(Confused)
+4% Enhancement(Heal)
+86,3% Enhancement(RechargeTime)
+5% Enhancement(Sleep)
+3% Enhancement(Slow)
+2,75% Enhancement(Terrorized)
+129,7 (12,8%) HitPoints
+MezResist(Held) (Mag 9,35%)
+MezResist(Immobilize) (Mag 7,7%)
+MezResist(Terrorized) (Mag 2,2%)
+5,5% Recovery
+34% Regeneration
+1,26% Resistance(Fire)
+1,26% Resistance(Cold)
+3,15% Resistance(Toxic)
+8,78% Resistance(Psionic)
Also Recovory is 155%
and regen is 213%
(dunno why mids doesn't include that.)
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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