Too good to be true


Aurrius

 

Posted

I was messing around with Mids yesterday and came up with this.

A /Energy Brute teamed with a /Cold Corrupter means

These are DEFENSE stats all fully kitted out with lvl50 IOs. No sets bonuses though. I’m not even including the + 76% health you get from frostwork!

Smashing 51.40%
Fire 37.40%
Lethal 51.40%
Cold 37.40%
Energy 57.90%
Melee 23.45%
Negative 47.90%
AoE 23.45%
Psionic 14.00%
Ranged 23.45%

Those are the two ice shields. Brute has all shields, plus hover and weave.

Is there a Brute defense cap that I’m not aware of? Because those figures seem too awesome to be true!

Also while talking about defense - what exactly do defenses to AoE, ranged and melee mean? Do they stack with existing defense? Like say defense to a ranged fire attack would be 60.80%?


 

Posted

Positional and Typed defenses - the system simply chooses the highest value to use so no, they don't "stack" as you suggested.

WRT defense caps, it's unlikely you'll ever hit the hard cap (is it even a known value?) although the "soft cap" is 45%, for even lvls at least (I also assumed only even lvl minions, but I am unsure).

Even lvls have a 50% chance to hit (and I mean to hit, not the quantity ToHit as I'm still unsure how their acc/tohit checks are calculated). There is always a base chance to hit of 5%, so 45% def puts them at the lowest chance of hitting you.

This has been another badly structured post, brought to you by me


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

[ QUOTE ]
There is always a base chance to hit of 5%, so 45% def puts them at the lowest chance of hitting you.

[/ QUOTE ]

as far as i understand this is right, no hard cap as its all relative between what your facing and yourself


 

Posted

[ QUOTE ]
WRT defense caps, it's unlikely you'll ever hit the hard cap (is it even a known value?) although the "soft cap" is 45%, for even lvls at least (I also assumed only even lvl minions, but I am unsure).

[/ QUOTE ]

It is a known value, somewhere around 300% or so if I remember correctly. It's not one that really matters in this game though.

[ QUOTE ]
Even lvls have a 50% chance to hit (and I mean to hit, not the quantity ToHit as I'm still unsure how their acc/tohit checks are calculated). There is always a base chance to hit of 5%, so 45% def puts them at the lowest chance of hitting you.

[/ QUOTE ]

Any minion up to +5 has a 50% chance to hit you, but different ranks have different accuracy modifiers. For example AVs have a 1.5 acc modifier so you can only 'cap' your defence to them at 43.5%, meaning they have a 5 * 1.5 = 7.5% chance to hit you.


 

Posted

[ QUOTE ]
I’m not even including the + 76% health you get from frostwork!

[/ QUOTE ]

When you do include Frostwork and Overload into the equation you end up with 3500+ hp at level 50. Very, very nice - I thought I'd mention it as you are looking at EA paired with Cold after all. I also have the passive resists because they can take some decent set IOs and when you factor in possible set bonuses you can end up with very high defense, good resists and the largest HP bar of any Brute out there. A well built EA Brute is a force to be reckoned with, especially when paired with a /Cold.

Edit - Oh and I don't think you get +76% HP from Frostwork. Dred Tomax lists it as +471 HP at lvl 50. That's what I based my 3500+ HP figure on anyway.


 

Posted

There's a maximum HP cap (someone with figures provide it please). So Frostwork doesn't give its full benefit to people with HP increases of their own.

Easiest way to test this is with Blasters actually as their cap didn't get raised when their hit points did and you'll find they get a lower boost from Frost Work than others do


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Well you learn something new everyday; I had no idea about that cap. It's easy enough for me to test (and I'll probably check it out tonight for my own interest), have a /cold corruptor and brutes with and without HP boosts.

Be good if somebody does know the figure, I'm still trying to push for even more +HP.


 

Posted

For Brutes the HP cap is 3212.69.


 

Posted

Mid's builder should have it factored in on the totals tab... and the raw data is available here.

Peacebringers and Stalkers have the worst deal currently, since Regen Stalkers can overshoot their cap without accolades or +HP bonuses simply by using Dull Pain. Peacebringers are in much the same boat when using "Essense Boost" plus Dwarf Form.


 

Posted

[ QUOTE ]
For Brutes the HP cap is 3212.69.

[/ QUOTE ]

Cool. So please ignore my previous garbage about being able to get 3500+ HP (worked in theory )

It does mean that an EA Brute should be able to hit the cap with Overload + Frostwork though, which is still great.


 

Posted

[ QUOTE ]
[ QUOTE ]
WRT defense caps, it's unlikely you'll ever hit the hard cap (is it even a known value?) although the "soft cap" is 45%, for even lvls at least (I also assumed only even lvl minions, but I am unsure).

[/ QUOTE ]

It is a known value, somewhere around 300% or so if I remember correctly. It's not one that really matters in this game though.

[ QUOTE ]
Even lvls have a 50% chance to hit (and I mean to hit, not the quantity ToHit as I'm still unsure how their acc/tohit checks are calculated). There is always a base chance to hit of 5%, so 45% def puts them at the lowest chance of hitting you.

[/ QUOTE ]

Any minion up to +5 has a 50% chance to hit you, but different ranks have different accuracy modifiers. For example AVs have a 1.5 acc modifier so you can only 'cap' your defence to them at 43.5%, meaning they have a 5 * 1.5 = 7.5% chance to hit you.

[/ QUOTE ]

Ok...

So, how do you explain that higher level foes hit my SR scrapper more often than lower lvls? By this I mean lvl 54 foes hit him more often than lvl 50 foes.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I find that as soon as an /SR scrapper starts punching more than 1 or 2 levels above his weight, you pretty much need to have someone healing you, taking the aggro or debuffing the mobs' accuracy.


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!

 

Posted

Tohit based on level.

+1 +5%
+2 +10%
+3 +15%
+4 +20%<---
+5 +25%


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Tohit based on level.

+1 +5%
+2 +10%
+3 +15%
+4 +20%<---
+5 +25%

[/ QUOTE ]
So at level 50, level 54 enemies have +20% ToHit against you?


 

Posted

[ QUOTE ]
[ QUOTE ]
Tohit based on level.

+1 +5%
+2 +10%
+3 +15%
+4 +20%<---
+5 +25%

[/ QUOTE ]
So at level 50, level 54 enemies have +20% ToHit against you?

[/ QUOTE ]

Yes, with this new information I'm quite sure this is the formula for calculating a foe's chance to hit you:

(50% + Rank Modifier + Level Modifier + ToHit Buff + Def Debuff on You - ToHit Debuff - Your Defence) * Acc Modifier

Rank Modifiers listed up there somewhere.. Shannon gave level modifiers... Acc modifier can be found out, easy to fill it in.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

[ QUOTE ]
[ QUOTE ]
Tohit based on level.

+1 +5%
+2 +10%
+3 +15%
+4 +20%<---
+5 +25%

[/ QUOTE ]
So at level 50, level 54 enemies have +20% ToHit against you?

[/ QUOTE ]
iirc thats 20% of the base 50% tohit, not 50+20%.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!