Best solo Def?
Rad would be good - Kin also is, although forget about repel and bear with it til 22 to get to the shinygood feelin'.
Dark is a great primary, try a more offensive secondary (such as Psi, or Energy, or Rad) to do justice to its -res?
Also, bear with dark. At 32 (not as far away as it sounds) you get your pet and will be able to concentrate more on being offensive.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
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if you don't do any damage to begin with?
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How have you slotted your attacks so far?
Are you using Tar Patch to increase your damage?
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if you don't do any damage to begin with?
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How have you slotted your attacks so far?
Are you using Tar Patch to increase your damage?
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I didn't actually take Tar Patch, though I've since discovered it's important to any D3 build so I'll be working it in at my 24 respec.
Dark Blast - 2 ACC, 3 DMG
Gloom - 2 DMG, 2 EndRed
Moonbeam - 2 DMG, 1 ACC, 1 EndRed
Tentacles - 1 ACC, 2 THDbf
Nightfall - 1 ACC
Shadow Fall - 1 EndRed, 2 DmgRes
Darkest Night - 1 EndRed, 2 THDbf
Twilight Grasp - 2 ACC, 1 Heal
I think this is how my powers are slotted (more or less), I'm not able to check at the mo.
If you want a high DPS as a defender, rad/psi is the only way to go. Pick up Subdue, Will Domination and Telekinetic Blast and then use them in conjunction with Enervating Field to chuck out an absolute ton of damage.
Go Sonic Blast, I've found the stacking -res to be really useful.
As many opinions as Defenders. lol
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Go Sonic Blast, I've found the stacking -res to be really useful.
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I would agree with that. My Rad/Sonic kills stuff pretty quickly, especially when using Total Focus on something with stacked -Res.
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Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
Sonic powers are great and the -res fantastic, but they take so long to fire off - Psi wins out there, hands down. And for a solo def, the mega controls afforded by psi really help take out the threatening mobs.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
Psi is great until you go up against robots and zombies
I find the lack of an Aim-type power can be a hinderance sometimes but, like you say, the added control is very nice
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
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Dark Blast - 2 ACC, 3 DMG
Gloom - 2 DMG, 2 EndRed
Moonbeam - 2 DMG, 1 ACC, 1 EndRed
Tentacles - 1 ACC, 2 THDbf
Nightfall - 1 ACC
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I'd suggest dropping Moonbeam and slotting the remaining four attack powers 1 Acc/3 Dam and then add 1 End/1 Rech when you have free slots. If you add a 3 Recharge Tar Patch on top of that you should see some decent damage without making a new character.
Moonbeam, and other snipes, take too long to activate for the damage dealt IMO.
If you do make a new Defender and want solo damage then Rad/Sonic offers a good deal with both defense and offense. Psionic Blast does offer decent, unresisted damage until you encounter undead, robots or Carnies.
Thanks for the info. I've just hit lvl 24, so I can get started on my first respec mish and, hopefully, undo some of my mistakes by working Tar Patch and Stamina into the build. You're totally right about Moonbeam, though I tend to use it most as a pulling tool or for dealing with Tsoo mages who like to tp around the place.
Is it worth taking Assault and Maneuvers? What kind of Off/Def bonusses do they actually offer?
How would you suggest slotting Fluffy when I get it? I've heard good and bad things about Fluffy which has got me kinda confused.
Finally, what other levels can I do respec missions?
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Is it worth taking Assault and Maneuvers? What kind of Off/Def bonusses do they actually offer?
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Assault is a 12.5% Damage buff which is roughly equivalent to a -2 DO Dam. It can't be improved upon.
Maneuvers is 3.5% Defense, which you can improve to ~5.6% or a bit more than pre-Global Defense Nerf Combat Jumping.
Assault is decent on it's own as a pre-requisite for Tactics while Maneuvers need to be stacked with other Defense powers to work decently.
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Finally, what other levels can I do respec missions?
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Level 34 and 44 offer new chances for respecification, remember that you can wait until level 50 and then do 3 respecs in a row if you want. Level 24, 34 and 44 each just grant access to a respec.
I have a Dark/Dark defender on the go at the moment, which is lev 37 now. I dont have much time do solo missions but will do the odd street hunt while I'm waiting on friends to log on.
I would have to say that mobs tend to fall very quickly indeed, with almost no damage getting through to me. This is usually mobs that con +1 to +3 to me.
I normally use the following opening debuff/attack chain;
Fearsome Stare > Tar Patch > Darkest Night > Tenebrous Tentacles > Nightfall
I have Fluffy slotted for Immob and deploy him only after the mobs are debuffed. This opening chain, with the addition of other Tentacles and Nightfall with some Dark Blast and Gloom attacks, works very nicely.
I should add that I don't have Moonbeam.
As for the Leadership pool.... I run Assault and Tactics. I don't have the numbers for you but running Tactics makes a noticeable difference. All of my attacks and acc based debuffs have a single acc enhancement only and with tactics I rarely miss, even on +3 enemies.
I should point out that I'm not saying this set is the best def solo set, but it is an effective one.
Oh... and it's fun to play as well, which for me is important if you are going to be spending a prolonged amount of time on the character.
Have a look at various defs sets but give Dark/Dark a chance, you might like it
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In terms of raw offense it looks like Kin / Sonic or TA / Sonic would be good choices. TA / Sonic should be able to do something like an 60%+ (maybe up to 80%) damage resistance debuff & Flaming Oil Slick at 26. No heals, buffs or meaningful accuracy debuffs though. Probably better in a duo or teams.
A Kinetics has the self-heal & damage buffs via Siphon Power. Siphon Speed is useful with Cone attacks in combat. But Kins are so useful on teams it'd be a shame to solo him.
Rad and Dark are better all round options with the Accuracy debuffs & heals giving you decent survivabilty. Rad is probably a little better solo thanks to AM. Dark Miasma leaves you gasping for End a lot, AM helps with this a bit.
I just wouldn't bother with leadership toggles if you are a solo defender. The huge endurance drain, powers and slots on the leadership toggles are not worth the fairly negligible benefit you get from running just one version of them for one person.
You're much better off spending the powers and slots in a million other ways to augment your dps.
And all this talk of uber Kin solo.. Well I found that Kin is a double edged sword. You're less effective than a lot of defenders vs small numbers of mobs imo, simply because of the way +Dmg and -Res work and extremely offensive vs large spawns because of the way fulcrum works. However, Kin doesn't have the aoe damage mitigation necessary for taking on large spawns where fulcrum benefits the most. A couple of my defenders would relish the challenge of 10 +2 mobs and go to town on them quickly (storm, dark, TA) whereas my kin/elec would faceplant... in seconds, especially if it's more than minions. Kinetics is much better in teams or duos where someone else can do the damage mitigation. Also bear in mind that you don't get fulcrum for 32 levels either.
EDIT: I would second that rad, dark and storm are the three best soloers. My 31 TA/Sonic is also very nice on the rare occasion that oil slick lights but I wouldn't try TA until they finally fix oil slick.
Dark or Rad / Elec?
Don't know for sure which is the best solo Defender, but my Kinetics/Radiation Blast holds his own solo pretty well. Perhaps less damage mitigation than Dark/ or Rad/ but once you get those Siphons stacked you can just plough through the mobs without stopping to recover end, thanks to (probably the best solo Kinetics power) Transference. Radiation Blast has some fast activating, fast recharging attacks, and nice single target/aoe damage.
Well, from my personal experience a kin/sonic does deal a fair chunk of damage when soloing though it's not a massive amount compared to say a blaster or scrapper.
As a rough benchmark I can take down a halloween mob in about 45-60 seconds and finish up with a full end and health bar thanks to Transfusion and Transference.
rad/sonic/power is crazy high end damage
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rad/sonic/power is crazy high end damage
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Leveling one of them myself
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
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How would you suggest slotting Fluffy when I get it? I've heard good and bad things about Fluffy which has got me kinda confused.
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*snigger.... fluffy???
I used to have a Hamster called Fluffy
I've found Storm is effective solo and I've not yet hit Tornado/Lightning Storm yet which help on the damage front. If I was redoing my Stormie though, I'd probably drop electric since I took it primarily for concept.
They way i found out was buy testing all defender build's on Union & i have found 2 - 3 solo able & good in a team types, there maybe more, lol i run out of slots.
1 - Kinetic / Electrial Balast Kin also has 1 of the best heals (my oppinion) just remember to slot Aim on it before any heal
2 - Radiation / Psyonic Psy Slows & not many can resist, rediation Uber Debuffer with ok self heal that takes basically 0 Endurance.
3 - Dark / Energy (or Eletrical). Enery is ok but some types have good resistance to it (Electrial Blast is just as strong, maybe stronger But takes a bit of End at low lvl's, Dark, again slott aim on heal before health, you can hold slow & Debuff, you cant go wrong really.
4 - Force Feild / Eletrical Blast, Good Dmg, Excellent defence BUT ! No self heal you would need the Med P Pool, buy the time your lvl 20 you cabn stand in the middle of bobs 4 lvls higher & they catnt hit you. The only thing i found out with bubbles though, you need to team to lvl up to 20+ Untill you get you own pretection bubbles thet go N PWN !
I Hope some of this helps!
Flush/Skinz
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rad/sonic/power is crazy high end damage
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Leveling one of them myself
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Hmm never tried 1, new toon on way lol
I'm fairly new to CoH and, so far, I'm having a real blast. However, I'm having a bit of trouble finding my niche in the game. I've got 2 Defenders so far, but I'm not really happy with either of them, whish is why I'm making this post.
I have a lvl 22 D3 who is a defensive monster and can make faces at bosses and never get touched, but I'm totally unimpressed with the offense of Dark. What's the use of 75% of critters not resisting you if you don't do any damage to begin with?
My second Def is a lvl 12 Kin/En. I'm loving the damage output of Energy, but the situational nature of the Kin heal is putting me off this build, and my only real defence - Repel - virtually whipes out my ability to heal unless I time things just right. Also, if I'm running away that's when I need to heal the most, totally blowing the Kin heal out of the water.
So, what's the best combination for a solo defender? I'm thinking Rad/Rad or Rad/Energy, but wanted some advice before I replace my Kin/En Def.
Thanks in advance.