A quick poll


Accel

 

Posted

Simple question, what is everyones favourite PvP zone? Just out of curiosity.

*flies away until people answer*


 

Posted

hmm, I would say Warburg since it's the most balanced zone powerwise but Siren's is just a better built zone....especially with the rewards and temp powers.


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

Warburg,nice and simple,zone obj is easy,and the zone is to fps heavy.


 

Posted

Warbyurg, love the beach.


 

Posted

Sirens, but then again i mainly play a stalker hunter.


 

Posted

May I ask a question - if you're interested in PvP why not read the PvP section?
...and maybe post there with a more descriptive title, which you don't need to because...
Same thing posted a week ago.


 

Posted

Siren's has the sea around the villain's base which causes no end of bugs.

Warburg is very confusing, and the spawn size doesn't seem to follow rules.

RV is Environmental death heavy.

Bloody Bay is more interesting.


 

Posted

Water round the Villain's base means you can see the ripples when the Stalkers come [img]/uk/images/graemlins/wink.gif[/img]


@Golden Girl

City of Heroes comics and artwork

 

Posted

But shuts down Teleport/Summons/Ground Based Offence/Defence powers.


 

Posted

dun dun duuuuun!

That was Weasel's 6666th post.


 

Posted

Recluse's Victory


@Scorpio EU

 

Posted

[ QUOTE ]
Recluse's Victory

[/ QUOTE ]

It's more a farmers paradise than a PvP zone [img]/uk/images/graemlins/wink.gif[/img]


@Golden Girl

City of Heroes comics and artwork

 

Posted

To filth - sorry, i don't post on the forums much and I dont go trawling through every single board, page and post to see whats what. Thanks for the link but still dude, chill out.

To admin, Thanks for moving topic, silly mistake.

To everyone else, thatks for the input [img]/uk/images/graemlins/blush.gif[/img])


 

Posted

[ QUOTE ]
To filth - sorry, i don't post on the forums much and I dont go trawling through every single board, page and post to see whats what. Thanks for the link but still dude, chill out.

[/ QUOTE ]
What part of his post was un-chilled?


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

[ QUOTE ]
dun dun duuuuun!

That was Weasel's 6666th post.

[/ QUOTE ]

I R teh Mortgager of teh B345T [img]/uk/images/graemlins/wink.gif[/img]


 

Posted

For me its a mixed feeling

Sirens for layout, its not too big and therefor can have more action.

Warburg for powers, IMO the best ballance in the game is at lvl 38 pre epics.

RV for best potential, but the zone is too filled with PvE to make any decent for of PvP viable. Perhaps if there was signups for the zone, like wow and people actually played the game of taking bases it would be awesome but for casual PvP where you just try to get kills it absolutly sucks.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

The rewards in RV seem outrageously high, not that I'm complaining, really - but it still seems like it takes away the incentive to PvP there.


@Golden Girl

City of Heroes comics and artwork

 

Posted

For zone enviroment design Recluses victory, but in actuality Sirens is my favorite because thats where the players are.

I have never actually had much fun in warburg as its more like chat and duel zone as opposed to proper PvP zone.

By adding bounty system to recluses victory (or all zones actually) would make it more interesting. As it is, recluses victory doesnt work because heroes and villains have no conflicting interests there (especially when combined with really good rewards and very dangerous PvE mobs). Therefore it is better for them to work together and leave the pvp. I thank devs for making a zone for PvP but little bit extra design would be needed for players to act like they are supposed to. Just add incentive to take out other players. EDIT: although the rewards had to be redesigned, mere SO enhancements would propably not be enough as you can get those by farming pillboxes.

Avoiding PvE mobs in RV is a LOT easier than in warburg or sirens btw.