Recharge debuffs


Blue_Note

 

Posted

Heya,
Sorry to bother you guys, but although I am lousy at PvP, I like to be informed of things

I was wondering if, the sets that have as one of their main features the-rchg debuffs, such as Spines or Ice are being affected in PvP with the new +rchg set bonuses and the unique +rchg unique enhancements. Would sufficient quantity of the abovementioned sets/enhancements change significantly the usefulness of determined sets on PvP?

Something similar might happen with the -speed debuffs since there are also a few set bonuses / unique enhancements that grant +speed, so probably the overall question should be more general I guess.

Do you think that the new set bonuses / unique enhancements may bring a significant change in some sets for PvP?


 

Posted

While the positive buffs are significant I think the debuffing sets are still quite good. Ice, rad, cold, mmm what else


 

Posted

I think you get hard pushed to get to about 50%+ recharge bonus from sets? And that's probably really going for it and getting quite a few LOTGs running. I think that'll get stacked over my focussed debuffing builds really. And some builds really stack that -recharge stuff on thick too.

I'm sure a lot of /cold builds etc debuff right down to base value

For movement slows, for all the +movement speeds you get, someone probably has enough +slow sets to counter that too .


 

Posted

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I'm sure a lot of /cold builds etc debuff right down to base value


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I heard Serophinas sonic/cold corr two-hits the opponent to the -recharge cap. I dont even know what that cap is so I cannot comment (Although Ive dueled the aforementioned corrupter and I would be willing to accept the statement, heh)


 

Posted

I think with IO recharge bonus it would hurt pure slowers such as ice/rad controllers but slows are still useful and not everyone goes for recharge in their IOed build anyway.

I wouldnt mind dueling a slower on test on my Ma/Regen (who has a 52.5% recharge boost) to see how much difference the +recharge makes.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

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I'm sure a lot of /cold builds etc debuff right down to base value


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I heard Serophinas sonic/cold corr two-hits the opponent to the -recharge cap. I dont even know what that cap is so I cannot comment (Although Ive dueled the aforementioned corrupter and I would be willing to accept the statement, heh)

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Cap is 25% I believe. And 10% for Run speed. I assume you add set & haste bonuses and subtract -recharge powers to figure the final figure out. A TA Controller can stack about -45%. A TA/Psi Defenders would probably cap fairly easily.

(yikes, I answered something in the PvP forum... *legs it*)


 

Posted

(pst not many people know this but if you slot slow/recharge IO's into oh i dont know lingering radiation you can actually enhance the "lower attack speed". Iv done it on my troller so give it a go)


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

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(pst not many people know this but if you slot slow/recharge IO's into oh i dont know lingering radiation you can actually enhance the "lower attack speed". Iv done it on my troller so give it a go)

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This isn't the labelling bug is it?

IOs which boost Attack Speed (+recharge) are currently incorrectly labelled as slow Attack Speeds in the enhancements screen

Its only a Text Error though as far as I'm aware.

The only way I know of to boost -recharge is to use the -recharge PROCs in Slow & Sleep powers.


 

Posted

ummm well in the enhancement menu it shows up as recharge debuff whenever iv used it, i could get a screenie for you if you want? thought i had found something no1 knew then lol


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Yep, thats where it appears, on the Enhancements listed under a power. Do you have +Attack Rate or +Recharge listed as well?

As far as I knew its just a Text error and the actual effect is just to boost your own attack rate for that power. Be great if I was wrong though!


 

Posted

Any power that slows has the recharge enhancements labled as slow attack speed


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Actually I just realized there's another side to this coin. Obviously a, let's say Katana/regen scrapper with 3 LotG rchg speed, plus let's say three Crushing Impact Sets and maybe a Doctored Wounds (iirc this one also has a +rchg bonus) in Aid Self can get a pretty impressive rchg boost, top that with Hasten and that may significantly decrease the efectivity of -rchg attacks, BUT if that Kat/regen is facing, let's say an Ice/Cold Corruptor who also has 3 LotG rchg speed bonus, Doctored Wounds and 3 or 4 more rchg speed bonus sets plus Hasten, that means that the Corruptor in this case will have his slowing attacks up almost instantly, being able to stack them on the scrapper (assuming they stack, I am sorry but I know nothing about this set, my Ice/Cold corruptor was rolled just last night and is still lvl 3), hence, if these rchg debuff attacks stack, it is still balanced, the theoretical issue would arise when one of the oponents has a heavily maxed rchg bonus and the other one hasn't, so I guess it is pretty much still balanced.-


 

Posted

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Yep, thats where it appears, on the Enhancements listed under a power. Do you have +Attack Rate or +Recharge listed as well?

As far as I knew its just a Text error and the actual effect is just to boost your own attack rate for that power. Be great if I was wrong though!

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Yeh sorry about that, didnt know there was a text error and got carried away.
Carnifax . . . . you are correct and i am wrong


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

You can still slowcap someone if you have the right debuffs, what it does mean is that a set with a single hardcore slow (Rad) is less effective against a build with hefty +Rech.

A good Ice/Cold or Ice/Kin could probably still decimate an opponents recharge if they can lock them down for it.

@Carni: If you've posted here you agree to fight everyone else who posted on the Test server, it's an unwritten rule!


 

Posted

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@Carni: If you've posted here you agree to fight everyone else who posted on the Test server, it's an unwritten rule!

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Hmmm. Wouldn't mind trying out my Grav/TA on Arena sometime for the laugh. Might try and make one of the PvP Mondays.

I'll be dogfood though, totally PvE, AOE, staminaless build and only level 43.

Actually hang on, I could always respec the Test version to something a bit more suitable. Interesting...


 

Posted

while dominators may not be direct debuffers their secondary effects coupled with powerboost are nuts. I dont think much can nuke recharge better than grav/ice or ice/ice doms


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Posted

Grav is just slow not -recharge isn't it?

Ice/Thorn Doms = win


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

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Grav is just slow not -recharge isn't it?


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Indeed just slow (still very annoying though). Must have been the smokes again


 

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Ice/Thorn Doms = win

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Pwnage


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor