Scrapper's Sheilds


Anann

 

Posted

Hi, i hope you guyz can help me out, i want to make another scrapper mainly a PVP Base scrapper, i allready have a 50 Ma/Regen so i wanted to try another but - Which secondary to take i have 0 idea, i do know that i want Broad Sword as my Primary (simply beacuse it seems to be the strongest attacks) and i was going to Take Dark as the secondary because it offers defence to allmost everything, but from looking @ the powers it seems i will have to be constantly switching togles (unless i keep the sheilds on permanently and strugle with End) i also thaught of super reflex mainly because most powers are allways on & i thaught that would be good for endurance??
i dont know about invincabilitly because of endurance isues again, so i'm posting this hoping you guyz can help me decide which secondary to take because from my past posts asking for tips it has saved me valuable respecs.
THX for any tip's & advice they will all be taken into consideration.


 

Posted

I dont have and have never had end problems with invulnerability. Good sides for pvp are that you dont need more than 2 toggles; temp invuln and unyielding. Invincibility doesnt have that much to offer for pvp. Also, you will get very high resistance to S/L damage but not so high resistance against other types of damage.
Bad sides are that you need to get stamina and aid self (unlike regen which doesnt need either and /dark which just needs stamina).


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

With a Broadword Primary you'll probably find it easiest to run a regen, with SR coming in a fairly close second.

SR is lighter on the endurance than Dark is, and it's arguably a better PVP secondary than regen anyway.
(OK, OK... unless you're dueling Blasters... )

In general with SR you'll have better recharge and movement (due to quickness) and your clicky-based mez protection fares better in pvp than toggle-based mez protection.

If you're having endurance issues you can slot endred in your attacks and make do with quickness and hasten for recharge. I'd also try to fit "Aid Self" in before 30 if you're doing Sirens Call PvP.

01) --> Hack==> Acc(1) Dmg(3) Dmg(5) Dmg(7) Acc(15) Rechg(43)
01) --> Focused Fighting==> DefBuf(1) DefBuf(11) DefBuf(13) EndRdx(37)
02) --> Slice==> Acc(2) Dmg(3) Dmg(5) Dmg(7) Acc(17) Rechg(45)
04) --> Focused Senses==> DefBuf(4) DefBuf(13) DefBuf(15) EndRdx(37)
06) --> Hurdle==> Jump(6) Jump(34)
08) --> Parry==> Acc(8) Acc(9) Rechg(9) DefBuf(23) DefBuf(23) DefBuf(34)
10) --> Practiced Brawler==> Rechg(10) Rechg(11) Rechg(50)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(17)
18) --> Build Up==> Rechg(18) Rechg(19) Rechg(19) TH_Buf(46) TH_Buf(48)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Quickness==> Run(22)
24) --> Hasten==> Rechg(24) Rechg(25) Rechg(25)
26) --> Disembowel==> Acc(26) Dmg(27) Dmg(27) Dmg(29) Acc(29) Rechg(40)
28) --> Aid Other==> Heal(28)
30) --> Aid Self==> Heal(30) Heal(31) EndRdx(31) Rechg(31) IntRdx(46) IntRdx(46)
32) --> Head Splitter==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Acc(34) Rechg(37)
35) --> Evasion==> DefBuf(35) DefBuf(36) DefBuf(36) EndRdx(36)
38) --> Elude==> Rechg(38) Rechg(39) Rechg(39) DefBuf(39) DefBuf(40) DefBuf(40)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(42) TH_Buf(43) TH_Buf(43)
44) --> Dodge==> DefBuf(44) DefBuf(45) DefBuf(45)
47) --> Agile==> DefBuf(47) DefBuf(48) DefBuf(48)
49) --> Lucky==> DefBuf(49) DefBuf(50) DefBuf(50)
---------------------------------------------
01) --> Power Slide==> Run(1)
01) --> Sprint==> Jump(1)
01) --> Brawl==> Acc(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------

That's probably a reasonable idea of how I'd go about building a BS/SR.

I don't like the passives much and particularly with Aid Self and Parry they are not "must-haves". I'd imagine they'll be useful for the defence debuff resistance, if not the scaling damage resistance so I stuck them in there post-40. Conserve Power would be a good choice too, really depends how you want to play.


 

Posted

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30) --> Aid Self==> Heal(30) Heal(31) EndRdx(31) Rechg(31) IntRdx(46) IntRdx(46)

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This is one power i wouldnt use an end redux, your health is bound to drop faster than your end in pvp and if it isnt your either winning or someone is draining it and in the end drain case i dont hold out much hope for ya.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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Take Dark as the secondary because it offers defence to allmost everything, but from looking @ the powers it seems i will have to be constantly switching togles (unless i keep the sheilds on permanently and strugle with End)

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As a BS/DA scrapper, you should be fine with your shields and end usage once you have stamina. I have all 3 constantly up + death shroud without it causing significant problems, though slotting end red in all your attacks is a must. The big issue with DA I find is the lack of knockback protection, though acrobatics will of course sort this.


 

Posted

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I dont have and have never had end problems with invulnerability. Good sides for pvp are that you dont need more than 2 toggles; temp invuln and unyielding. Invincibility doesnt have that much to offer for pvp. Also, you will get very high resistance to S/L damage but not so high resistance against other types of damage.
Bad sides are that you need to get stamina and aid self (unlike regen which doesnt need either and /dark which just needs stamina).

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I agree. Actually I'm kinda surprised at the nearly complete lack of invul scrappers in pvp circles. They have one overlooked thing on their side, unyielding laughs at the repel in force bubble, hurricane or telekinesis. An invul scrapper with empath or more defender backup would be quite nice, imo.

Just dont roll a DA scrapper if you want to pvp.


 

Posted

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Just dont roll a DA scrapper if you want to pvp.


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I think DA's get too much of a bad rep tbh. It's really just their self heal that lets them down, it uses an accuracy check but that could be countered with the medicine pool.

They get stealth, +perception, fear protection and end drain protection, and the fear/stun mez toggles could concieveably be quite useful when fighting squishies. And when they fall Soul transfer is pretty much an unresistable mez (can detoggle Granite Armor iirc).

Only thing would be that with Acrobatics and Aid Self practically required there'd be less pool power options available. Could see a /DA struggling in solo PvP but doing nicely with defender backup.


 

Posted

OK, i am now thinking as my alt is still @ lvl 1 waiting 4 more tip's Ect.
Should i pick BS/Invincable Or Bs/Sr??

I am mainly thinking of PvP (but need a little PvE to LvL).

I havnt tried my Alt yet, he is Bs/Dark Atm, IBut from what i gather Dark is not the best choise especially @ low lvl's, or have i miss-understood??

LOL! Sry us Welsh are known to be a little slow but i try .

My main concerns are :- Solo ability, Stamina Problem's (Especially @ low lvl's lvl 20 & under).

Also i have been told that the Scrapper version of Invincabilitly is not like the Tank's, i dont have or never have played as a Tank but what exactly is the difference??

Any thing you post will help me & i TY!
TTFN!!!


 

Posted

Bs/Sr for zones or BS/Regen for arena. DA sucks at PvP, never pick it for those purposes


 

Posted

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Bs/Sr for zones or BS/Regen for arena. DA sucks at PvP, never pick it for those purposes

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I really diddnt want to take Regen because i have a Ma/Regen & dont like to have alt's with same build's.

So what have done, just to do a fast lvl test is remade my Bs/Dark for a Bs/Invurability. Coz im an altaholic i will probabbly make a Bs/Sr Also coz i just cant decide LOL!

Also i have been thinking if i do like playing as a Bs/Inv i can Delete the other & make a Kitana/Sr.

I'm thinking Kitana/Sr would be a good combo, fast attack's combined with reflex, but would it be a good PvP build, iv never tried a Kitana, but i have seen it in action.

TY for all tip's so far, plz keep them coming


 

Posted

10) --> Practiced Brawler, is it a sheild that stays on or is it a long recharge Togle? Coz i noticed the recharge time & havnt picked it yet.
If it is a toggle, should i slot it with recharge as well as defence?? Also would it need an Endurace Mod Enhancement?
TY!
P.S. > Sorry for all the question's but id like to get the build right without deleting & remaking over again, also saves me respecing to get it right.


 

Posted

[ QUOTE ]
10) --> Practiced Brawler, is it a sheild that stays on or is it a long recharge Togle? Coz i noticed the recharge time & havnt picked it yet.
If it is a toggle, should i slot it with recharge as well as defence?? Also would it need an Endurace Mod Enhancement?
TY!
P.S. > Sorry for all the question's but id like to get the build right without deleting & remaking over again, also saves me respecing to get it right.


[/ QUOTE ]

its a clicky not a toggle, with quickness i think it only needs 2 recharge reduction enhancements to be perma.


 

Posted

It is a click power that is active for 2 minutes. It is probably the best status protection, as your status protection against Knockback etc. does not get toggled off, when you are held or immob.

With two Recharge SOs in Practiced Brawler and Quickness you will do just fine and Brawler will be active all the time. Just put it on Auto (Control + Click on Power) and you are good to go.

Kaiser


 

Posted

KEWL. TY guyz now all i need to do is make up my bloddy mind LOL!


 

Posted

Most of you probabbly know but now but im an altaholic & like to try different builds.
The Bs/Sr is ok but very End Heavy ATM.
I dont really mind deleting him coz hes only lvl 17, so - - - -
I was thinking would Kitana/Sr be a better build, i know its faster but less Dmg than Bs, but i see ALOT! Of Kitana Scrappers about & not that many Bs Scrappers.
So do you think it would be a waste of time remaking my Bs/Sr to a Kitana/Sr??
Also if Kitanna is best in your oppinions, Plz State why you think, plus Likes & Dissliked Ect.
TY Every 1 for the awsome tip's so far plz keep em coming


 

Posted

I have both a lvl 50 katana/sr and a lvl 50 bs/sr but overall one isnt better katana has quicker activation times, shorter recharge, less endurance, less damage. For zonal PvP and FFAs I would recommend Katana for duels and team PvP I would recommend BS. But neither is particually good until lvl 27ish with slotted Soaring Dragon or Disembowel.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

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SR is lighter on the endurance than Dark is, and it's arguably a better PVP secondary than regen anyway.

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I would disagree. Focused acuracy + invince means easy hits on an SR =]


 

Posted

Hmm use a diffrent colour!

Well my Bs/Regen, is well owning.

Though, up to level 26 he was a pain, believe it or not due to lack of damage!

BS has a long recharge time which means that their slow to get off the ground, really you do want to take Hasten and slot maybe 1 -recharge in to each attack.

Other than that its a versatile set, slice/Whirling Sword/Headsplitter all have an Cone or AoE component to them, so when lovely nemesis soldiers line up i salivate..

Hit BU and target the middle man, Headsplitter-Slice maybe a Whirling Sword to drop the thoughs that were not critted.. Did I mention the crit damage of head splitter? OUCH! I reckon at level 50 with BU maybe some other damage buffs 1000 damage is far from impossible, though this is not based on any numbers that will no doubt bombared me now!

The lack of status effects is a bit poo, lots of knockup from Disembowel, dont really see Head Splitter second effect as the mobs dead anyways..

Stay Broad Sword and enjoy.

Oh and I am the only BS'er to spec out Parry, something I'll talk about later..

K


 

Posted

Parry can be an acquired taste, as the damage isn't that great, but the def buff, especially on a Regen, makes it worth it IMO. Set it to auto, so whenever you change target it fires off automatically.

Depending on mob type, headsplitter with BU+Crit can often give you 350-400+the crit on top. however, it does need foes weak to lethal damage. Anything resistant to ir and you'll only be doing 200-250 damage, even with buildup.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

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I dont have and have never had end problems with invulnerability.

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Im sorry but unless you have 2 end reduct SO's in every single power with invul you will have endurance problems.

Especially if you have tough n FA


 

Posted

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[ QUOTE ]
I dont have and have never had end problems with invulnerability.

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Im sorry but unless you have 2 end reduct SO's in every single power with invul you will have endurance problems.

Especially if you have tough n FA


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Every single power? Even Dull Pain? Sorry but I think you'll find that your end problems may not be primarily be coming from your invunerability set. I have 1 slotted end redux on temp invun, unyielding and invincibility and I very very rarely have an end crash.


 

Posted

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Im sorry but unless you have 2 end reduct SO's in every single power with invul you will have endurance problems.

Especially if you have tough n FA


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Oh Sheep, you make me laugh. I've never had End problems with my Invul scrapper.

Have you ever actually played an Invul scrapper?

Hell are you even playing the same game as the rest of us?


 

Posted

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[ QUOTE ]
Im sorry but unless you have 2 end reduct SO's in every single power with invul you will have endurance problems.

Especially if you have tough n FA


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Oh Sheep, you make me laugh. I've never had End problems with my Invul scrapper.

Have you ever actually played an Invul scrapper?

Hell are you even playing the same game as the rest of us?

[/ QUOTE ]
ROFL & PMSL Good 1

OK . . .> If i remake im am thinking as a PVE/PvP Build Either:- Bs/Regen Or Kitanna/SuperReflex??
Unless you guyz can come up with a better PvE/PvP Build, and bar ein mind i solo quiet Alot ATM, I find it hard to get a team ALL! The time .Anaywayz TTFN!!!


 

Posted

[ QUOTE ]
OK . . .> If i remake im am thinking as a PVE/PvP Build Either:- Bs/Regen Or Kitanna/SuperReflex??
Unless you guyz can come up with a better PvE/PvP Build, and bar ein mind i solo quiet Alot ATM, I find it hard to get a team ALL! The time .Anaywayz TTFN!!!


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BS/Regen is good, though I'm really not a fan of the /regen set myself and deleted mine several months ago

Kat/SR is huge fun. Mine is a current work in progress, but speaking to any experienced Kat/SR player will be more than likely to give the same responce


 

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Just dont roll a DA scrapper if you want to pvp.


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I think DA's get too much of a bad rep tbh. It's really just their self heal that lets them down, it uses an accuracy check but that could be countered with the medicine pool.

They get stealth, +perception, fear protection and end drain protection, and the fear/stun mez toggles could concieveably be quite useful when fighting squishies. And when they fall Soul transfer is pretty much an unresistable mez (can detoggle Granite Armor iirc).

Only thing would be that with Acrobatics and Aid Self practically required there'd be less pool power options available. Could see a /DA struggling in solo PvP but doing nicely with defender backup.

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Its not as much a case of what DA has, its a case of what they dont have, ie. resistance against common types of damage.

Fear and stun toggles, while nice, are counteracted relatively easy with break frees and obviously in team pvp support buffs completely nullify them in most cases. Stealth they dont get enough. Perception, fear and end drain resistances are nice but it simply boils down to that they cant take much damage from dedicated damagedealers. Whatever buffs you apply to them in team PvP, would make another secondary even stronger. Im sorry, thats just how it is.