Should i get Oil Slick?
Even without being able to light it it's good. Also, if you tend to team there's propably going to be someone with energy/fire damage available most of the time, even if just through origin power.
And you could always take elec mastery, is what I'm planning with my natural TA/Psi.
Yes!
I think the debuffs and soft control alone are worth having it in a build. As much as I am disapointed when it doesn't light its still a damn fine power.
You can always take an epic that would light it too
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
I concur with the two guys, the wide area knockdown and slow makes it worthwhile anyway. And you can light it with Epics in the future. Make friends with a Fire Tank or Fire blaster and you're sorted too
Is there any Temp powers you can get from missions which would help in the meantime I wonder?
If hero's have the same temp powers from mayhems there's at least one (from the side missions)
I think on the last STF I did I lit most of the oil slicks with my Rad/Rad defender for our Ta defender just through normal use of my AoEs
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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Is there any Temp powers you can get from missions which would help in the meantime I wonder?
[/ QUOTE ] Yes, yes there is.
[ QUOTE ]
If hero's have the same temp powers from mayhems there's at least one (from the side missions)
I think on the last STF I did I lit most of the oil slicks with my Rad/Rad defender for our Ta defender just through normal use of my AoEs
[/ QUOTE ]
I always thought Rad was Lethal damage, was thinking of making a TA/Rad AOE monster before but decided not too because I thought the damage was Lethal, not NRG.
Had great fun myself last night with Miss Chiefs TA/Archery defender lighting one slick off the other
Rad is all En damage, I spam iradiate to keep defences down so there is normally an EN AoE happening in the middle of the mobs
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Wow Rune of Warding can set this thing aflame. Heh okay oil slick's in. But i wonder if holy shotgun makes same thing too. Thanks for the help.
[ QUOTE ]
But i wonder if holy shotgun makes same thing too.
[/ QUOTE ]Nope, it only deals lethal and special damage. Also, it's got limited charges, unlike warding rune which is time-limited.
[ QUOTE ]
[ QUOTE ]
If hero's have the same temp powers from mayhems there's at least one (from the side missions)
I think on the last STF I did I lit most of the oil slicks with my Rad/Rad defender for our Ta defender just through normal use of my AoEs
[/ QUOTE ]
I always thought Rad was Lethal damage, was thinking of making a TA/Rad AOE monster before but decided not too because I thought the damage was Lethal, not NRG.
Had great fun myself last night with Miss Chiefs TA/Archery defender lighting one slick off the other
[/ QUOTE ]
Yeah, it was good fun. So many pretty numbers over the bad guys heads. Combined with double disruption arrow the mobs didn't last long at all!
Defiant 50's
Many and varied!
@Miss Chief
Oil Slick is very useful. Even when not lit. I like putting it down between an incoming ambush and the team. They all get to the edge and fall over
I have a TA/Psi defender with mutant origin. So he won't set oil slick in flames. I put it into build anyhow just for it's other benefits.
Should i keep it in build (defense debuff and slow) or should i change it.
My planned powers are like these:
Trick Arrow: Flash Arrow, Ice Arrow, Disruption Arrow, Oil Slick Arrow and EMP Arrow
Psychic Blast: Mental Blast, Subdue, Psychic Lance, TK blast, Will Domination, Psionic Tornado and Psychic Wail
Leadership: Maneuvers, Tactis and Vengeance
Leapin: Jump kick and Super Jump
Fitness pool and Psychic Mastery