Is Total Focus very slow?
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now then, in PvE AFAIC one blaster hold = mag 2
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Blaster holds are mag3. TF is always a mag4 stun for everyone but dominators (for them, it's a mag3 stun), there's no "80% chance", this legend was made up by hero planners (or possibly because people aren't aware of certain bosses having disorient protection).
Minions have mag1 protection, lieuts mag2, Boss mag3. You need to beat the protection for your hold to work. So, a mag3 hold will hold minions and lieuts. If you think controllers/dominators have higher magnitude in their holds because you saw them holding a boss in one shot, it's because the controller did a critical hold (inherent) or the dominator was in domination (higher magnitude).
Siren's Song is a mag3 cone sleep, it'll get minions and lieuts. Very powerful with power boost.
The mags keep building.. the mags keep building..
Krhrhmmm... does dominator total focus still have the 20-25%ish chance for extra mag1 stun like everyone elses TFs?
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Yeah well, nothing serious, I posted that in the morning and im usually in bad mood during mornings hehe.
Anyway I have noticed that the holds that you originally referred to as mag 2 a year ago, are now collectively referred to as mag3.. Id like to know what is behind this..
ps. Captain Skyfire has finally been respecced into the Vanilla pool.. Looking for ward for some PVP action.
[/ QUOTE ]eh?
i dont think i said mag 3 about blaster holds, u can search my posts back a year : /
Bring on the skyfire, you will pwn me in a proper PvP spec
Plight
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I meant that you talked about mag2s but now other people refer to those same powers as mag3. Want proof look up from this post .
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now then, in PvE AFAIC one blaster hold = mag 2
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Blaster holds are mag3. TF is always a mag4 stun for everyone but dominators (for them, it's a mag3 stun), there's no "80% chance", this legend was made up by hero planners (or possibly because people aren't aware of certain bosses having disorient protection).
Minions have mag1 protection, lieuts mag2, Boss mag3. You need to beat the protection for your hold to work. So, a mag3 hold will hold minions and lieuts. If you think controllers/dominators have higher magnitude in their holds because you saw them holding a boss in one shot, it's because the controller did a critical hold (inherent) or the dominator was in domination (higher magnitude).
Siren's Song is a mag3 cone sleep, it'll get minions and lieuts. Very powerful with power boost.
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Marked part is what I was talking about earlier. Having power mag 2 and make it so that mag2 power beats mag2 protection and you have the same system..
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Yeah well, nothing serious, I posted that in the morning and im usually in bad mood during mornings hehe.
Anyway I have noticed that the holds that you originally referred to as mag 2 a year ago, are now collectively referred to as mag3.. Id like to know what is behind this..
ps. Captain Skyfire has finally been respecced into the Vanilla pool.. Looking for ward for some PVP action.
[/ QUOTE ]eh?
i dont think i said mag 3 about blaster holds, u can search my posts back a year : /
Bring on the skyfire, you will pwn me in a proper PvP spec
Plight
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I meant that you talked about mag2s but now other people refer to those same powers as mag3. Want proof look up from this post .
[/ QUOTE ]See what u mean mate, read on.
Plight
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now then, in PvE AFAIC one blaster hold = mag 2
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Blaster holds are mag3. TF is always a mag4 stun for everyone but dominators (for them, it's a mag3 stun), there's no "80% chance", this legend was made up by hero planners (or possibly because people aren't aware of certain bosses having disorient protection).
Minions have mag1 protection, lieuts mag2, Boss mag3. You need to beat the protection for your hold to work. So, a mag3 hold will hold minions and lieuts. If you think controllers/dominators have higher magnitude in their holds because you saw them holding a boss in one shot, it's because the controller did a critical hold (inherent) or the dominator was in domination (higher magnitude).
Siren's Song is a mag3 cone sleep, it'll get minions and lieuts. Very powerful with power boost.
[/ QUOTE ]Note i typed AFAIC, not sure if this makes much sense to u tho as we have different native languages it seems :/
As hammer said, the mags keep growing, i've always looked at it the way i do and prolly will do until some really official stuff gets rammed under my nose (no im not going to look for it, i am happy with how i mash things atm).
brief thought, PCs dont get any protection, why would a minion?
so about my mag 2 holds...
Plight
Mr Tomato, I'd like you to meet Mr. Tomahto.
It really does make no difference whether you see blaster holds/controller holds as Mag 2 or Mag 3, providing you apply the same numbers consistently - i.e a standard hold will take 2 applications to hold a boss, whether blaster, corruptor, controller, dominator or epic/patron hold.
Total Focus will pretty much always stun a boss in one hit. Sometimes it doesn't, but it always stuns minions and lts in one go. That's all anyone actually needs to know.
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Mr Tomato, I'd like you to meet Mr. Tomahto.
It really does make no difference whether you see blaster holds/controller holds as Mag 2 or Mag 3, providing you apply the same numbers consistently - i.e a standard hold will take 2 applications to hold a boss, whether blaster, corruptor, controller, dominator or epic/patron hold.
Total Focus will pretty much always stun a boss in one hit. Sometimes it doesn't, but it always stuns minions and lts in one go. That's all anyone actually needs to know.
[/ QUOTE ]shame we dont do that QF... i cant do it... thing here
Plight
If blasters have holds mag3... what mag are trollers holds then?? 4 and 5 when crit??? that makes no sense
Exactly the same mag. Freeze Ray holds a LT in one, a boss in two, exactly the same as Blind (using two powersets I've played for the examples). The only difference is that it doesn't crit like a trollers, so I'll never hold a boss in one.
Yup, the difference is that trollers and doms have higher mag in PvP and others don't.
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Protection - Stops the mez to a point, IE, Integration will stop 3 afaik before you're held.
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As most like it, like "Practiced Brawler", when running.. 3 strikes and ur 'out', kinda routine.
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Resistance - Shortens the duration of the mez, IE; Health shortens the duration of Sleeps somewhat.
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Indeed.. tis a very 'minor' resistance.
[/ QUOTE ]what Ext said, and...
50% res is a fair bit AFAIK, just like the 50% stun res that aid self gives
Plight
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TBH, sleep res is most usefull vs ED, but they stack so much [censored] on you... ugh.