Old Ice/Ice Blaster Needs a Build Fix!
PvE/PvP?
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PvE/PvP?
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oh my bad PvE I guess
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Blaster
Primary: Ice Blast
Secondary: Ice Manipulation
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01) --> Ice Bolt==> Acc(1)Dmg(3)Dmg(7)Dmg(13)
01) --> Chilblain==> Acc(1)
02) --> Ice Blast==> Acc(2)Dmg(3)Dmg(7)Dmg(13)EndRdx(42)Rechg(43)
04) --> Ice Sword==> Acc(4)Dmg(5)Dmg(5)Dmg(11)Rechg(17)EndRdx(27)
06) --> Aim==> Rechg(6)Rechg(15)Rechg(17)
08) --> Freeze Ray==> Acc(8)Hold(9)Hold(9)Hold(11)Rechg(15)Rechg(40)
10) --> Swift==> Empty(10)Empty(46)
12) --> Hover==> Fly(12)
14) --> Fly==> Fly(14)Fly(43)Fly(46)
16) --> Health==> Heal(16)
18) --> Bitter Ice Blast==> Acc(18)Dmg(19)Dmg(19)Dmg(25)Rechg(25)EndRdx(27)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Ice Patch==> Rechg(22)Rechg(23)EndRdx(23)
24) --> Build Up==> Rechg(24)Rechg(31)Rechg(34)
26) --> Ice Storm==> Dmg(26)Dmg(29)Dmg(29)Rechg(40)Rechg(43)Slow(46)
28) --> Aid Other==> Heal(28)
30) --> Aid Self==> Heal(30)Heal(31)Heal(31)Rechg(37)IntRdx(37)Rechg(39)
32) --> Blizzard==> Dmg(32)Dmg(33)Dmg(33)Rechg(33)Rechg(34)Rechg(34)
35) --> Freezing Touch==> Acc(35)Hold(36)Hold(36)Hold(36)Rechg(37)Rechg(40)
38) --> Hasten==> Rechg(38)Rechg(39)Rechg(39)
41) --> Snow Storm==> EndRdx(41)EndRdx(42)Slow(42)EndRdx(50)
44) --> Frozen Armor==> DefBuf(44)DefBuf(45)DefBuf(45)EndRdx(45)EndRdx(50)
47) --> Hibernate==> Rechg(47)Heal(48)Rechg(48)Heal(48)
49) --> Chilling Embrace==> EndRdx(49)EndRdx(50)
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01) --> Power Slide==> Empty(1)
01) --> Power Quick==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
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Thanks for the tips but just got a few questions
Ice bolt, dont you think thats a lame weak power if i could get rid of it I would.
Ice Sword, the reason I never took this was getting too close as a blaster scared me lol
freeze ray, yeh this is good but I thought BFR was better even if the animation was a bit longer
Freezing touch, I did take this but found it missed alot and once again I was getting alot closer to the mobs then I wanted too lol
Hasten, Never thought of that before but it would help with recharge times so good call ill try to slot that in the only reason i didnt before was because i took tp pool power instead because fly was slow nice to have a back up but with swift helping fly now who knows.
Chilling Embrace, I did have this power but dropped it not sure how good it was really coz I had to be close to them and as I said before getting close ment my death since I team in big teams alot I tend to hide behind the tank
Feedback would be cool thanks again
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Thanks for the tips but just got a few questions
Ice bolt, dont you think thats a lame weak power if i could get rid of it I would.
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No, it's one of 3 single target blasts and imho should be 6 slotted. An Ice/Ice blaster doesn't have a very strong attack chain if you prefer fighting at range and this is a great attack to keep cycling.
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Ice Sword, the reason I never took this was getting too close as a blaster scared me lol
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Personal taste. I have it and like it alot, tho I use it more as a finisher. It's damage is not to be laughed at (between Ice blast and Bitter Ice blast I think)
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freeze ray, yeh this is good but I thought BFR was better even if the animation was a bit longer
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Ehm, no.
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Freezing touch, I did take this but found it missed alot and once again I was getting alot closer to the mobs then I wanted too lol
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It's great if you want to hold that pesky boss who just withstood your intial freeze ray, Í rather go into melee and use freezing touch then stay at range and use BFR.
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Hasten, Never thought of that before but it would help with recharge times so good call ill try to slot that in the only reason i didnt before was because i took tp pool power instead because fly was slow nice to have a back up but with swift helping fly now who knows.
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I personally don't have it but it could be used to speed up your single target chain in PvP.
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Chilling Embrace, I did have this power but dropped it not sure how good it was really coz I had to be close to them and as I said before getting close ment my death since I team in big teams alot I tend to hide behind the tank
Feedback would be cool thanks again
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I don't like CE either, yet I'm in melee range constantly , it has it's uses but as a Ice/Ice blaster there are safer ways to grind your enemies to a slow halt.
OK I meant to hack this post up a while back but got distracted, will do it today though
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Blaster
Primary: Ice Blast
Secondary: Ice Manipulation
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01) --> Ice Bolt==> Acc(1)Dmg(3)Dmg(7)Dmg(13)
01) --> Chilblain==> Acc(1)
02) --> Ice Blast==> Acc(2)Dmg(3)Dmg(7)Dmg(13)EndRdx(42)Rechg(43)
04) --> Ice Sword==> Acc(4)Dmg(5)Dmg(5)Dmg(11)Rechg(17)EndRdx(27)
06) --> Aim==> Rechg(6)Rechg(15)Rechg(17)
08) --> Freeze Ray==> Acc(8)Hold(9)Hold(9)Hold(11)Rechg(15)Rechg(40)
10) --> Swift==> Empty(10)Empty(46)add enhs plix, run for blapping fly for perma hover defence style
12) --> Hover==> Fly(12)useless without 3 fly SOs imo, 10% base boost coming in i8
14) --> Fly==> Fly(14)Fly(43)Fly(46)slot hover 1st
16) --> Health==> Heal(16)why? this does nothing for a blaster other than sleep res, take hurdle/swift for better movement on the ground
18) --> Bitter Ice Blast==> Acc(18)Dmg(19)Dmg(19)Dmg(25)Rechg(25)EndRdx(27)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Ice Patch==> Rechg(22)Rechg(23)EndRdx(23)does this make it perma?
24) --> Build Up==> Rechg(24)Rechg(31)Rechg(34)
26) --> Ice Storm==> Dmg(26)Dmg(29)Dmg(29)Rechg(40)Rechg(43)Slow(46)
28) --> Aid Other==> Heal(28)may be better to get stimulant, probably more helpful in PvE than unslotted AO, AO is great 4 slotted though (intred 3heal)
30) --> Aid Self==> Heal(30)Heal(31)Heal(31)Rechg(37)IntRdx(37)Rechg(39)
32) --> Blizzard==> Dmg(32)Dmg(33)Dmg(33)Rechg(33)Rechg(34)Rechg(34)
35) --> Freezing Touch==> Acc(35)Hold(36)Hold(36)Hold(36)Rechg(37)Rechg(40)
38) --> Hasten==> Rechg(38)Rechg(39)Rechg(39)
41) --> Snow Storm==> EndRdx(41)EndRdx(42)Slow(42)EndRdx(50)
44) --> Frozen Armor==> DefBuf(44)DefBuf(45)DefBuf(45)wouldnt add more than 1 endred, if that, butyou have a few more end heavy toggles and less recovery than IEndRdx(45)EndRdx(50)
47) --> Hibernate==> Rechg(47)Heal(48)Rechg(48)Heal(48)Why put heals in something that makes you intangible and has super high regen already? Without testing, I would slot this 3 recred
49) --> Chilling Embrace==> EndRdx(49)EndRdx(50)
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01) --> Power Slide==> Empty(1)
01) --> Power Quick==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
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[/ QUOTE ]TBH I would skip fly and take SS and hover for travel and get in with the melee attacks as much as poss-ib-le. I would also go with frost breath acc 3 dmg 2 range if you are wanting to be a ranged blaster, in teams much of your role will be control, slow, the 2 AoEs you can take and wack bosses. An ice blaster isnt there to churn out the massive DPS over large mobs apart from when nuking imxp.
One thing I will say, for a long time people were like ZOMG ice storm sucks, well it doesnt really, watching it combined with blizzard and snow storm is mental to say the least, not gonna let you take 16 man mobs down solo due to the alpha you receive, but is great in teams
Plight
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TBH I would skip fly and take SS and hover for travel and get in with the melee attacks as much as poss-ib-le.
[/ QUOTE ]As would I, fly is there because the OP had fly as a travel power.
PvE, Fly is perfectly acceptable as a travel power, slower but safer and easier to run away with in outdoor combat IMHO. SS has too many vertical challenges for ease of use, and using hover to get over large obsticles is so slow you might as well be flying as using SS due to the loss of speed there. Drop three slots into fly, one for end reduction and two for speed at SO levels and it's an excellent travel power. As a blaster, there's also probably no need to have the end reduction there as you won't be running toggles as does a scrapper or tanker, so you can probably just three slot for speed and stamina will look after the endurance drain. As a preliminary power from the flight pool, take Air Superiority too - even on a blaster it's still an excellent power for the knockdown, allowing blasts to recharge and the blaster close enough to use AS to get back at range while the bad guy climbs to his feet again.
Of course, when it comes down to it, a travel power is best chosen for what you are comfortable using and any build advice is based on people's own play styles and personal peferences, which may be very different from your own. A good example being the choice between Bitter Freeze Ray and the lower version. I prefer the higher level version and am happy with the animation. The reason is that I have build-up on auto-fire and with BU, the damage on BFR is quite respectable and the hold excellent. Freeze Ray is also good but when I had the two side by side, I just preferred the Bitter version. My own preference and obviously not Max's or Chillblaze's.
"Pride is all well and good but a sausage is a sausage"
For Lent I gave up...
Hope
I'd get Shiver in there, Shiver and Ice Storm are great together and make a great preparation for Blizzard if there are no Controlleres or Tanks around. Shiver does need 2 accs though.
I too play an Ice/Ice blaster (37) with no melee stuff at all. I have hover 3 slotted, and only drop to the ground to lay a helpful ice patch here and there. I've got Hasten, Stamina, Aim, BU and all the primaries (you can have a very fast and fairly continuous attack chain with all the blasts slotted 1 acc 3 dmg 1 endred 1 recharge). I tend to hang back, use AoEs a lot (quite handy with lining up FB), help the scrappers with the bosses and troublesome mobs (usually having held them). I like the double whammy of snipe BFR -> move closer -> FR (both with 2 accs) to hold bosses.
Oh and I use Blizzard a LOT.
Re: Mele on an Ice/Ice/Cold blaster.
You have ice patch which you can pull on to, 2 ranged single target holds, and 2 good slows, plus the extra slow effects from attacks of course. You have the perfect sets to incapacitate hostiles from range, then close them once they're where you want them to be to use mele attacks.
With the possible exception of a good end drain/hold based elec build, there are few blasters safer for going in to mele.
Ice Sword makes soloing bosses a fair bit quicker in my experience.
I personally use the leaping pool on mine rather than hover, I haven't used hover and enjoyed it since ED, I still find it too slow. I also find it inconvenient to keep dropping out for Ice Patch, but that's a matter of personal preference.
Ice Blast, Bitter Ice Blast and Ice Bolt are really the core ranged attack chain on an Ice Blaster, I would six slot the lot.
I have yet to be sold on Frozen Armour, I really don't think it's particularly good (my ice blasters will generally fight mobs significantly higher level than them, in which case the defence offered from Frozen Armour is fairly minimal), the set offers a lot of other good powers to choose from, and you can get round the lack of a shield quite easily with the amount of control available.
This is what I plan to respec my ice/ice into a some point. Mainly PvE, but should be OK for casual PvP. A bit endurance heavy so might swap some Rechg for EndRdx here and there. I'm also a fan of melee so I prefer Freezing Touch to BFR, and I like to use both CE and Shiver for stacking slows. I haven't tried Cold Mastery but I'm quite happy with Force.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Chango_respec
Level: 50
Archetype: Blaster
Primary: Ice Blast
Secondary: Ice Manipulation
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01) --> Ice Blast==> Acc(1) Dmg(3) Dmg(3) Dmg(7) Acc(17) Rechg(37)
01) --> Chilblain==> Acc(1) Acc(40)
02) --> Ice Bolt==> Acc(2) Dmg(11) Dmg(11) Dmg(15) Acc(36) Range(43)
04) --> Ice Sword==> Acc(4) Dmg(5) Dmg(5) Dmg(7) Acc(17) EndRdx(27)
06) --> Combat Jumping==> Jump(6)
08) --> Freeze Ray==> Acc(8) Acc(9) Hold(9) Hold(15) Rechg(36) Rechg(37)
10) --> Swift==> Run(10)
12) --> Aim==> Rechg(12) Rechg(13) Rechg(13) TH_Buf(42)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16) Jump(46)
18) --> Bitter Ice Blast==> Acc(18) Dmg(19) Dmg(19) Dmg(23) Acc(36) Rechg(37)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Chilling Embrace==> EndRdx(22) EndRdx(23) Slow(34) Slow(34)
24) --> Build Up==> Rechg(24) Rechg(25) Rechg(25)
26) --> Ice Patch==> Rechg(26) Rechg(27)
28) --> Shiver==> Acc(28) Acc(29) Slow(29) Slow(34) Range(43) Rechg(46)
30) --> Ice Storm==> Slow(30) Slow(31) Dmg(31) Dmg(31) Dmg(39)
32) --> Blizzard==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(40) Rechg(40)
35) --> Freezing Touch==> Acc(35) Acc(43) Hold(46) Hold(50)
38) --> Hasten==> Rechg(38) Rechg(39) Rechg(39)
41) --> Personal Force Field==> DefBuf(41) DefBuf(42) DefBuf(42)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45)
47) --> Force of Nature==> Rechg(47) Rechg(48) Rechg(48) DmgRes(48) DmgRes(50) DmgRes(50)
49) --> Acrobatics==> EndRdx(49)
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
I quite like the look of that build, Okton, but I think you're right about the endurance issues. I think you could solve them without actually changing the increase attack rates in your attacks for end reducers, though.
I personally wouldn't use chilling embrace - there's a lot of other slow potential in the build anyway, and as you say, endurance can be an issue. In addition in mele you already have ice patch and freezing touch, to deal with anything that closes you. I'd favour keeping those recharges in the attacks and losing rather than having a toggle which is probably only of minimal use and having to slow down attack rate.
If I was going to put a to hit buff in aim or build up (I don't, but I've thought about it at times), I'd put it in build up, as the to hit boost on that is lower (62.5% against aim's 100%) and alternate them which, with two accuracy enhancements in all powers, will give you extremely good chance to hit. Consistantly high accuracy will obviously save you endurance over a fight, particularly in small teams or solo.
I'd put an endurance reducer in CJ not a jump, it's not a particularly high end usage toggle really, but it all helps with ice/ice.
Again from an endurance point of view, I'd put an end reducer in Shiver, it's usage is quite high, and you could easily lose the range enhancer (you're no nearer to use it than you would be for ice bolt anyway) or possibly the recharge - it's a great power but given it's very long animation time do you want to be using it too often?
I like the two recharges in Ice Patch (the very slight overlap I find gives a useful safety margin) and always use two, despite most people saying all you really need is one.
I like having Bitter Freeze Ray, I don't slot it heavily as I use it as an opener only due to the long animation time, but I find the ability to hold a boss from range very useful.
If you're taking the leaping pool anyway, perhaps swift would be a better alternative to hurdle from the fitness pool?
Blizzard has extremely high base accuracy, it really doesn't need an enhancement for that. I'd replace that with either a further recharge, or an enhance slow. You could also perhaps add a further slow in to ice storm, giving you several ranged powers then with a good slow down capability which could accomodate the loss of the toggle.
Edit: Comments were really badly ordered.
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I personally wouldn't use chilling embrace - there's a lot of other slow potential in the build anyway, and as you say, endurance can be an issue. In addition in mele you already have ice patch and freezing touch, to deal with anything that closes you.
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I know some people are not big fans of CE, but I find it quite useful. With 2 EndRdx the end cost is quite manageable.
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If I was going to put a to hit buff in aim or build up (I don't, but I've thought about it at times), I'd put it in build up, as the to hit boost on that is lower (62.5% against aim's 100%) and alternate them which, with two accuracy enhancements in all powers, will give you extremely good chance to hit
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Good point. At the moment I still have a PvPish build which was great for stalker-hunting in Siren's, but has become much less so because of changes to toggle-dropping and the fact that CE doesn't interrupt AS anymore . But for PvE, you're probably right.
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I'd put an endurance reducer in CJ not a jump, it's not a particularly high end usage toggle really, but it all helps with ice/ice.
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Not convinced about this. The cost is really tiny, and I prefer the extra maneuverability.
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Again from an endurance point of view, I'd put an end reducer in Shiver, it's usage is quite high, and you could easily lose the range enhancer (you're no nearer to use it than you would be for ice bolt anyway) or possibly the recharge - it's a great power but given it's very long animation time do you want to be using it too often?
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I quite like the range enhance because it gives you a large cone, but you're probably right about an EndRdx being more useful than a Rchg.
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I like having Bitter Freeze Ray, I don't slot it heavily as I use it as an opener only due to the long animation time, but I find the ability to hold a boss from range very useful.
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This will always be a source of disagreement among ice blasters. I dropped it after 2 levels because of the horrible animation time, but I know some people use it as an opener. I prefer to hit Hasten and stack FR or jump in with Freezing Touch for the 2nd hold.
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If you're taking the leaping pool anyway, perhaps swift would be a better alternative to hurdle from the fitness pool?
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Do you mean Health? (I have Swift ) If so, I don't really believe in it for squishies. The +regen is minimal to make much difference in 90% of the cases. And even for casual PvP, I also prefer the Swift/Hurdle combo.
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Blizzard has extremely high base accuracy, it really doesn't need an enhancement for that. I'd replace that with either a further recharge, or an enhance slow. You could also perhaps add a further slow in to ice storm, giving you several ranged powers then with a good slow down capability which could accomodate the loss of the toggle.
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Since I dropped both of these back when ED came along, I wasn't sure what the best slotting was nowadays. But thanks for the tips!
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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I personally wouldn't use chilling embrace - there's a lot of other slow potential in the build anyway, and as you say, endurance can be an issue. In addition in mele you already have ice patch and freezing touch, to deal with anything that closes you.
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I know some people are not big fans of CE, but I find it quite useful. With 2 EndRdx the end cost is quite manageable.
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Indeed it is. Also the -DMG is really quite handy too! :P - my favourite power of the ice secondary by far!
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If I was going to put a to hit buff in aim or build up (I don't, but I've thought about it at times), I'd put it in build up, as the to hit boost on that is lower (62.5% against aim's 100%) and alternate them which, with two accuracy enhancements in all powers, will give you extremely good chance to hit
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Good point. At the moment I still have a PvPish build which was great for stalker-hunting in Siren's, but has become much less so because of changes to toggle-dropping and the fact that CE doesn't interrupt AS anymore . But for PvE, you're probably right.
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Personally i'd always use Aim for hitting stuff, BU for doing more damage. It all depends on the level you are fighting. If 53 is going to be the max you may get away with it but i'd always stick a TH in Aim as you get a better return on your investment.
Oh and the 65%/100% figures are incorrect for SO slotted. They're lower. But you still get a better return by slotting Aim.
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I'd put an endurance reducer in CJ not a jump, it's not a particularly high end usage toggle really, but it all helps with ice/ice.
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Not convinced about this. The cost is really tiny, and I prefer the extra maneuverability.
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Agree...the end cost of CJ is stupidly small. 2 end redx in Acrobatics however is a real boon. Quite a bit more end intensive than you realise.
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I personally wouldn't use chilling embrace - there's a lot of other slow potential in the build anyway, and as you say, endurance can be an issue. In addition in mele you already have ice patch and freezing touch, to deal with anything that closes you.
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I know some people are not big fans of CE, but I find it quite useful. With 2 EndRdx the end cost is quite manageable.
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Indeed it is. Also the -DMG is really quite handy too! :P - my favourite power of the ice secondary by far!
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I thought only the tank version had -dmg
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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I personally wouldn't use chilling embrace - there's a lot of other slow potential in the build anyway, and as you say, endurance can be an issue. In addition in mele you already have ice patch and freezing touch, to deal with anything that closes you.
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I know some people are not big fans of CE, but I find it quite useful. With 2 EndRdx the end cost is quite manageable.
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Indeed it is. Also the -DMG is really quite handy too! :P - my favourite power of the ice secondary by far!
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I thought only the tank version had -dmg
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Not according to the text. Not tested it but just generally i noticed i took less damage with it on. Easy enough to test though.
Hey peeps been level 50 for ages now but noticed my build is so bad and could be so much better, not so much for powers but for slots but tips on powers are welcome
so here it is
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Polaxis
Level: 50
Archetype: Blaster
Primary: Ice Blast
Secondary: Ice Manipulation
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01) --> Ice Bolt==> Empty(1)
01) --> Chilblain==> Empty(1) Empty(7) Empty(11) Empty(7)
02) --> Ice Blast==> Empty(2) Empty(3) Empty(3) Empty(7) Empty(9) Empty(7)
04) --> Frost Breath==> Empty(4) Empty(5) Empty(5) Empty(9) Empty(11) Empty(9)
06) --> Hover==> Empty(6)
08) --> Recall Friend==> Empty(8) Empty(50)
10) --> Swift==> Empty(10)
12) --> Ice Storm==> Empty(12) Empty(13) Empty(13) Empty(15) Empty(17) Empty(29)
14) --> Fly==> Empty(14) Empty(15) Empty(42) Empty(42)
16) --> Health==> Empty(16) Empty(17) Empty(40) Empty(40)
18) --> Bitter Ice Blast==> Empty(18) Empty(19) Empty(19) Empty(29) Empty(31) Empty(31)
20) --> Ice Patch==> Empty(20) Empty(21) Empty(21)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23) EndMod(31)
24) --> Aid Other==> Empty(24) Empty(25) Empty(25) Empty(34)
26) --> Bitter Freeze Ray==> Empty(26) Empty(27) Empty(27) Empty(37) Empty(37) Empty(40)
28) --> Aid Self==> Empty(28) Empty(34) Empty(48) Empty(48)
30) --> Resuscitate==> Empty(30) Empty(43) Empty(43) Empty(43)
32) --> Blizzard==> Empty(32) Empty(33) Empty(33) Empty(33) Empty(34) Empty(37)
35) --> Teleport==> Empty(35) Empty(36) Empty(36) Empty(36)
38) --> Frozen Aura==> Empty(38) Empty(39) Empty(39) Empty(39)
41) --> Snow Storm==> Empty(41) Empty(42)Empty(45)
44) --> Frozen Armor==> Empty(44) Empty(45) Empty(45) Empty(46) Empty(46) Empty(46)
47) --> Hibernate==> Empty(47) Empty(48) Empty(50)
49) --> Stimulant==> Empty(49) Empty(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
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now I know the slots are empty bar stamina, because I knew that I had slotted it all wrong, so imput on that would be grateful and I also know I have too many slots on certain powers thanks for your help peeps
p.s i know i dont have build up and should probably get it lol