Proposed plant/psi build - advice/feedback welcome


Ethric

 

Posted

This build is intended to be playable without a respec, with an eye on the recluse strike force, while being effective (or at least not too gimped) in PvP/PvE.

I expect to team quite a bit, so individual damage isn't the be all and end all.

I'm skipping leaping in anticipation of the buff to domination, which I hope to get 30-50% of the time (no worse than the mez epic power controllers get).

I'm sure if I took sirrocco and power sink I could skip fitness, but I'm not sure the pet is the be all and end all.

Flight is non-negotioable, unless someone tells me I need to be on the floor for my powers to work [img]/uk/images/graemlins/smile.gif[/img] ((which the description in the planner doesn't mention, but is a possibility))
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Ground Force
Level: 50
Archetype: Dominator
Primary: Plant Control
Secondary: Psionic Assault
---------------------------------------------
01) --> Strangler==> Acc(1) Acc(3) Rechg(3) Rechg(5) Rechg(5) Hold(7)
01) --> Psionic Dart==> Acc(1)
02) --> Mind Probe==> Acc(2) Dmg(13) Dmg(17) Dmg(17) Acc(37) Rechg(46)
04) --> Entangle==> Acc(4) Acc(46)
06) --> Air Superiority==> Acc(6) Acc(7)
08) --> Seeds of Confusion==> Acc(8) Acc(9) Rechg(9) Rechg(11) Rechg(11) ConfDur(13)
10) --> Swift==> Run(10)
12) --> Spirit Tree==> Rechg(12) Rechg(43) Rechg(46) Heal(48) Heal(48) Heal(50)
14) --> Fly==> EndRdx(14) EndRdx(15) EndRdx(15) Fly(40) Fly(43) Fly(50)
16) --> Psychic Scream==> Acc(16) Dmg(19) Dmg(19) Dmg(21) Acc(37)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(23)
22) --> Drain Psyche==> Acc(22) Acc(23) Rechg(25) Rechg(25) Heal(31) Heal(34)
24) --> Hasten==> Rechg(24) Rechg(36) Rechg(36)
26) --> Carrion Creepers==> Acc(26) Rechg(27) Rechg(27) Rechg(31) Acc(34)
28) --> Subdue==> Acc(28) Dmg(29) Dmg(29) Dmg(31)
30) --> Spore Burst==> Acc(30) Acc(36) Rechg(37) Rechg(40) Rechg(43)
32) --> Fly Trap==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Acc(34)
35) --> Assault==> EndRdx(35)
38) --> Psychic Shockwave==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40)
41) --> Scorpion Shield==> EndRdx(41) DefBuf(42) DefBuf(42) DefBuf(42)
44) --> Tactics==> EndRdx(44) TH_Buf(45) TH_Buf(45) TH_Buf(45)
47) --> Roots==> Acc(47) Acc(48)
49) --> Vines==> Acc(49) Acc(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Domination==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

Looking good LP, from both the plant side and the psi side - I have similar slotting for my toons.

Personally I think vines works better as an "Oh crap" power than a sleep, so it maybe more useful to delay Spore Burst. (From experience it seems quiet inaccurate).

With Spirit Tree, it might be worth putting a range enhancement in it. I tend to be at the back holding and blasting most of the time usually, and it's a right pain in the rear when I want to plant a tree to aid the team's regeneration, I have to go right into the middle of the mob to plant it because I can't plant from so far away.

Not that going into melee is a bad thing, but when the brutes are going down faster than I can say "Domination", I do not want to go down with them!

As for Mr Fly Trap - I rarely use it. It negates the knockdown effect of the creepers, and also with my combo (Seeds + Fiery Embrace + Fire Breath + Combustion) = most of the mobs dead, so there's no point in bringing him out. I'd also rather use more of my assault powers to contribute to building domination.


@Under Control

 

Posted

Thanks for the advice - I've teamed with you both as Prue and as Chaotix. Never realised you were the same person [img]/uk/images/graemlins/smile.gif[/img]

The sleep is for the RSF and is probably a requirement. Spirit Tree - thx for the tip. I think the idea is to stack these for an incredibly sick regen rate.


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

Don't have much to say about power choices, all seems pretty good, only comments would be about slotting. DefUser I know didn't take Psychic Scream in his Grav/Psi toon - I think he posted comments in my plant/thorn post if you want to read what he posted, seems like he knows Psi well. You will need to get into melee and stay there but flying should be ok.

Psionic Dart - I'd put at least 2 slots for ACC in here, maybe even 3 for PvP since it's critical that your assault powers hit the target to get the +8 for domination.

Other comments about slotting are more about what to put in there rather than number of slots so...doesn't matter :P

I pretty much agree with Under_Control about FlyTrap, I've considered dropping it, however, it's a great aggro taker when soloing and the damage shouldn't be underestimated. The way I view it is that it's at least one more pretty good attack at very low endurance cost, with my build I couldn't fit in another attack into my standard MO anyway.

I *might* consider getting medicine pool instead of leadership. Spirit Tree, Health and Drain Psyche work out to 640% regen which is 100% regen every 37.5 seconds...I think.


 

Posted

As promised, a build I knocked up with some tweaks :

<font class="small">Code:[/color]<hr /><pre>---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Dominator
Primary: Plant Control
Secondary: Psionic Assault
---------------------------------------------
01) --&gt; Strangler==&gt; Acc(1) Acc(3) Rechg(7) Rechg(19) Hold(25) Hold(36)
01) --&gt; Psionic Dart==&gt; Acc(1) Acc(36)
02) --&gt; Mind Probe==&gt; Acc(2) Acc(3) Dmg(5) Dmg(11) Dmg(31)
04) --&gt; Entangle==&gt; Acc(4) Acc(5)
06) --&gt; Air Superiority==&gt; Acc(6) Acc(7)
08) --&gt; Seeds of Confusion==&gt; Acc(8) Acc(9) Rechg(9) Rechg(11) Rechg(37)
10) --&gt; Swift==&gt; Run(10)
12) --&gt; Hasten==&gt; Rechg(12) Rechg(13) Rechg(13)
14) --&gt; Fly==&gt; EndRdx(14) EndRdx(15) Fly(15) Fly(36) Fly(37) EndRdx(50)
16) --&gt; Psychic Scream==&gt; Acc(16) Acc(17) Dmg(17) Dmg(19) Dmg(34)
18) --&gt; Health==&gt; Heal(18)
20) --&gt; Stamina==&gt; EndMod(20) EndMod(21) EndMod(21)
22) --&gt; Drain Psyche==&gt; Acc(22) Acc(23) Rechg(23) Rechg(34) Heal(43) Heal(43)
24) --&gt; Spore Burst==&gt; Acc(24) Acc(25) Rechg(46) Rechg(46) Rechg(46)
26) --&gt; Carrion Creepers==&gt; Acc(26) Acc(27) Rechg(27) Rechg(34) Rechg(40)
28) --&gt; Subdue==&gt; Acc(28) Acc(29) Dmg(29) Dmg(31) Dmg(31)
30) --&gt; Spirit Tree==&gt; Rechg(30) Rechg(37) Rechg(40) Heal(43) Heal(48) Heal(48)
32) --&gt; Fly Trap==&gt; Acc(32) Dmg(33) Dmg(33) Dmg(33)
35) --&gt; Assault==&gt; EndRdx(35)
38) --&gt; Psychic Shockwave==&gt; Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40)
41) --&gt; Poisonous Ray==&gt; Acc(41) Acc(42) Rechg(42) Rechg(42)
44) --&gt; Scorpion Shield==&gt; EndRdx(44) DefBuf(45) DefBuf(45) DefBuf(45)
47) --&gt; Tactics==&gt; EndRdx(47) EndRdx(48)
49) --&gt; Vengeance==&gt; DefBuf(49) DefBuf(50) DefBuf(50)
---------------------------------------------</pre><hr />

Slotting might be a bit wonky too, but I think it's got all the essentials worked in, and should be more level-friendly. I always try to work in Hasten ASAP on my Doms in order to get Dom up as fast as possible - though you could swap it with Spore Burst to make for easier levelling if you're soloing.

Psi Scream is a great attack, and one of the better attacks for -Recharge in the entire set. Leadership is a great boost to any RSF team, with Vengeance being the icing on the cake; seeing as you wouldn't be picking up the AoE hold or Immob until the end of the build anyway, I really don't think you'll miss them. In any event, wide-area AoE attacks + SL54 heroes = insta-gibbed. Poisonous Ray is there for similar reasons - you might not notice the -res/-def when fighting normal mobs, but it will be evident when fighting tougher bosses, AVs and in PvP.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Whats this about the Fly Trap? I assume he does single target Immobilises that screw up the Carrion Creepers?

Is he really that bad? I wanted a proper pet after struggling with Jerk Frost on my Controller ... [img]/uk/images/graemlins/wink.gif[/img]


 

Posted

Meh, I prefer Jack Frost to Fly Trap. Uncontrollable AoE immob is just really inconvenient, even when not counting the -knockdown. Do plant immobs even have -knockdown? At least Jack rarely does anything actively harmful.

It's hard to get a clear picture of the damage Fly Trap does but I have a feeling it's less than Jack does in melee. It has the same kind of melee/range distinction but I can't really tell which mode is better.

On a plus side, it looks incredibly freakish and shrieks, which is why I will never respec it out. Also it's pretty good at grabbing aggro, what with the AoE immobs at range..


 

Posted

Yes, Flytrap does stop Knockdown when using entangle, but it is single target, given enough time though it will cast this at multiple targets, which can get annoying. That said the immob doesn't last long (as long as you don't slot it!!) and Flytrap *also* has Thorny Darts and Fling Thorns which is a decent attack and a Cone AoE, which is nice. It's best attack is the Bite though - damage is between Skewer and Ripper, which makes it decent enough to have. It will only use the Bite in melee so if you want it to use the Bite, resummoning next to your victim works well.

The reality is, it's the worst pet there is for both control and damage - which still doesn't mean it's "bad", the choice for me was either the FlyTrap or another control power. Maybe next respec FlyTrap stays in the greenhouse and Spirit Tree or Spore Burst or Vines come into play.


 

Posted

FIVE slots in Seeds of Confusion and SIX in Fly - what kind of a sick ....btw apparently Swift boosts fly speed now.

Psychic Scream has -40% recharge according to Prima 0_o, Poisonous Ray has -15% resistance...pretty good.


 

Posted

Hmm. I could have sworn it was AoE... at least it seems to cast them in a very quick succession. I'll keep an eye on it next time I play my Plant.


 

Posted

I remember it's AoE aswell, sometimes when I go slowly into combat (the trick is to burst in, use seeds of confusion, jump on the other side and the Flytrap comes into his projectiling range, which is his most damaging position.)

I'm pretty good at controlling non-controllable pets, in means that I figure out how to get a "dumb" pet in melee, or at least closer. But if Bitey has already immobed all of them, I can't get him much closer because one of the ways to get him use his real attacks is to bring the enemy TO him. Heh.


 

Posted

[ QUOTE ]
Hmm. I could have sworn it was AoE... at least it seems to cast them in a very quick succession. I'll keep an eye on it next time I play my Plant.

[/ QUOTE ]

uh, you're right, this is what comes from doing your tests in pvp ;P if the power hits you it's listed as "Entangle" but it's actually an AoE power. I originally thought it was AoE when I first used FlyTrap, tested it in the PvP and thought it's just a fast recharging ST immob, like entangle. I've tested it again with a MM, turns out it is an AoE version of Entangle, jeje, oops.

Bite is definitely the most damaging ST attack which does about 30% more damage than the ranged attacks, although Fling Thorns is a cone.


 

Posted

I think it might be the only controller/dominator pet that does AoE damage. That's something it has over others, at least.


 

Posted

[ QUOTE ]
FIVE slots in Seeds of Confusion and SIX in Fly - what kind of a sick ....btw apparently Swift boosts fly speed now.

[/ QUOTE ]
Yeah, I made that build last night before I read about the changes; Fly is getting an endurance reduction as well, so that final slot in Fly can be switched back into wherever it's most desired (but I'd slot a recharge in an attack before adding a ConfDur in Seeds).


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

2/2/2 slotting in Seeds works best for me, although my Plant dom always plays in the same team and has a bit specialized power choices and slotting because of that. However I tried 2/1/3 and found the duration too short on occasion, so I'd at least put one confdur there. The third recharge shaves 2-4 seconds off the recharge depending on if you have Hasten, IMO it's not worth it.


 

Posted

I usually go 2/2/2 on mezzes too; I kept the 3rd recharge in there based on LP's original build, and haven't got my Plant Dom up to SOs, so don't have any experience of what the recharge/duration is like. I had also been drinking quite heavily when I came up with the build I posted. [img]/uk/images/graemlins/laugh.gif[/img]


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

I don't know how sensible this is but I have Seeds slotted 3 Acc, 2 Conf, 1 Recharge. The base duration is 30 seconds, compared to 12 seconds for Spore Burst (according to Prima). It's certainly possible to keep a bunch of +3 mobs continually confused.


 

Posted

Filth, you keep your team continually confused [img]/uk/images/graemlins/smile.gif[/img]


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

/Psi doesn't need Stamina neither you need Spore Burst after you've gotten Seeds. Sporey would have some uses for LRSF though.

One of the reasons I'd take mace mastery would be that Toxic Tarantula... -drools- Have you seen them in combat? They're like seeing Carrion Creepers for the first time around the minions of Ghost of Scrapyard (and that was lots of vines)

Why psi dart has only 1 acc? It's the reason why /Psi is a fast demon at building Domination! 2 accs or 3 accs for PvP.

Slot Psychic Shockwave with 3 dmg, 2 acc and 1 rechg or 3dmg, 1 acc and 2 rechg, it's your "OMG!"-attack and a holy jewel in the assault set. 10 seconds for an AoE which does nice damage and stun? That's just grrrreat!

And I will say this again: /Psi-people just don't need Stamina unless Drain Psyche misses.