Spine stalkers GET nerfed!


Blaze_Johnson

 

Posted

[ QUOTE ]
Only with DoT, but /energy has no DoT afaik

[/ QUOTE ]

Energy attacks tend to have both energy and smashing damage components, if its this weird bug were talking about. Basically the oneshot shouldnt have happened.


 

Posted

[ QUOTE ]
[ QUOTE ]
Only with DoT, but /energy has no DoT afaik

[/ QUOTE ]

Energy attacks tend to have both energy and smashing damage components, if its this weird bug were talking about. Basically the oneshot shouldnt have happened.

[/ QUOTE ]

Well I've been one shotted by Nova in the Arena before.


 

Posted

[ QUOTE ]
[ QUOTE ]

Depends what you play.
On a controller maybe. In favourable conditions you might kill some held squishys while playing a dominator before supression pops up. Blasters etc should kill something before supression kicks which is prolly why accro resists there holds. Even a tank will kill a squishy before supression kicks in. (funny how they do so much more damage than say dom or defender, despite also having there attacks in there secondary).

[/ QUOTE ]

I have tried to bring up the weakness of dominators for some time now, if you agree with me that they are disadvantaged. My blaster can kill squishies in less than 3 seconds if I stun them. Usually mere stun is enough - even if they pop break free they cannot escape in time.

A 40+ troller usually has no trouble killing held opponents. Dominators are the ones that have trouble..

[/ QUOTE ]

At 40+ things get thrown way out of balance due to hero APP's being superior to villian PPP's. It does seem stupid that a non control AT benefits more from any soft contolling secondary effects than a dom does from a whole primary of controls. Tanks, scrappers, blasters etc will stun, hold, whatever, then quickly kill a squishy before the effect wears off. The argument that "damage is your secondary, it should be low" is baloney as well. A blaster has some of its most damaging attacks in its secondary.
Oh well, positron said in an interview that they are looking into how each AT performs in PVP so maybe we will get those mandatory shoulder kittens yet.


My MA IDs:
Fiend Space: 211464

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Depends what you play.
On a controller maybe. In favourable conditions you might kill some held squishys while playing a dominator before supression pops up. Blasters etc should kill something before supression kicks which is prolly why accro resists there holds. Even a tank will kill a squishy before supression kicks in. (funny how they do so much more damage than say dom or defender, despite also having there attacks in there secondary).

[/ QUOTE ]

I have tried to bring up the weakness of dominators for some time now, if you agree with me that they are disadvantaged. My blaster can kill squishies in less than 3 seconds if I stun them. Usually mere stun is enough - even if they pop break free they cannot escape in time.

A 40+ troller usually has no trouble killing held opponents. Dominators are the ones that have trouble..

[/ QUOTE ]

At 40+ things get thrown way out of balance due to hero APP's being superior to villian PPP's. It does seem stupid that a non control AT benefits more from any soft contolling secondary effects than a dom does from a whole primary of controls. Tanks, scrappers, blasters etc will stun, hold, whatever, then quickly kill a squishy before the effect wears off. The argument that "damage is your secondary, it should be low" is baloney as well. A blaster has some of its most damaging attacks in its secondary.
Oh well, positron said in an interview that they are looking into how each AT performs in PVP so maybe we will get those mandatory shoulder kittens yet.

[/ QUOTE ]

Blaster secondaries (all but em and elec are massively underperforming sets now) were supposed to be getting looked at well over a year ago and nothing has changed, but who cares so long as they keep making wonderful zones like grandville and the arachnos lab maps which are not a big pile of poop at all


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Depends what you play.
On a controller maybe. In favourable conditions you might kill some held squishys while playing a dominator before supression pops up. Blasters etc should kill something before supression kicks which is prolly why accro resists there holds. Even a tank will kill a squishy before supression kicks in. (funny how they do so much more damage than say dom or defender, despite also having there attacks in there secondary).

[/ QUOTE ]

I have tried to bring up the weakness of dominators for some time now, if you agree with me that they are disadvantaged. My blaster can kill squishies in less than 3 seconds if I stun them. Usually mere stun is enough - even if they pop break free they cannot escape in time.

A 40+ troller usually has no trouble killing held opponents. Dominators are the ones that have trouble..

[/ QUOTE ]

At 40+ things get thrown way out of balance due to hero APP's being superior to villian PPP's. It does seem stupid that a non control AT benefits more from any soft contolling secondary effects than a dom does from a whole primary of controls. Tanks, scrappers, blasters etc will stun, hold, whatever, then quickly kill a squishy before the effect wears off. The argument that "damage is your secondary, it should be low" is baloney as well. A blaster has some of its most damaging attacks in its secondary.
Oh well, positron said in an interview that they are looking into how each AT performs in PVP so maybe we will get those mandatory shoulder kittens yet.

[/ QUOTE ]

Blaster secondaries (all but em and elec are massively underperforming sets now) were supposed to be getting looked at well over a year ago and nothing has changed, but who cares so long as they keep making wonderful zones like grandville and the arachnos lab maps which are not a big pile of poop at all

[/ QUOTE ]

Ah, but they did change, you can't TP Auto Turret any more making /Dev worse.


 

Posted

I actually like /dev, although there is room for improvement. Seems more themed to what a blaster should be like imo. With everyone drooling at more and more damage though, I can see how it might look pants.


My MA IDs:
Fiend Space: 211464

 

Posted

[ QUOTE ]
I actually like /dev, although there is room for improvement. Seems more themed to what a blaster should be like imo. With everyone drooling at more and more damage though, I can see how it might look pants.

[/ QUOTE ]

I like /dev, i liked it better when it was god mode and fire/devs were the powerlevelers tool of choice Sadly it seems that todays /dev is paying for the sins of the father....


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

[ QUOTE ]

You cant permahold anything in pvp.

[/ QUOTE ]

True, but a 30 second hold, with a 1 second margin to get away followed by another 30 second hold is close enough.

If they have a team-mate, 30 seconds is MORE than enough to get any AT killed, if it lands.


 

Posted

[ QUOTE ]

True, but a 30 second hold, with a 1 second margin to get away followed by another 30 second hold is close enough.

If they have a team-mate, 30 seconds is MORE than enough to get any AT killed, if it lands.

[/ QUOTE ]

You know what suppression is? Mez suppression exists to prevent permaholding in pvp.

But, like I said, you can hold something long enough to kill it in most cases, team pvp at least.


 

Posted

[ QUOTE ]
[ QUOTE ]

You cant permahold anything in pvp.

[/ QUOTE ]

True, but a 30 second hold, with a 1 second margin to get away followed by another 30 second hold is close enough.

If they have a team-mate, 30 seconds is MORE than enough to get any AT killed, if it lands.

[/ QUOTE ]

I'm pretty sure the suppression period is longer than 1 second, I've seen players get a good bit away or simply turn round and kill me during that time. In the example you give, the player got beat by being outnumbered. If he had a partner nearby the fight would have been a lot more interesting.


My MA IDs:
Fiend Space: 211464

 

Posted

Hold supression is 10 secs between each hold


 

Posted

[ QUOTE ]
Hold supression is 10 secs between each hold

[/ QUOTE ]

Hence the bane being multiple effects from characters, the suppression may cover holds, but it wont cover the incoming disorientate power, of sleep, or confuse. Cylcing though those affords quite a useful tactic against players.


 

Posted

[ QUOTE ]
Hold supression is 10 secs between each hold

[/ QUOTE ]

Strange. I could swear I've been held for over a minute. I know Malta can perma-stun you with Tasers. Perhaps like Quilty said it's different levels.


 

Posted

[ QUOTE ]

Strange. I could swear I've been held for over a minute. I know Malta can perma-stun you with Tasers. Perhaps like Quilty said it's different levels.

[/ QUOTE ]

'Between holds' ie. if a single hold (afaik the hold that will break thru your mez resistance if you have any) has a duration of 1 minute then you will be held for minute and suppression will kick in when that wears off. I don't really know enough hold durations to know how likely secnario this is and im too tired to check..

Hold suppression doesnt apply to PvE afaik.


 

Posted

I'd still think any build/AT could take out an even level player under Hold within 20 seconds though. Possibly the reason that certain AT's dominate PvP is that they can still operate effectively solo; Stalkers being the prime case.

What really needs to happen is that all AT's are passable in solo mode, but more effective in Team mode. There's little a team could provide to a Stalker that they can't accomplish themselves, AFAICS.


 

Posted

[ QUOTE ]
I'd still think any build/AT could take out an even level player under Hold within 20 seconds though. Possibly the reason that certain AT's dominate PvP is that they can still operate effectively solo; Stalkers being the prime case.

What really needs to happen is that all AT's are passable in solo mode, but more effective in Team mode. There's little a team could provide to a Stalker that they can't accomplish themselves, AFAICS.

[/ QUOTE ]

Something like a stalker or scrapper I could see taking most players out in 20 seconds. My dom though, prolly not, might work with my /fire dom or against a squishy but certainly not against every player. Besides, I cant remember the last time I seen someone held for 20 seconds. Stalkers do work well alone, but they still have plenty reasons to team. Buffs for a bit more scrappability, and GI to max out your hiddeness.


My MA IDs:
Fiend Space: 211464

 

Posted

[ QUOTE ]
I'd still think any build/AT could take out an even level player under Hold within 20 seconds though. Possibly the reason that certain AT's dominate PvP is that they can still operate effectively solo; Stalkers being the prime case.


[/ QUOTE ]

You might have something there, but the bottom line is that an AT is not bad in PvP even if it can't solo somebody. I love the way support toons work in this game.