Regular Trapper Team
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So what did I miss?
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The one and only Veteran flexing his pythons at the Longbow
I might not have been around the last few weeks, but I was planning on returning this week. Instead however I have cancelled my subscription and im leaving for ever. The global bugs, lag and everything else has really got to me now (my global handle changed 5 times in 5 mins ). Hope the trapper tema continues to go well for you all. It was fun.
Sorry to hear that.
Best of luck Kryten, I hope this isn't the last we hear of you.
*peers in*
Whats going on tonight dudes?
My MA IDs:
Fiend Space: 211464
Hoping to see you tonight folks
Should be alot of fun!
You know what? This'll be a great finale to my gaming marathon. See you there (in just a little while).
-jared
@billy horrorshow
And it was a great finale.
Now that I fixed my character (seriously, I had way too many power pools and far too few traps), I totally understand what you were talking about earlier: A lot of the annoying board layouts narrow tunnels, caves, etc. are so much easier with traps. Poor, poor Council. Hope to see you guys again next week.
-jared
"RAAAAAAAAAAAAAAAAAAAH!"
Sorry, just couldn't resist letting loose with my flamethrower on what must have been close to twenty Council
Hopefully next week we can return to regular levels of /Trap related lag
Yep, Flamethrower is the greatest on herds
Sounds like you guys had great fun. I'll be along next week, and hopefully I'll have been able to catch up a little by then.
Have you already picked up the Sky Raider Chappy contact, and have you picked up the Raptor Pack temp power already? If so, I'll try and get that done too.
Didn't get many missions in and not got the Sky Raider fella yet. The lag from the DXP weekend hit us so it was worse than normal.
Considering how we got a new recruit that's very excited to join us (level 35 Ninja Mastermind/Traps) looks like we'll have a full team of horrible traps (and mini-trappers, as my friend calls his caltrop-throwing ninjas). Look forward to it.
-jared
Edit: I'm putting together that IO Trapper guide, one question: Is the Mastermind Poison Trap take sleep sets while the Corrupter one only takes Holds? I remember there's was a bit of confusion Monday when we talked about this and the Wiki might be a little wonky on the topic.
Cool, a full team should be fantastic/lagtastic.
My chief concern is that the Sky Raider contact dude is level 20-25. Considering most of you are level 25 now , we may have to do some crafty shenanigans in order to complete Capt Petro's arc (if you haven't already) and unlock the Sky Raider while we still can.
(Also, I've always wanted to do his final mission - the attack on the offshore Sky Raider base - in a large team. The mid-ar combat is awesome!)
If it helps, my trapper is only level 23....and due to dxp and teaming hasn't gotten his Cap contacts just yet.
-jared
PS: I got bored today and typed up way too much info on Invention Sets for trappers.
The Inventive Trapper (jared was bored today)
Fraser has opened up the Sky Raider storyarc and everyone on the team can grab the jetpack from that mission,so it's not too bad,if some of us others outlevel the contact.
Yep, though if we can get access to the jetpack mission on others too, we can always go back for more skyraider jetpacks later if we run out of fuel on the first.
The Intrepid's / The Institution - Union Server Hero / Villain Supergroups
Sounds good.
I'm just concerned that the jetpack mission doesn't award the pack with full duration for every member of the team once you leave, or if it's just the mission owner. I've only solo'ed it in the past so I don't know for sure.
I can clarify that. Yes, everyone who goes on the mission gets the jetpack at full duration(or, at least those who click the glowie box) while inside the mission. There's like six in there if memory serves. Also know that you can't get more than one. If you try to, you just make it so that no one else could have gotten that particular jetpack. So on a full team, someone might win out if someone experiments with this.
(Billy Horrorshow did this with some TLF friends about a month ago, was one of my favorite missions so far.)
-jared
Edit: Also if memory serves this mission is timed, so going back again to "refill" isn't going to be an option.
The mission IS timed, yes. 90 minutes and a Longbow Ballista
If memory serves correctly, the mission owner will have already picked up a jetpack as a reward for the mission immediately beforehand too. So if you're right then 7 team members should have packs after one runthrough.
By the way, after writing that Traps Invention Guide/Rant, I convinced myself that a Ice/Traps Corrupter would be golden with inventions. I set him up on Union last night (to the horror of creating yet another toon). He's only level 6 but he already has 4 powers that take Slow Movement Sets. Once I snag a couple more holds, it SHOULD synergy with Trap IO Sets in a pretty snazzy way. Particularly when I get Icestorm or whatever, which sounds like just a buffed up version of Caltrops anyway. I'll do my best to get him up to speed....the double xp weekend coming up (again) should make that pretty easy to do.
Btw if anyone in the Demolition SG sees me on as "Lizard Moon", please send me an invite. I'd prefer to give my lowbie prestige to the group if I could.
-jared
Edit: Btw as only a phantom member to the theme nights, I totally waive my right to the Sky Raider free jetpack mission if the team fills up. Love the team, but my attendance is like a boomerang sometimes. Just wanted to say that now in case there was some issue with too many trappers in the near future. : )
1Damz has an ice/traps. Been thinking those 2 together would be pretty nice with the slows and the 2 holds in nice. *must.. resist.. urge...to.....alt!*
My MA IDs:
Fiend Space: 211464
Ice is one of the best blasting sets as it is. With Ice AND Traps, you should be able to put out a very very respectable amount of soft control.
And as you said, Ice Blast is Inventiolicious! Are you going to slot a Damage Proc in every power?
Plus all the team's immobilizes will work very nciely with Ice Storm and Blizzard!
Actually, if I had the infamy most of the powers could hold two damage procs. But no. That's a pipe dream. I'll be happy if I can get the slow Damage Procs for caltrops and Ice Storm, since Ice Storm is really elemental caltrops anyway. So Impeded Swiftness: Chance of Smashing Damage will be this character's holy grail...only he'll want a couple of them. :sigh: The -recharge might also be nice and I see it on the black market with some regularity. And I also won't be collecting any complete sets for the slows. Since you get the +Slow Set bonus by 3 slotting most of the Slow IO sets, I plan on having all my Slow powers (which should be a total of 6 or so) have half of one and half of another. Which, unless my math is goofy, will mean a +20 to +36 % to all my Slows. No defense bonuses, but I think the super slow gimmick will make it worth it.
Marquis...the urge to create an alt was too great for me to resist. If you succumb two, we shall be brother trappers in Ice and slow the world to a stop together. It'll give me someone to squabble over the Slow sets with.
By the by, the only other primary that would work particularly well (if you have the invention focus in mind) would be Sonic. It's got multiple stuns that'll be able to stack with Seeker Drones, if you're so inclined to boost those bonuses. It also has a sleep power that, if you slot with Induced Coma, stacks really well with all the Trap sets I mentioned. Motormouth has some inventing to do I think.
Assault Rifle's good enough for Damage Procs. It's got *does math* 5 Ranged AoE set powers, so 5 * Posi's Blast: Chance for Energy Damage there. Plus 2 more Procs in Caltrops... Plus one in Webnade... Plus Sniper Rifle...
My AR/Dev Blaster is going to be a Damage Proc gimmick monkey, so I don't know if I'll go the same route with Mea yet!
I took the snipe so I had some cheap bonuses and the beanbag has 3 or 4 slotted atm Tho he's broke and has alot of blank slots hehe.
Oh yeah, get Petro's arc out of the way as soon as you can to open up the English Sky Radier Chappy, for the jetpack temp powers. Dion't want to risk outlevelling him.
Hi Thuged, you're welcome to join us if you like, but we're currently only in the early lvl 20s. If you want in on the Trapper SG (not compulsory) then let us know too. I'm sure we'll catch up to you soon enough!