Illusion / TA build - and question on GI vs SI


ColdSpark

 

Posted

Hi Guys,

Knocked up this build last night - I liked the conceptual idea of Illusion / TA, both new sets on me, though I've obviously seen them in use a lot (well - Illusion at least - not that many TA trollers out there). TA seems to offer a couple of nice synergistic powers to boost Illusions slight control lack.

Specific question:

GI or SI - and why please... Initially I was thinking SI but I don't want to get a duffer. Build is for teamplay but with solid Solo and even some PvP potential (as much as I hate PvP!)

All thoughts appreciated!

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Destinys Arrow
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Trick Arrow
---------------------------------------------
01) --> Spectral Wounds==> Acc(1)Acc(3)Dmg(5)Dmg(5)Dmg(31)
01) --> Entangling Arrow==> Acc(1)
02) --> Blind==> Acc(2)Acc(3)Hold(17)Hold(31)Rechg(40)Rechg(42)
04) --> Glue Arrow==> Rechg(4)Rechg(31)Slow(36)Rechg(46)
06) --> Deceive==> Acc(6)Acc(7)ConfDur(7)ConfDur(9)EndRdx(11)
08) --> Hover==> Fly(8)Fly(9)Fly(46)
10) --> Superior Invisibility==> EndRdx(10)EndRdx(11)EndRdx(13)DefBuf(34)DefBuf(46)
12) --> Aid Other==> IntRdx(12)IntRdx(13)
14) --> Fly==> Fly(14)Fly(15)Fly(15)
16) --> Poison Gas Arrow==> Rechg(16)Rechg(17)EndRdx(48)
18) --> Phantom Army==> Rechg(18)Rechg(19)Rechg(19)Dmg(42)Dmg(43)Acc(43)
20) --> Aid Self==> IntRdx(20)IntRdx(21)Heal(21)Heal(23)Heal(23)
22) --> Recall Friend==> IntRdx(22)
24) --> Acid Arrow==> Acc(24)Acc(25)DefDeBuf(25)DefDeBuf(27)Rechg(42)
26) --> Spectral Terror==> Acc(26)Acc(27)Fear(29)Fear(29)EndRdx(50)
28) --> Ice Arrow==> Acc(28)Acc(43)EndRdx(50)
30) --> Resuscitate==> Rechg(30)
32) --> Phantasm==> Acc(32)Acc(33)Acc(33)Dmg(33)Dmg(34)Dmg(34)
35) --> Oil Slick Arrow==> Rechg(35)Rechg(36)Rechg(36)Dmg(37)Dmg(37)Dmg(37)
38) --> EMP Arrow==> Acc(38)Acc(39)Hold(39)Hold(39)Rechg(40)Rechg(40)
41) --> Power Blast==> Acc(41)
44) --> Temp Invulnerability==> EndRdx(44)DmgRes(45)DmgRes(45)DmgRes(45)
47) --> Power Boost==> Rechg(47)Rechg(48)Rechg(48)
49) --> Flash==> Acc(49)Acc(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

Hi ColdSpark,

I've just got my ill/ta troller up to PA level in what feels like record time; I'm no expert on either set, but here are some thoughts on the sets and your build.

I went for SI rather than GI: increased security for me as a squishy, and if the main reason for taking GI is ghosting missions, you can accomplish that in greater safety using SI and recall friend.

Onto your build...
Slots in SI, base defence is 4.5%, drops to 2.25% if you attack while SIed, so each defbuff in SI give you an extra 0.95% which suppresses to 0.475%. IMO better stick those two slots in say, Ice Arrow, it is a single target hold after all
I'd go with Conserve Power over Power Blast, especially if you haven't any slots to devote to it, even more so on a stamina-free build.
Finally, flash, I'm not too keen on the aoe holds in general, very long recharge, very short duration etc. If you're going to get it, I'd slot it a bit more.
<editing>And I just remembered something else, where's disruption arrow? Decent-sized-aoe damage resist debuff, almost perma without hasten, what's not to like?

Now, my build, more control than debuff to start with as I'm freeing power slots for stamina. Personally I'm finding ill/ta a bit endurance heavy, if that changes with SOs and more damage (slotted PA, Phantasm eventually) I may swap fitness for medicine pool. A number of people think Poison Gas Arrow is not worth it/not functioning correctly, the slot at 30 might be a chance for me to get Flash in earlier.

So that's a few random thoughts on things, here's my build:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Spirit Talker Nox
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Trick Arrow
---------------------------------------------
01) --> Spectral Wounds==> Acc(1)Dmg(3)Dmg(5)Dmg(7)Rechg(17)EndRdx(17)
01) --> Entangling Arrow==> Acc(1)
02) --> Blind==> Acc(2)Rechg(3)Hold(7)Hold(9)Hold(9)Rechg(15)
04) --> Deceive==> Acc(4)Acc(5)Rechg(15)ConfDur(42)ConfDur(43)ConfDur(43)
06) --> Recall Friend==> EndRdx(6)
08) --> Superior Invisibility==> EndRdx(8)EndRdx(34)
10) --> Ice Arrow==> Acc(10)Hold(11)Hold(11)Hold(13)Rechg(13)Rechg(25)
12) --> Swift==> Run(12)
14) --> Teleport==> EndRdx(14)EndRdx(43)
16) --> Health==> Heal(16)
18) --> Phantom Army==> Rechg(18)Rechg(19)Dmg(19)Dmg(23)Dmg(23)Acc(25)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Acid Arrow==> Acc(22)Acc(31)Rechg(46)DefDeBuf(50)
24) --> Glue Arrow==> Rechg(24)Rechg(31)Slow(31)Slow(37)
26) --> Spectral Terror==> Acc(26)Fear(27)Rechg(27)
28) --> Disruption Arrow==> Rechg(28)Rechg(29)EndRdx(29)
30) --> Poison Gas Arrow==> Rechg(30)Rechg(40)
32) --> Phantasm==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Acc(34)Rechg(34)
35) --> Oil Slick Arrow==> Dmg(35)Dmg(36)Dmg(36)Rechg(36)Rechg(37)Rechg(37)
38) --> EMP Arrow==> Acc(38)Acc(39)Hold(39)Hold(39)Hold(40)Rechg(40)
41) --> Conserve Power==> Rechg(41)Rechg(42)Rechg(42)
44) --> Flash==> Acc(44)Acc(45)Hold(45)Hold(45)Rechg(46)Rechg(46)
47) --> Temp Invulnerability==> DmgRes(47)DmgRes(48)DmgRes(48)EndRdx(48)
49) --> Power Boost==> Rechg(49)Rechg(50)Rechg(50)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------


hope you find something of use in here

cheers

Bob

p.s. oh yes, slotting-wise on PA, I'm going to try two variants, 3 rech. 2 dam, 1 acc, and 2 rech, 3 dam, 1 acc and see what sort of difference it makes (20 secs of recharge time vs. 16% ish more damage)


 

Posted

SI>GI

SI is perma as long as you have the end needed. GI needs to be recast every 2 mins (and meanwhile the animation lasts, you wont be invis even when you do recast within those 2 minutes). Besides, it is bugged, and if you are attacked or attack others, you will still be seen until you recast it.


 

Posted

I have SI. With /TA you are to busy to keep renewing GI.

Poison Gas is a poor power for a controller.

How are you planning on igniting your oil slick?


I really should do something about this signature.

 

Posted

Thanks for the replies... slight rework here (didn't mean to take the AoE hold so late - got it mixed up with flash arrow!)

Oh - and I'll be using the magic charm to light the slick - hopefully!

here's the latest cut - GI in for now - purely on end usage basis - don't think I can afford the end of any toggles without stam and don't see how I can squeeze my most hated of powers in. Not really happy about disruption arrow being so late - could maybe move it up but not quite sure where yet - surprisingly tight build this

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Destinys Arrow
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Trick Arrow
---------------------------------------------
01) --> Spectral Wounds==> Acc(1)Acc(3)Dmg(5)Dmg(5)Acc(11)Dmg(31)
01) --> Entangling Arrow==> Acc(1)
02) --> Blind==> Acc(2)Acc(3)Hold(17)Hold(31)Rechg(40)Rechg(42)
04) --> Glue Arrow==> Rechg(4)Rechg(31)Slow(36)Rechg(46)
06) --> Deceive==> Acc(6)Acc(7)ConfDur(7)ConfDur(9)
08) --> Hover==> Fly(8)Fly(9)Fly(46)
10) --> Aid Other==> IntRdx(10)IntRdx(11)
12) --> Group Invisibility==> Rechg(12)Rechg(13)Rechg(13)
14) --> Fly==> Fly(14)Fly(15)Fly(15)
16) --> Poison Gas Arrow==> Rechg(16)Rechg(17)EndRdx(48)
18) --> Phantom Army==> Rechg(18)Rechg(19)Rechg(19)Dmg(42)Dmg(43)Acc(43)
20) --> Aid Self==> IntRdx(20)IntRdx(21)Heal(21)Heal(23)Rechg(23)
22) --> Flash==> Acc(22)Hold(34)Acc(42)Rechg(45)Rechg(45)Hold(46)
24) --> Acid Arrow==> Acc(24)Acc(25)DefDeBuf(25)DefDeBuf(27)
26) --> Spectral Terror==> Acc(26)Acc(27)Fear(29)Fear(29)EndRdx(50)
28) --> Ice Arrow==> Acc(28)Acc(43)Hold(45)Hold(50)
30) --> Resuscitate==> Rechg(30)
32) --> Phantasm==> Acc(32)Acc(33)Acc(33)Dmg(33)Dmg(34)Dmg(34)
35) --> Oil Slick Arrow==> Rechg(35)Rechg(36)Rechg(36)Dmg(37)Dmg(37)Dmg(37)
38) --> EMP Arrow==> Acc(38)Acc(39)Hold(39)Hold(39)Rechg(40)Rechg(40)
41) --> Conserve Power==> Rechg(41)
44) --> Temp Invulnerability==> EndRdx(44)
47) --> Power Boost==> Rechg(47)Rechg(48)Rechg(48)
49) --> Disruption Arrow==> Rechg(49)Rechg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

Here's how i would do it;

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Destiny's Arrow
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Trick Arrow
---------------------------------------------
01) --> Blind==> Acc(1)Acc(3)Hold(3)Hold(11)Rechg(11)Rechg(13)
01) --> Entangling Arrow==> Acc(1)Acc(45)
02) --> Spectral Wounds==> Acc(2)Acc(13)Dmg(21)Dmg(21)Dmg(23)EndRdx(23)
04) --> Glue Arrow==> Rechg(4)Rechg(5)Rechg(5)Slow(9)Slow(9)
06) --> Hover==> Fly(6)Fly(7)Fly(7)
08) --> Stimulant==> IntRdx(8)
10) --> Deceive==> Acc(10)Acc(25)
12) --> Group Invisibility==> Rechg(12)Rechg(25)Rechg(27)
14) --> Fly==> Fly(14)Fly(15)Fly(15)
16) --> Aid Self==> IntRdx(16)IntRdx(17)Heal(17)Heal(19)
18) --> Phantom Army==> Rechg(18)Rechg(19)Rechg(31)Dmg(31)Dmg(34)Dmg(34)
20) --> Acid Arrow==> Acc(20)Acc(37)DefDeBuf(39)DefDeBuf(39)
22) --> Flash==> Acc(22)Acc(39)Hold(40)Hold(40)Rechg(40)Rechg(42)
24) --> Ice Arrow==> Acc(24)Acc(34)Hold(42)Hold(42)Rechg(43)Rechg(43)
26) --> Spectral Terror==> Acc(26)EndRdx(27)
28) --> Disruption Arrow==> Rechg(28)Rechg(29)Rechg(29)EndRdx(31)
30) --> Poison Gas Arrow==> EndRdx(30)
32) --> Phantasm==> Acc(32)Dmg(33)Dmg(33)Dmg(33)
35) --> Oil Slick Arrow==> Rechg(35)Rechg(36)Rechg(36)Dmg(36)Dmg(37)Dmg(37)
38) --> EMP Arrow==> Acc(38)Acc(45)Hold(45)Hold(46)Rechg(46)Rechg(46)
41) --> Conserve Power==> Rechg(41)Rechg(43)Rechg(48)
44) --> Temp Invulnerability==> EndRdx(44)DmgRes(48)DmgRes(50)DmgRes(50)
47) --> Power Boost==> Rechg(47)Rechg(48)Rechg(50)
49) --> Resuscitate==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Containment==> Empty(1)
---------------------------------------------


If you insist on resuscitate, take it in place of poison, you probably wont have time to use it before everything is dead anyway. Your summoning end costs are going to be very high but a few ends in the heaviest powers should sort that.

Spectral terror was overslotted before, i slot mine 2 acc 1 end, and the second acc is only for pvp and i can't say i've noticed it miss. Any hard to hit mobs should be tagged with acid arrow anyway.

Same with decieve, it's good out of the box, i just slot 2 acc so it doesn't miss. I find i can keep 3 or so mobs perma confused with it, and bearing in mind the animation times of trick arrow you wont have time for more than a deceive or two per mob.

If you plan to PvP at a later stage a full pvp respec would prolly be needed anyway.

I assume sonic or energy melee attacks will light oil slick? Also I have a bind to target the slick and attack it with a particular power on my defender which you might like.

This will be a very ranged build, and personally i'd lose flash altogether if you dont want hasten. Bear in mind though that TA powers really benefit from it, as does PA and flash.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

Really, trust me, Poison Gas Arrow on a contoller is rubbish. Whats the point of debuffing thier damage if they are mezzed? And if they are not mezzed what are you doing firing of Poison Gas Arrow when you should be firing of a mez?


I really should do something about this signature.

 

Posted

[ QUOTE ]
Really, trust me, Poison Gas Arrow on a contoller is rubbish. Whats the point of debuffing thier damage if they are mezzed? And if they are not mezzed what are you doing firing of Poison Gas Arrow when you should be firing of a mez?

[/ QUOTE ]

Why not fire it off? Flashfire is my fastest rechaging AoE mez and that's only up every minute or so. I'll use my single target hold but whilst I'm waiting I'll fire off whatever arrow is recharged. I use Poison Gas arrow because it's there.

Not saying it's brilliant but the 20% debuff can be handy for tanks and scrappers and the sleep can be good when there is no AoE damage going in.


 

Posted

Well I hardly get time to use Glue Arrow in between Blind, Ice Arrow, EMP, Flash, Disruption, Acid Arrow and Oil Slick (+ignition power). I certainly couldn't fit in Poison Gas as well. Then there is PA and Spectral Terror to send out periodically.


I really should do something about this signature.

 

Posted

Maybe with your build and powerset choices it's hard to fit in and not worth taking. I personally don't use ice arrow and I only use EMP when I need it as the recharge is so long. I'm less likely to use oil slick because of the issues with imps and acid arrow could be argued to be of less use in some situations.

I was just pointing out that saying it's rubbish for all trollers based on your use is a little general.


 

Posted

Not use OIL SLICK!!!!

Whats the point of going TA if you don't use the strongest power in the set!!!!


I really should do something about this signature.

 

Posted

Cos my imps go mental and run off around the map, bringing half of it back to me.

Plus I used it last night and the amount of damage it caused turned me into an aggro magnet - not for the group I targeted but for a second spawn of Nems that got aggroed and ignored everyone else to blow the snot out of me (even tho I was further away tan all my teamates). For those reasons I use it sparingly.


 

Posted

Ah, I see, with Spectral Terror and PA you can divert any extra aggro you earn from Oil Slick megadeath quite easily.

Edit: Couldn't you keep them off with Bonfire?


I really should do something about this signature.

 

Posted

It was an open air map - would have just thrown them a few feet away and with their range, that wouldn't have helped.

I do like bonfire tho and was just thinking last night that it would be great if the invention system would allow me to modify the power to increase it's radius. To be able to block off whole streets....

Sorry for the threadjack.


 

Posted

Personally I wouldn't let the occassional death put you off using Oil Slick at every oportunity, especially now Fire Imps and epic damage has been nerfed.

I've had happy times wiping out 8 man team +3 council empire spawns faster than any blaster, and without the downtime of a blaster nuke.


I really should do something about this signature.

 

Posted

If you can light it. Which is about 50/50 for me at the moment (never lights when I want it to). On the plus side if it doesn't light my imps don't have a problem with it.


 

Posted

Oh, it lights for me me pretty much every time in missions.

I use Fireball or apprentice charm to set it off if Phantasm doesn't gt to it first. You do have a keybind to target it?

Outdoors in it zones it does have about a 50% failure rate.


I really should do something about this signature.

 

Posted

Another rethink - I've decided to slot in Stam and Hasten at the expense of the Medicine Pool... as always comments welcome:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Trick Arrow
---------------------------------------------
01) --> Spectral Wounds==> Acc(1)Acc(3)Dmg(3)Dmg(5)Dmg(9)EndRdx(43)
01) --> Entangling Arrow==> Acc(1)
02) --> Deceive==> Acc(2)Acc(5)ConfDur(46)ConfDur(46)ConfDur(46)EndRdx(50)
04) --> Glue Arrow==> Rechg(4)Rechg(17)Rechg(17)Slow(43)Slow(43)
06) --> Blind==> Acc(6)Acc(7)Hold(7)Hold(9)Rechg(11)Rechg(11)
08) --> Swift==> Fly(8)
10) --> Air Superiority==> Dmg(10)
12) --> Group Invisibility==> Rechg(12)Rechg(13)Rechg(13)
14) --> Fly==> Fly(14)Fly(15)Fly(15)
16) --> Health==> Heal(16)
18) --> Phantom Army==> Rechg(18)Rechg(19)Rechg(19)Dmg(25)Dmg(25)Acc(27)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Hasten==> Rechg(22)Rechg(23)Rechg(23)
24) --> Acid Arrow==> Acc(24)Acc(27)DefDeBuf(31)DefDeBuf(31)DefDeBuf(42)
26) --> Spectral Terror==> Acc(26)EndRdx(31)
28) --> Disruption Arrow==> Rechg(28)Rechg(29)Rechg(29)EndRdx(48)EndRdx(50)
30) --> Flash==> Acc(30)Acc(33)Hold(33)Hold(33)Rechg(37)Rechg(39)
32) --> Phantasm==> Acc(32)Dmg(34)Dmg(34)Dmg(34)Acc(50)
35) --> Oil Slick Arrow==> Rechg(35)Rechg(36)Rechg(36)Dmg(36)Dmg(37)Dmg(37)
38) --> EMP Arrow==> Acc(38)Rechg(39)Rechg(39)Acc(40)Hold(40)Hold(40)
41) --> Conserve Power==> Rechg(41)Rechg(42)Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44)DmgRes(45)DmgRes(45)DmgRes(45)
47) --> Power Boost==> Rechg(47)Rechg(48)Rechg(48)
49) --> Group Fly==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

Looks similar to my build, but I have Superior Invis (which IMO is betetr if you have hasten, since you don't have much opportunity to click toggles) I also have Ice Arrow, so I can easily stack holds, and therefore damages instead of recharges in Blind, but I think thats just a matter of taste. Oh, and you will need to be of Magic or Tech origin to ignite your oil slick. I think Conseve Power may be overkill, I don't have it and have no endurance problems. I also don't have any endrex in Disruption.

Oh, and AS, might it not be better with a +acc rather than DMG, so you can knockdown with it? Otherwise you won't be able to hit high level mobs with it.


I really should do something about this signature.

 

Posted

I made a Illu/TA troller last nite. But i took Flash Arrow. Is it kinda useless i think. So maybe i gave up the character and try to make another troller for soloing.


 

Posted

Wouldn't take Flash on Ill/TA, since you get SI and GI. On other controllers its useful for getting to missions in dangerous locations and stealthing. In PvP the -per stacks with fire control smoke I believe.

As a -acc power it is a bit rubbish though.


I really should do something about this signature.

 

Posted

GI or SI? Well my lvl50 ill/ta has SI but I no longer use it in combat. Partly because I have many toggles running and it is very end heavy even 3 slotted, plus I am really a team based troller and I figure that having it on during combat is not necessary. Even solo it isn't that necessary, the def buff is ok. If you can cope with end fine. I mostly use SI for travelling and ghosting. GI might be better if you want to use it in combat but don't rely on it or have team mates rely on it for ghosting or for keeping you safe.

I built my troller around a concept so she isn't likely to be the utter best she could be but it makes it more fun. My attack chain usually consists of the following:

Flash arrow, acid arrow, glue arrow, poison gas arrow, disruption arrow, oil slick arrow, spectral terror.

That takes more than care of minions and lieutenants, and cuts down redrawing of your bow which can be annoying.

I then spam acid arrow, ice arrow and blind on the boss in order to keep them held.

PA is used for taking serious alphas, adding an extra oommph to your teams attack mid-battle or for panic situations. I feel that using PA as soon as it is up for each mob is unnecessary, especially if you have ST.

In terms of epics and power pools I went with psychic power pool and took the shield and the mez protection. I went with fitness (obviously), leadership (assault/tactics) and I use hover in flight as a combat hover (three slotted) and use that as a handy way of steering clear of pesky melee users.

Hope that helps a little. I don't go in too much for numbers and exactly how much of what each power gives you, but the way I built my troller I can lock down bosses easily and quickly as well as preventing minions and lieutnants from doing much at all.

Oh and flash arrow is great for -Per mobs close by to the one you want to atack that might otherwise get involved.

All in all she is great fun to play


 

Posted

I'm of the view that Flash arrow is pretty much a waste of time. I fight with SI on all the time, except just after using EMP arrow, and don have endurance problems.

I have 2 attack chains, aoe and single target.

Single target is Ice Arrow, Acid Arrow, Blind, Spectral Wounds.

AOE is PA, Disruption Arrow, Oil Slick, EMP Arrow, Fireball, Disruption Arrow again, (then proceed to single target chain).


I really should do something about this signature.

 

Posted

I used to fight with SI on all the time. However, end issues has forced me to reconsider. If I want to run my psychic shield plus assault and tactics plus SI and hover, I have problems especially with some of the end heavy ill and ta powers. Having made the switch to not using SI in combat I don't miss it at all really. It just means that I have to be careful in mishes just like most ATs. Still wouldn't take just GI though :P

Attack chains are interesting, but especially with archery powersets that are combined with non-archery sets. With my chains I have tried to minimise bow redrawage whilst differentiating between enemy ranks. Personally I prefer locking down bosses, it's what I do. But the initial attack chain where I use the AOE arrow powers allows me to lock down bosses by minimising what minions and lieutenants can do first.

I recommend ill/ta to anyone, there is a great synergy in the set...oh and combat hover FTW!


 

Posted

I like illusion/TA because of the gratutious death you can inflict myself (without faceplanting like a blaster).


I really should do something about this signature.