Hyperion Watchmen: OOC
forgot to say i'm in gmt time zone!
Tuesdays would not be possible for me, but I'm willing to commit to wednesdays if there are enough people interested. Villains are my preference, but I'll lower myself to playing a hero if it turns out this idea is popular. I currently have only one RP character, so plenty of time and slots available.
GMT zone also here.
sounds interesting. I just have to find a good AT for a new char
like Tantavelist I can't do tuesdays, but can do wensdays
Well I guess it's been done too often to interest too many people then, by the looks of things - up to you guys if you're interested in going ahead with just the 3 of us? Wednesday's are fine with me after this week, so just up to you if you think 3 is indeed a magic number?
I think you might get more interest if you had a common origin to be presented. Now it is just an idea. A concrete offer. What would you like?
Time to throw a few concept ideas around and see which one gets the most interest, I think. I've one or two right now that I'll write up and post here when I have the time.
A common origin... or a common enemy... or a common history (not necessarily tied to the origin of powers)...a common goal...
Or just "random heroes" meeting "by chance" regularly and bulding everything from scratch.
I'd probably be up for this. I'm always keen to meet new people to team with and like the idea of having set nights for certain characters.
I have one hero slot left on union, I guess it would be on this server?
A common origin would be fun. Perhaps something as simple as six random people on a train when a nuclear bomb was detonated. That would enable us to rp becoming heroes and learning how to use our powers, while giving carte blanche on who are characters are.
@Romanov
Nadja Romanov, Lily Pink, Little Death - The Cadre
Estoque, Bastinado, Spidermonkey, Chic Doyle - The Militia
Miss Teen, Dead Reckoner, Dee Dee Diablo, Kaneko
I don't mind. I'm up for any idea decided on
Hey, yeah! I'd join up with this! I mean, I'm available most days from about 7pm, so 8 is good. And I got slots left on Union. Just let us know what the basic background is, and I'll go from there
hmm, would be intresting, probally commit a tueday or a wednesday, but would like to here the consept first.
Right, so we have a few more interested now - that's great! Would like to hear your ideas Tant. Can't say I'm too fussed about origin, although don't think magic would fit too well for a new group. Not keen on the random idea myself, but will go with it if this is most popular. Am thinking something along the lines of a hand-picked team, not having met before the team is selected... leaves open all other origins i think and also the how or why the team is selected leaves a lot of scope (also enables personal traits to sneak in!) Let's see where this forum takes us for a while and try to get things rolling for next Wednesday?
Next Wednesday? Sure!
As for ideas, well, how about this: I like the idea of a hand-picked team, but what about, say new heroes who, prior to optaining powers, were on the recieveing end of various organisations "shakedown runs". That way, you could have each character with a background knowledge of one or two groups. Then, say, City Hall heard about the newcommers, and pulled them all together to take the fight back out there.
That's a thaught, anyway...
I have an idea.
each of the new heroes meet in outbreak while in training. a few heroes arrive while the others are fighing for their lives agianst the contaminated. the first group team up and help the second group. both groups team up and complete the missions and the city recognises their talent and makes them a permanent team.
although, I don't mind any other story line
Here are a couple of ideas for a new RP group:-
The Armour Brigade:-
A member of an elite unit from an alternate universe is stranded in the CoX world by some dimensional incident. His Powered Armour suit has nanotech-based self-repair, so despite the heavy damage he took in his arrival, his suit is slowly regaining its functions. Freedom Corps enlists his aid in exchange for looking into ways to send him home, and part of this aid consists of them getting samples of his suit nanites.
Using these, researchers are able to create basic frames for Powered Armour suits. These are not especially powerful by themselves, lacking the originals more advanced functions, but they do have an advanced and adaptive system for powering and controlling machinery. These suits thus make perfect platforms for integrating other superscience devices of unique origin. Each suit will have different powers, depending on what experimental/alien tech is integrated into the suit.
I have a character concept I made then abandoned at 4th level that would be the perfect candidate for the dimensional traveller with the original suit. The downside to this idea would be that wed have to power level to 20 and get a second costume slot before the characters could mingle with other Rpers outside our Powered Armour.
The Shadow Clan:-
A Concept for Villain RP, which there just isnt enough of.
The characters are all members of a Ninja clan. Centuries ago, they served a Daimyo in feudal Japan, until their Lord was killed and his family wiped out in a conflict with a Chinese warlord allied with the Tsoo. Left leaderless and adrift, they turned to mercenary work to support themselves, but never forgot their old lord or their duty of revenge. Recently having left Japan for the Rogue Isles following difficulties with the Japanese government, the Clan has begun making a niche for itself, whilst working to underminet he Tsoo at every opportunity.
The clan would be over a hundred strong, with most members simply being represented by a masterminds pets. The actual Toons would be the elite members of the clan. Stalkers or Brutes would be the Ninja fighters, Masterminds leaders of the lower ranked members, and Dominators/Corruptors would be sorcerors working to support the other types.
I can come up with others if people don't like either of these- just give a suggestion. However, as I see it, the whole point of this is to have a group where the characters are all created around a common theme and background. Just having a random collection of characters thrown together in a group with a one-line idea like "We all met in the tutorial"- not a very strong concept.
I certainly can't force anyone to adopt any system like this, but if everyone is creating heroes on their own and having people of different origins and background put in a group for the sake of it, then we might as well just join an existing RP group. Count me in if we have a core concept for the characters- but count me out if it's just a case of "we all met up when a new team was formed and never encountered each other before that."
I did some mood excercises. One for each AT. Use 'em or lose 'em. They are generic stuff anyway.
Natural
Just another fight between powers. A villanous plot. Capes to the rescue. Just another fight.
They don't talk about it, the collateral damage. The toll that is exacted on the innocent population. It does not happen always. Just sometimes. Those occasions touch only a select few. The rest go about their business, having narrowly avoided an untimely demise or just thrilled over seeing some superaction up close.
For those select few the life comes to an end. A stray fireball. A hurling truck. Lethal radiation, laser beam, lightning, power bolt, a chunk of ice. The cause matters not. To them, the result matters not either. To them nothing matters any more.
It is those close to those select few that are truly affected. Wife, child, father. Friend, lover, special someone. Someone loses someone. The human story all over. And the loss cuts deep. Sometimes to the deepest recesses of the soul.
There are burials. Funerals. Wakes. The dead are mourned in private and among close circles missing their unique centers. Sometimes if the event has been a spectacular one the City holds an open memorial. It is there where all those myriad circles can come together.
They come together to remember those who have been ripped away from them. They come together to shed tears and bleed inside. They start to whisper to each other, talk about the loved ones that they lost. They share their memories and thoughts. Different people from all walks of life, brought together by circumstances beyond their control.
Sometimes, the whispers grow to grumbling, the grumbling to raised voices and the raised voices to angry cries. Cries for safety, for action, and for revenge. Sometimes the cries echo and die out. The people are content to just voice their discontent.
Rarely, action is taken. People come together for a purpose, ordinary people, no powers. Just the iron will to exact change.
And thus a group is born.
Mutation
There is a village out there, somewhere in America. It is deserted now, no one lives there any longer. That is because it became tainted, years ago. Fifteen, sixteen, seventeen. Who is counting? It became tainted by radiation although at the time no one knew.
Maybe it was a technological marvel that malfunctioned. Maybe a being of great potential that spew its natural waste. A portal leaking out the background hum of another universe. The source is not the question. The effects are.
That radiation washed over and through the entire population of that small village. It caused nausea, cancer, a few deaths then and a few deaths later. You know the story, it has been told a thousand times.
The radiation also caused unborn babies to adapt. To change to withstand the new conditions. Inside the wombs they transformed, the genetic structutre altering according to the new instructions. There are no records how many miscarriages there were, nor how many monsters came out of their mothers. All that is known is that there were healthy babies too.
Little by little the people in the small village died or moved away. Those with children stayed the longest. Years and years went by as the life dragged on. The children grew up. Kindergarden, school. The early teens, the midteens. Ordinary, dull existence. Then one day the dull existence blinked out like it never had been there.
A surge, a burst. Flickering and sparkling. The sudden change swept over. Here and there they rose, the new generation of the village, the next generation of supers. Brought together by their sheer extraordinariness they watched their current lives with new eyes. There was a discussion, or perhaps an argument. Nonetheless the resolution was unanimous. The small village was not for them any more.
So they left, to find their luck and fate in Paragon City. To do what they could.
And the village died out, soon after. No one lives there any more.
And Thus a group was born.
Science
Emergency rooms are hectic places. Lives are at stake and depend on split second decisions. Sometimes those decisions carry a payload and something unforseen takes place. In a city like Paragon City the risks are just that much greater.
People can be in an emergency room for many reasons. Some are brough there without consent, unconscious and bleeding to death. For some there was a sudden chest pain or a tearing headache, a suspicion of worse things to come. Some are there to support, to be there holding a hand. Some wish to lie and bum some drugs. Some, those in whites, they work there.
When a person is mortally wounded there are no questions asked. There is time for them later, when the threat to life has been removed. And therein lies the risk. When Sunburst died his nuclear explosion collapsed the Southern warwalls in Siren's Call, rendering the whole zone uninhabitable for a year. It does not have to be that drastic every time.
Sometimes it is just a few city blocks that get demolished. Sometimes only one. Maybe it is just a building, or if there is luck and good fortune, only a room. Could even be there is no demolition, just an explosion. An explosion that permeates a whole emergency room, striking at each and everyone present.
When that happens, people die. Some do not, though. Some carry children who become altered forever. Those who do die, they leave behind them the circles of mourners. Some who live become altered themselves. The death of a superpowered being can be the birth of many. They are treated, physically and mentally. Some then go on with their mundane lives.
Some, they see the world and their chance to make a difference. If a hero died they may want to honour his passing and carry on the work. If a villain died they may wish to prevent such an event happening again. United by a common turning point they can stand taller than any of them alone.
And thus a group is born.
Magic
The demon lord reveled in its magnificence. This was its sanctum, the heart of power. Yet the power was not enough. Never! It craved more, sought out ways to amass even more minions under its domain.
The stars were right, the cosmical forces entwining enhancing the potency of this rite. On the stone walls of the narrow cave humans were hanging, stripped down to their natural form. Incisions and cuts riddled their bodies and each cut bled a small, sticky red river of life's very essence. Its minions were chanting adding their will to the blood magicks at work.
Dark lightnings struck out from the demon lord, penetrating and piercing each sacrificial sack of tender human flesh strung into inconcievable positions. The lightnings carried pieces of the demon lord itself, to invade the still breathing carcasses, to imbue them with his terrible might. Then the vessels would be ready to tap into the cosmic darkness and draw from there, gain energies that would infuse with the demon lord for all eternity.
Suddenly there was sunlight, forcing the swirling shadows back. From the sun came beings of other kind of power and might. The minions rushed to meet them but were beaten back, beaten down, beaten out. There would be other times, other occasions when the stars were right. It would wait and strike again. The demon lord retreated with the heroes on its heels into the everdarkness that it called home. Leaving behind its vessels that still contained parts of it.
The victims were rescued, treated back to health, counseled and coached to face the normal life again without fear. How could they? They had seen the dark recesses of the universe and knew what lurked in the shadows. Wielding now shards of the demon lord they set out to hunt down those dark beings that preyed on unsuspecting humanity.
And thus a group was born.
Technology
Fate can make strange bedfellows. A given school assignment can bring together the unlikeliest pupils united by nothing more than the will of their teacher. Who knows who they really are, perhaps a bully, a jock, a barbie, a nerd, a geek. Or perhaps a freak. An overachiever. A dropout. A party animal, punk, goth, drug abuser, ****, bigot. Who's to say, maybe they all belong to more than one subgroup. They usually do.
Fate can throw a road trip in the works. A journey of education, a trip to find facts about the given subject. All aboard the crazy car. They bicker and fight, argue about what music is played, if anything. It's too hot, too cold, noisy, restless and all the others are purebred morons. Yet they have to co-operate.
Fate can give wrong directions. The place where they end up is not what it was supposed to be. There are no one to receive them, to tell them tales that they need for their work. The place is old, abandoned, creepy. And enticing. A game of hide and seek? Or two people needing some brief privacy? A terrible need to go and the nearest gas station is miles away? For one reason or the other the place now becomes invaded.
fate can lead. Corridors, rooms, dank pits, dusty corners. Maybe broken glass and spider webs. No one has been in here for a while. And a sudden chance encounter, blind stupid luck, someone steps on something or presses someone and a new room is revealed. It is a room of marvels, technological Pandora's box full of wonders. Gadgets and trinkets, devices and apparatus. And the armours. Power armours that could wreak great havoc, or stand in defense on mankind. The legacy of a hero already passed. Mechatron. Steel Guard. Can'o'tuna. Titaneer. Silver Sentinel. Heroes of times past.
Fate can unite. A common secret, sworn oaths. Not all things are to be shared. Such things can bind even the unlikeliest people together. Perhaps they have a common goal, but more likely each has an agenda of their own. Together for now, situation forcing their hands. Perhaps they will grow to be close, or perhaps inner conflicts will blow them apart. Only time will tell.
Nonetheless, a group is born.
I like your origin ideas very much Coile. I especially like the way that they create a common origin and reason for becoming heroes while leaving each individual player freedom when creating their own character. I particularly like the mutation and science origins. So, if it was a democracy that would be where I cast my vote.
@Romanov
Nadja Romanov, Lily Pink, Little Death - The Cadre
Estoque, Bastinado, Spidermonkey, Chic Doyle - The Militia
Miss Teen, Dead Reckoner, Dee Dee Diablo, Kaneko
I like them too. I'd personally cast my vote for either the Technology or Science ones
Hi,
i would be very interested in doind something like this if you would let me join you.
+ I prefer the Shadow Clan idea, But i would prefer to play on heroes
Edit: I like the Shadow Clan idea, But I prefer to play on heroes. if that makes for sense.
This one's been buzzingaround my head for a while, now. Thought I'd post it up, and you can tell me what you think.
Heroes.
Paragon City's answer to the crime and corruption rife across it's streets. The humans and metahumans who police the streets in steel suits and spandex capes. The criminals they catch go to the courts to be judged by the people they hurt.
At least, that's how it's supposed to go. But a lot of the gangs look after their own. It takes so little for them to hire an excellent lawyer. They can have their members walking the streets again within hours.
But some people refuse to let that happen any more. A lawyer decides to don a cape and fight crime, and follows up the cases of those he puts away. An idea is born.
ANd with that idea, a group.
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Hi,
i would be very interested in doind something like this if you would let me join you.
+ I prefer the Shadow Clan idea, But i would prefer to play on heroes
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I like the Shadow Clan idea best out of my suggestions also. But I really wouldn't like playing it on heroes- not only would the ATs (especially Masterminds and Stalkers) not fit as well, but my whole idea was to make a villain group that isn't evil- just mercenary. My own preferences run to the Villainous side rather than Heroic, but I'll play either to expand my RP horizons.
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I like the Shadow Clan idea best out of my suggestions also. But I really wouldn't like playing it on heroes- not only would the ATs (especially Masterminds and Stalkers) not fit as well, but my whole idea was to make a villain group that isn't evil- just mercenary. My own preferences run to the Villainous side rather than Heroic, but I'll play either to expand my RP horizons.
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sorry that makes no seance, surly MM's and stalkers would fit best for that idea? and they are CoV AT's not CoH.
OK, that should have read "Not only would the Hero ATs not fit as well as Villainous ones like Stalkers and Masterminds". But I'm sure people get the idea with a little thought.
..someone out there is thinking the same thing as me - Wouldn't it be cool if we could have a small group of say 5 or 6 people, all starting together, having an entwining origin and developing through the levels, actually roleplaying the missions and developing relationships past the initial background until a true Supergroup is born with a real history and with real rp'd relationships...
I know, I'm a bit of an idealist and realistically this probably isn't possible or likely, but if you're interested in trying, drop me a line. Am thinking Wednesday or Tuesday nights each week from 8ish onwards? Obviously flexible and don't see why a villains group couldn't be as much fun either... let me know...
Hope to hear from you!