stone melee impressive??


Alvan

 

Posted

Hiya guys...

I have been playing a stone/stone brute for a time, actually placed in lvl35...

Why Im writing this thread is becoz im very impressed with the overall of stone melee, all the control it provides: in fact, almost all my attacks do knockDOWN, i got access two AoE knockDOWN, and they are big hitters too... I can keep a boss perma-knocked with all my powers, continously fliping, and kill him without being hit once... That is sumthin almost any1 cant say with their brutes (And FYI, im runing on relentless from 20's...)

That said, i have to say that i would pair stone melee with electrical resist, becoz my main issue is the end it sux when im teaming (if im soloing, im totally ok with my end bar)... My blue bar is almost always runing down... And all my attacks are 1-2 redx end slotted, i kno how to work with brutes... Well, that is a problem only if i cant find any kin who give me 'my drug', or SB as knowed...

Well, guys, resuming, try out a Stoney, play it out, since lvl4 u will be smashing like crazies with the mallets, and when u taste the powerfull seismic smash you will feel like your life hadnt sense b4 it...

Any thoughs about this??

Cheers.


 

Posted

Mine's only level 10 (stone/ea) but am loving it. The mallets rule, FACT!

Hopefully I'll be able to resolve my own end issues with EA, but if not a tgray of blues isn't a big cross to bear


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

My concern is building fury.. for two reasons.

1. Slow recharge HIgh damage attacks, whilst great in principle, do not allow rapid hitting that is great for building fury.

2. Knocking enemies up and down is great for survival, but enemies not attacking = fury bar diminishing.

Any comments?


 

Posted

You may have nailed it there
it may be better on big teams, using the alpha to generate alot of fury while minimising all the further damage with the knock down to avoid firther damage if you need to.
I think i would take Fire aura though to go with it instead of EA, Healing flames for recovering from the Alpha and a endurence recovery to help with the high end cost.
You also have more survivability than your average /fire
It also has has better tools for grabing the ago you will need with so much croud control it would probably be better to have a damage aura as oposed to a stealth power.

I may try this i think it could have potential. (despite lending itself more to tanking)

but i could be wrong


 

Posted

Have found stone fists allows me to build and maintain fury, and the draw time on the mallets isn't too bad.

Other thing is I have two big AoE damage herding brutes. This is my attempt at ST damage and crafty without being a one trick wonder (stalker)


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]

2. Knocking enemies up and down is great for survival, but enemies not attacking = fury bar diminishing.


[/ QUOTE ]With a decent attack chain your fury shouldn't be dropping even if you're not being attacked.


 

Posted

[ QUOTE ]
My concern is building fury.. for two reasons.

1. Slow recharge HIgh damage attacks, whilst great in principle, do not allow rapid hitting that is great for building fury.

[/ QUOTE ]

This is, IMO, not a real concern, you just need to enhance the powers finely... for heavy hitters, 2 reds redux, for chain attack powers, 1 red redux. Thats all the problem. If u think your not goin to do enough dmg sloting them for end redux, think in fury...
[ QUOTE ]

2. Knocking enemies up and down is great for survival, but enemies not attacking = fury bar diminishing.
Any comments?

[/ QUOTE ]
Think in knocks as a defensive way... you will be knocking them to mitigate the dmg, not to avoid it... Also, your AoEs cant kill, so u should use ur ST attacks, and they fill ur fury... Also, ur ST attacks keep fliping only 1 enemy, you should be facing much more of them at once

I feel, when i play my brute, that I have MANY tools to control a mob, and to make the way easy to my team, and to manage an overcome dmg/ambush, e.g.: I run into a mob of 10 enemies with shields and rooted. If my lifes goes down fast, fault. If still goin down, Earth embrace. If still goin down, inspirations. If still goin down, activate hasten and start my tremor & fault combo, almost no dmg, but I will not get any dmg, since im not getting hitted...

You can see there are a lot of tools, and still im doin high dmg when it is necessary.

Cheers, tnx for ur responses


 

Posted

[ QUOTE ]
1. Slow recharge HIgh damage attacks, whilst great in principle, do not allow rapid hitting that is great for building fury.

[/ QUOTE ]

Make an Stone/EA, you can in the end skip out on all stuff in stone that had to do with endred and replace them with recharges. And for earlier levels - 3-slotting stone fists and brawl with recharges works wonders.


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Posted

Dont tell everyone my plan


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I had a stone/FA and it was awesome, compared to the other brutes in my VG when fully raged I was out damaging them by a huge margin. It can be slow but with brawl and a vet pick to pad out your attack chain its not to bad.

The Strikedown/KB added to survivability too.