Balance and invul Tankers resists.


Alvan

 

Posted

Bear in mind 75 % of the game is S/L. And bear in mind psionics and end drain can cause Tankers a great deal of trouble with or without high resists.

So my question:
In what way would granting us our resists so that we can face energy and elements in a pro rata way to how we take S/L, unbalance the game?


Don't get into a flap. It's only my opinion and I'm thick

Arc 56763 Lord Anarchys heaven

2 mission arc. Bring friends cause Lord Anarchy means business...

 

Posted

Invul tankers' greatest strength, for me, is the insane +def versus huge numbers of enemies. Even versus those that use energy or elements. Also, all (non-psi) resistances get capped if you slot your tier 9 power - so if you want, you can get great resist vs. those two as well.

Adding those resistances to invulnerability wouldn't necessarily unbalance the game, but wouldn't really add anything to the sets. Invul is a set meant for surviving huge battles, standing in the middle of 17 enemies and laughing at their futile attempts of causing damage. And when it comes down to the fight between the big guy and you, you pop the tier 9 power (if you can't deal with the damage without it), fight the good fight, and when the battle is over, collapse down drained but victorious. Neither of these are affected by the (non-psi) damage type the enemy is dealing.


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Posted

you just made me want to play my inv tanks again

excellent post!


@ExtraGonk

 

Posted

Inv is a lovely set, it still grants (iirc) 30ish % resist to non-SL, getting the def-per-mob to make this overal even more.

They are yet still the only one with a 'i am ubah' tier 9 power, wich is a great panic button in any fight. Inv is a wonderfull set, i have myself a 31 inv tanker.

Outside that, psionic is nearly lethal to anyone, end-drain only rooted can resist (or ice too?) and for most tankers, they often have to pick their enemies carefully.


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Posted

Whats the def from Invince? Its not possitional I gather from that post then?


"Well, they found my diary today.
They were appropriately appalled
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They're now putting it all together.
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Posted

Invincibility gives def to lethal/smash/cold/fire/energy/neg energy to the tune of around 10% with one target. of course, if you manage to get the maximum, 10, around you, you end up with around 30% ish defence (ice tank level of defence )

hth

Bob


 

Posted

Not forgetting tough hide which adds an extra 8% def on that.


 

Posted

[ QUOTE ]
Whats the def from Invince? Its not possitional I gather from that post then?

[/ QUOTE ]
Nofuture says 5% first mob, 1,5% for the remaining ones, unslotted. Herobuilder says 6% for the first one.

Do mind unyielding gives a -defence penalty, wich tough hide compensates.


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Posted

These are rough numbers and quite much "if I recall correctly", so bear with me if I am mistaken.

Defense-numbers when slotted with 3xSOs
5% -> about 7.8% when slotted
1.5% -> about 2.1% when slotted
2.5% -> about 4%

Tough Hide, Weave, Combat Jumping and Invincibility are really fun combo there... even when running Unyielding.

TH +7.8% + Weave +7.8% + CJ +4% + UY -5% + Inv(base) +7.8%

approx 22.4% base defense. Add to that the maximum enemy bonus from Invincibility, 2.1% * 10, and you get to a nice number of a bit over 43%, which leaves enemies at about 7% tohit. And with the the +maxHP/selfheal power and the +res (which is capped for S/L since you need to have Tough to get Weave) and you have a surprisingly efficient defense-based tanker.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

[ QUOTE ]
[ QUOTE ]
Whats the def from Invince? Its not possitional I gather from that post then?

[/ QUOTE ]
Nofuture says 5% first mob, 1,5% for the remaining ones, unslotted. Herobuilder says 6% for the first one.

Do mind unyielding gives a -defence penalty, wich tough hide compensates.

[/ QUOTE ]

What I meant was typed not possitional, which was answered above. Mine you those are still good numbers.

After playing SR I really dont like typed defence. A quick check of "where are they?" is so much easier than "What damage does that do?"


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Because the entire set is typed based. Actualy as far i see the Tanker sets, they are all typed based sets. So that would be a bad thing if you wanna go for a tanker Same goes for brute sets actualy, also typed based.

SR (and a little degree regen) are the ones going possitional style.


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Posted

Ice Tankers get some nice mitigation in the form of Chilling Embrace as it helps against all damage types


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

I love the inv set, and the ability to go invincible in the face of overwhelming odds, yet bareing in mind how careful you have to be to watch the drop, has provided a lot of those "NOW THIS IS WHAT BEING A SUPERHERO IS ALL ABOUT!!!" moments I've had in the game.


 

Posted

[ QUOTE ]
I love the inv set, and the ability to go invincible in the face of overwhelming odds, yet bareing in mind how careful you have to be to watch the drop, has provided a lot of those "NOW THIS IS WHAT BEING A SUPERHERO IS ALL ABOUT!!!" moments I've had in the game.

[/ QUOTE ]

Couldnt agree more unstoppable is a great power made even better now you dont have to start a stopwatch when you hit it. ive till got to try the fighting pool and have gone down the heal self route instead, does it really make a big difference to survivabilty?? i very rarely have any problems PvE as it is.