Best solo Build?


Blue_Note

 

Posted

Just wondering which is the best solo build, as in what primary and secondery are great for solo pve or pvp and which does the most damage.

Hope someone can help and cheers.


 

Posted

Sonic/Fire/Ice paired with Rad/Dark for solo.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

id say ice/rad or fire/rad


 

Posted

Hard to say but I find my ice/kin easier to solo than my fire/rad but the fire/rad was definately more of a team build.


 

Posted

I love kinetics (have 2 of them at 50 ) but for a solo player and lower levels dark and rad has the advantage


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Fire dark / fire kin. I prefer kin, but dark har alot more surviability.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

Anything with /dark secondary can solo just great.


 

Posted

Most pve damage : Son/kin
Most pvp damage : Fire/cold
Best all-around solo pve build : fire/dark
Best all-around solo pvp build : ice/rad

If you want to do a bit of both, I'd go ice, son, or fire and rad or cold. Any combo of those powersets works fine in solo pve and pvp.


 

Posted

[ QUOTE ]
Most pvp damage : Fire/cold

[/ QUOTE ]
I have to hear the reasoning on this.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

I was thinking exactly the same thing... so plz elaborate lexce


 

Posted

Me to, plz explain where Fire beats Ice for example with /cold


 

Posted

[ QUOTE ]
Me to, plz explain where Fire beats Ice for example with /cold

[/ QUOTE ]

Primary aside, I'm not seeing how /Cold is going to do the most damage in any situation, anyway. I'd be interested in hearing the reasoning, too.


 

Posted

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[ QUOTE ]
Most pvp damage : Fire/cold

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I have to hear the reasoning on this.

[/ QUOTE ]

QFT to say something is most damaging you either need high self damage buffs (kinetics) or high resistance debuffs (Sonic/* */Rad */Dark)

Fire/Cold doesnt make much sense anyway as /cold has benumb which lowers mez protection . . why choose a primary with no mezzes?


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Most pvp damage : Fire/cold

[/ QUOTE ]
I have to hear the reasoning on this.

[/ QUOTE ]

QFT to say something is most damaging you either need high self damage buffs (kinetics) or high resistance debuffs (Sonic/* */Rad */Dark)

[/ QUOTE ]Cold has the freezing rain clone (Sleet?) for -res.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Most pvp damage : Fire/cold

[/ QUOTE ]
I have to hear the reasoning on this.

[/ QUOTE ]

QFT to say something is most damaging you either need high self damage buffs (kinetics) or high resistance debuffs (Sonic/* */Rad */Dark)

[/ QUOTE ]Cold has the freezing rain clone (Sleet?) for -res.

[/ QUOTE ]

Wouldnt call 20% High


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Most pvp damage : Fire/cold

[/ QUOTE ]
I have to hear the reasoning on this.

[/ QUOTE ]

QFT to say something is most damaging you either need high self damage buffs (kinetics) or high resistance debuffs (Sonic/* */Rad */Dark)

[/ QUOTE ]Cold has the freezing rain clone (Sleet?) for -res.

[/ QUOTE ]

Wouldnt call 20% High

[/ QUOTE ]

And dark has tar patch for -30% and rad gets -22.5% from EF..


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Most pvp damage : Fire/cold

[/ QUOTE ]
I have to hear the reasoning on this.

[/ QUOTE ]

QFT to say something is most damaging you either need high self damage buffs (kinetics) or high resistance debuffs (Sonic/* */Rad */Dark)

[/ QUOTE ]Cold has the freezing rain clone (Sleet?) for -res.

[/ QUOTE ]

Wouldnt call 20% High

[/ QUOTE ]

And dark has tar patch for -30% and rad gets -22.5% from EF..

[/ QUOTE ]

Too much time looking at defender numbers :S but still I maintain much more damaging builds pvp than fire/cold


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

[ QUOTE ]
Cold has the freezing rain clone (Sleet?) for -res.

[/ QUOTE ]
It also has Heat Loss for -Res, but neither HL nor Sleet are up that often, nor is Sleet particularly easy to catch people with.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Most pvp damage : Fire/cold

[/ QUOTE ]
I have to hear the reasoning on this.

[/ QUOTE ]

QFT to say something is most damaging you either need high self damage buffs (kinetics) or high resistance debuffs (Sonic/* */Rad */Dark)

[/ QUOTE ]Cold has the freezing rain clone (Sleet?) for -res.

[/ QUOTE ]

Wouldnt call 20% High

[/ QUOTE ]30%, according to NoFuture.


 

Posted

[ QUOTE ]
[ QUOTE ]
Cold has the freezing rain clone (Sleet?) for -res.

[/ QUOTE ]
It also has Heat Loss for -Res, but neither HL nor Sleet are up that often, nor is Sleet particularly easy to catch people with.

[/ QUOTE ]With 3 recharges and hasten, sleet should be up every 22 secs (Including the activation time). The summoned entity lasts for 15 seconds, so it's nearly perma then. Also, the resistance debuff lasts for 30 seconds, so if a foe is in the sleet for the whole duration, it'll be debuffed for 45 seconds, giving enough time to stack sleet three times, if my maths aren't totally wrong. So that'd be... 90% -res....

*goes to roll a /cold corr*


 

Posted

[ QUOTE ]
With 3 recharges and hasten, sleet should be up every 22 secs (Including the activation time). The summoned entity lasts for 15 seconds, so it's nearly perma then. Also, the resistance debuff lasts for 30 seconds, so if a foe is in the sleet for the whole duration, it'll be debuffed for 45 seconds, giving enough time to stack sleet three times, if my maths aren't totally wrong. So that'd be... 90% -res....

[/ QUOTE ]
That's great - for PvE. For PvP of any note, you're:
a) not going to have time to keep summoning a locational AoE;
b) not going to hit anyone with it.

Not to mention that as a soloer, you're going to run out of endurance very quickly - Heat Loss doesn't work well enough against a single target to power a Fire/Cold, and a solo Fire/Cold doesn't last long against multiple PvP targets. That leaves Power Sink, which again works great in PvE, but not so great in PvP - although as a solo PvPer you'd more than likely pick up Black Scorpion's set for Web Envelope anyway.

So again, I ask my question as to why Fire/Cold is "best solo PvP damage".


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Bs nade + mass slows + sleet + HL + aim + snipe + blaze + fire blast + fire ball.

Both sleet and HL are 30% btw...

Please, no forum pvp theorycraft saying "you can't hit someone with sleet" or "you can't use snipes in pvp", as I've done it and seen it done against good opponents (keep in mind topic is "solo", not "large team fights when everyone is SB'ed"). A fire/cold can slot his snipe 1acc/3dam/2int or 3dam/3int even before HOs, tagging someone in sleet in a 1vs1 is easy when he's at the slow cap and unable to jump, and Endurance isn't a concern for anyone that slots correctly (which isn't hard really, 1-2 acc/3 dam/1-2 end before HOs as a /cold can afford to get away with 1 acc thanks to infridigate). Not to mention rad costs, like, 385 times more END than /cold even with AM, so I don't get where this comes from.

Not to mention this build gets even better with HOs, ice's biggest advantage over fire is a non-snipe constant attack chain, but once you got 3 dam/acc 2 rech 1 end in blaze, fire blast and fire ball, it's pretty good.

While you don't get the synergy freeze ray + benumb, I was talking about "best solo pvp damage" not "best all around" here.


 

Posted

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but once you got 3 dam/acc 2 rech 1 end in blaze, fire blast and fire ball

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Thats 9 Damage/Acc HO's

Somebody somewhere is doing the LRSF more than me. ALOT more


 

Posted

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Please, no forum pvp theorycraft

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Ahahaha, what's your entire post then?

Assuming that Web Envelope hits and the rest of your theoretical scenario works out as you describe it - why Fire? Sonic would give you far better ST damage, better stacked -Res, an uninterruptible attack chain without use of AoEs or snipes, a useful mez, and wouldn't have completely drained you of endurance by the time you finish your cycle.

[ QUOTE ]
Not to mention rad costs, like, 385 times more END than /cold even with AM, so I don't get where this comes from.

[/ QUOTE ]
I've seen a Fire/Cold in action - hell, I've teamed with one quite regularly over the last few months. Without end buffs outside of HL in PvP, it's always verging on bottoming out.

It's always nice to see figures like "385 times more END" being thrown about when trying to justify a point.

[ QUOTE ]
once you got 3 dam/acc 2 rech 1 end in blaze, fire blast and fire ball, it's pretty good

[/ QUOTE ]
And everyone has access to that many HOs? In addition to a theoretical PvP scenario, we get gifted with a theoretical perfect HO build - how wonderful.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

I can't see how you can ask for "no forum pvp theorycraft" and then post a single chain, and say that makes Fire/Cold the best possible solo PvP damager. One chain alone (especially one that depends on a -res power with a 360 base recharge and a tohit check), does not a "most damaging build" make.

Plus, you're also going on entirely arguable things like being able to slot one acc, which I just wouldn't do for a dedicated PvP build. Sure, you have some -def, but that power itself has a tohit check, and if you're fighting a def-based character with that kind of build, you're hosed. And if you really want to do more damage but don't have SHOEs, you're probably going to want the recharges in attacks that you've just happily removed to claim it's workable. Fireball, for instance, is quite slow recharging and not great damage in the first place.

I realise the original poster asked about most damage, but the word "best" was also mentioned, and I think it's safe to assume when most people post asking about what powerset combinations work out best, they don't want the combination that can theoretically do a load of damage once every 130 seconds in ideal conditions, but probably isn't that good in any other situation. (Fire/Cold is a tight build, for the record - if you try to make a soloable PvPer, you'll probably gimp yourself for teamplay. I know, I had one, and that - and the lack of synergy between sets - is precisely why I deleted it.)