The effects of War on the City and RP


Big_Lunk_EU

 

Posted

War is something that is forced on people. People need to make decisions about what part they wish to play. My part will be seen on the Rikti ship, I will be roleplaying each and every fight trying to kill rikti, but I have no doubt they will fall defeated with 5hp left (as some foes do if ya read their health) and then I wont be able to hit them cos they are temporarily phased in place as our "TPing villains to the Zig and their TPing to within the ship is in contest with eachother until they fade away with me not knowing what teleport won.

Not enough REAL rp goes on, I wanna see Cats meowing within missions, i wanna see teams of RPers mission sharing that new content, even if its partly doing some exemped to get story content with friends and helping them level.

I feel alone, I cant RP and stand around for long in Pocket D and GG, I have to be arresting somit, cos the fight is still goin on.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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I wonder what Recluses' outlook on this would be, seems the bombers will be bombing the infamous Grandville Tower. I know that IC wise my char will most likly refuse to defend Recluses' little palace as 'Its his own problem'


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hey, thats my line. "Recluse can protect his own damn tower!"

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While you might see it that way, I know my villians would see it as, "Oh [censored]! The rikti were able gained a foothold in the most highly defended area and where the most powerful metahumans in the rogue isle gather?!! We are DOOOOMed! DOOMed! I tell ya! GAME OVER MAN"

Think about it from a tacitcal point of view, if they take grandville, they could take any where else in the isles. Thats why Twilight Shinobi will be going there.


 

Posted

Actually, having had some time to think this over... Issue 10 might be a bad thing for roleplaying as a whole. It can't really be ignored, is massively disruptive to characters lives, but with no foundation from the people in charge of lore about just how ordinary life will be affected (and it'd be a bit silly to presume life would go on as normal when Rikti shocktroops, battleships and bombs are raining death from above), going in for a fair time, with zone invasions being able to be triggered too in the Rikti War Zone...

It's a conundrum to be sure, and has been seen already may cause further playstyle chisms and disagreements.


 

Posted

It would be nice if we could get some kind of official stance on this sort of thing. I know they don't really consider us roleplayers to be worth much effort or even thought, but considering we actually outnumber the PvPers (at least in the EU) who get loads of attention in-game, a little consideration for our continued enjoyment of the game would be nice.

I'm all for an invasion that doesn't go on for an undermined amount of time, but as it is, it will hugely impact everyone, even those who don't want to partake. In some extremes, people might even leave as they can't enjoy the game how they used to


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

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It would be nice if we could get some kind of official stance on this sort of thing. I know they don't really consider us roleplayers to be worth much effort or even thought, but considering we actually outnumber the PvPers (at least in the EU) who get loads of attention in-game, a little consideration for our continued enjoyment of the game would be nice.

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Amen!

But then, you have to see their side of things... PvP is just code and programming and balance just like the rest of the game, so something they can handle (even if it is poorly and over a long time period)... background info is totally different and there for scary. (If less time consuming and probably easier to nail down.)
Add to that the statement I recall how they "do not want to give too much information and thus limit players in their concepts", makes it rather unlikely.



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I'm all for an invasion that doesn't go on for an undermined amount of time, but as it is, it will hugely impact everyone, even those who don't want to partake. In some extremes, people might even leave as they can't enjoy the game how they used to

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I doubt I'll leave the game... anytime soon, anyway.

I haven't decided about the invasion, but for afterwards, I'll see how things go. The game itself doesn't change all that much, and I do still enjoy the game (in waves )


And thanks Echo_Hammer, but... I for myself don't see any plot evolving around or out of the invasion


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

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Add to that the statement I recall how they "do not want to give too much information and thus limit players in their concepts", makes it rather unlikely.

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Or they're lazy and can't be bothered to write it. After all, the zone and enemy group information on the US site isn't complete 3 years in. There's a difference between too much information and not enough, especially when it comes to in game groups and places. Heck, the fact you need to play through the Peacebringer/Warshade arcs to find out about your characters makes playing one IC very difficult unless you read up on it beforehand (God bless you RedTomax, and your site.)

I think I recall that being said somewhere, but..
Maybe they just like seeing all the arguments from when people disagree on things?


 

Posted

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And thanks Echo_Hammer, but... I for myself don't see any plot evolving around or out of the invasion

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Give it time

we're roleplayers, and we have (collectively) limitless imagination and creativity. We can make plots/corrector-development/concepts out of something as small as Little Timmy getting a new puppy. A major event like this should be a creative goldmine.

For example: what would happen to Rosalin's Jewelers during this? Will she turn it into a refuge center, or be fighting off looters?
Right there, you have something you could either write about as a story, or talk about in casual RP.


And as for those that claim GG is going to be ruined because of this, it wont. the invasion isn't constant, you can still hang around GG.
Just when you hear that air raid siren, it would be best to run into the hero-corps building.


 

Posted

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And as for those that claim GG is going to be ruined because of this, it wont. the invasion isn't constant, you can still hang around GG.
Just when you hear that air raid siren, it would be best to run into the hero-corps building.

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But that's just it. People at GG are mostly RPing heroes of the city. If there's an air raid, the last thing they would do ICwise is run and hide. They'd fight off the attack. That's perfectly fine, ICly, but what about when the player themself wants to get on with some private plot, or just socialise with their friends. They have to either break character, or interrupt what they were doing for the duration of the raid.

Now, that's not too bad really if the raids end after a couple of weeka and the Rikti are contained in the RWZ, but that's not going to happen. There will be further raids, triggered by the completion of the RWZ TF, in random zones. That's great for in-game realism and all, but REALLY frustrating for roleplayers who DON'T want their evenings messed up.

For me, I'm going to go along with it with my characteters, but I can certainly see what those who don't like the idea of a long term war are getting at. It will, afterall, be VERY disruptive.

I have a feeling PD is going to get busier, just so that people can avoid the air raids interrupting their RP.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

*imagines Rikti invassion soldier at GG running up and first giving out a round of slap emotes, drum dancing and "lol"ing before powerspamming everyone in to the ground...*


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

Not to mention tools trying to RP Vanguard soldiers, complete with all the gear, turning up and harrassing the various non-humans at the statue!


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Well... Consider... If you Are Playing a Hero in the Game and You'll stand and Fight. Whats More important to them? Getting there Private Life Sorted in which Case Grab your Loved ones and Get under Cover, Or Saving the Lives of Everyone in the City?

Most of my Characters Will be the Later although a few would be the Former. And if you have something Private to Rp, Wouldnt it be Better to Rpit Somewhere Safe When there Is a War Declared?? Makes Ic Sense if you Ask me...


 

Posted

Ah, but those are but tools...


An other part of my... dislike of the invasion is... there's no hope.
You WILL get overwhelmed by Rikti sooner or later. Nothing you can do about it but hang in there and hope to last as long as possible...

Jess wouldn't have a lot of trouble with dispatching a group of 50 once she's given herself the all clear for lethal force... but she's but a controller, no where near ingame strong enough to take on more then a small group (6 or so) solo.

Hmmm... maybe I should take my new respecced Jess over to Test and see.


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

Ok I am going to throw a few arguments out there in the spirit of good debate. So bear with me I am playing devils advocate.

A good roleplayer finds a way to adapt to a situation. I am sure once the thing arrives people will find a way to adapt. Roleplaying is all about playing the environment and setting and reacting to it, not enforcing your own ideals onto the game and wanting the setting to bend to your will.

People metagame things all the time, they assume things are going on behind the scenes that are not being played out. They assume npcs are doing something not just running the same routes everyday, that the longbow and police don't just stand about but do something, can hear us talking. This situation wont be any different. The supposed pain and suffering of citizens will be present but metagamed to a large degree. Besides people who live in a warzone suffer but they carry on, through all the hardships people continue to live. And lets face it people in Paragon and the Rogue Isles are tough, they get mugged two or three times a day.

Besides I think there might be a lot of assumptions made here. From what I read the Ritki will be confined to a few zones for the most part, held back by the efforts of heroes and the vanguard. The whole city might suffer the occasional attack but wont be under constant threat.

As for the idea the roleplayers get no love. Well surely the story progression is primarily a concern of roleplayers. We don't get to control the story or dictate how it runs but anyone playing an mmo should not expect that. For the most part as a player you have little say over where a story goes in PnP either, except to whine at your DM/GM. I would argue that people who are strongly opposed to this invasion thing are primarily people who want to sit about and chat about what character is dating who, or similar frivolous things, which is fine but it does not encompass all roleplayers, nor should it be suggestest that it does. Some people will look forward to the challenge of a change in story, new events to tackle and see how their character deals with it. They will metagame the smaller things, just as the ones opposed to this would usually metagame the act of their character being a hero.

As for the idea that your character will become a pessimist and give up because they cannot solo, well the idea of a war is that you don't. People will be expected to bond together and fight, regardless of differences or concerns and face a common enemy. This to me seems a positive thing.

Basically I think people should just wait and see. Putting so much weight on a lack of supposed gritty realities of war in a game like CoH is silly. If you want gritty, you are playing the wrong game, that is obvious from five minutes of playing the game, or trying to type any number of words that get squished and turned into a string of symbols. Once the thing starts it wont be as bad as some people think, the rp will go on, you will just have to adapt like a good roleplayer should.


 

Posted

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Well... Consider... If you Are Playing a Hero in the Game and You'll stand and Fight. Whats More important to them? Getting there Private Life Sorted in which Case Grab your Loved ones and Get under Cover, Or Saving the Lives of Everyone in the City?

Most of my Characters Will be the Later although a few would be the Former. And if you have something Private to Rp, Wouldnt it be Better to Rpit Somewhere Safe When there Is a War Declared?? Makes Ic Sense if you Ask me...

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But it's not just about your characters, the players wants come rather heavily into it as well, and some just won't want their regular RP interrupted.

Oh, and please Rickman; could you try not to capitalise every other word? It makes your posts rather difficult to read.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

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Roleplaying is all about playing the environment and setting and reacting to it, not enforcing your own ideals onto the game and wanting the setting to bend to your will.

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Adaptability is a good trait, true, and while I admit my opening post can easily be misread to seem that I want to enforce 'gritty realism', that was mostly the fault of typing quickly as I was going to be leaving for work, and wanting to get ideas and possible questions down in one place.

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People metagame things all the time, they assume things are going on behind the scenes that are not being played out.

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Some confusion here on my part, seeing as to me, the term 'metagaming' is where you use OOC knowledge IC. I'd describe it more as 'filling in the blanks'. And in my oppinion, there's a lot of blanks.

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Besides I think there might be a lot of assumptions made here.

[/ QUOTE ] I'm of the opinion that without definate information, all we can really make is assumptions, or stay quiet. And I'm not really one to do that at times.

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From what I read the Ritki will be confined to a few zones for the most part, held back by the efforts of heroes and the vanguard. The whole city might suffer the occasional attack but wont be under constant threat.

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The way I've read and heard about it, air raid sirens go off in zones as they come under attack, with the Rikti doing hit and run tactics across the whole city. That's the kind of thing I'd define as constant threat, seeing as even if a zone is not being attacked, there's a damn good chance it -will- be at some point. Reminds me a little of Russian roulette, you never know if you'll get the barrel with the bullet or not.

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As for the idea the roleplayers get no love. Well surely the story progression is primarily a concern of roleplayers. We don't get to control the story or dictate how it runs but anyone playing an mmo should not expect that.

[/ QUOTE ] I refer more to the things like having to wait 3 years for a simple cellphone emote that an NPC in Galaxy City has had for three years, the fact that backstory of zones, places and villain groups on the US site hardly ever gets updated (which could kind of count as story progression.), the lack of indoor locations for RP use (We have the SO/DO shops, but I've only ever seen two groups of people use a store for that, and I was one of those groups., universities, freedom court, city hall, and Pocket D.) and as such. Milages may vary though.

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I would argue that people who are strongly opposed to this invasion thing are primarily people who want to sit about and chat about what character is dating who, or similar frivolous things, which is fine but it does not encompass all roleplayers, nor should it be suggestest that it does.

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Perhaps, how best to word this...
I'm not fond of IC/RP missioning. It's a bit too inflexible for my liking, RP missions especially take a while, and you have to deal with the rigidity of missions and events, which is why I prefer the social part of RP more. When I do run an RP mission, I've normally prefered to do it out of game on MSN or IRC, seeing as that offers more flexibilty and adaptability. Personal preference though.

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If you want gritty, you are playing the wrong game, that is obvious from five minutes of playing the game, or trying to type any number of words that get squished and turned into a string of symbols.

[/ QUOTE ] Gotta say I disagree there, considering there's missions where you rescue someone injected full of drugs to be used as a 'fox' during a gang 'fox' hunt, drug deals, murders, and all kinds of other things that could count as 'gritty'. Also, the language filter isn't something I'd consider as to contributing to whether the setting is gritty or not, seeing as it's mostly there for NCSoft to cover their end due to the nature of chat on an internet game, and can easily be turned off.

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Once the thing starts it wont be as bad as some people think,

[/ QUOTE ] Perhaps, but after all, this -is- speculation, things often get slightly pessimistic?

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you will just have to adapt like a good roleplayer should.

[/ QUOTE ] If we do, do we get cookies and milk before nap time?

Certainly some interesting points raised, and as I said in an earlier post, perhaps I was wrong about some things and thoughts, but eh, that's internet.


 

Posted

On a lighter note.

Food shortages, looting, riots, martial law...

It's good to know Mercy will stay the same even with the invasion


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

By referring to filling in the blanks was metagaming, what I mean is the assumption ooc that things are happening ic that aren't... uh if that makes sense.


 

Posted

On thing that will nark me off is the warning signs.

[Admin]: Rikti have been reported over St. Martial
[Admin]: Rikti forces are assaulting St. Martial
[Admin]: Rikti forces have been seen retreating from St. Martial



Admin chat is global, serverwide, and it tells you every warning / threat etc. And i havent found a way to actually turn it off on the test server, very annoying.


As for the debate on issue 10 ruining Roleplay, unfortunatly the bottom line is its coming, you either adapt or you dont. Ive adapted myself, like i said in a previous post, i'm actually looking forward to it now, but i do understand people who arent looking forward to it, but as said its coming. So instead of whining, maybe try to think of the positive sides and try to see if a fun and satisfying plot can be made from it. If its THAT bad to the point where its totally destroyed your fun, hate to say it, you may be better off taking a break from the CoX world.


 

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By referring to filling in the blanks was metagaming, what I mean is the assumption ooc that things are happening ic that aren't... uh if that makes sense.

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Aaaah, I kinda get ya. Metagaming for me means that if say you're down the chippy with the GM and they let slip about a bit of plot or something, and you use that when your character had no way to know it, that's metagaming.

Filling in the blanks it is, but the problem is that (well, I personally) don't have much to work around to fill in said gaps. Thus everyone is more than likely to have a different interpretation of life in Paragon.

And to Echo!
I believe they're working on something other than Admin messages for when i10 goes live.

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As for the debate on issue 10 ruining Roleplay, unfortunatly the bottom line is its coming, you either adapt or you dont. Ive adapted myself, like i said in a previous post, i'm actually looking forward to it now, but i do understand people who arent looking forward to it, but as said its coming. So instead of whining, maybe try to think of the positive sides and try to see if a fun and satisfying plot can be made from it.

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Aye, I was feeling a bit bleh when I made todays first post, but already my minds going a mile a minute (possibly 2, but that second one is song lyrics in a completely unrelated to Rikti invasion way) with oppertunities and ways to do plots and the like.


 

Posted

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As for the idea that your character will become a pessimist and give up because they cannot solo, well the idea of a war is that you don't.

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Nah, she's not going to become a pessimist because she can't solo a group of Rikti, because she will be. She'll bring down the odd destroyer, safe the a few buildings, become emotionally detatched but happy for every life she saves.
I the player will probably enjoy the invasion about as much as being dropped on my Hamidon.


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People will be expected to bond together and fight, regardless of differences or concerns and face a common enemy. This to me seems a positive thing.

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And I'm sure they will, and loose anyway. Unless you find a way to tripple nova the spawns, you won't take them down fast enough before the second one teleports in, and the third probably before you're done with the first.

NOT my idea of fun. Sure, I like the "Starship Troopers" feeling too, so long as there's a chance the rushing horde gets cut down.

I expect heavy fightying at the Hospitals because of A) that's where most heroes will end up before long, and B) the drones will probably even things up, though kill steal.


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

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As for the debate on issue 10 ruining Roleplay, unfortunatly the bottom line is its coming, you either adapt or you dont. Ive adapted myself, like i said in a previous post, i'm actually looking forward to it now, but i do understand people who arent looking forward to it, but as said its coming. So instead of whining, maybe try to think of the positive sides and try to see if a fun and satisfying plot can be made from it. If its THAT bad to the point where its totally destroyed your fun, hate to say it, you may be better off taking a break from the CoX world.

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Well said Echo. As Agent Smith says, "It's inevitable" and unfortunately it's now a case of adapt and survive or stagnate and die with regards Issue 10. That was a little overdramatic I know but it brings up the point nicely.


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

Actually, in the latest patch notes on the US test server, they've adjusted the zone spanws a bit more; to take into account the number of heroes at a spawn site. Hopefully, that'll make things more manageable.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

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And I'm sure they will, and loose anyway. Unless you find a way to tripple nova the spawns, you won't take them down fast enough before the second one teleports in, and the third probably before you're done with the first.

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The Rikti spawn around you alot admittingly, but if theres two people there more spawn, 3 people, more spawn. If ten people are in one area yes. It will be chaos, being a insanly overpowered Brute its hard to die against Rikti, (Elec armour capped Energy RES.) for other classes it is probably best to run. As FFM said (I think i read it right) they've lowered the spawns and spawn rate, still though when i played on the test, Cryptic have nailed the feeling of struggle and suspense, fighting the Rikti in the clouded skys ships bombing past and them spawning around you really felt like you were trying to save the Earth from invasion.


 

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It would be nice if we could get some kind of official stance on this sort of thing.

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Sorry if I'm missing the obvious, but an official statement regarding what, exactly?

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I know they don't really consider us roleplayers to be worth much effort or even thought, but considering we actually outnumber the PvPers (at least in the EU) who get loads of attention in-game, a little consideration for our continued enjoyment of the game would be nice.

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A massive upheaval in the storyline of the game doesn't give roleplayers anything to enjoy or have fun with?

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I'm all for an invasion that doesn't go on for an undermined amount of time, but as it is, it will hugely impact everyone, even those who don't want to partake. In some extremes, people might even leave as they can't enjoy the game how they used to

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It's entirely possible that, being so busy, I may have missed complaints about the Invasion, but so far the vast majority of the player feedback I've seen about Issue #10 has been very positive.